TEDF Posted September 9, 2016 at 07:45 PM Report Share Posted September 9, 2016 at 07:45 PM First of all, Event Factory apologizes for lack of PR events lately as we have been busy with other projects. But finally Factory is at full production, so to feed people's curiosity, here's an update on progress done so far. New/Old maps Event Factory has been working on converting old PR 0.95 mappack maps with addition of some vanilla BF2 maps over to the current version of PR and even though some of the maps still require polishing, they are playable. The maps currently done are : Street 2 Op. Clean Sweep Hills of Hamgyong Helmands Field / -Return sunset City Op. Road Rage Great Wall Op. Phoenix Al Kufrah Oilfield Road to Jalalabad Wake Island In addition to the mappack maps, Event Factory has been working on two sets of COOP campaigns featuring mappack maps and modified PR maps. Also the PvP events are being produced. Special Thanks to : PR Dev team for allowing us to use / change the maps Sydney, Double, m823us for helping to test the maps. Meiz & Double for providing the map files =VG= TED(F) 16 Link to comment Share on other sites More sharing options...
=VG= Melon Muncher Posted September 10, 2016 at 05:02 AM Report Share Posted September 10, 2016 at 05:02 AM No 7 gates No Quinling No Burning sands mk.1 No Ejod Street 2 Jalalalalalalalabad Road Rage Bleugh Just rename it the PR crappack Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted September 10, 2016 at 06:34 PM Report Share Posted September 10, 2016 at 06:34 PM ejod be nice lol. Remember the days of the bots just pouring out of the bunkers lol!! OMG guys you are awesome! Thank you this is fucking awesome! I can't wait to get it going. Link to comment Share on other sites More sharing options...
Double_13 Posted September 10, 2016 at 08:51 PM Report Share Posted September 10, 2016 at 08:51 PM Operation Clean sweep will be the new Tad Sea Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted September 10, 2016 at 09:58 PM Report Share Posted September 10, 2016 at 09:58 PM Clean Sweep was awesome back in the day Link to comment Share on other sites More sharing options...
CardellB Posted September 10, 2016 at 11:01 PM Report Share Posted September 10, 2016 at 11:01 PM AMAZING!!! Link to comment Share on other sites More sharing options...
=VG= keed Posted September 11, 2016 at 02:59 AM Report Share Posted September 11, 2016 at 02:59 AM I am going to adress the elephant in the room and ask where is "Gulf Of Oman"?!?! It ain't fair Can't wait to play Road Rage though! Link to comment Share on other sites More sharing options...
Protech Posted September 11, 2016 at 06:37 AM Report Share Posted September 11, 2016 at 06:37 AM Thank god, I was tired of playing the same old maps, this is excellent work so far! Hats off to you gentlemen! Quick suggestion, and lemme know if you guys feel the same way but, would it be possible to include Opfor layouts (e.g. Militia or NVA or even Taliban) for some of these maps? We only have 2 in game so far, and I think that adding even more would diversify the content even more. Anyhow, good work! Can't wait to try them out on the server! Link to comment Share on other sites More sharing options...
Double_13 Posted September 11, 2016 at 08:49 AM Report Share Posted September 11, 2016 at 08:49 AM 1 hour ago, Protech said: Thank god, I was tired of playing the same old maps, this is excellent work so far! Hats off to you gentlemen! Quick suggestion, and lemme know if you guys feel the same way but, would it be possible to include Opfor layouts (e.g. Militia or NVA or even Taliban) for some of these maps? We only have 2 in game so far, and I think that adding even more would diversify the content even more. Anyhow, good work! Can't wait to try them out on the server! Well Tedf has it setup in a sort of campaign mode with a story line. Due to this we might have a few maps that are played the other way around. Bluefor starts at the Opfor side due to its been [classified information] And the crippled forces are trying to launch a counter attack. Further there is also been progress on the standerd maps were we will just fight bots. The main goal at the moment is to get a few maps to work rather then bothering about layers, this due to the navmesh adjustments we have to make in order to get a different cap order/locations. After some tests yesterday we have 2 more maps that are worked on Delian Plant Dragon Valley However so far its only concluded that they loadup and run with all the BF2 entities removed. However there is still plenty of work to be done pending the placement of all the PR objects. Link to comment Share on other sites More sharing options...
Sledgehammer Posted September 11, 2016 at 08:51 AM Report Share Posted September 11, 2016 at 08:51 AM Way too cool, I'm on the edge of my seat here! More maps and events, too come, Whooohooo! Stupid question: When will the maps be ready for download? Link to comment Share on other sites More sharing options...
Double_13 Posted September 11, 2016 at 08:58 AM Report Share Posted September 11, 2016 at 08:58 AM 5 minutes ago, Sledgehammer said: Way too cool, I'm on the edge of my seat here! More maps and events, too come, Whooohooo! Stupid question: When will the maps be ready for download? Well its not a stupid question. But the time in when this mappack is ready for launch is until now unknown. Link to comment Share on other sites More sharing options...
=VG= Martin Posted September 11, 2016 at 10:00 AM Report Share Posted September 11, 2016 at 10:00 AM To all the people involved in this new adventure... G R E A T J O B ! ! ! We need new challenges. Thanks for your hard work guys. Best regards. Martin 1 Link to comment Share on other sites More sharing options...
=VG= Melon Muncher Posted September 11, 2016 at 10:03 AM Report Share Posted September 11, 2016 at 10:03 AM 3 hours ago, Protech said: Quick suggestion, and lemme know if you guys feel the same way but, would it be possible to include Opfor layouts (e.g. Militia or NVA or even Taliban) for some of these maps? We only have 2 in game so far, and I think that adding even more would diversify the content even more. It's complicated, the opfor layouts can only be done when both teams speak the same in game language, Russia and Militia / Mec and insurgents. Otherwise the languages are messed up, example muttrah as opfor layer the MEC would speak american and Americans middle east language. I need to have my [R-Dev] tags show on my name for these posts! BTW, in case anyone was unsure, this looks great and my first post was sarcasm 2 Link to comment Share on other sites More sharing options...
Double_13 Posted September 11, 2016 at 11:31 AM Report Share Posted September 11, 2016 at 11:31 AM well we are trying to approach it from a other angle and spawn the bluefor in the opfor base and the opfor from the bluefor. This could result that one has to work towards the carrier rather then starting from the carrier. i understand that at first this doesn't make sense but as the storyline progresses it will make sense why bluefor has to attack the Essex. it won't be as simple as the map irongator was. Tedf had maybe a bit to much fun with giving the Chinese APC's that are at the US base within a blink of an eye in order to keep the map challenging i am at the moment still struggling with learning the ever crashing PR editor but I hope I will be able to master it soon so I can help tedf out with some stuff. At the moment I just come with some some nice ideas that I forward towards tedf. Link to comment Share on other sites More sharing options...
Jersans Posted September 11, 2016 at 12:57 PM Report Share Posted September 11, 2016 at 12:57 PM Wow this is pretty awesome! So I do get that the mappack won't be available for download in the next couple of days or weeks but can people volunteer to test a few maps? And if yes, how does that work? Link to comment Share on other sites More sharing options...
=VG= SemlerPDX Posted September 11, 2016 at 05:27 PM Report Share Posted September 11, 2016 at 05:27 PM 7 hours ago, =VG= Melon Muncher said: I need to have my [R-Dev] tags show on my name for these posts! Now, there's something I can surely do.... Done. Welcome, [R-Dev] Melon Muncher, thank you for your Code Fu! Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted September 11, 2016 at 07:39 PM Report Share Posted September 11, 2016 at 07:39 PM 10 hours ago, Double_13 said: Well Tedf has it setup in a sort of campaign mode with a story line. Due to this we might have a few maps that are played the other way around. Bluefor starts at the Opfor side due to its been [classified information] And the crippled forces are trying to launch a counter attack. Further there is also been progress on the standerd maps were we will just fight bots. The main goal at the moment is to get a few maps to work rather then bothering about layers, this due to the navmesh adjustments we have to make in order to get a different cap order/locations. After some tests yesterday we have 2 more maps that are worked on Delian Plant Dragon Valley However so far its only concluded that they loadup and run with all the BF2 entities removed. However there is still plenty of work to be done pending the placement of all the PR objects. I think I just came a little bit 10 hours ago, Double_13 said: Link to comment Share on other sites More sharing options...
TEDF Posted September 11, 2016 at 08:40 PM Author Report Share Posted September 11, 2016 at 08:40 PM 17 hours ago, =VG= keed said: I am going to adress the elephant in the room and ask where is "Gulf Of Oman"?!?! It ain't fair Can't wait to play Road Rage though! Link to comment Share on other sites More sharing options...
Double_13 Posted September 11, 2016 at 11:29 PM Report Share Posted September 11, 2016 at 11:29 PM 10 hours ago, Jersans said: Wow this is pretty awesome! So I do get that the mappack won't be available for download in the next couple of days or weeks but can people volunteer to test a few maps? And if yes, how does that work? About the testing. We mainly run bots on both side of the team and let them fight. It's at a later stage that we try to play them with multiple people. But for this the =VG= server needs to be taken offline from the public list and we try to do this at moments the server is low manned. I personally think involving to many people with the testing will not endup with testing, but in regular gameplay. Also it's more fun to have everybody guessing what will be threw at them rather then half the people knowing what's coming. So I think the answer will be No but that's not my call to make. Link to comment Share on other sites More sharing options...
=VG= BLuDKLoT Posted September 12, 2016 at 05:41 AM Report Share Posted September 12, 2016 at 05:41 AM Teddy can you bring this back ?? Link to comment Share on other sites More sharing options...
Double_13 Posted September 12, 2016 at 10:42 PM Report Share Posted September 12, 2016 at 10:42 PM i think the issue as where in people can move across the map by looking up will become a issue.(newbs fly off the map because they dont know how to use it) The rest is not hard by itself, in the map settings you can enable spawn with parachute. however the fly without requiring a kit will be harder but can also be solved by adding a non faction chopper that doesn't require a pilot kit to operate. However I think we could implement the paradrop feature on a map or 2. But this is still in speculation. Link to comment Share on other sites More sharing options...
JarVin007 Posted September 12, 2016 at 11:12 PM Report Share Posted September 12, 2016 at 11:12 PM Man this looks really awesome. I would love to test this out! Can't wait until they are finished up! Link to comment Share on other sites More sharing options...
TEDF Posted September 13, 2016 at 06:31 AM Author Report Share Posted September 13, 2016 at 06:31 AM Only 3 factions have the paratrooper options atm - US, Russia and Germany. I'm personally not in favour of having those factions on a normal map as it would be too easy to abuse by skipping enemy's defences by just flying over them. About testing : Testing will be done in a controlled enviornment (campaign) that shall be launched once the maps are ready. After that, a feedback section will be opened where people can post the bugs / issues they found with the maps and to add suggestions. Once those errors have been fixed, the pack shall be released. 1 Link to comment Share on other sites More sharing options...
=VG= .Blizzard. Posted September 13, 2016 at 09:03 AM Report Share Posted September 13, 2016 at 09:03 AM Hard work man but i think you are doing a great job with those maps . I cant wait for them ! 1 Link to comment Share on other sites More sharing options...
=VG= keed Posted September 13, 2016 at 11:14 AM Report Share Posted September 13, 2016 at 11:14 AM How will you Plan on distributing the package? Official Implementation into the Project files or manual download? 1 Link to comment Share on other sites More sharing options...
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