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VG PR Maplist Randomizer is now LIVE!


=VG= SemlerPDX

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On 7/21/2018 at 11:17 AM, =VG= SemlerPDX said:

That is quite a lot of maps..... All those need to be removed from the map list randomizer and placed on the blacklist? Or do you mean simply remove them from the seeder/starter rotation and place them in standard rotation?

So...... No answer??

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Sorry I didn’t check the post again.

all the maps mentioned are for the randomiser start blacklist. 


We need to get on the same page with terminology / nomenclature ...

  1. Seed/Starting Map List: Maps that seed well for starter maps (see notes above, should bleed last flag, etc.)
  2. Standard Rotation Map List: Maps not suited for Seeding/Starting and will appear in-game rotation
  3. Blacklist:  Maps we have disabled and will not appear in-game as a rotation option ever.

If I assume what you mean, I would put all those maps you listed on the "Standard Rotation Map List" and NOT the Blacklist, as the blacklist is disabled maps we will not be playing.  Am I correct?

 

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Okay, I've just reviewed your list of proposed removals with the actual Starter Map List -- your list is longer than the actual maps on that list...

So, I'm outsourcing this task -- attached is an .RAR file with the current starter_maps.txt file and the proposed removals in a file called RemoveTheseFromStarterMapsFile.py  (don't ask why the .py, this touchscreen laptop is giving me hell)

Whoever would like to take the initiative, you may recreate the starter_maps.txt file for VG ensuring no maps from the "Remove..." file are present.  Upload it here and I will put it into place on the server.

 

Select New Start Maps.rar

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Well done! Thank you!

I only found one mistake:
 

mapList.append burning_sands gpm_coop 16

^was still present in the new file, but was noted in the RemoveThese file.  No biggie, I deleted it and it looks good to go.  Here's the new (shortened) VG Seeder/Starter map list file for review/discussion - if everything looks good, I'll make it live tomorrow:
 

mapList.append albasrah_2 gpm_coop 64
mapList.append assault_on_grozny gpm_coop 64
mapList.append bamyan gpm_coop 32
mapList.append bamyan gpm_coop 64
mapList.append black_gold gpm_coop 64
mapList.append burning_sands gpm_coop 64
mapList.append fallujah_west gpm_coop 64
mapList.append gaza_2 gpm_coop 16
mapList.append jabal gpm_coop 32
mapList.append jabal gpm_coop 64
mapList.append karbala gpm_coop 32
mapList.append karbala gpm_coop 64
mapList.append kashan_desert gpm_coop 32
mapList.append kashan_desert gpm_coop 64
mapList.append kashan_desert gpm_coop 128
mapList.append khamisiyah gpm_coop 32
mapList.append khamisiyah gpm_coop 64
mapList.append khamisiyah gpm_coop 128
mapList.append lashkar_valley gpm_coop 16
mapList.append muttrah_city_2 gpm_coop 16
mapList.append muttrah_city_2 gpm_coop 32
mapList.append muttrah_city_2 gpm_coop 64
mapList.append muttrah_city_2 gpm_coop 128
mapList.append operation_archer gpm_coop 64
mapList.append operation_marlin gpm_coop 16
mapList.append operation_marlin gpm_coop 32
mapList.append operation_marlin gpm_coop 64
mapList.append pavlovsk_bay gpm_coop 32
mapList.append pavlovsk_bay gpm_coop 64
mapList.append qwai1 gpm_coop 64
mapList.append ramiel gpm_coop 32
mapList.append sbeneh_outskirts gpm_coop 32
mapList.append silent_eagle gpm_coop 64
mapList.append vadso_city gpm_coop 128

 

u rock, Cap'n Hawk! :drinks:

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  • 2 weeks later...
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these maps should be added to the blacklist

mapList.append albasrah_2 gpm_coop 16
mapList.append asad_khal gpm_coop 32
mapList.append asad_khal gpm_coop 64

mapList.append assault_on_grozny gpm_coop 16
mapList.append assault_on_mestia gpm_coop 64
mapList.append bamyan gpm_coop 16
mapList.append battle_of_ia_drang gpm_coop 32
mapList.append battle_of_ia_drang gpm_coop 64
mapList.append beirut gpm_coop 32
mapList.append beirut gpm_coop 64
mapList.append bijar_canyons gpm_coop 32
mapList.append black_gold gpm_coop 16
mapList.append burning_sands gpm_coop 16
mapList.append charlies_point gpm_coop 64
mapList.append dovre gpm_coop 64
mapList.append dovre_winter gpm_coop 64
mapList.append dragon_fly gpm_coop 16
mapList.append fools_road gpm_coop 16
mapList.append fools_road gpm_coop 64
mapList.append goose_green gpm_coop 64
mapList.append hades_peak gpm_coop 16
mapList.append hades_peak gpm_coop 32
mapList.append hill_488 gpm_coop 64
mapList.append iron_ridge gpm_coop 64
mapList.append jabal gpm_coop 16
mapList.append karbala gpm_coop 16

mapList.append kashan_desert gpm_coop 16
mapList.append khamisiyah gpm_coop 16
mapList.append kokan gpm_coop 16
mapList.append kokan gpm_coop 32
mapList.append kokan gpm_coop 64

mapList.append korengal gpm_coop 64
mapList.append kozelsk gpm_coop 16
mapList.append kozelsk gpm_coop 32
mapList.append nuijamaa gpm_coop 64
mapList.append op_barracuda gpm_coop 16
mapList.append op_barracuda gpm_coop 32
mapList.append op_barracuda gpm_coop 64
mapList.append operation_archer gpm_coop 16
mapList.append operation_ghost_train gpm_coop 16
mapList.append operation_soul_rebel gpm_coop 64
mapList.append pavlovsk_bay gpm_coop 16
mapList.append qwai1 gpm_coop 16
mapList.append qwai1 gpm_coop 32
mapList.append ramiel gpm_coop 16

mapList.append route gpm_coop 16
mapList.append route gpm_coop 64
mapList.append saaremaa gpm_coop 32
mapList.append saaremaa gpm_coop 64
mapList.append sahel gpm_coop 64
mapList.append sbeneh_outskirts gpm_coop 16
mapList.append shahadah gpm_coop 16
mapList.append shahadah gpm_coop 64
mapList.append shijiavalley gpm_coop 16
mapList.append shijiavalley gpm_coop 32
mapList.append shijiavalley gpm_coop 64

mapList.append silent_eagle gpm_coop 16
mapList.append tad_sae gpm_coop 16
mapList.append tad_sae gpm_coop 32
mapList.append the_falklands gpm_coop 16
mapList.append vadso_city gpm_coop 32
mapList.append wanda_shan gpm_coop 64

mapList.append xiangshan gpm_coop 64
mapList.append yamalia gpm_coop 16
mapList.append yamalia gpm_coop 32

We should not have excluded all those maps. The ones I underlined are perfectly fine to play on smaller populations.

In fact, we've been having a lot of fun and good squad cooperation on INF maps, when it's harder and not just shooting fish in a barrel with assets.

I think it's pretty tedious when we have rounds that finish in 15 minutes. The criteria for starter maps was not that they would be easy, but that they would be finish-able without !runnext.

 

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2 hours ago, Xenalite said:

We should not have excluded all those maps. The ones I underlined are perfectly fine to play on smaller populations.

In fact, we've been having a lot of fun and good squad cooperation on INF maps, when it's harder and not just shooting fish in a barrel with assets.

I think it's pretty tedious when we have rounds that finish in 15 minutes. The criteria for starter maps was not that they would be easy, but that they would be finish-able without !runnext.

 

Agree.

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So, it seems there has been another communication error in this thread, and it has caused yet another delay in getting this Randomizer sorted as we had desired.  I apologize for not scrutinizing the proposals more closely, I fully understand that English is not a first language for all of us.  That being said, I would appreciate it if we could all get on the same page here with terms and concepts regarding this system.

I have been careful in my posts to explain things directly and plainly, and I feel that if more care is taken when reading or translating these concepts, fewer communication errors will occur.  If something doesn't make sense to you, say so and ask for clarification.  I had clarified three terms for use, and in the post directly following that, a term was misused, and though we could tell by context what was meant, it is an example of where we can improve.

If something is worth doing, it's worth doing right.  *Referring to interpreting and understanding a concept in a language not your own.
 

_____

Okay, so this has been live for some time now.   I had mentioned a few times how odd and long that list looked, as it exceeded the length of the actual start maps file.  I am in Wisconsin trying to keep my parents' spirits up while mom is dealing with cancer and chemo shit; times like this when they are not home, I distract myself by getting online and trying to remember where I left off in my projects, and it's hard to work on this laptop with it's tiny screen when you're used to a triple monitor setup.
;)



Because of all that, I outsourced the work last time, and would like to do that again here as I am waiting for the PR Update (coming asap).  I didn't review the list at all, I just took it as read to be needed.

@Xenalite if you would like to create (or recreate) a starter map file with some serious thought put into it, with maps meeting the criteria we discussed, and upload a link to this thread, I will get it in place and live.
 

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Had some time to kill, so here's the new Starter Map List for the Randomizer - I've just made it Live on the server:
 

mapList.append albasrah_2 gpm_coop 16
mapList.append albasrah_2 gpm_coop 64
mapList.append asad_khal gpm_coop 32
mapList.append asad_khal gpm_coop 64
mapList.append assault_on_grozny gpm_coop 16
mapList.append assault_on_grozny gpm_coop 64
mapList.append bamyan gpm_coop 32
mapList.append bamyan gpm_coop 64
mapList.append beirut gpm_coop 32
mapList.append black_gold gpm_coop 16
mapList.append black_gold gpm_coop 64
mapList.append burning_sands gpm_coop 16
mapList.append burning_sands gpm_coop 64
mapList.append dragon_fly gpm_coop 16
mapList.append fallujah_west gpm_coop 64
mapList.append gaza_2 gpm_coop 16
mapList.append jabal gpm_coop 16
mapList.append jabal gpm_coop 32
mapList.append jabal gpm_coop 64
mapList.append karbala gpm_coop 16
mapList.append karbala gpm_coop 32
mapList.append karbala gpm_coop 64
mapList.append kashan_desert gpm_coop 16
mapList.append kashan_desert gpm_coop 32
mapList.append kashan_desert gpm_coop 64
mapList.append kashan_desert gpm_coop 128
mapList.append khamisiyah gpm_coop 16
mapList.append khamisiyah gpm_coop 32
mapList.append khamisiyah gpm_coop 64
mapList.append khamisiyah gpm_coop 128
mapList.append kokan gpm_coop 16
mapList.append kokan gpm_coop 32
mapList.append kokan gpm_coop 64
mapList.append lashkar_valley gpm_coop 16
mapList.append muttrah_city_2 gpm_coop 16
mapList.append muttrah_city_2 gpm_coop 32
mapList.append muttrah_city_2 gpm_coop 64
mapList.append muttrah_city_2 gpm_coop 128
mapList.append operation_archer gpm_coop 64
mapList.append operation_marlin gpm_coop 16
mapList.append operation_marlin gpm_coop 32
mapList.append operation_marlin gpm_coop 64
mapList.append pavlovsk_bay gpm_coop 32
mapList.append pavlovsk_bay gpm_coop 64
mapList.append qwai1 gpm_coop 16
mapList.append qwai1 gpm_coop 32
mapList.append qwai1 gpm_coop 64
mapList.append ramiel gpm_coop 16
mapList.append ramiel gpm_coop 32
mapList.append saaremaa gpm_coop 64
mapList.append sbeneh_outskirts gpm_coop 16
mapList.append sbeneh_outskirts gpm_coop 32
mapList.append shijiavalley gpm_coop 16
mapList.append shijiavalley gpm_coop 32
mapList.append shijiavalley gpm_coop 64
mapList.append silent_eagle gpm_coop 16
mapList.append silent_eagle gpm_coop 64
mapList.append vadso_city gpm_coop 32
mapList.append vadso_city gpm_coop 128
mapList.append wanda_shan gpm_coop 64



 

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@Xenalite  the INF maps you unblocked are not that easy to play with 10 people and the problem is that on some the main can be capped making humans unable to spawn at all. (for example mapList.append albasrah_2 gpm_coop 16) The ticket bleed is slow meaning that in that time the humans cannot spawn at all and the people simply will leave because they cant even play. 

I don't mind those maps been in it as it is fun to play those maps but I added most of them with the idee that a bunch of randoms should be able to play it without getting wrecked. 

The list i made was just a general idea list and some maps can be removed. I am just providing feedback on your ideas why I blocked them if you think they should be in its worth a shot

 


You are right that situation when blue main gets capped by bots is not ideal. If the ticket bleed was quick, then at least the map would be over very soon.

Problem is we lose the map so rarely, that we don't always know which maps have this behaviour. Also, if only we had an R-CON person nearby that would fix those issues. :P

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