Jump to content

Insurgency S.O.A.R. Arma 3


Recommended Posts

(RAEL) Insurgency Arma 3

Codename:  RAEL Insurgency
Filename: VG_ins_SOAR3

VETERANS-GAMING | Insurgency S.O.A.R. | TS3.VETERANS-GAMING.COM
IP:5.9.23.136:2502
Players:0/32

About:

Insurgency S.O.A.R. Arma 3 is a remake of the pioneering ARMA 2 Insurgency mission that itself was a - Co-op based multi staged operation where allied forces are sent into theatre to seek out and discover Intel pertaining to enemy weapon caches with the objective of destroying said caches.
With the assistance of a designated pilot and the ability for Squad leaders and team leaders to call air transport this dynamic - environment determined mission has been known to consume hours of RL! Please take care whilst playing this mission many devoices have occurred due to ARMA wife. Real ARMA Insurgency is back! Enjoy...

Features:

    COOP 32 Player slots, with selectable mission parameters
    IED's placed by enemy, Random EI patrols
    Moveable MHQ
    Self determined load out
    Para-Drop to AO or OA
    S.O.A.R. Transport for TL and SL
    S.O.A.R. CAS for Designated Pilot
    Vehicle Rearm at MHQ
    In theatre vehicle repair
    Self determined view/graphics distance settings
    Join in Progress
    Support for RHS and CUP mods and Islands
    Support ACE & ACRE & TFAR

Mission Requirements:

None - Vanilla....
(RHS& CUP pre-allowed in script)
RHS mod set: http://www.rhsmods.org/
CUP mod set: https://www.cup-arma3.org/

20210304013141_1.jpg20210304013231_1.jpg

  • VG Spirit 3
  • VG Seal of Approval 2
  • Upvote 3
Link to post
Share on other sites
  • Replies 17
  • Created
  • Last Reply

Top Posters In This Topic

Top Posters In This Topic

Popular Posts

(RAEL) Insurgency Arma 3 Codename:  RAEL Insurgency Filename: VG_ins_SOAR3 VETERANS-GAMING | Insurgency S.O.A.R. | TS3.VETERANS-GAMING.COM IP:5.9.23.136:2502 Players:0/32 About:

Changes log... No UAV except for UAV opperator (prevent UAV cheat of scanning AO for cache). Small fix to MHQ deployment, should deploy on elevated/sloped terrrain. Vehicle rearm only a

Nice work. 👍 I've been having an issue with joining the server. I am getting an error when initializing the player.  The little video/quote at mission join will show an error under certain circumstanc

Posted Images

14 hours ago, =VG= ciro said:

Insurgency S.O.A.R. Arma 3 is a remake of the pioneering ARMA 2 Insurgency mission

Yesterday I played Insurgency Arma 2. I have it on my hard drive. 😛
I will check and compare. 😉

image.thumb.png.097ba8ae80cb7fd4855cc7c0eb1f6bfe.png

image.thumb.png.f09a089bbead37aeeb5c6a3975e69b96.png

  • Like 1
  • VG Seal of Approval 1
  • Upvote 1
Link to post
Share on other sites

I remember my first ArmA2 Insurgency session. Epic fail.

Mission Briefing:

All squadmembers siiting together and listening to Poffadders mission briefing. I was the machinegunner.

I alt-tabbed to =VG= forum page and suddenly EVERYONE yelling at me what the fuck i doing and me shocked " Making forumpost"

Poffadder asked me what i do and i said again making forum post" and Poffadder "aaaahhh you ALt-Tabbed, he doesnt know.

Old Arma 2 bug, when you not lowered the weapon and you alt-tabbed, you shooting the whole belt empty without knowing it.

  • Haha 3
  • Upvote 1
Link to post
Share on other sites
  • 2 weeks later...

Changes log...

No UAV except for UAV opperator (prevent UAV cheat of scanning AO for cache).

Small fix to MHQ deployment, should deploy on elevated/sloped terrrain.

Vehicle rearm only at MHQ, engineer no loger able to re-arm in field.

To fix:

S.O.A.R exfil's  towards AO...

Random Vehicle patrols empty after an hour or so ...

Fix sound not found for parra drop...

Fix notifications for MHQ deployment time...

If anyone would like to contribute the files are un-binarised.

 

  • Upvote 5
Link to post
Share on other sites
6 hours ago, =VG= ciro said:

No UAV except for UAV opperator (prevent UAV cheat of scanning AO for cache).

Hm .. really? look to all houses through the windows? 🤣
The drone terminal is also used to operate the remote designator, AL-6 Pelican (medical), ED-1 (backpack) or Mk30A - automatic sentry gun (backpack).


Observations and suggestions:
- HQ should not be a combat vehicle. Players drive the AMV-7 Marshall to sectors and capture them.
- Scoring table - A jump from the MHQ is minus 1 point in the light vehicle class (sometimes).
- Little Bird should have a respawn delay. The players don't rearm it, they just crash.
- Vehicle rearming, near MHQ not very intuitive. There was a designated place in Arma2.

image.thumb.png.c2ffb46a92e8bc68598be75003f8e88f.png

  • Upvote 1
Link to post
Share on other sites

The first full mission is complete. 10/10 ammo cache found.
The server was running nonstop for 9 days. FPS server okay.

image.thumb.png.59a01d7ccb43e31f434f3d321a29ec59.png

 

Observations and suggestions:

- No sapper slot. Sometimes players / trolls plant anti-infantry mines near HQ. There is no way to disarm them.

  • Like 2
  • Upvote 2
Link to post
Share on other sites

Nice work. 👍 I've been having an issue with joining the server. I am getting an error when initializing the player.  The little video/quote at mission join will show an error under certain circumstances. This causes a black screen and you can no longer access the ui except for the main menu. Respawning does not work and the only option is to quit the server. Changing servers and missions have not solved the issue. Only a fresh start of the game client works so far.

This occurs if:

1.) I join after playing a different mission elsewhere.

2.) I rejoin after playing this mission for some period of time.

This does not occur if:

1.)  I join after a game client restart.

It is possible that I am having an issue with my system but just in case I'm not the only one. I recommend removing the intro until it can be sorted.

20210325195928_1.jpg

  • Upvote 4
Link to post
Share on other sites
6 hours ago, PITN said:

I am getting an error when initializing the player.

=VG= ciro knows about this bug. The last update has reiterated this bug.
To bypass this error just press "space".

  • Thanks 1
  • Upvote 1
Link to post
Share on other sites

Cheers PITN and Zadra...

Version updated:

Fixed intro Video issue.

Fixed repair depot location.

Added Briefing notes.

Ammended clean Up.

Ammended MHQ timers.

Ammended MHQ protection zone.

  • Like 1
  • VG Spirit 1
  • Upvote 1
Link to post
Share on other sites
  • 2 weeks later...

Noticed during the game and testing.
When driving MHQ we have access to the rearm.
This is one of the reasons why players use the MHQ as a combat vehicle. 😒

image.thumb.png.ed37845258d266486c48d846f0b50c5e.png

 

 

  • Thanks 2
Link to post
Share on other sites

Players are jacking the MHQ and moving the spawn point when they should not?  My very first proper script for Arma (2) was for this exact thing.  I added some stiff restrictions for being able to move it.  Might need to do something like that for the MHQ in this mission...

  • Like 1
Link to post
Share on other sites

Version updated (Mainly Service depot fixes):

Fixed Service depot location and made more eloborate.

Fixed Service depot removal / deployment duplication issue.

Fixed Service depot  repair.

Added Cache status check at MHQ.

Removed "Repair Vehicle" from MHQ.

Tweaked MHQ timers.

 

  • Upvote 3
Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy