=VG= ciro (Inactive Duty) Posted March 4, 2021 at 01:44 AM Report Share Posted March 4, 2021 at 01:44 AM (RAEL) Insurgency Arma 3 Codename: RAEL Insurgency Filename: VG_ins_SOAR3 VETERANS-GAMING | Insurgency S.O.A.R. | TS3.VETERANS-GAMING.COM IP:5.9.23.136:2502 Players:0/32 About: Insurgency S.O.A.R. Arma 3 is a remake of the pioneering ARMA 2 Insurgency mission that itself was a - Co-op based multi staged operation where allied forces are sent into theatre to seek out and discover Intel pertaining to enemy weapon caches with the objective of destroying said caches. With the assistance of a designated pilot and the ability for Squad leaders and team leaders to call air transport this dynamic - environment determined mission has been known to consume hours of RL! Please take care whilst playing this mission many devoices have occurred due to ARMA wife. Real ARMA Insurgency is back! Enjoy... Features: COOP 32 Player slots, with selectable mission parameters IED's placed by enemy, Random EI patrols Moveable MHQ Self determined load out Para-Drop to AO or OA S.O.A.R. Transport for TL and SL S.O.A.R. CAS for Designated Pilot Vehicle Rearm at MHQ In theatre vehicle repair Self determined view/graphics distance settings Join in Progress Support for RHS and CUP mods and Islands Support ACE & ACRE & TFAR Mission Requirements: None - Vanilla.... (RHS& CUP pre-allowed in script) RHS mod set: http://www.rhsmods.org/ CUP mod set: https://www.cup-arma3.org/ 3 2 3 Quote Link to comment Share on other sites More sharing options...
=VG= keed Posted March 4, 2021 at 01:39 PM Report Share Posted March 4, 2021 at 01:39 PM I am interested to try this out but find it kinda dull to play arma alone. Anyone willing to team up and find some time in the near future to check it out? HMU 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= .Blizzard. Posted March 4, 2021 at 01:58 PM Report Share Posted March 4, 2021 at 01:58 PM I am up anytime, just poke me 1 Quote Link to comment Share on other sites More sharing options...
Zadra Posted March 4, 2021 at 03:54 PM Report Share Posted March 4, 2021 at 03:54 PM On 3/4/2021 at 2:44 AM, =VG= ciro said: Insurgency S.O.A.R. Arma 3 is a remake of the pioneering ARMA 2 Insurgency mission Yesterday I played Insurgency Arma 2. I have it on my hard drive. I will check and compare. 1 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted March 4, 2021 at 04:39 PM Author Report Share Posted March 4, 2021 at 04:39 PM Cool, can't believe you still have screen shots from it, awesome! 1 Quote Link to comment Share on other sites More sharing options...
Zadra Posted March 4, 2021 at 05:16 PM Report Share Posted March 4, 2021 at 05:16 PM On 3/4/2021 at 5:39 PM, =VG= ciro said: Cool, can't believe you still have screen shots from it, awesome! I have played 856 hours of VG server in ARMA 2 Insurgency. I leave such souvenirs. https://steamcommunity.com/sharedfiles/filedetails/?id=1956180638 3 Quote Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted March 4, 2021 at 05:18 PM Report Share Posted March 4, 2021 at 05:18 PM Awesome! Thx ciro! Quote Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted March 4, 2021 at 05:39 PM Report Share Posted March 4, 2021 at 05:39 PM I remember my first ArmA2 Insurgency session. Epic fail. Mission Briefing: All squadmembers siiting together and listening to Poffadders mission briefing. I was the machinegunner. I alt-tabbed to =VG= forum page and suddenly EVERYONE yelling at me what the fuck i doing and me shocked " Making forumpost" Poffadder asked me what i do and i said again making forum post" and Poffadder "aaaahhh you ALt-Tabbed, he doesnt know. Old Arma 2 bug, when you not lowered the weapon and you alt-tabbed, you shooting the whole belt empty without knowing it. 4 Quote Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted March 13, 2021 at 09:50 PM Author Report Share Posted March 13, 2021 at 09:50 PM Changes log... No UAV except for UAV opperator (prevent UAV cheat of scanning AO for cache). Small fix to MHQ deployment, should deploy on elevated/sloped terrrain. Vehicle rearm only at MHQ, engineer no loger able to re-arm in field. To fix: S.O.A.R exfil's towards AO... Random Vehicle patrols empty after an hour or so ... Fix sound not found for parra drop... Fix notifications for MHQ deployment time... If anyone would like to contribute the files are un-binarised. 5 Quote Link to comment Share on other sites More sharing options...
Zadra Posted March 14, 2021 at 03:23 AM Report Share Posted March 14, 2021 at 03:23 AM On 3/13/2021 at 10:50 PM, =VG= ciro said: No UAV except for UAV opperator (prevent UAV cheat of scanning AO for cache). Hm .. really? look to all houses through the windows? The drone terminal is also used to operate the remote designator, AL-6 Pelican (medical), ED-1 (backpack) or Mk30A - automatic sentry gun (backpack). Observations and suggestions: - HQ should not be a combat vehicle. Players drive the AMV-7 Marshall to sectors and capture them. - Scoring table - A jump from the MHQ is minus 1 point in the light vehicle class (sometimes). - Little Bird should have a respawn delay. The players don't rearm it, they just crash. - Vehicle rearming, near MHQ not very intuitive. There was a designated place in Arma2. 1 Quote Link to comment Share on other sites More sharing options...
Zadra Posted March 18, 2021 at 05:09 PM Report Share Posted March 18, 2021 at 05:09 PM The first full mission is complete. 10/10 ammo cache found. The server was running nonstop for 9 days. FPS server okay. Observations and suggestions: - No sapper slot. Sometimes players / trolls plant anti-infantry mines near HQ. There is no way to disarm them. 2 2 Quote Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted March 19, 2021 at 06:08 PM Author Report Share Posted March 19, 2021 at 06:08 PM Version updated, MHQ protection now in place. 2 2 Quote Link to comment Share on other sites More sharing options...
PITN Posted March 27, 2021 at 03:51 AM Report Share Posted March 27, 2021 at 03:51 AM Nice work. I've been having an issue with joining the server. I am getting an error when initializing the player. The little video/quote at mission join will show an error under certain circumstances. This causes a black screen and you can no longer access the ui except for the main menu. Respawning does not work and the only option is to quit the server. Changing servers and missions have not solved the issue. Only a fresh start of the game client works so far. This occurs if: 1.) I join after playing a different mission elsewhere. 2.) I rejoin after playing this mission for some period of time. This does not occur if: 1.) I join after a game client restart. It is possible that I am having an issue with my system but just in case I'm not the only one. I recommend removing the intro until it can be sorted. 4 Quote Link to comment Share on other sites More sharing options...
Zadra Posted March 27, 2021 at 10:15 AM Report Share Posted March 27, 2021 at 10:15 AM 6 hours ago, PITN said: I am getting an error when initializing the player. =VG= ciro knows about this bug. The last update has reiterated this bug. To bypass this error just press "space". 1 1 Quote Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted March 28, 2021 at 01:18 AM Author Report Share Posted March 28, 2021 at 01:18 AM Cheers PITN and Zadra... Version updated: Fixed intro Video issue. Fixed repair depot location. Added Briefing notes. Ammended clean Up. Ammended MHQ timers. Ammended MHQ protection zone. 1 1 1 Quote Link to comment Share on other sites More sharing options...
Zadra Posted April 11, 2021 at 02:50 PM Report Share Posted April 11, 2021 at 02:50 PM Noticed during the game and testing. When driving MHQ we have access to the rearm. This is one of the reasons why players use the MHQ as a combat vehicle. 2 Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted April 11, 2021 at 06:19 PM Report Share Posted April 11, 2021 at 06:19 PM Players are jacking the MHQ and moving the spawn point when they should not? My very first proper script for Arma (2) was for this exact thing. I added some stiff restrictions for being able to move it. Might need to do something like that for the MHQ in this mission... 1 Quote Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted April 12, 2021 at 11:16 AM Author Report Share Posted April 12, 2021 at 11:16 AM Version updated (Mainly Service depot fixes): Fixed Service depot location and made more eloborate. Fixed Service depot removal / deployment duplication issue. Fixed Service depot repair. Added Cache status check at MHQ. Removed "Repair Vehicle" from MHQ. Tweaked MHQ timers. 4 Quote Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted April 25, 2021 at 01:26 AM Author Report Share Posted April 25, 2021 at 01:26 AM Version updated : Fixed Service depot location and repair issue... Fixed IED's (now turned on). Ammended destroyed vehicle cleanup. 1 2 Quote Link to comment Share on other sites More sharing options...
Zadra Posted April 26, 2021 at 12:46 PM Report Share Posted April 26, 2021 at 12:46 PM On 4/25/2021 at 3:26 AM, =VG= ciro said: Fixed Service depot location and repair issue... Rearm, refuel and repair are now working. On 4/25/2021 at 3:26 AM, =VG= ciro said: Fixed IED's (now turned on). I have not found. Quote Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted April 26, 2021 at 05:21 PM Report Share Posted April 26, 2021 at 05:21 PM On 4/24/2021 at 6:26 PM, =VG= ciro said: Fixed IED's (now turned on). What?! No trolling the players! Seriously though, if you don't mind my constructive criticism, random IED's in video games are often invisible or damn near and can be detrimental to playability if not used with caution by the game designer - unless you want players to drive at 5MPH everywhere. A2 INS SOAR never had them. There is a reason MRAP's exist and realistically one might assume that whatever army BLUFOR is part of would send stealth helicopters to an MHQ would also provide IED survivable MRAP-style vehicles when IED's are a known threat in an AO. Quote Link to comment Share on other sites More sharing options...
Zadra Posted April 26, 2021 at 08:45 PM Report Share Posted April 26, 2021 at 08:45 PM Again problem with MHQ (undeploy). Has unlimited ammo and repair. The perfect combat vehicle. Can you set the "Service Vehicle 2" script to Service depot? Quote Link to comment Share on other sites More sharing options...
CptHawk Posted April 26, 2021 at 11:45 PM Report Share Posted April 26, 2021 at 11:45 PM 6 hours ago, =VG= SemlerPDX said: What?! No trolling the players! Seriously though, if you don't mind my constructive criticism, random IED's in video games are often invisible or damn near and can be detrimental to playability if not used with caution by the game designer - unless you want players to drive at 5MPH everywhere. A2 INS SOAR never had them. There is a reason MRAP's exist and realistically one might assume that whatever army BLUFOR is part of would send stealth helicopters to an MHQ would also provide IED survivable MRAP-style vehicles when IED's are a known threat in an AO. The IEDs in arma are actual place able explosives and are not invisible unless scripted that way, as well as only having a handful of variations, to the point that after a week of playing you can spot them a mile away. On top of that, the DUKES on the MRAPs and hummvees do work and the MRAPS do survive IEDs depending on the size. You can also use mine sweepers that will mark IEDs as mines and the Unmanned drone from the contact DLC will detect IEDs that you can then deal with from the drone. RHS I believe is the mod that has the DUKE mounted vehicles however. Quote Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted April 27, 2021 at 12:07 AM Author Report Share Posted April 27, 2021 at 12:07 AM 3 hours ago, Zadra said: Can you set the "Service Vehicle 2" script to Service depot? Well no... you cannot apply actions and remove them correctly from simpleobjects: https://community.bistudio.com/wiki/addAction So i added it that way, simple fix is to remove the turret and gunner seat for now. I sort of thought that if you were moving the MHQ that it would be a valuable asset! keep it back and utilise the rearm repair for other vehicles it should now be removed I could not replicate this and get it to show "service" while moving, was the MHQ undeployed when you joined? or do you know if the MHQ was destroyed and respawned, not got time this week to check. so Friday soonest. IED's are from request but to settle nerves you can see them, some are duds! (will set param so Admin can see them!) Also added a drag and revive mechinism will update server with that file asap... 1 Quote Link to comment Share on other sites More sharing options...
=VG= ciro (Inactive Duty) Posted June 8, 2021 at 05:05 PM Author Report Share Posted June 8, 2021 at 05:05 PM Insurgency SOAR Altis version now up for testing... 3 Quote Link to comment Share on other sites More sharing options...
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