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=VG= SemlerPDX

VG Clan Member (Administrator)
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Everything posted by =VG= SemlerPDX

  1. Roger that. Image changed for GT, and uploaded. Takes several days for approval. 1600x900 270kb .jpg (they will crop it's sides for a 4:9 ratio, tho...)
  2. Seriously have no concept or idea what Twitter is. I read a wiki i think, saw that for a business, it can help them connect on a personal level with their consumers...like a big ass free PR (public relations) tool. So, if I got this right, if I twit things at people, they post on their "wall" like facebook (or more correctly, they and their followers see it, and then followers of followers see it)? and if I twit something myself it's on "my twitter" and my followers see it, and their followers as well? Like a big viral thing, correct? Should I twit crap off the top of my head? Or perhaps stuff I see on VG to "spread the word" of us? And do people often copy other's twit's and paste/twit it themselves?
  3. =VG= Jarema LAN_WROTE ... Semler your picture's size is almost 2Mbs and the max is 450Kbs.... !memo !drag !iloveyou Yes I know, it's raw from FRAPS. It is that way so you can see the pic I like in full detail. Needs to lose >75% via resize in order to fit GT. Why go through the trouble yet, just post pics and we'll resize the one that's best for GT. I put up some of the original Insurgency GT images back in Spring. Example(@405kb): (just noticed a banned name on the INS screenie, too...lol)
  4. Looks like Jarema had his post-processing on a mid to high level. Great for screenshots, but not so great for running around in the shit (IMO). Too damn blurry when you move. Still, that one is going into my Arma desktop background mix. Beautiful! (By the way, not my screenshot of the cows - that was ridDle in the A-10; got the imageshack link from him.)
  5. I like this one. Shows off some of the vehicular changes on our Domi. I have used PicResize.com and ShrinkPictures.com to resize pics for GameTracker and other picky sites, and they work well, no stupid pop-ups or streaming video ads that I remember.
  6. You'll always have friends here! Great times playin with you! !cheers Don't be a stranger, now....see you around!
  7. Lol...geez. Long post (coming from a long poster !sarc )!! Lets try to address all these issues; gonna have to break it up individually: =VG= Raptor902 LAN_WROTE ... please dont make your domi into a realism server, it ruins playablilty, and think of the pubbers, cause without them, domi is nothing, like locking the a-10, yes, if an admin is in the server it can be locked, but think, if i dont have admin, i join the domi and no one else is in there and i want to clear an AO, but i dont want to make a ton of trips with a heli with hydras, common sense says A-10, because it has the mavericks and a lot of gun, but oh no its locked. And i dont have admin to unlock it... The discussion about changing the current timed lock feature continues, and we've tested a few scenarios already. It is not going to change one way or the other to accomodate the rare instance of a public player being the only person in the server and his ability to go RAMBO the CAS without a forward observer just because he isn't "technically breaking the rules" being that the server's empty. Post #1 describes the stance we've taken on realism and playability, and I wasn't aware that any of these proposed additions detracted from or killed playability by adding realism. We're not trying to lock them all up, either, but certainly the focus isn't on the scenario of one person by themselves all the time in the server, having a hard time 'cause the A-10 is the only way they know how to destroy the various enemy vehicles in the AO. We have not bypassed any locking features yet, only in alpha testing. The MLRS will remain locked. i have been feeling more and more that those of you editing this mission have stopped thinking of the public players, and focused more and more on what YOU want to do, what YOU want to play. please dont forget we want to have a fun server for the PUBLIC, while still keeping it teamplay oriented. but it HAS to be played for the public, especially when no admins are around. it needs to have the ability to manage itself, like the insurgency, and PRBF2 servers, keep it playable, use the honor system, abuse the system and lose the privleges. just my 2cents A server manage itself? Honor system? Have you seen the ban lists, bro? Lol...but seriously, this concerns me, man. In what way have we stopped thinking of the public and where are we focusing on what we want to do and what we want to play, Raptor? Specifically, please tell us. This is important. If we've derailed, we need to get back on track, as this is our goal at the heart as well. This post and these ideas have been given a few accolades for the additions planned and this is the first I have heard of anything like this regarding these revisions. now i leave and go play somewhere else, because i cant play the server. or say it is unlocked, but you changed the load out so now the a-10 is useless with out a lazer (eg. poffs idea of removing mavericks.) now they want to use the a-10 cause they are by themselves, but its useless with out a laser. The A-10 is and continues to be the standard version on the mission, not all GBU's. The discussion is ongoing, and input is helpful. The HUD itself has a CCIP pipper, for accurate manual release, though like the warthog cannon, requires a little effort to use in that there's no target locking - that in no way makes the GBU variant useless to RAMBO. Personally on this issue, I'll fly either one - the only reason I'm partial to the original is it's AA capabilities. See my point, i like the idea of realism, but keep playability first, and if you change the load out of an a-10, leave access to the default a-10. yes they can be locked when an admin is on, but to keep playability for pubbers, unlocked when an admin is not on, and set-up remote unlock because, it is too much work if your the only admin on to have to go back to base to unlock something. This mission is a work in progress, not all have been implemented. The only reason to lock an a-10 or harrier would be if we didn't use the 10 minute auto-kick time. There's no need to micro-manage an all the ways you just described, and this remote locking and unlocking isn't exactly at the top of the priorities list. We have rules posted, and we're all admins. Keep an eye on the players joining the server, encourage teamwork; if they mess up, warn/kick/ban.
  8. Two issues. Major issues: Yes, you should make the MLRS the only asset that begins locked, for the time being. First big issue: ACRE doesn't work. \ Second major issue: I (and several others) have ongoing problems with the "new" repair/rearm/refuel pads. Everything looks and plays awesome except for those 2 problems. By the way, in the default parameters, 5 things are set wrong. ACRE is one, I can remember, along with Delete Wrecks (still set at 60).
  9. TotalBoffin LAN_WROTE ... ... For those who don't have mics or aren't using them, I would urge you to get one and try it out! Yea, I can't believe that people would play such a slower paced, military simulator without a mic, but they do. Remember, mics or not, communication is still key. Use Side Channel Text Chat to include other members and try to find those who wish to roll as a team. The "squad lists" part of joining Insurgency cannot be changed to enforce squads with and without mics, but the more you play, the more regular names you will come to know, and you will try to get with those players. I suggest you try our Domination Server once we get it up and going. TS3 is the best way to connect with other players who exclusively use mics for communication. On Domi, you can add the ACRE mod and TS3 becomes your "local/direct coms" and in game PTT button cues up realistically functioning military radios. Also, we just pick the role we want, and once in game, use a menu to join/squad up with others. Good luck and have fun!!
  10. It's not as personally directed at you as you may think. It's a simple forum activity logger, set to military rank systems for a fun theme. The PM was auto-generated by the system, so no one took time to directly send you what seems like a disrespectful PM. It's nothing to get twisted about; I at this time "outrank" a founding member of VG, and a few that have been here much longer than myself. It doesn't mean I "outrank" them in any sense here, nor does it mean my voice or opinion is greater than theirs. All forums have some system like this, and in no way does it change our opinion of you seeing less stars than before or a lower rank. Like dman said, it'll come back faster than before if you become active again on the website. When a LOA is anticipated, you have the option to contact BLuDKLoT and ask him to suspend the penalty system if it is something you enjoy working at. Thank you for serving our country; you are amongst friends and supporters here. s/f
  11. Terremer LAN_WROTE ... ... i figured since arma was a little more expensive and graphically demanding it would weed out the 'casual' players... Me too. Don't worry. There are sooo many people who play arma who are team players. There are whole clans dedicated to it. (...ahem....) But it is true that in public servers you will always have to deal with the public element. From "run and gun" Rambos to "camping for the weekend" Snipers. But they will never get the true experience that ArmA affords by playing in such a way. And you better have your chips in line, cause this game likes multiple cores, several Gig's of ram, fast hard drives, and $200 graphics cards just to get 45FPS at a nice texture setting (and then you get into the shit with bombs going off.....you get the idea). I say it's worth any cost of any upgrade by far!!! Oddly though, FPS is less important in ArmA than it is in games with faster action and smaller "maps". Longer distances, less CQC than most gamers are used to. You'll find yourself covering 500m on foot regularly, sometimes uphill, but it's worth it!! We walked a mile tonite (1609m) to one particular AO from Strongpoint Savage. This evening, with a fireteam of 6, we approached a heavily armed AO at night, a couple soldiers with silenced weapons on point keeping our insert quiet, and began to recon the area. Poffadder was our forward observer for artillery, and 4 of us (coincidentally, each rocking a different anti-tank weapon - Dragon, AT-4, SMAW, NLAW) aquired different HVT's and priority targets of opportunity, ready to fire right as the salvo of steel rain sent the enemy to high alert. We caught them off guard and in less than 3 seconds took out 4 enemy vehicles and one of the enemy's D-30 artillery pits in a concert of coordination that continues to keep me interested through Arma's sometimes 3 minute long heli flights to the AO, or the much longer overland approach with armor. There are trade-offs when you jump from a realism mod for BF2 to ArmA, but as someone who played BF2:PR for hundreds of hours on VG, I gotta say that ArmA is so much worth any hastle, downtime, or bull you may at one point have to deal with. The enemies alone keep me from going back to BF2:PR. Seriously, these bots can think, and flank, and in ACE mod, they are a serious intelligence to be dealt with. Add realistic ballistics and TrackIR support, not to mention all the working military gear you can just grab out of an ammo box and go use....any variation you can imagine....and you have one gem of a wargame. Five Stars! Lucky Best Number 1 Military Video Game! (hope I don't sound as biased as I feel !sarc )
  12. Spent several hours this morning configuring the server to accept ShackTac HUD and ShackTac Movement. Runs now, (I have 6updater ST mods) but can't tell if movement mod working, and STHud doesn't show. Back later. Good luck! EDIT: Update - STHud and STMovement will not be available as client-side mods on our server; Everyone connecting would have to have the mod or be kicked from the server.
  13. You guys crack me up. !sarc Just a wisper in the wind, but trying to work on adding ST Hud and ST Movement as client side options, if I can get a server key that actually allows an ST user in. Like Savage said, this is all made possible by Poffadders awsome scripting. !cheers Poff!
  14. =VG= dman248 LAN_WROTE ... Switching radios is not longer C its A and S Thanks dman! I've adjusted the first post. I'm also thrilled to see ACRE back, and with the JSRS Sound Mod and WarFX BlastCore Visuals (all optional client-side mods), the server is looking amazing! We should have the full suite running within the week. !2cool
  15. Now Active on VETERANS-GAMING COOP DOMINATION! JSRS Sound Mod WarFX BlastCore Visuals R1.2 Optional Mods to Take Your Game to the Next Level! CBA is required for both mods to work (v0.7.6)
  16. =VG= Poffadder wrote ... I can play around with the allowed addons and see if it works.. If it does I will also allow the use of the WarFX Blastcore and JTD FireAndSmoke addons. But only if people who dont have the addons can still join the server. Yes, again, our goal from the start is to make this mission require no mods by the general public user. Only ones that are clientside, and believe it or not, ACRE is clientside - in that, you can join a server even if you don't have it running (not the other way around, though). It makes it more accessible to the public, and I think it will draw more players onto TS3 and subsequently, the website. _______________________________ It would be very helpful if all "few minor bugs" were specifically listed here by those playing on the Test Server. If you really want to help, add the mod line -showScriptErrors to your shortcut launcher, if able, and screenshot any errors you see. This helps Poffadder pinpoint problems. Here's 3 for you, Poff: The Helicopter Repair Pad problem is a known issue, as is the lack of cz550 ammo. Yet to be done: -Set Default Parameters -Add wooden tanks for Poffadder's target range (and find a suitable location, I suggest the very large lake far north of Shamali) -Towers to cover openings in corners at FOB (you asked me to note that, Poff) -Adjust the Notes found under Map. (Lift vehicles sentence, and others) -Set ending script for SCUD mission (or we just have to fail and let it launch every time! Unresolvable script) -Final Test after upload regarding certain Assets that start Locked by Admin -We mentioned making the "City Bus" liftable by CH-47. Trying to test this, but do all vehicles start with a 117 really, or only if it's scripted to have one? I know we found what doesn't work when a person carries a 148 and a 117/119. But I found if I enter a vehicle with just my 343 and 148, and attempt to use the vehicle radio mount (LShift + LAlt + Q), I only have access to my 148. I then exited the vehicle, went to the back and accessed the Gear trunk, put my 148 (it showed no 117 in it's inventory BTW), got back in and tried again. This time, no radio at all (did show my 343 greyed out in the vehicle rack...lol). So, gonna keep testing this for logistics. All ACRE controls are listed under Map, CBA, and Keys....I'll also list them in the ACRE usage post.
  17. At last the summer comes to a close. There are wildfires less than 12 miles from where my tent has remained set up since May 10th. The road to Bagby Hot Springs is closed off, with a cop stationed at the baracade. I'm going up now to take it down, along with John and all his gear. Back later today. We'd be leaving this time of year anyway, and the fire is already under control. It was a hell of a season, and I'll get pictures up on my blog asap. Sadly, no shots of the elusive Big Foot. Or the elusive "bigfoot salamander" I hunt each summer, although I heard credible accounts of another giant salamander (3 ft.+) on the other bank, down river. Next year in the forest...........
  18. =VG= SemlerPDX

    GPU advice

    I'm loving my HD6770, and if I was to upgrade, I'd just get more of them. It alone handles ArmA at Highest vid settings and gets 45FPS in the shit. If I turn back terrain and textures just a bit, I get 75FPS steady. 2 of these would only require a 750W PSU upgrade from my 600W. So, for price and crossfire ability, I'd say grab a few of these babies, or something similar. 2x HD6870's maybe?
  19. =VG= Raptor902 LAN_WROTE ... @jarema, i believe this line: Delete wrecks after:____________60 minutes Set never so people must salvage the wreck. shouldnt be set to never because it refers to the rocks and rubble created by a crash, therefore, if someone wrecks on the runway/taxiway if set to never it will be there permenantly... Raptor, or someone, Please test and confirm this. I was under the impression that the brown rubble left from crashes was on a separate time factor for despawn. Let's find out. Start up a game(private test server), set wreck delete to something very low (10min) and blow a bunch of crap up. Monitor the results when it despawns and post them here. EDIT: Vehicle Wreck Time Parameter does not refer to the rocks and rubble created by a crash. This is on a separate time factor. We will be setting this to "never delete wrecks" Wrecks are side mission unlocked bonus vehicles only, not all spawning vehicles.
  20. Anthrax Attack? Cud Launchers? Steak Strike? Bovine Bomb? Udder Chaos?! All's I know is I gots me a new desktop background!! Full Size Image @ imageshack.us
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