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ArmA 3 Modded server


=VG= ciro

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So we have a server that is currently turned off, was used for dev purpose's  but...

Semler and I were talking about a few mods / conversions we would like to try:

The Unsung mod:

https://www.armanam.eu/

https://youtu.be/PySE0RD6bgk

Iron Front Mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=1329031255

https://www.youtube.com/watch?v=Oif6vKPiEeY

Any other suggestions? Let us know here....

 

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About Desert Rats.

Pleaso no. There comes so many WWII stuff in the near future on other game plattforms..

 

About Vietnam.

That's an Option.

 

Tbh. there are so many mods and addons outside ….. 

Maybe it would be better to know what kind of ArmA 3 sandbox game we want to play.

I would like to play something like been a insurgent on Altis where we have to gather equipment of an opposite force that occupied the island.

We playing the resistance side and can build up an Insurgent HQ hidden in the marshes or elsewhere and build up weaponcaches deep into the region.

But we need ACRE mod for amazing radiotalks. 

I dont know if we have Arma3 technicans here who can puzzle some nice mods together and make a real survival, basebuilding, guerilla warefare teamplay insurgency server.

Also ZEUS is a really good gamemaster tool to create events on the fly.

Playing vanilla ARma 3 feels so empty to me because of the amazing mods experience.

 

What is with @=VG= Jaki. Didn't seen him for a while but he is good in Arma Things sofar i remember.

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3 hours ago, =VG= Fastjack said:

I would like to play something like been a insurgent on Altis where we have to gather equipment of an opposite force that occupied the island.

We playing the resistance side and can build up an Insurgent HQ hidden in the marshes or elsewhere and build up weaponcaches deep into the region.

But we need ACRE mod for amazing radiotalks. 

I dont know if we have Arma3 technicans here who can puzzle some nice mods together and make a real survival, basebuilding, guerilla warefare teamplay insurgency server.

Antistasi has most if not all that covered. Few of us play it every so often and setup was basically put it in the mission folder and start the mission.  Also comes with ACRE and RHS (has lot of fancy new toys) Integration.

Also can't recommend Enhanced Movement enough as a quality of life mod. Its' ability to climb over walls and fences is a live changer.

 

Antistasi: https://steamcommunity.com/sharedfiles/filedetails/?id=378941393

RHS: https://steamcommunity.com/workshop/filedetails/?id=843770737 

Enhanced Movement: https://steamcommunity.com/sharedfiles/filedetails/?id=333310405 

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  • 1 month later...

I'm also getting a little taste for modded game play on Arma after i started playing quite recently.  

Antistasi sounds like the way to go if you want to start modding a ARMA server. Sure Antistasi is not a mod, its a scenario, just like our main arma server with "Liberation" but there is so much more potensial with antistasi as there are compatible mods that make the experience very epic.  on the Liberation server we are using BLUEFOR modern equipment and vehicles to capture strategic land from the enemy. however it's all just given to you on a plate. sure its all fun and all to blast people with an A-10 after a few mins of starting a game, but soon it will get boring. 

Antistasi doesnt hand you everything on a silver plate. you work from the bottom as a tiny rebel group with nothing but mosins and develop to being a bad ass insurgency with AKs, ARs, Vehicles and eventually conquer land. In combination with mods such as RHS which actually lets you fight against the US army and the Russian Armed Forces as an insurgency, another feature is that you can set who your fighting with and who is your ally etc. for example you can set it so that the US Army is invading Russian Territory and the insurgency is fighting along side the Americans, or even Fighting against both the US or Russia. 

During the first days of antistasi you cant hold territory as you will get rekt. instead you have to do hit and runs against enemy held territories and do missions such as supply missions or rescue missons.

So here is the link for the Antistasi Website, where you can do your "research" ;)

https://a3antistasi.enjin.com/

ANTISTASI GUIDE HERE: https://docs.google.com/document/d/1cCptf8Uo-mBHRhIqx1BPznECzgRqwJuj70AGjiI6KOI/edit

GUIDE ON HOW TO SET UP ANTISTASI ON DEDICATED SERVER HERE: https://a3antistasi.enjin.com/forum/m/38173738/viewthread/30812843-dedicated-server-guide

If we are putting forward antistasi then theses mods are Recommended/Mandatory:

Enhanced Movement - Alows Climbing Walls and fences etc

CBA_A3 - Community Based Addons

RHSAFRF - Russian Armed Forces in Arma

RHSUSAF - US Armed Forces

RHSGREF

ACE - Advanced Combat Enviroment (Super Usefull)

Task_force_radio - Realistic Radio system for ARMA

BackpackonChest - Allows Carrying Backpacks on chest to carry 2 in total... BADASS

Shacktac User Interface

This Link should direct you to a majority of the mods listed in a pack:

https://steamcommunity.com/sharedfiles/filedetails/?id=1833668872

If a mod listed is not found then it will have to be manually searched for in the workshop.

 

Also, I think it's best to let people know that more people are starting to play ARMA 3 such as myself and a few others... So it would be even better if a few more people got into the game as well (If you can run it lol) It would broaden the experience and will bring more fun, singing our own made up rebel songs on a truck on the way to deliver propaganda leaflets or into impending doom.

 

Hopefully this will get some traction soon!

Link to Soviet Wombles Antistasi bullshittery Below!

 

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I just see this thread now, sorry.

First of all, I wouldn't combine mods as it can really affect the server performance and stability in general.

I don't recommend ACE, and TFR, as there is no purpose to use for a not that populated server and therefore the reasonable way to use it, is to have clan operations with possible Zeus included. Same goes with any AI mod, they are really not good as you might think, especially with different scenarios that could possibly be run on the server.

I am really down to have a server that would bring us to a different era, or at least a front, as I'm not the biggest fan of vanilla Arma 3. If you need any info on Iron Front, I can give you pretty much anything about it as I am part of the developing team for it. The thing I will say is that it does have a wast variety of different assets and units.

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6 hours ago, Sausag3 said:

Antistasi doesnt hand you everything on a silver plate.

The Liberation mission has been modified on the VG server. Original Liberation also starts without resources. In practice, it's like this: you collect resources and others buy equipment. :(  It takes 1-2 people for logistics 24/7.
You have another VG server - BMR Insurgency. Also without mods.
Antistasi is suitable for a closed clan server.  I do not like it, because in Antistas 50% of the game time you plunder the corpse.:(

5 hours ago, =VG= Jaki said:

I don't recommend .... Same goes with any AI mod, they are really not good as you might think, especially with different scenarios that could possibly be run on the server.

This is the reason why I play on vanilla servers. ;)

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6 hours ago, Zadra said:

 I do not like it, because in Antistas 50% of the game time you plunder the corpse.:(

Yes! Antistasi is not suitable for a hop-on / hop-off server we are running.

@topic: We could kill the Tanoa BMR Insurgency server and host a CUP or RHS CTI mission.

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Few of us before have ran Antistasi with the following mods:

  • CBA_A3.
  • Enhanced Movement.
  • RHSUSAF.
  • RHSAFRF.
  • RHSGREF.

Only issues we had was people Zerg rushing military installations and dying.

 

Try Antistasi running only vanillia arma 3 stuff on a server and see how that goes?

Seems to be fair few people that want to give it a go and there's the Liberation server for the generic CTI.

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Question is … we have the Server Population for antistasi?

You need really many people to get some missions done and also to defend the fronts. Sofar i know is the insurgency ai not really tough when the russians rolling in.

You lose also really quick progress and i dont know if i have the time to play antistasi on a regular base to finish such a longtime campaign and nearly miss the Feeling for the mod.

How many different versions of mission antistasi have except going for the infra structure POI's to get the civilians on your side? I dont think we have the manpower to playing it in an enjoyable wise.

Can we SAVE and continoue on another day like running it in Event style?

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I would also like to get a mod server up and running for VG.  We have been discussing that for a time behind the scenes.

Some mods that I've always found useful:
ShackTac HUD
ShackTac Movement (or any modern movement mod that works and doesn't get the barrel hung up in stairwells, etc.)
 

And I have never liked the faux-post-modern vehicles and weapons, and anything by Robert Hammer is great (RH), he's got entire weapons packs, vehicles, factions, you name it.  Top notch mods.

We don't need to go full ACE/ACRE, but it would be nice to have the ACRE option or to have some events with ACE/ACRE once we have a crowd used to the Arma style.  Those used to be sweet! And now that it's super simple to join modded servers and get the mods, the hassle of ACRE from the past may be gone now.  But ACE/ACRE for events, not everyday. I bring it up because it's the top of the milsim mods setup for some serious action.

I'll let you all discuss the many game modes, there are just so damn many cool ones.  And, yes, we can make a server that has controls for all of you regulars to stop/start/restart the server in the event you want to run a server that needs to be shut off when you guys are not playing it.  The perks of being in VG.

But I would prefer we chose a game mode that was a 24/7 setup, like have our 3rd Arma 3 server be the modded one and it's always available even to the public.  Whatever we decide will be fine, if it doesn't work out, we can try something new.  Doesn't cost anything but time and a bit of technical work sometimes.
:hi: 

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Excellent responses, I have been working on a senario utilising scripts rather than mods due to the fact most people like to simply click an icon and start a game not mess around with downloads etc:

these are the scripts im currently configuring for a template that can be used on any map with any mods, its based on fastjacks idea of a resistance stuggle for resources and to ultimatly resist an occupation:

Multiplayer Save and Load
http://www.armaholic.com/page.php?id=35581

No Mods Survival system
http://www.armaholic.com/page.php?id=32200

https://forums.bohemia.net/forums/topic/201629-release-no-mods-survival-system/

https://github.com/LaNaScripts?tab=repositories

Artillery Radar Script
http://www.armaholic.com/page.php?id=34967

Animations
http://www.armaholic.com/page.php?id=24858

AI Spawn Script Pack
http://www.armaholic.com/page.php?id=19832

CH View Distance Script
http://www.armaholic.com/page.php?id=27390

Civilian Opinion and Interaction
http://www.armaholic.com/page.php?id=25537

cos
http://www.armaholic.com/page.php?id=25194

Bullet-Wind Interaction System [ALPHA]
https://forums.bohemia.net/forums/topic/144127-bullet-wind-interaction-system/?page=2

Civilian Vehicles
http://www.armaholic.com/page.php?id=24172

Combatant Detection
http://www.armaholic.com/page.php?id=26475

Dynamic AI Spawn System
http://www.armaholic.com/page.php?id=28107

Base Builder by wogz187
http://www.armaholic.com/page.php?id=35636

Still got some work to do but if anyone sees a feature they would like to suggest post here please. Ohh and i like this mod though:

Walkers A2 Vehicles
http://www.armaholic.com/page.php?id=33075

 

 

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  • 4 weeks later...

Ok,

i want a Guerillawarefare mod including :

  • ACRE
  • Inventory system like Exile
  • vehicle salvage system (remove parts to repair vehicles)
  • vehicle repair and fuelsystem
  • crafting system (IED's, create bombcars)
  • basebuildingsystem that is restricted to the Team/HQ or outpost/firebases
  • coin-/moneysystem 
  • blackmarket (like Trader- or smugglingsystem to get better equipment)
  • COS system (prevent killing innocents/civilians or get punished)
  • covert ops missions
  • diving is a must. Best Arma 3 feature in my opinion . Like it much.
  • medical aid system, revive system
  • survival mechanics (hunting, cooking, food, drinks)
  • crashsites to get adequate weapons or better loot
  • looting bodys (because you need ammo, radiocomms or whatever equipment that is usefull)

When ist done ? :gamer2:

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3 hours ago, =VG= SemlerPDX said:

We'll get back on this project soon.  Still regrouping after the Holidays, and keep missing each other like passing ships in the night.  I promise this is coming soon!! :hi:

The Arma Event should show how stable using some mods will be on the servers so its a great start to something great.

Hopefully this should also stop the whining between choosing scripts or mods lol #UseBoth

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@Sausag3

Take your time, years ago, we made many arma events. Not everything went well but after a while our arma scripter grow up and did amazing stuff.

We Need more Arma modders in Veterans-Gaming. Arma was our second plattform after PR. We Need more game variation.

Speirs told me x-mas, when he comes back he will look into creating missions for Arma.

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I'll be happy to be a part of any team doing Arma work for VG, I got burned out years ago, but I've got fire under my butt again these days *(mostly goes into my voice control profiles development, tho).  2020 will be a fun year!

Ciro's been scripting Arma since before it was Arma  (Op. Flashpoint)

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I remember farting out some actual good maths to get those M1 Abrams to have an acceleration curve that could handle the 70 degree climbs up those mountain roads!  I also remembering defeating the AI Bot "headshot the chopper pilot" with a special script, too - before that, it was like every bot was Gunny Hathcock with luck enough to break the bank at The Bellagio.

Good times.  Plenty more to come!

 

 

...omg... I just remembered the training range I made at main base!  The ultra-long range sniper targets with score readouts in the shooting pen!  Crap I spent a lot of time on that, barely remembered it!  I think I might actually be feeling something.... :man_in_love:

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