=VG= Sausag3 Posted January 21, 2021 at 04:54 PM Report Share Posted January 21, 2021 at 04:54 PM Hi fellas! I am looking for a few volunteers (Especially those who know Scripting/Modding and Arma 3 in general) to help develop a new persistent mission for this clan. It will be called VG ArmaZ - A persistent Zombie Survival mission on the map Chernarus Redux - With alot of features that originate from Dayz, Plus alot of extras. Here are the planned features: Persistent Character, Bank Accounts, Vehicles and Objects Random Respawn System Selective Respawn - E.G Spawn at Base if possible or Random Hunger + Thirst System Hunting/Fishing System Crafting System Player Group System Custom Loot System Base Building + Player/Group Base Claiming AI Zombies + AI Enemies PVP Custom Garage System Custom Arenal from Base Boxes - With only items that have been looted Custom, challenging AI Missions Banking and Money Trader System Loot Transfer System Custom Status HUD Random Helicopter Spawns Vehicle Repair at Service Stations or your Base As you can see it is a hefty list of features and the only way this can be done is with volunteers to help make this a reality. If you are interested please reply to this thread or give me a message on any communications platforms you have me on. I've made a Github for this development so there is a space where everyone can collaborate effectively once we are set up: https://github.com/Sausag3s/VG-A3-DEV There is also a discussion section on there to discuss everything related to this instead of flooding this thread and forums. Cheers! 2 2 Link to comment Share on other sites More sharing options...
=VG= .Blizzard. Posted January 21, 2021 at 05:01 PM Report Share Posted January 21, 2021 at 05:01 PM Vehicle Repair at Service Stations or your Base Player Group System PVP Custom Garage System Base Building + Player/Group Base Claiming Selective Respawn - E.G Spawn at Base if possible or Random Random Respawn System I can help with some of it! I really haven`t got that much xp with this other than basic things, but I can give them a shot when I`m free! 2 Link to comment Share on other sites More sharing options...
=VG= m823us Posted January 21, 2021 at 05:44 PM Report Share Posted January 21, 2021 at 05:44 PM 46 minutes ago, =VG= Sausag3 said: Player Group System PVP I can show up and do that. But seriously I love this concept, I'll talk with some community members and see what they may be able to bring or see if they are willing to learn or teach how to do this. 1 Link to comment Share on other sites More sharing options...
=VG= Fastjack Posted January 21, 2021 at 06:02 PM Report Share Posted January 21, 2021 at 06:02 PM I really like post apocalyptic survival mods on the ArmA engine. What i dont like and you can see on 99% on all survival servers are the vehicle traders where you can buy tanks, armed to the teeth jeeps, apc's, attack helicopters of all kinds. Helicopters shouldn't be on any traderlists. Maybe as a rare mission or crashsite where you have atleast to repair the chopper with things like rotor-, scrapmetal and engine parts and those parts should be very rare. Dont allow to buy ready basebuilding materials like complete cinderwalls or complete constructions like castles or the server runs quick laggy because people start building mega sandbox castle fortifications made out of 5000+ objects. Dont make it like "looting 3 buildings and you overequipped". Loot should be not so common and there should be only few lootpiles in a building and not all 2 meters. Focus please on survival like hunting, fishing, crafting and looting. There is no need to put ALL weapons and attachment into the loot or trader lists. DMR and M14 are enough (Meme from good old dayz times). I will make later more suggestions with more details. 3 Link to comment Share on other sites More sharing options...
=VG= Sausag3 Posted January 21, 2021 at 06:13 PM Author Report Share Posted January 21, 2021 at 06:13 PM *Update* I've made a Github for this development so there is a space where everyone can collaborate effectively once we are set up: https://github.com/Sausag3s/VG-A3-DEV There is also a discussion section on there to discuss everything related to this instead of flooding this thread and forums. Thank you all for the suggestions and volunteering so far. Link to comment Share on other sites More sharing options...
=VG= Stixon Posted January 21, 2021 at 09:57 PM Report Share Posted January 21, 2021 at 09:57 PM 3 hours ago, =VG= Fastjack said: I really like post apocalyptic survival mods on the ArmA engine. What i dont like and you can see on 99% on all survival servers are the vehicle traders where you can buy tanks, armed to the teeth jeeps, apc's, attack helicopters of all kinds. Helicopters shouldn't be on any traderlists. Maybe as a rare mission or crashsite where you have atleast to repair the chopper with things like rotor-, scrapmetal and engine parts and those parts should be very rare. Dont allow to buy ready basebuilding materials like complete cinderwalls or complete constructions like castles or the server runs quick laggy because people start building mega sandbox castle fortifications made out of 5000+ objects. Dont make it like "looting 3 buildings and you overequipped". Loot should be not so common and there should be only few lootpiles in a building and not all 2 meters. Focus please on survival like hunting, fishing, crafting and looting. There is no need to put ALL weapons and attachment into the loot or trader lists. DMR and M14 are enough (Meme from good old dayz times). I will make later more suggestions with more details. 100% agree with your points! This is kind of the summary of all the several differencies in the DayZ's "bio"product, since there is a vastity of mods ( Epoch, Overpoch, Vanilla and so on ) you can also see which pros and cons of each mod. As previously said, I agree with Fastjact and I'd love to see such project take shape. By being highly subjective and personal preference, you can also not take note of this: PVP isn't that cool, unless we have fair people playing in the server. Unless we have very few "Traders", or even none, PVP could still be fine, since there will be less chance that an advantaged player will camp one of the many spawns (or the airfields like in the DayZ mod) and simply spend the day shooting at fresh spawns and bambis. Regardless to the previous words, a very good way to handle PVP players and/or disruptive behaviour would be to state some rules about engagement and combat mode, as example if a player gets shot at, cannot "Alt + F4" to avoid losing his gear. If you start or get thrown in a combat, you can run away and try to escape from your aggressor(s) and ONLY after putting some distance from the enemy, you can close the game. But the worst thing is closing the game while you're bleeding, that's heavily ugly and not sportsmanship. 1 Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted January 24, 2021 at 10:31 PM Report Share Posted January 24, 2021 at 10:31 PM Help where I can. Great idea. Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted January 27, 2021 at 12:55 AM Report Share Posted January 27, 2021 at 12:55 AM (was this locked on purpose @=VG= Sausag3 ? only asking cuz we just updated the website and I'm hunting for bugs or errors) 1 Link to comment Share on other sites More sharing options...
=VG= Sausag3 Posted January 27, 2021 at 12:57 AM Author Report Share Posted January 27, 2021 at 12:57 AM @=VG= SemlerPDX Yes, Dev on this is put on hold for now. 1 Link to comment Share on other sites More sharing options...
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