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v1.7.0.1 Please post Server Reports here


=VG= m823us

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PR:BF2 v1.7.0.1 Changelog (2022/01/07)
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General:

Fixed missing information icons for advanced graphics options.


Coop:

Fixed Rosomak crashing clients.

Fixed AMX10RC crashing clients.

Increased ticket bleed delay to 15 minutes (from 10).


Vehicles:

Added desert texture for ZBL-08.

Updated BF109 to use MG131 13mm instead of MG17.

Updated WW2 plane gun sounds to be heard from further away.

Fixed Merkava using AMX10 smoke HUD.

Fixed M3 AAV and Flak 38 Opel Blitz showing white square when using scroll wheel.

Fixed M3 AAV minimap icon becoming white after exiting the vehicle from the gunner position.

Fixed BF109 bomb being too strong.

Fixed Ju-87B bomb being too weak.

Fixed SdKfz 233 having thermals.

Fixed CCIP on jets only working when having dynamic shadows enabled.

Fixed jet cannon crosshair disappearing when CCIP finds no impact.

Fixed Ju-87B having multiple magazines for MG.

Fixed Ju-87B not rearming MG when only half empty.

Fixed VBCI showing two heat bars.

Fixed WW2 planes showing two heat bars.

Fixed Puma IFV having no smoke.

Fixed Mirage HUD always showing cannon as selected.


Weapons:

Fixed SPG-9 switching cameras when selecting FRAG.

Fixed Flak 38 firing sound not matching ROF.


Levels:

General:

Fixed Vehicle Warfare showing wrong ticket count when using in game map info.


Bijar Canyons:COOP128:

Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked.

Decreased spawn time for choppers to exactly 5 minutes (from 7) and updated a few trucks and jeeps to spawn twice


Field of Kassel:AAS32:

Reduced tickets for both teams by 100.

Removed two tanks per team.

Removed one AAV per team.

Removed spawnpoints from German airfield to prevent accidental spawns. You can still reach it through teleporter near command post.

AAS64:

Reduced tickets for both teams by 100.

Updated USA rallypoint to be permanent spawnpoint.

Updated 2 tanks per team to not respawn.

Removed Panzer 3 spawning near town.

Removed one AAV team.

AAS128:

Fixed terrain disappearing at a certain distance for players without the "Increase terrain LOD" option checked.

Fixed route to only have two active flags at start.

Removed depot flag.


Icebound:

Fixed helicopters not rearming.


Khamisiyah:

COOP32: Fixed Blufor not having ticket bleed after losing all flags.


Kozelsk:

COOP32: Fixed Redfor having ticket bleed if Blufor captures their first flag.


Laskhar Valley:

COOP64: Fixed Redfor having ticket bleed if Blufor captures their first flag.


Masirah:

COOP16: Fixed Blufor not having ticket bleed after losing all flags.


Operation Marlin:

COOP64: Fixed Redfor not having ticket bleed after losing all flags.


Test Bootcamp:

Added new loading music by Unicode.


Shijia Valley:

COOP32: Fixed neither side having ticket bleed after losing all flags

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  • =VG= SemlerPDX changed the title to v1.7.0.1 Please post Server Reports here
On 1/7/2022 at 3:41 PM, =VG= Zeee said:

@=VG= Melon Muncher Could we get the server side settings back that made the AI stay on emplacements?

Seems this is not working for MG's played outpost and none were active or being spawned on same with a few vehicles in the first half of outpost not sure if related

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On 1/7/2022 at 2:38 PM, =VG= m823us said:

Increased ticket bleed delay to 15 minutes (from 10).


Not sure who can but im requesting this be removed.

Had 40 people in Barracuda std capped first flag but lost it around 13 minutes in due to the amount of enemy assets that spawn and push that flag and giving us no time to recap and so when the timer hit 15 the games tickets ran down softlocking everyone into not being able to play the full game. (You could hear the frustration from the lobby when it ended!)

Even if the map is hard with 40 players we should be able to play through anything givin the right amount of time however we cant if the game does not let us.

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On 1/17/2022 at 8:57 AM, =VG= Zeee said:

Seems this is not working for MG's played outpost and none were active or being spawned on same with a few vehicles in the first half of outpost not sure if related

 

On 1/18/2022 at 10:48 AM, =VG= Zeee said:


Not sure who can but im requesting this be removed.

Had 40 people in Barracuda std capped first flag but lost it around 13 minutes in due to the amount of enemy assets that spawn and push that flag and giving us no time to recap and so when the timer hit 15 the games tickets ran down softlocking everyone into not being able to play the full game. (You could hear the frustration from the lobby when it ended!)

Even if the map is hard with 40 players we should be able to play through anything givin the right amount of time however we cant if the game does not let us.

I heard zeee was going to learn how to fix these things

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