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All bugs/broken stuff on maps


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A list of broken stuff in PR COOP maps. Will try and update the list as I remember/find more stuff, and hope you guys will add to it as well.

Al Basrah - Standard: Flag spawns for last two flags are switched (Apartments and Palace), infantry spawns on Palace instead of Apartments, and when Apartments is neutral they all start spawning on one broken spawn in the center of the flag compound.
Assault on Grozny - Standard: Transport trucks despawn after a short amount of time.
Black Gold - Infantry: Chopper does not have rearm and repair point.
Black Gold - Standard: Transport trucks despawn after a short amount of time.
Carentan - Standard: Last cappable flag in DoD, must run next always.
Carentan - Alternative: No spawn points for Americans. Unplayable.
Dovre Winter - Standard: Area attack is like a nuke, it's called in, you don't hear or see anything except a mild suppression effect and it kills everything inside every building in the area, no hiding from it.
Goose Green - Standard: Entering the helicopter disables mumble until you leave it. The pilot can't communicate via mumble at all.
Jabal al Burj - Alternative: Broken spawn on Bridge flag. They stop spawning there after Dam is capped.
Jabal al Burj - Large: Although not really broken, the map should have out of bounds areas marked.
Kafr Halab - Standard: Tickets bleed out quickly after second last flag is capped, even though there is one more flag to be capped.
Karbala - Standard: Enemies don't spawn on the last flag at all.
Kashan Desert - Alternative: Broken spawns on North Village, they keep spawning even though the flag is neutral. They stop spawning when North Bunkers flag is capped.
Kozelsk - Alternative: Enemies don't spawn on last flag. Only in the vehicles.
Masirah - Large: All enemies seem to be attacking uncappable Terminal flag even though West Radar is the cappable one.
Musa Qala - Standard: Friendlies can't spawn on their squadleaders.
Operation Barracuda - Large: Building one FOB doesn't work, building two FOBs does. You can't spawn on the FOB or build emplacements if only one FOB is built in the area, you gotta cheat it by building two.
Operation Marlin - Standard: Last cappable flag in DoD. Enemy chopper is useless.
Pavlovsk Bay - Standard: Enemies get stuck on spawn in the southern bay of Submarine Pen flag.
Pavlovsk Bay - Alternative: Broken spawn on Construction Site flag, enemies die immediately upon spawning.
Route E-106 - Standard: Broken, bots spawn in their main and immediately die.
Vadso City - All: Not possible to see flags or flag names on map, can't see cap progress either. Not sure if fixed or not, haven't played it recently.
Wanda Shan - Standard: Bots don't spawn on last flag at all. Bots die upon exiting Stingers on second last flag.

 

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8 hours ago, =VG= Acro1 said:

Good stuff! Adding Carentan Alt and Route E-106 to the unplayable maps list.

 

When did you notice this stuff on Barracuda Large? I've played it recently and had no FOB issues

First time I played it it had that bug. Also happened about a week ago, so I think it's still there.
Also, already added them.

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Fools road Large- No spawns at the actual bluefor main, and as a complaint, a severe lack of infantry transport. You've got the two warriors that only carry 6, two panthers that only carry 4, and one transport land-rover that carries 8, it sucks.

Bamyan Alt: Unplayable, bluefor tickets bleed INCREDIBLY quickly when the city flag is capped.

 

As an addition, if anyone's forgetting the exact layer they have in mind, you can use this to check them all out including the COOP ones.

https://www.realitymod.com/mapgallery/#!/

 

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2 hours ago, Carkidd said:

Fools road Large- No spawns at the actual bluefor main, and as a complaint, a severe lack of infantry transport. You've got the two warriors that only carry 6, two panthers that only carry 4, and one transport land-rover that carries 8, it sucks.

Bamyan Alt: Unplayable, bluefor tickets bleed INCREDIBLY quickly when the city flag is capped.

 

As an addition, if anyone's forgetting the exact layer they have in mind, you can use this to check them all out including the COOP ones.

https://www.realitymod.com/mapgallery/#!/

 

Bamyan alternative was fixed, it works normally now.

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11 hours ago, The_Polish_Guy said:

Charlie's Point std - bots go to and stay on Point Lookout (the first cap) even after other objectives are secured by US forces.

I don't think that's a bug, it happens on most maps once you cap enough of them.

That happens on Jabal when the bots are walking towards say East Beach and you cap Bridge and/or dam, kill them and they wont respawn or go there.

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On Jabal STD if they make it to East Beach and you don't kill them they will stay there, according to Melon's other post that's what bots do. In that situation if you kill them at East Beach you are effectively putting them back into circulation and they'll re-spawn at a flag that has not been capped/neutralized, same thing at Point Look Out, Charlies Point, if you kill those bots they'll be re-spawning somewhere else.

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  • 2 months later...

Black Gold INF - no place for the transport helicopter to re-arm.

Black Gold LRG - bots do not use any assets, they do spawn in bunches but only as infantry.

Kafr Halab STD - logi trucks despawn quickly (in less than 3 minutes).

Khamisiyah LRG - major server lag due to pathfinding.

Outpost STD - works fine until AI enters The Big Red (not fully confirmed yet).

Vadso City STD - bots do not spawn on the last flag unless there's a vehicle in their main for them to spawn inside.

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