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System

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Everything posted by System

  1. In pr coop the emphasis is not on the medic, but rather on retaining other useful information like map knowledge (quad/mortar locations), when to use smoke nades, how to do everything efficiently (as an admin as well), and it's not like 30 people voted here, these are 14 regular pr and arma players - so I don't see the point in not trying out something new when we have the capacity, and to just let go of the prejudice towards the "flawed" system, cause when we first set it up it wasn't properly balanced (it's not now either, I don't use splints or tourniquets at all with our settings as a medic). I mean if the point is always going to be load in, play the same mods, and just make variations of "take this hill" or "patrol this area and clear it" then why play at all? Some of the more memorable missions (or moments) for me where I didn't care about how medical was working: polish's drug lab hunt and town raid with the bus, blizzards bistrica map fighting with the brdms, t-72 and bmp-2 and a shit-ton of enemy inf and armor, arguing with that yank that showed up to one of sausages missions (fallujah?) never to be seen again about formations, and ofc operation wet willy with the nightime spec ops blow up radio stations silently... P.S. Specialized bandage use doesn't have to be enabled, if you get hit patch up quick and then seek a medic to stitch it up, if you're down the medic is already gonna stitch you after he gets you up, makes you stick to your squad for utility, use more comms and gives the medic something actually unique about his role. P.P.S. Other than our formations and mil-sim tactics (which I guess we won't work on) we could work on communication more, and take more time to plan out attacks and such, it is a milsim game after all, the way that we modded it, at least.
  2. Imagine spending 20 minutes getting your fashion armor ready for the mission and you can't take 5 minutes to remember if a laceration needs 1 of 4 types of bandages... https://steamcommunity.com/sharedfiles/filedetails/?id=2172390846 It has less text than the PR manual or the PR server rules... (both of which we urge players to read and know to play)
  3. kill urself sincerely, every single neuron cell organism, ever
  4. I'm promoting Ingo to based cummander, I can't make it this saturday
  5. maybe you should, like, decrease the amount of (useless) replies and old post necroing per hour, this is a forum not a discord server edit: there's nothing inherently wrong with it, it's just very distasteful for what (I assume) your goal is
  6. I don't think Lang frequents these forums anymore, you'd probably have more luck asking on his thread in the PR forums (and the other devs there for help with any project basically): https://www.realitymod.com/forum/showthread.php?t=151230&highlight=m1128 I believe he used War Thunder as an inspiration as well as various photos off of the web
  7. Yes, hello, I would like you to write a code that puts me randomly into one of the empty slots (or you could just pick yourself, nobody will know)
  8. hmmmm hmmmm base cummander pls edit: make sure to wake me up saturday
  9. You see, your problem is here, you're using the same logic as the devs who made this decision, except that they hold all the control over what is being done to the game. Who is we? Not all coop players share your opinion, and no matter how vocal you are it will not change the decision of developers looking out for the majority of the players (of which coop-only players are the least numerous). I have however prepared 2 solutions for you with different variations (after a lot of drin... ugh I mean thinking): Numero uno: Now, don't go thinking Hey this guy is yanking my chain, what the hell It did take me about an hour to make this in MC, but it did take me about 3 hours of sporadic nonsensical thinking to find you a more elegant and "down to Earth" solution of your problem, so here is option numero dos: Big thanks to the following for giving me inspiration for this post:
  10. I'm not sure if this is a "funny" type of post with the responses and everything, but let's put this discussion to rest once and for all: Removal of maps is not tied to COOP nor the developers of COOP - maps get removed cause they're old, unbalanced and/or just plain suck for deployment. If you want these maps in the game go ahead and download, then open your BF2 editor and start reworking and balancing them - but for now the focus of the devs working on maps is better utilized elsewhere - which is something they themselves have said, you can read about it in the official PR Discord server. So what if they don't have the time to give the maps the love they deserve, surely we can keep these maps for coop and not remove them entirely? Well no, and don't call me Shirley. The emphasis of PR is not on coop, we barely reach 40 people active daily on the server, and with other servers combined, probably less than a hundred daily: For comparison here's deployment with (usually 1 always active server like HOG or SSG): So the question is why should the devs utilize their effort and limited time in fixing maps for a game-mode which doesn't see as much consumption as the game-mode they constantly work on? The maps hinder gameplay from their perspective if set, and take up valuable space that could be used for other, more modern maps. These devs are not Zeee or melon, I know Unicode was working on Jabal and you can go ask wherever (PR related) you'd like about this info. TL;DR: Devs have already said that the maps need balancing and reworking, which costs time, which they would rather spend improving the game elsewhere. These devs are not melon or Zeee afaik (who make pretty awesome coop layers for us and listen to our feedback (not always as most of us complain without any reason anyway)), and if you want these maps back go learn to edit/make maps and consult with the devs in charge of mapping on what should be fixed. This tl;dr has turned into it's own passage so: TL;DR:
  11. System

    !.jpg

    Hemingway if his mouth was his nose and his 12 gauge was an FN FAL
  12. System

    Internet Issues

    Not the power supply then, likely a problem on your ISPs end. If you have a cable connection you might wanna check out your fibre-optic/coax/DSL cable that leads into the router; I've seen a case where when it rained the coax cable got wet and the connection would go out, if the cable is damaged in some periodical way it might be the cause. In any case your ISP should be fixing it, it's their responsibility to give you uninterrupted internet access for the money you pay them (they own everything up to the router).
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