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System

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Everything posted by System

  1. On question no9 there's is no "none" option and it say's "this field is required"
  2. Bamyan Lrg - broken spawn on VCP (K3kp2 south side) makes the enemy spawn near our main continually during the match even though we are progressing through the flags @=VG= Melon Muncher
  3. Ours is the only one that looks like this, the rest look fine, it's registering that the players are there, but it can't verify that it is them
  4. It means that somewhere in between our server and the PR master server (MS) there is no connection, meaning that it can't verify accounts that are linked to our steam accounts, it's also the reason why the server looks empty on PR SPY Try restarting it, maybe it'll fix it, if that doesn't work contact @=VG= m823us
  5. Was gonna say this^^ Also most of the time the randomizer does most of the job, we usually just pick maps when we have either a good enough team/good enough people for harder maps or don't have enough for a hard map so we change it for a lower pop one Also the numbers still don't tell the story of how good each layer is, Beirut may have an all round good selection of layers, but the Alt layer is pure garbage basically, and admins only ever set the large layer - most of the time Beirut only ends up being played cause of the randomizer Marlin and Grozny are actually quite good maps, all of the layers that we have there - Vadso on the other hand is the single most boring map I've played too many times My suggestion: remove all of the current starter maps except for maybe Pavlovsk and put in maps like Shahadah Inf and Alt, Falcon Alt, Qwai Alt, Al Basrah Std and Alt, Reichswald, Black Gold Std and Alt and see what happens to the numbers then for a month Can we get the stats for layers and not just maps?
  6. @=VG= Melon Muncher Kozelsk Alt bleed broken Barracuda Lrg bleed broken Pavlovsk is broken due to render distance I guess edit: maps with new off-map airbases like Bamyan and Khamisiyah have the bots spawn less frequently in their armor/cas in main, leading to less resistance in general
  7. 1. Always keep opening your map to check for info, and for general direction (^^x0r), use the squad leader marker as well 2. If you're using an aircraft that has AIM-120 missiles keep them on so that you can scan the air at a longer range, most kills come from finding the target first, rather than letting the enemy aircraft come in and then reacting 3. Make sure you have enough distance between you and the enemy and that enemy aircraft isn't at a weird angle coming towards you, you can shoot them down from the front, they just need to be a bit further away - don't have an itchy trigger finger, just wait it out if you're not sure the missile will hit properly, you can always readjust 4. Lead your target when you are chasing them (bot jets have different flight models, they will always out-turn you, but brief windows of time when they are turning and you are on them are perfect to let off a burst of cannon rounds - even if it just gets them smoking) 5. AIM-9s are also viable as weapons, you just gotta wait for the lock (and pray no friendly AA is targeting the enemy) - some enemy jets don't even flare 6. When attacking Gophers or Stingers always pre-flare while your going to the target location - especially with jets like the F16 7. Make sure your sensitivity is good, and that you can rotate the aircraft with ease and less movement of the hand (if you fly with a mouse) - find what's most comfortable for you 8. If you have enemy jets on your ass just do what vanillapop said 9. Learn the AA positions, take them out in an order where they can't hit you all at once, coordinate with other pilots - quickly go in and out 10. If you miss the quad or there is something shooting at you, just dive and keep turning (I don't use the rudder here, it usually gets me out of danger), put as much terrain and obstacles between you and the thing shooting you 11. Compensate for bullet drop when firing at a longer range It's all about practice in the end This is what I tend to do, and I don't consider myself as good of a pilot as some of the people that I've seen fly on coop, hope it helps ya (oh and don't listen to x0r, he's a hacker)
  8. Yeah man, I know that feeling all too well...
  9. Fools Road alternative - last flag has bots dying on the spawn in the metal scaffolding, causing massive lag for everyone and an uncapturable flag. Outpost standard - we all know its broken, should be taken out Khamisiyah large - I believe has already been taken out of rotation? It technically works, but due to the lag that is caused by enemy vehicles piling up in certain areas of the map it usually ends in a runnext vote Route E-106 standard - bots die in their spawn in main, no reason for it to be in rotation @=VG= SemlerPDX Cheers and thanks for the work!
  10. System

    PR game

    What exactly do you mean by "there is a delay"? It takes 2 shots with most small caliber weapons to kill an enemy. Do you experience stutters or does it lag for you in any other animation (from other players, to switching your weapons, crate drops, etc)? Does this happen to you on other servers? My bet is on the wifi if your ping is as good as you say it is.
  11. The Argentinians on the Falklands map have it I think in their main. I understand now, I was just pointing out that it didn't really change the gameplay of the map in general because the quadguns don't get manned on Khami Std at all for some reason - unlike on Alt. (cause you said that they weren't a threat - sorry for the sidetrack with the sentence) My thought was it was displayed when someone gets revived but their kit was taken or something? I guess the picking up your last used kit after a revive is a good type of change (unlike the help help where is my sniper rifle i've requested the kit using t????-dumbed down I can't look around and press G to swap kit attitude)
  12. Quad guns on that map aren't a threat in general, bots just don't seem to use them as they do on other maps/layers, for example Khami Alt they man all of them and dealing with the quads is a challenge for CAS, but on Std it's a cakewalk taking them all out as they are rarely manned. Although having them indestructible is a whole other thing. Haven't played Khami Alt to check it, but maybe they are like that there as well? Not sure how it is on deployment.
  13. Yeah, long time ago I tried making one for stuff like suggestions, but then I just gave up because of the restrictions, nowadays I just read them to see what the devs are up to/changelogs.
  14. I don't have an account on the forums (I gave up on it since the restrictions there) - you on the hand I am sure will relay this immediately (so I don't have to make an account)
  15. It's on all maps, shows up periodically. On the other hand I got a real good one: today on Khami Std we couldn't kill any of the quads, bombed quad on chemical twice, fired 200 cannon rounds at it, tank shot at it 3 times with HE, it was still alive. Same for other quads on that map.
  16. It's only a PvP mode Kav, and you have a few maps only: General:Added new Game Mode for low population server: Gungame. Available maps: Black Gold 16 & 64 Wanda Shan 16 Dovre 16 Asad Khal 16 Al Basrah 16 I guess the command would look like !setnext black gungame inf (gpm_gungame seems to be the name of the mode)
  17. Just a fun poll to gauge how people prefer to fly aircraft (helicopters and planes) in PR. If you have any other preferences feel free to share below! Edit: When flying with a mouse.
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