Jump to content

PR COOP Event 11.11.2017


TEDF

Recommended Posts

11.11.2017

1900 PRT

DOWNLOAD

Password : "honk"

 

Info : 

1. General Veterans - Gaming server rules apply.

2. RCON will be enabled during the event. Anyone using it without permission will be removed from the event without a warning.

3. Event is open for everyone to join. No signup is required. Anyone wishing to lead the team, post down below.

4. Maps will be released during the event week. Password for the server will be released 1h before the event begins.

 

Falklands - Goose Green  - 2017

After 35 years since their last attempt, Argentinian forces have once again launched an assault on the Falkland Islands. Within hours, all British security forces in the area were forced to surrender and were captured.

After the news of an assault on the islands, a British Task Force was sent out. Within a few weeks, the Eastern island was retaken and Argentinian forces pushed back to the West. Argentinian forces managed to dig in around the town of Goose Green and repel the British assault. 

In order to avoid further heavy casualties, a Royal Marine Commando brigade is sent in under cover of darkness to assault and secure the area so the main task force may proceed. 

 

Royal Marines CO : XXXXXXXX

1. Goose Green - Assault Mode

hpsDJtu.png?1

Royal Marines will be deployed NW of the area and must secure the three landing sites. After they are secure, they must push East and secure the two outposts, after which they must secure Goose Green.

Assault will commence with boats (2 minute delay). A British destroyer will be on standby to provide fire support for troops on the ground.

Once objective "Beehive" is secure, forward spawn point along with a logistical truck will become available. This is the only supply truck that you'll get and there is no way to resupply it = only 2 FOBs are available. 

2. Goose Green - Defend Mode

X2JjfP9.png?1

Royal Commandos must Defend the captured area until the Task Force arrives. Intel suggests that you have only a few minutes before the enemy starts their assault. Assault will commence from SW. Recon spotted several armored vehicles along with masses of INF.

All flags will have a rally point that will despawn after 5 minutes has passed. After that, the only respawn points are in the HQ and from rally points. All flags also have a supply crate that will not respawn after it gets destroyed. No FOBS will be available. HQ must not fall until Task Force arrives.

British Forces are not allowed to push further than the line marked on the map.

 

 

 

  • Upvote 11
Link to comment
Share on other sites

50 minutes ago, 8-bits said:

Is this the only event that VG will have or are you guys thinking of making this a common thing... like once in a month?

We are having these every once in a while, depends on if any of the modders gets the spark of motivation. And like Double mentioned, the editor program is the worst one out there. It crashes often and sometimes takes over 5 minutes to boot up again.

I wasn't really planning on doing any more events this year because of the PR tournament taking up most of the weekends, but I happened to watch a Falklands doc. few days ago, so thought why not to try a modern version of it.

 

  • Upvote 6
Link to comment
Share on other sites

Not pvp. Just need Double's help to add some cinematic effects that I'm unable to do alone due to engine limitation. (Reinforcements arriving on last mission for example).

I'll be monitoring the bots throughout the game and will give them few "hints" on where to go if they happen to get confused

Bots will be the only ones doing the shooting on opfor side. Bot ground assets will not be crewed by us.

  • Upvote 3
Link to comment
Share on other sites

We need to get this event out there on the server and invite new players to join in, its more fun if we get a full server for these events.

What are the suggested numbers for each squad?

Also do we have a detailed battle plan other than what's here and what weapons kits are we able to use?

Are there squad limitations on kits for example?

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy