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System

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Everything posted by System

  1. Time and time again I've seen it happen, and yet no one from the admin team except a very small, very experienced handful enforce this rule - some even go as far as to break it and then unknowingly spread it to other regular players who then repeat the same patterns of play; On these examples specifically, Stinger AA on Muttrah does not pose a threat until East City, there is 0 reason to attack it at game start - quads don't pose a threat until South City... This is not Pavlovsk where most AA can actually see 90% of flags where ever you go, and it makes perfect sense to take them out so that trans can do its job. Imagine every time I had the opportunity that I took a screenshot - I would have more than 50 pictures for the past 2 months alone... Please enforce these rules, as no one wants to sit 5 minutes on empty flags just capping. There are of course exceptions that one can clearly identify based on map terrain, flag positions, enemy reinforcement routes, map difficulty, etc. Use your brain to see and determine if something is detrimental to your team. Would it be fun if you were placed in that position?
  2. I would like to speak to your manager now.
  3. I am indeed on the Project Reality Battlefield 2 Totally Real Committee for Map Judging and Constant Whining - PRBF2TRCMJCW for short. Currently the committee consists of me and a now half-empty beer bottle. Slots are open for more members
  4. it's an opfor event, not a crappy maps event my suggestions: beirut std, sbeneh lrg, stalingrad (winter) alt, reichswald std, kokan lrg and std, shahadah alt also check the cap times, cause they seem to be different for teams, we finished karbala std in 15 minutes cause it takes like 20 seconds to cap a flag, it's not the same for blufor, i imagine muttrah has the same thing
  5. pfffffft pffffffffffffffft pfffft pffpppfpfpfpfpffpfffffffffffffffff
  6. I have to bail on the mission, sry polish There's this huge ass party, and apparently I have to make an appearance so people don't think I'm dead or something Have fun
  7. look who's back, back again Schalke '04, uh I mean London Blitz 1 leader please
  8. Very fun, enjoyed looking at the gathering on the balcony the whole time, very realistic
  9. @=VG= The_Polish_Guy Why not make the optional mods list required + optional, so that when you drag and drop it loads/downloads the required ones as well?
  10. Icarus 1-1 lead pls, if someone else wants to try it out I'll gladly switch with them if they wish
  11. I liked the old grenadier more, 4-5 games and I haven't been shot at by a grenadier at all, only time they were really deadly is when there was 3 of them opening fire on open ground - which is not really a problem for most maps, and it's not like they have a track record of hitting inside of windows I don't like the full auto at range for unscoped rifles, it makes them easier to kill yet they don't hit anything - I just wait for them to mag dump and miss and kill them while they reload, it's stupidly effective
  12. In pr coop the emphasis is not on the medic, but rather on retaining other useful information like map knowledge (quad/mortar locations), when to use smoke nades, how to do everything efficiently (as an admin as well), and it's not like 30 people voted here, these are 14 regular pr and arma players - so I don't see the point in not trying out something new when we have the capacity, and to just let go of the prejudice towards the "flawed" system, cause when we first set it up it wasn't properly balanced (it's not now either, I don't use splints or tourniquets at all with our settings as a medic). I mean if the point is always going to be load in, play the same mods, and just make variations of "take this hill" or "patrol this area and clear it" then why play at all? Some of the more memorable missions (or moments) for me where I didn't care about how medical was working: polish's drug lab hunt and town raid with the bus, blizzards bistrica map fighting with the brdms, t-72 and bmp-2 and a shit-ton of enemy inf and armor, arguing with that yank that showed up to one of sausages missions (fallujah?) never to be seen again about formations, and ofc operation wet willy with the nightime spec ops blow up radio stations silently... P.S. Specialized bandage use doesn't have to be enabled, if you get hit patch up quick and then seek a medic to stitch it up, if you're down the medic is already gonna stitch you after he gets you up, makes you stick to your squad for utility, use more comms and gives the medic something actually unique about his role. P.P.S. Other than our formations and mil-sim tactics (which I guess we won't work on) we could work on communication more, and take more time to plan out attacks and such, it is a milsim game after all, the way that we modded it, at least.
  13. Imagine spending 20 minutes getting your fashion armor ready for the mission and you can't take 5 minutes to remember if a laceration needs 1 of 4 types of bandages... https://steamcommunity.com/sharedfiles/filedetails/?id=2172390846 It has less text than the PR manual or the PR server rules... (both of which we urge players to read and know to play)
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