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Posts posted by =VG= SemlerPDX
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I need this guy to get his own GUID - his ban was poorly documented - thought I worte "tk per ciro sem" but cannot find a guid with that annotation.
Join any server and type:#beclient players
Press Page Up or Page Down while in chat bar, to scroll chat up or down, and get a screenshot of your GUID so I can unban you.
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Get me your GUID and you will be Un-banned, and placed on probation - we will be watching.
Please be extra careful and identify your targets at all times before pulling the trigger. Try to avoid use of mass destruction weapons such as grenade launchers unless you are working an overwatch and coordinating with any teams in the AO.
Do not rely on your map to tell you where every soldier is. It can relay false information, or old intel at times.
If we get any more reports of excessive teamkilling, you will again be permanently banned from all our servers. Don't make me regret this....
!boss
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Thank you very much Murderface!! Your support is greatly appreciated!
This is the announcement, the first thread post brought over to second page:
(thank you for your support!)This is a public support call-out from your friendly admin, eMaj. =VG= SemlerPDX.
major fan of VETERANS-GAMING servers, clan membership status aside
I'd like to extend a personal Thank You to all those who donate to keep VETERANS-GAMING servers up and running. Your contributions, no matter what amount, are greatly appreciated! I can barely afford a few bucks here and there, but it all adds up...
BLuDKLoT cannot, as one man, pay for all of this for all of us; You all help so much! !cheers
Myself, I dreamt of properly administrated servers such as these back when I was at the mercy of first party servers dating all the way back to Socom Online for PS2. They were free, but void of assistance (technical or administrative).
Here you...we all...have a voice, and with it, power in our games._____________________________________________________________________
We here at VETERANS-GAMING will always provide servers for public use and maintain them with the most due diligence required. We will continue to ensure that teamkillers, hackers, and disruptive players are swiftly dealt with so that you, as the player, may enjoy the true levels of playablilty and immersion that the teamplay and communication we promote here embody.
With your continued support, we are able to offer contests with awesome prizes, games, and other great additions to come. We will continue to add servers for the newest and hottest wargames released, while keeping servers open for your old favorites.
PayPal is considered one of the most secure ways to donate and pay for goods online, and it's as simple as signing up. A one time donation can greatly help VETERANS-GAMING maintain the servers you enjoy. As we expand to include new servers featuring such games as the upcoming Arma 3, we need your help to perpetuate our vision of clean, smacktard-free gaming environments to play in.
We admins, of course, will always continue to volunteer our time to enforce the rules of all our servers. Please consider signing up for PayPal today and making a donation, no matter how small, to VETERANS-GAMING and help us keep this tradition of international fraternity and cooperative teamplay alive.
Thank you for your support! -
Well, to be fair - this will be looked into further. Again, please be patient. We do our best to keep the server clean, and will get back to you on this matter.
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Still waiting for ciro... would be great to get the first hand report. If you were named as a mistake along side real team killers, I will understand... Lets see what ciro has to add...
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Listen - I'm not going to try to repeat what I wrote in your original unban request - btw - it had been moved by me to the appropriate forum section (this one).
You did not need to delete it. I will refer you to the chat box message I sent you:chat to Cyber-soldier ...
(5:53PM) Me: yo bro. Listen, if this ban was a mistake, I will be the first to appologize, but I need to wait for the reporting individual to put up their report. Trust me, if reports are falsified, it is the person requesting the ban that will get the hammer, and you will be unbanned. I just want to make sure (our) servers are free of asshats. Please be patient. Thanks!
(5:54PM) Me: (I have server reports to cross reference all of this, and haven't looked yet...but I will be. The truth will always come out. ) -
(still gotta make that blooper reel - note the file:
"PITN Lands Harrier Gear Up" !lol )
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looks like your GUID there for tony is missing some characters.... I'll try to cross reference with the server logs...
Thanks for the report!!!
!cheers
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$10 here, $5 there, the occasional and very generous $50...
Please - support your local servers! A Smacktard-free server isn't free - and we run a Sandy Bridge i7 with 8 cores and 32GB of DDR3 RAM for smooth, lag free gaming because we love it!
VG Loves You All!! Share the Love! -
ColdNfreeziN LAN_WROTE ...
Looks like I can make it!!!!!!!!!!!!!! Ill take the Medic Slot in Poffs team
Is poffadder even gonna be here? He just back to school this last Teusday - could be that he won't show up. That RSVP signup was for 2 weeks ago.....
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I hate trying to make sandbag walls or hescos line up in the darn Arma 2 mission editor. I googled for a wall generator, but only found one example, for Arma 1, and it didn't work.
So, I wrote this. Not much less tedious than placing walls in the editor, clicking preview, then going back and adjusting, then preview again. Over and over.
At least this way, you end up with an exactly straight wall ready to use in any mission you create forever. Can be copied between different missions without issue.
Again, it's slightly complicated procedure, but it is well worth it. At least I think so - hope others do, too.
vg_straight_walls.utes.rar
Snippets from my ReadMe file:COPY "VGStraightWalls.sqf" to your misson folder and PASTE THESE TWO ACTIONS TO YOUR PLAYER IN EDITOR:this addAction ["BIS_DEBUG_CAM (right click to exit)","camera.sqs"];<br />this addAction ["<t color='#DBA901'>VG Straight Wall</t>",<br />"VGStraightWalls.sqf",(["Land_HBarrier_large",4,-0.1,0])];<br />
(NOTE: You DO NOT NEED the script "camera.sqs" to use it. Every mission has it, it's invisible!!)
Variables Meanings in the addAction syntax:this addAction [action, script filename,<br />["wallType", numberOfWalls, distanceBetweenCorrection, straightAlignmentCorrection];<br />
Example Class Names of Barriers: "Land_fort_bagfence_long" "Base_WarfareBBarrier10xTall" "Land_HBarrier_large"
STEP ONE: DECIDE ON PARAMETERS
First, decide on a wall type, and number of walls. Adjust the "addAction" variables to suit your needs.
Now, place a dummy barrier on the map for each wall section you want. Give them sequential names.
i.e. "MyWall_1", "MyWall_2", "MyWall_3", etc... placed anywhere, random. Doesn't matter. (see final step)
*see full instructions in mission demo!
STEP TWO: CREATE WALLS
Click Preview, and load in.
Move anywhere and select the "Create Straight Wall" action.
When done, it saves the positions of each wall to your clipboard.
STEP THREE: USE WALL POS DATA
Exit the preview, save your mission, close down Arma, open up a notepad/wordpad and paste (ctrl + v) your wall position data.
it may look like this:
(DELETED!! TOO LONG FOR FORUM POST!!)
Very long, hard to read!!!
Start making it easier by pressing enter after each comma ( , )
like this:positions copied = [<br />posWallSection1 = [4391.23,10408.8,0.00143433],<br />posWallSection2 = [4399.93,10409.3,0.00143433],<br />posWallSection3 = [4408.62,10409.8,0.00143433],<br />posWallSection4 = [4417.31,10410.3,0.00143433],<br />posWallSection5 = [4426.01,10410.8,0.00143433],<br />posWallSection6 = [4434.7,10411.3,0.00143433],<br />posWallSection7 = [4443.4,10411.8,0.00143433]]
For "MyWall_1", I would copy just the numbers from posWallSection1: 4391.23,10408.8,0.00143433
and paste it over the old ones in my mission.sqm file like this (just FIND "MyWall" and it lists all of them):class Item126<br />{<br /> position[]={4391.23,10408.8,0.00143433}; <--Overwrite these numbers<br /> azimut=150.18291;<br /> id=165;<br /> side="EMPTY";<br /> vehicle="Base_WarfareBBarrier10xTall";<br /> leader=1;<br /> lock="LOCKED";<br /> skill=0.73333329;<br /> text="MyWall_1";<br />};
Do this for each wall section you created. Paste the new pos into it's respective wall class item entry.
It may be tedious to use this method to create a straight wall, but this is the MOST exact way to do it.
FINAL STEP: POSITION FINAL WALL IN YOUR MISSION
Load Arma into the mission editor, and load your mission.
You should see your new wall, instead of all the random wall placeholders you put down earlier.
Now you can drag and select the entire wall, and move it to wherever you want.
Feel free to copy the wall, and place several more. You can shorten it by deleting some of it's parts.
Though the new names of the barriers will get longer and more odd in format (such as "MyWall_2_1_5_2"),
it should not affect anything negatively in your mission.
You can alleviate this by deleting the names of each barrier and saving your mission before copying the entire
wall for further uses. Remember, you can copy (Ctrl+C) any number of objects from one mission to another inside the editor.
TIPS:
When copying and pasting objects in the editor, you can press Ctrl+Shift+V to paste them onto a new mission in the same position on the map that they were in the previous mission, provided it's the same map.
Ctrl+V will only paste the objects relative to the mouse position.
Use Ctrl+X to delete a large selection of objects: Much faster than the Delete key!
-Hope this helps someone; tried googling it, but only came up with a non-functioning SQS for Arma 1, so I wrote this.
I sure hate trying to manually make straight walls myself! -
I will be there
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will do
!hi
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Perhaps this press release should be posted here, as well as the front page, for maximum visibility:UPDATE: The Facts about Arma 3 Devs Detained in Greece
Prague, 17th September 2012
Since last Sunday, when two Bohemia Interactive, a.s. employees, were arrested on the Greek island of Lemnos, much speculation about what happened has circulated online. It?s been rumoured that they entered restricted military areas or gathered photographic references of military bases in order to improve the visual fidelity of Arma 3, a PC game currently under development by our company. Far in advance of any formal charges - only hours after they were detained by the local police - many media outlets immediately suggested spying and, only one day later, specifically referenced Arma 3.
Having travelled there, and after meeting personally with them both, as well as their lawyer who is fully acquainted with the Greek authority?s investigation file in detail, we can assure you that these insinuations are completely false and without substance. These employees - our friends, Ivan Buchta and Martin Pezlar - visited the island as tourists. Their holiday was a product of their interest in the island, triggered by their work on Arma 3 over the past two years of development.
They took photographs and videos in public areas, as countless tourists arriving to enjoy the beauty and hospitality of Greece may well do. These included a short video as they drove through the main road passing around the international airport, where in one short part of the video off in the distance some hangars and other buildings of the complex can be seen. It's very likely that many tourists may have pictures similar to those taken by Ivan and Martin in their own family albums, without being aware that they put themselves or their families at risk.
We sincerely hope that the whole situation is no more than an unfortunate and deep misunderstanding. The in-game Limnos is close to completion, and it?s far from an identical replication of the real place. It was heavily modified to fit the game?s backstory, a purely fictional 2035 setting. It was rescaled to only 75% of the real island, and it does not attempt to display any real world military installations situated on the island of Lemnos.To summarize the situation:
?They visited Lemnos on their holiday as tourists.
?They did not enter any military area.
?They did not take any pictures of any military objects to be used in Arma 3.Martin and Ivan, currently being detained in Mytilene, relayed this message to their friends and family:
"The conditions are tough, but the people we meet treat us fairly and correctly. It is all a completely absurd misunderstanding that will certainly be quickly explained. We mainly think of you, our families; you have to stay calm and not to worry about us. We hope we will meet soon."
We apologize for any possible delay or lack of communication regarding this important matter. At present, all and every possible effort goes towards supporting Ivan and Martin, their families, and to getting the guys safely back home. Any form of support for our imprisoned colleagues and friends will be more than welcome.
Get Updates and Show your Support at http://www.helpivanmartin.org/ -
I just recieved a press release from Bohemia Interactive, and CEO Mark Spanel.
Here is the press release in it's entirity:
"We can confirm that two Bohemia Interactive employees, our colleagues and friends, were arrested during their holiday trip to Lemnos. They visited the island with the sole purpose of experiencing the island's beautiful surroundings.
Since its establishment in 1999, Bohemia Interactive has created games based only upon publicly available information. We always respect the law and we've never instructed anybody to violate the laws of any country. The same is true for Arma 3.
Currently, all our effort goes towards supporting the guys over there, as well as their friends and families affected by this difficult situation. We sincerely hope that this is an unfortunate misunderstanding of their passion as artists and creators of virtual worlds.
On behalf of the Bohemia Interactive team,
Marek Spanel, CEO"
Our thoughts go out to the 2 artists and their families.
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If they do get jailed, the first mission I will write for Arma 3 will involve players rescuing 2 photographers from the island, and delivering a bag of flaming dog poo to the doorstep of the idiot responsible.
As Outlanders said, "What Military? I thought they were broke!" -
*RESCHEDULE NOTES: sorry for the delays, but our mission coordinator has had some technical difficulties with his game, and BI Studios will have sent a fix to him by early next week. Therefore, we must postpone the first mission of this campaign by one more week.
New Date: September 22nd
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DEEPINYOO =VG= LAN_WROTE ...
Well thanks Semler, now it all makes sense. Facepalm! :-)
You know what you can eat a bowl of? !razz hahaha - oniblood references. so good.
I'll have you know I fixed over 20 common words, many with over 100 instances of themselves....farttard :P
!crazy
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Here's my first attempt at a decode - if I spent more time on it, i might have found more of the nouns. Perhaps regular PR players will be able to block-replace them with known PR names of vehicles or things they may be referring to:
AI: Uxxxxxd Bxxxxxxs with cxxxxxt PR txxm mxxxxxs :P (yxxh we all wxxxa kxxl oxxxxxxxs) (bloodydeed) 17183
COMMMON: New bxxxd/hxxt sounds/solves (anders) 16724
COMMON: Added sxxxxxxxxx.dxs sxxxxxe txxxxxe, wxxxh is used on Txd Sxe. (afsoccer) 16123
COMMON: Cxxxxxxxxd size uxxxxxxxxxxd sxy txxxxxxs, used on kxxxxn and txd sxe, size a fxw mb's (ancientman) 16260
COMMON: Added txxxxxxs/sxy/dxxxxxxxxd.dxs wxxxh is used on Vxxxo City and may be uxxxxl on other mxxs. (afsoccer) 16339
COMMON: Added Vxxxxxm mxxxc (afterdune) 16346
COMMON: Added new/now txxxxxn txxxxxxs (afterdune) 16346
COMMON: Added mxxxc fxxxs for Vxxxxxm mxxxxxxxxxr (afterdune) 16351
COMMON: Fixed the bxg where you cxxxxn't exit an AAV. Sxxxxd be OK new/now. (afterdune) 16431
COMMON: Replaced and added exxxxxxxn sounds/solves. Cxxxxxd gxxxxxe ixxxxt sounds/solves for fxxt sxxxxxxg Mxxx (AxxP) to made the sound sound fxxxxr.x
xx Axxo new/now dxxxxxt ixxxxt sounds/solves.x
xx Axxo added dxxxxs sounds/solves to cxxxxxn mxxxxxxl exxxxxxxxs.x
xx Added xxm sxxxxxxxp sounds/solves, xxxm sxxxxxxxp sounds/solves.x
xx New kxxxe ixxxxt sounds/solves on wxxd, fxxxh, hxxd and sxxt mxxxxxxxs.x
xx New bxxxxxxxxs on all mxxxxxxxs. New rxxxxxxxs and sxxxs/wxxxxs. (anders) 16443
COMMON: Added xxxm fxxxy sounds/solves (anders) 16506
COMMON: Cxxxxxd the exxxxxh vxxxxs to the oxxxxxxl PR vxxxxs (anders) 16519
COMMON: New bxxxxt fxxxxs/sxxxs. Mxxxd in x.xx sxxxs into my sounds/solves (anders) 16567
COMMON: Replaced old vanilla PxM boxes with new/now ones on the ammo crate model (chuc) 16683
COMMON: Added wxxxxxxd txxxxxe for the rxxxr (rhino) 16723
COMMON: Made oxxh sounds/solves into ogg and made xx% sxxxxt. Dxxxxxxxd the size from (wmv) xx,xxB to (ogg) xxxxB. (anders) 16728
COMMON: New JxxM exxxxxxxn sounds/solves (anders) 16737
COMMON: Added xxxm sxxxxxxxxxs for xxxm to xxxm sounds/solves (anders) 16792
COMMON: New bxxxxt hxt sounds/solves (anders) 16953
COMMON: Added "Oxxxxxxxxxxxxe.nxxxxxxxxxxxp x" to dxxxxxxxxe HMG nests so the sandbags don't get in the way of the sxxxl exxxxxxn effects. (rhino) 16957
COMMON: Ixxxxxxxxxd xp cxxxxa sxxxe wxxn exxxxxxxxs or sxxxxxxxxxn oxxxxs (chuc) 17069
COMMON: New AA mxxxxxe lxxk sounds/solves (anders) 17119
COMMON: New Fxxt and added Bxxxxxxxk hxt sounds/solves (anders) 17205
COMMON: Added cxxxxn fxxxs for Bxxxk Gxxd (vapoman) 17224
COMMON: Added new/now sxy txxxxxxs for Bxxxk Gxxd (vapoman) 17225
EFFECTS: Added Vxxxxxm nxxxxm (afterdune) 16352
EFFECTS: Added Vxxxxxm sound effects (afterdune) 16352
EFFECTS: New fxxxe exxxxt by sxxxxxxx, cxxxxs #xxx (bloodydeed) 16441
EFFECTS: Added fxxxxxs to mxxxxxxxxxxxs on AK wxxxxxs, Mxx, AR rxxxxs, Mxxx, Mx, KxxD, PxM and RxK (jxxt for that) (anders) 16502
EFFECTS: Added new/now LAV xxxm dxxxxxt sxxxxxxxxxs and mxxxxxxxxxh (anders) 16506
EFFECTS: New bxxxd hxxxxxxt vxxxxl exxxxt (anders) 16513
EFFECTS: Dxxxxxxxd hxxxxxxxxxxxxxxxxe of exxxxxxxn dxxxxs sounds/solves (anders) 16521
EFFECTS: Added Mxxx cxxxxn dxxxxxt sound (anders) 16566
EFFECTS: Added cxxx dxxxxxt sxxxt sound (anders) 16650
EFFECTS: New dxxxxxt AT sounds/solves (anders) 16727
EFFECTS: Fixed exxxxxd sounds/solves not sxxxxxg long enough (j.f.leusch) 16787
EFFECTS: Added new/now sxxxl exxxxxxn gxxxs ixxxxxxxg the x.xxxxxm, x.xxxm, x.xxxm, x.xxxm and xxm rxxxxs. (rhino) 16793
EFFECTS: Added new/now sxxxl exxxxxxn gxxxs ixxxxxxxg the .xxxxl, xx Gxxxe Bxxk, xx Gxxxe Sxxg, xxxxxxm LxxR Gxxxxxe, xxxxxxm HxxR Gxxxxxe, x.xxxxxm and uxxxxxd the xxxxl lxxk, sxxxxxr axxs lxxk and to uxe the new/now txxxxxe sxxxt, as will as and a lxxx and rxxxxxd the x.xxxxxm rxxxd. All txxxe rxxxxs need cxxxxg, jxxt the pxxxn mxxh rxxxt new/now other txxn the lxxxs wxxxh sxxxxd wxxk as they sound. (rhino) 16795
EFFECTS: Re-exxxxxxd the new/now sxxxl cxxxxxs, ammo rxxxxxd txxm so they didn't have the _xxxxxg sxxxxx so they where made in lxxe with the vxxx nests, with the xxm and xxxxl sounds/solves oxxxxxxxxxg the vxxx ones, the other sounds/solves will need to mxxxxxxy be added to the exxxxxxn effects. (rhino) 16894
EFFECTS: Deleted uxxxxd sxxxl exxxxxxxs (chuc) 16971
EFFECTS: New vxxxxl sxxxxxxxs bxxxxxxxxs (wxp) (anders) 17028
EFFECTS: New Gxxxxxe exxxxxxxn exxxxt.x(vxxxxl) (anders) 17028
EFFECTS: Rxxxxxd the RxxB wxxxk txxxxxe from ixs exxxxxxxn pxxxxxxe effects wxxxh wxs cxxxxxg a CxD axxxr the wxxxk txxxxxe wxs rxxxxxd. (rhino) 17053
EFFECTS: Cxxxxxd the pxxxe sound effects so that they only lxxt x two seconds, not ixxxxxxy seconds as they might be hxxxxxg axxxxd for the exxxxe gone axxxr being pxxxxd, exxn txxu the sound hxs only oxe lxxp cxxxt wxxxh the sound is lxxs txxn xxxxs long. (rhino) 17118
EFFECTS: New .xxxxl vxxxxl bxxxxxxxxs (anders) 17175
EFFECTS: Replaced gxxxxxe vxxxxl exxxxxxxn (anders) 17175
EFFECTS: Took axxxxxt jxt sound and made it an exxxxt so it could be attached to a trigger. (afsoccer) 17218
FACTIONS: Mxxxxxxd fxxxxxxxxxxt for the wxxxxn cxxxxxxxxxxxxs (bloodydeed) 16285
FACTIONS: Added fxxxxh fxxxxs (bloodydeed) 16331
FACTIONS: Added Vxxxxxm fxxxxxxs and sandbags (afterdune) 16355
FACTIONS: Uxxxxxd all sandbags with new/now sxxxf (bloodydeed) 16433
FACTIONS: Uxxxxxd vxxxxxe sxxxxxr (bloodydeed) 17238
FACTIONS: Uxxxxxd sandbags for all fxxxxxxs kits (ancientman) 17244
FONTS: Added in all Bxx fxxxs to rxxxxe the dxxxxxxxxy of mxxs/bxx/fxxxxxxxxxxt.zxp (ancientman) 16243
GENERAL: Vxxxxxn bxxp to x.xxx (ancientman) 16082
GENERAL: New Rxxo bxxxd sxxxxt, lxt me kxxw if txxxe's any pxxxxxxs and sxxxf. (ancientman) 16114
GENERAL: Uxxxxxd the bxxxd sxxxxt to fxx size ixxxxs with fxxe fxxxxxxxg and axxxxxxxc bxxxxxxg of a lxxxl if it dxxxxxs the exe is in a lxxxxs fxxxxr (ancientman) 16122
GENERAL: VxxxxxxS Ixxxxxxd GB Txxxk txxxxxxs (rhino) 16133
GENERAL: Uxxxxxd bxxxd sxxxxt, rxxxxxxs mxxxxd cxxxxt/sxxxxr fxxxxxs to wxxk pxxxxxxy, uxxxxe your exxxxe rxxo fxxxt (ancientman) 16239
GENERAL: Oxxxxxxxxg axxxxxxs into a sxxxxe dxxxxxxxy for cxxxxxxxxxs (ancientman) 16250
GENERAL: Fixed up a bxxxh of mxxxxxg sounds/solves and txxxxxxs (ancientman) 16272
GENERAL: Added size cxxe to BxxxxxR.exe to dxxxxxy an exxxr on any uxxxxxxt exxxxxxxn, to txy and fxxxxe out wxxt's cxxxxxg the cxxxxxs.xx (ancientman) 16289
GENERAL: Fixed BxxxxxR.exe to not cxxxh on XP (ancientman) 16302
GENERAL: Fixed an ixxxe where the bxxxd axp wxxxd axxxxxe all lxxxxxxp oxxxxxs ixxxxxd of ixxxxxxg txxm lxxe it sxxxxd (ancientman) 16327
GENERAL: Uxxxxxd the bxxxd axp's "fxxd mxxxxxg" tanks to only axxxw rxxxxxxe pxxxs (ancientman) 16330
GENERAL: Added mxxxxxg Dxxs rendered by the PR Bxxxxxr (afterdune) 16347
GENERAL: Replaced sxxxxxxxxxxxxs.cxn bxxk to pxxxxxxs vxxxxxn. (afterdune) 16379
GENERAL: Uxxxxxd MxC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16389
GENERAL: Uxxxxxxg MxC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16390
GENERAL: Uxxxxxxg MxC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16391
GENERAL: Uxxxxxxg MxC Hxxxxxxxxr cxxxxxxxxxs. (spush) 16392
GENERAL: Uxxxxxxg MxC Vxxxxxxs Txxxxxxs to fxt the other MxC vxxxxxxs. (spush) 16393
GENERAL: Uxxxxxxg MxC Vxxxxxxs Txxxxxxs to fxt the other MxC vxxxxxxs. (spush) 16394
GENERAL: Uxxxxxxg MxC Vxxxxxxs Txxxxxxs to fxt the other MxC vxxxxxxs. (spush) 16395
GENERAL: Uxxxxxxg MxC Vxxxxxxs Txxxxxxs to fxt the other MxC vxxxxxxs. (spush) 16396
GENERAL: Uxxxxxxg MxC Vxxxxxe Txxxxxxs to fxt other mxc vxxxxxxs. (spush) 16397
GENERAL: Uxxxxxd/Cxxxxxd the Cxxxxxxn Fxxxxs Lxxxxxd xxxM txxxxxe. The old oxe wxs txxxxxxe. (spush) 16403
GENERAL: Uxxxxxd, added PxA Vxxxxxe Txxxxxxs, Dxxxxt/Wxxxxxxd. Rxxxxxd the "Bxxxxxxxr" that from the Uxxxxxxxd HxxxV. (spush) 16422
GENERAL: Fxxxxt to rxxxxe txxm. (spush) 16423
GENERAL: Fixed up the fxxd mxxxxxg sxxxf axxxn, the axxxxxxe pxxxs sxxxl wxxn't rxxxt, new/now it dxxxxxxxxy is.xx (ancientman) 16426
GENERAL: I cxxxxxd PR's vxxxxxn nxxxxr to x.x, bxxxxxe I fxxt lxxe it. (afterdune) 16430
GENERAL: fxxxd the cxxxxxxg (anders) 16448
GENERAL: Fixed vxxxxxn to x.x.xa (ancientman) 16484
GENERAL: [WxxxxxS] New PxM xp/xp sxxxt and rxxxxd sounds/solves (anders) 16486
GENERAL: Fixed #xxx. Oxxxxxxxxh .rxw fxxxs not being added to lxxxl axxxxxxs. (ancientman) 16642
GENERAL: Fixed #xxx. Gxxe cxxxxxs axxxr pxxxxxxg sound axxxxxxxxt wxxn uxxxg lxw txxxxxn vxxxo sandbags dxe to a mxxxxxg fxxe. (ancientman) 16651
GENERAL: Added an exxxy vxxxxxn of the new/now lxxxxxxr for txxxxxg. Sxxxl nests lxxs of wxxk, bxt it sxxxxd lxxxxh the gone and have it fxxxy fxxxxxxxxxg. Nxxe, axxxr txxs uxxxxe, you will need to uxxxxe your sxxxxxxxs to mxxs/pxxxxxo/bxn/Pxxxxxxxxr.exe, as mxxs/pxxxxxo/pr.exe hxs bxxn dxxxxxd. (ancientman) 16886
GENERAL: Fixed the lxxxxxxr to fxxxe axxxxxxxxxxxr and the axxxxxxxxxe cxxxxxxxxxxxy mxxxs on the OS's that sandbags txxm all axxxxxxxc lxxe (ancientman) 17027
GENERAL: Replaced uxxxg a nxxxr vxxxxxn of OxxxxL, sxxxxxxxxy it mxxxxs with sound qxxxxxy. Gxxxs uxxxg bxx's vxxxxxn will be fxxe.xx (ancientman) 17029
GENERAL: Uxxxxxd the bxxxd axp. It's new/now in the "bxn" dxxxxxxxy with the lxxxxxxr, as it sounds/solves the size cxxe bxxe. Made a sxxxxxxt if you wxxt to axxxxs it exxxxy :p (ancientman) 17070
GENERAL: Uxxxxxd bxxxd axp with a bxxxh new/now sxxxf. Sxxe new/now cxxxxxs are fxxxxxxxs are lxxxxxxxxd wxxn added to zxxs, and any fxxe with a sxxxe in the nxxe will not be added to zxxs. (ancientman) 17116
GENERAL: Made uxxxxxs to the bxxxd axp, wxxxh is gxxxxxg made axxxxxe by the dxy (ancientman) 17153
GENERAL: Uxxxxxd the lxxxxxxr to hxxxxe the new/now ixxxxxl sxxxxt (ancientman) 17179
GENERAL: Uxxxxxd Oxxxxxxxxxxxxxxf for uxe in Bxxxxxxr (j.f.leusch) 17201
GENERAL: Bxxxd axp cxn new/now made fxxl that/rxxxxxe bxxxxs (ancientman) 17206
GENERAL: Added pxxxxx and pxxxxx for dxxxxe and txxxxe sounds/solves. rxxn pxxxxx and rxxn pxxxxx sandbags txxm. to spawn the sxxxxxxxm pxxxt, uxe rxxn pxxxxxxxt (ancientman) 17236
GENERAL: Uxxxxxd mxxxxxt.cxn (bloodydeed) 17246
GENERAL: Fixed bxxxd axp being a dxxk, not bxxxxxxg size lxxxxs fxxxs and fxxxd the lxxxxxxr and dxxxxxxr not wxxxxxg txxxxxxr (ancientman) 17247
HUD: Rxxxxxxxxxxd SxxR-xx to CxxR-xx (w/ AxxG and Bxxxd) (j.f.leusch) 16095
HUD: Uxxxxxd sxxxxxxxn ixxn dxxxxxxxxxn for GxxG/x (j.f.leusch) 16105
HUD: Fixed dxxxxxxxxe Txxs and Mxxxxxs not sxxxxxg up on the mxxxxxp (j.f.leusch) 16145
HUD: Made ZxS-x AT gxn sxxw up on mxxxxxp (j.f.leusch) 16146
HUD: Made all sxxxxxxxxy AA and Axs sxxxxxg up on the mxxxxxp (j.f.leusch) 16149
HUD: Uxxxxxd ZxS-x mxxxxxp ixxn (if not lxxe we cxn rxxxxt!x (j.f.leusch) 16166
HUD: Uxxxxxd HMG mxxxxxp ixxn (if not lxxe we cxn rxxxxt!x (j.f.leusch) 16166
HUD: Added mxxxxxxxs to Axxxs and Hxxs (Axs axxxxxy hxd txxm)x(mxxxxxxxs are the sxxxl ixxxs that sxxw up nxxt to your nxxe in the sound mxxu) (j.f.leusch) 16166
HUD: Fixed the mxxt sxxxxd bxg where x lxxxs cxxxxd the gone to cxxxh wxxn pxxxxxxg exit in the mxxn mxxu, yxt switching txxm axxxxd mxxxs it wxxk jxxt fxxe xx (ancientman) 16287
HUD: Axxxxxt to fxx Gxxxxn gxxxxr CxD (j.f.leusch) 16983
HUD: Added mxxxxr mxxu ixxn (a bxxxxr oxe is wxxxxxxd!x (j.f.leusch) 16999
HUD: Rxxxxxd vxxx vxxxxxe pxxxxxxn ixxxs (j.f.leusch) 17018
HUD: Cxxxxxd UK UxL dxxxxxxxxxn to Lxxxxx (j.f.leusch) 17067
HUD: Uxxxxxd Mxxx gxxxxxxxn sxxxxxxxn ixxn (j.f.leusch) 17067
KITS: Added CF exxxxxxr and sxxxxxxxxt axxxxxxxxxe kits (nests to be uxxxxxd in pxxxxn two) (j.f.leusch) 16100
KITS: Ixxxxxxxd txxxxxn HxT AxS-xxU mxxs to x (j.f.leusch) 16101
KITS: Added new/now Mxxxxxs kits txxxxxxs from Sxxxe (hauteclocque) 16119
KITS: Added Cxxxxxxn kit gxxxxxxxxs (wxxxxxt Lxxs for txxxxxg) (hauteclocque) 16181
KITS: Added WxP Fxxxxh kits (wxxxxxt Lxxs for txxxxxg) (hauteclocque) 16254
KITS: Mxxxr fxxxs to fxxxxh kits (no need to that) (j.f.leusch) 16278
KITS: Added Mxxx SxR oxxo UxxC mxxxxxxn kits, AxT kit is sxxxxxxxxd vxxxxxn (chuc) 16294
KITS: Added Vxxxxxm kits (afterdune) 16353
KITS: Replaced Mx Exxxxh with Mx Axxxxxxt on rxxxxxxn sxxxxxxxxt (chuc) 16365
KITS: Fixed up kit axxxxxxxxxs on the Gxxxxxs with the new/now BxxS Gxxs (chuc) 16383
KITS: Fixed txxo in gxxxxn kits, sxe hxxp:x/wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-wxd-xx-jxn-xxxx-cxxe.hxxl. Rxxo sxxxxd lxxd fxxe axxxn :D (bloodydeed) 16405
KITS: Added/mxxxxxxd sxxxxxl AxT kits (bloodydeed) 16408
KITS: Rxxxxxd bxxxxxxxxs from all kits (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs (afterdune) 16414
KITS: Rxxxxxd bxxxxxxxxs from all SP kits as will new/now (exxxxt sxxxxr, oxxxxxr, sxxxxxr) of cxxxxxxxxxxl axxxxs. Cxxxxs #xxx. (afterdune) 16415
KITS: Rxxxxxd axxxxt of pxxxxxs to x for all mxxxc kits. Txxs cxxxxs #xxx. (afterdune) 16429
KITS: Rxxxxxd ixxxxxxxxy gxxxxxe from AxL kits. Txxs cxxxxs #xxx. (afterdune) 16430
KITS: Added MG (GxxG) Kxxs with pxxxxxxxxxr wxxxxxs (bloodydeed) 16432
KITS: Mxxxr fxxxs (no need to that) (bloodydeed) 16440
KITS: Uxxxxxd Fxxxxh kits (added mxxxxxg Rxxxxxxn AP and Sxxxh txxxxxxs) (hauteclocque) 16475
KITS: Added rxxxxxn pxxa kits for dxxxe (ancientman) 16480
KITS: Rxxxxxd ixxxxxxxxy from Fxxxxh kits.x I mxxn kits (afterdune) 16514
KITS: Gxxe cxxxxxn hxs bxxxxxxxxs bxxk (afterdune) 16514
KITS: Uxxxxxd GxR, UxA, US, CF pxxa kits to the new/now kit lxxxxt (bloodydeed) 16517
KITS: Uxxxxxd the Fxxxxh UN kit, old oxe wxs mxxxxxg bxxe UN hxxxxt cxxxr (spush) 16528
KITS: Added nxxxr (and bxxxxr) UxA Kxt txxxxxxs (spush) 16541
KITS: Added GxxG to Bxxt, UxxC, US Axxy, IxF and Cxxxxxxn MG kits (chuc) 16551
KITS: Uxxxxxd Fxxxxh kits cxxxxxxxxe with dxxxxt cxxo hxxxxt and fxxxd bxxxk sxxt on bxxxxxxxs (spush) 16556
KITS: Rxxxxxd SxD ixxxxxxxxs (chuc) 16558
KITS: Added new/now MxC kit gxxxxxxxxs (wxxxxxt Lxxs for txxxxxg) KxxS: Mxxxxxxd Fxxxxh kits wxxxxxs (bxxxxxxs wxxe mxxxxd up) (hauteclocque) 16564
KITS: Mxxxxxxd sxxxxg on MxC kits. I've added it to made kits as will. (hauteclocque) 16583
KITS: Added sxxxxxh txxxxxe to uxxxxxd MxC kits (spush) 16588
KITS: Added MxxxB ExxxN and MxxxG AxxG to rxxxxxxxxe US Axxy and UxxC mxxn mxxxxxe gxxxxr kits (ixxxxxxxt vxxxxxxs have gone to the axxxxxxxe MG kits) (chuc) 16590
KITS: Re-rxxxxxd ixxxxxxxxxxs from MxC kits (chuc) 16592
KITS: Switched the PxM into the MG kit rxxe (chuc) 16617
KITS: Replaced PxM with RxK (Axxxxs) on uxxxxxxxxxxxxl ammo rxxxxxxn kits (chuc) 16617
KITS: Added pxxxxxs in pxxxe of seconds on Mxxxxxe Gxxxxr kits (chuc) 16623
KITS: Added axxxxxxxe MxC MG kit (chuc) 16623
KITS: Added Mxx oxxo Mxxxxxa and Hxxxs axxxxxxxe gxxxxxxxr kits (chuc) 16627
KITS: Replaced Gx with Mxx on MxC AA and HxT kits (chuc) 16631
KITS: Sxxxxxxy dxxxxxxd txxxxxe on MxC kit gxxxxxxxxs (chuc) 16633
KITS: Rxxxxxxxxd kxxxxxxs to dxxxxt txn on MxC kit gxxxxxxxxs (chuc) 16633
KITS: Replaced pxxxxxs on MG kits to seconds (chuc) 16635
KITS: Uxxxxxd MxC kit gxxxxxxxxs, rxxxxxd bxxxxxxk, rxxxxxd kxxxxxxs and attached the sxxn and hxxxxt pxxxxxxn axxxg other txxxxs (chuc) 16678
KITS: Uxxxxxd PxM dxxxxxxs with new/now PxM (chuc) 16685
KITS: Added Rxxxxm to Rxxxxxn ammo rxxxe kits (chuc) 16703
KITS: Rxxxxxxxxd size wxxxxxs on the uxxxxxxxxxxxxl fxxxxxxs (sxxs me ixxxxxxxxs) (chuc) 16704
KITS: Added axxxxxxxxxe kits for ME ixxxxxxxxs (chuc) 16714
KITS: Replaced Gxxxx with Axxx PxO-x on Txxxxxn axt mxxxxxxn (chuc) 16714
KITS: Added Axxx PxO-x to Mxxxxxa axt mxxxxxxn (chuc) 16714
KITS: Added RxK to pxxxxxy ammo rxxxxxxn kits on uxxxxxxxxxxxxl fxxxxxxs (chuc) 16714
KITS: Added Rxxxx to axxxxxxxe ammo rxxxxxxn kits on uxxxxxxxxxxxxl fxxxxxxs (chuc) 16714
KITS: Added Hxxxx to FR Mxxxxxxn cxxxxxs (hauteclocque) 16761
KITS: Axxxxxxd Nxxxv ixxxxxxxxs to all IxF ammo rxxxxxxn kits (chuc) 16970
KITS: Sxxxxxxxxxxd IxF kit pxxxxxy wxxxxn lxxxxxt to be Mxxn x TxR, Axxxxxxe x Mx (chuc) 16972
KITS: Sxt Txxxx Mxxxxxxxd rxxxxx to only the mxxn Oxxxxxr kit (chuc) 16972
KITS: Replaced sxxxxd Exxxxxd with Mxxxn ZF on Mxxxxxa, HxxxS and Ixxxxxxxt sxxxxr kits (chuc) 17063
KITS: Mxxxr txxxxs, cxxxxxxxd CF PxxA Axt Kxxs (bloodydeed) 17171
KITS: Fixed cxxxh on txxxxxn mxxs (bloodydeed) 17178
KITS: Added gxs mxxk (axxxxxxxc cxxxxe only) to Mxxxxxa rxxxxxxn (chuc) 17232
MATERIALS: Uxxxxxd Mxxs with new/now axxxxn will mxt, pxxxxxxxxe pxxxxxc mxt, fxxd gxxxxxc mxt, bxxxxxxxxe dxxr and gone mxxs and a "rxxxxxxxxt" mxt for uxe on jxt wxxxxs so they txxe dxxxxe on nxxxxl txxxxxn. (rhino) 16108
MENU: Rxxxxxd uxxxxxxd Gxxxl MxR and SxxR-xx w/ MxxS sxxxxxxxn ixxxs (j.f.leusch) 16095
MENU: Fixed rxxxxxn Sxxx HxD not sxxxxxg up (j.f.leusch) 16110
MENU: Added hxxxxxr mxxxxxp ixxn (rhino) 16137
MENU: Added Bxxxxxxg Hi-Pxxxr ixxn to the rxxo, may need to be ixxxxxxd in size axxxs bxxxd fxxe txxxg (rhino) 16192
MENU: Added in rendered Bxx mxxu sxxxf to rxxxxe the dxxxxxxxxy of mxxs/bxx/mxxxxxxxxxt/sxxxxr.zxp (ancientman) 16244
MENU: Added in rendered Bxx cxxxxn sxxxf to rxxxxe the dxxxxxxxxy of mxxs/bxx/cxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16248
MENU: Added in rendered Bxx oxxxxxs sxxxf to rxxxxe the dxxxxxxxxy of mxxs/bxx/oxxxxxxxxxxxxt/sxxxxr.zxp (ancientman) 16266
MENU: Added wxxxxn cxxxxxxxxxxxxs to the sxxxxxxxu for all fxxxxxxs exxxxt vxxxxxm and sxxxxxxxxxxr (bloodydeed) 16284
MENU: Axxxs uxxxxxd with PxM ixxn (chuc) 16304
MENU: Sxxxxxxd pxxxxxxn of Axxxm. Rxxxxxxn and Sxxxxxxxxt in sxxxxxxxe. Fxxxs #xxx (bloodydeed) 16307
MENU: Uxxxxxd with pxxxxxxxxxr ixxxs for SxS and GxxG vxxxxxxs (chuc) 16326
MENU: Added fxxxxh fxxxxs fxxxs (bloodydeed) 16335
MENU: Rxxxxxd uxxxxxxd fxxxxh fxxxxs axxxs (bloodydeed) 16340
MENU: Added Vxxxxxm ixxxs to axxxs (afterdune) 16348
MENU: Added Vxxxxxm fxxg ixxxs (afterdune) 16349
MENU: Added Vxxxxxm wxxxxn ixxxs (afterdune) 16350
MENU: Added Vxxxxxm vxxxxxe ixxxs (afterdune) 16350
MENU: Added spawn wxxxxn mxxxxxxxxxxn to vxxxxxm fxxxxxxs, size sxxxl wxxxxn ixxn fxxxs (bloodydeed) 16406
MENU: Added vxxxxxxxxxxt ixxn pxxxxxxxxxr (uxxs exxxxxd ixxn) (bloodydeed) 16407
MENU: Added fxxxxxxe ixxxxxxxr mxxu fxxe (afterdune) 16419
MENU: Uxxxxxd Gxxxxxxx.txt fxxe (I txxxk txxs is vxxy oxxxxxxd new/now that we no longer ixxxxxe vxxx sxxxf. We need to cxxxk txxs!x (afterdune) 16419
MENU: Fixed Vxxxxxm fxxxs (they wxxe uxxxxe dxxn)x Fxxxs #xxx. (afterdune) 16424
MENU: Added MG kit pxxxxxxxxxr ixxxs, rxxs #xxx. Cxxxxxxxe not uxxxxxd yxt. (bloodydeed) 16434
MENU: Uxxxxxd cxxxxxxxe with Mxxxxxe Gxxxxr kit, rxxs #xxx (bloodydeed) 16439
MENU: Added rxxxxxa wxxxxn cxxxxxxxxxxxn and size mxxxr fxxxs (bloodydeed) 16487
MENU: Uxxxxxd Mxxxx wxxxxn ixxn (it wxs bxxt-uxxy :o)x Txxs fxxxd #xxx bxw. (afterdune) 16512
MENU: Fixed GxxxxxxA wxxxxn sxxxxxxxn ixxxs, cxxxxs #xxx (bloodydeed) 16516
MENU: Added new/now mxxxxxe gxxxxr kit ixxn (chuc) 16520
MENU: Uxxxxxd MG kit ixxxs (chuc) 16560
MENU: Fixed Gx Ixxxxxxxt sxxxxxxxn ixxn cxxxh rxxs #xxx (chuc) 16622
MENU: Uxxxxxd axxxs with a fxw new/now wxxxxn ixxxs (chuc) 16705
MENU: Axxxs uxxxxxd with new/now RxK and Axxx vxxxxxt rxxxxxd ixxxs (chuc) 16713
MENU: Uxxxxxd Fxxxxh wxxxxn sxxxxxxxn ixxxs. Cxxxxs #xxx (hauteclocque) 16762
MENU: Added GxC xxx, VxB and VxxI vxxxxxe ixxxs (hauteclocque) 16832
MENU: Added Lxxxxxc, AxX-xxxC and Pxxxxxr jxxp vxxxxxe ixxxs (hauteclocque) 16834
MENU: Axxxs uxxxxxd with vxxxxxs ixxxs (chuc) 17084
MENU: Added MxxxxxxxxxT wxxxxn cxxxxxxxxxxxn (bloodydeed) 17169
MENU: Uxxxxxd wxxxxn cxxxxxxxxxxxn sxxxxm with the lxxxxt cxxxxxs (bloodydeed) 17176
MENU: Added pxxxxxxxxxr wxxxxn ixxn for rxxxxxxxxxxxv, fxxxxxxxxxxxxxxxxh, ixxxxxxxxxxl, rxxs #xxx (bloodydeed) 17177
MENU: Uxxxxxd cxxxxxs (bloodydeed) 17184
MENU: Added mxxxxxg Sxxx vxxxxxe ixxn (bloodydeed) 17237
NOTE: Bxxe txxxxxxs wxxe added for txxxe oxxxxxs that nxxxxd txxm bxt no cxxxxm txxxxxxs wxxe added, sxxh as _xxxxxxxd, _xg, exc. (afsoccer) 16338
OBJECTS: Added fxxxxh fxxxxs cxxxxxd pxxt, fxxxs, bxxxxxxxs, effects, rxxxxxxxxt, cxxxxs (bloodydeed) 16333
OBJECTS: Added seconds used for fxxxt txxe on Bxxxk Gxxd:x
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxm
xx mxxxxxxxxxxxxxxa
xx mxxxxxxxxxxxxxxb
xx mxxxxxxxxxxxxxxxxxxxxxxm (afsoccer) 16336
OBJECTS: Added the fxxxxxxxg oxxxxxs used for fxxxt txxe in Pxxxxxxk Bxy, Op Mxxxxn and Vxxxo City:x
xx effects/sxxxxxxx/exxxxxxxxxxxxxxxxxe
xx rxxxs/seconds/bxxxxxxxxxxt
xx rxxxs/seconds/txxxxxxxxxxt
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxe
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxn
xx xxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxm
xx xxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxxxx
xx xxxxxxxxxxxt
xx xxxxxxxxxxxxxxxx
xxx(pxxt x of x) (afsoccer) 16337
OBJECTS: Pxxt x of x added the fxxxxxxxg oxxxxxs used for fxxxt txxe in Pxxxxxxk Bxy, Op Mxxxxn and Vxxxo City:x
xx xxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxx
xx pr/hxxxxr/lxxxxxxxxe
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx hxxxxxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxe
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxl
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx rxxxxxxxxxxxxxx
xx xxxxxxxxxxxxxxxxxxxxxr _xxxxxxxr _xxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxxxxr
xx xxxxxxxxxxxxxxxn and all axxxxxxxxd sxb-oxxxxxs (afsoccer) 16338
OBJECTS: Added Vxxxxxm fxxxs, rxxxy pxxxxs, sxxxxy oxxxxxs and vxxxxxe dxxxxs (afterdune) 16345
OBJECTS: Added rxxxxxxxxxxxx.dxs txxxxxe. (afsoccer) 16362
OBJECTS: Ixxxxxxxd the cxxl dxxxxxxe for txxxxxxxxxxxxxxxxxxxxg from x (xxm) to x (xxxm)x (afsoccer) 16410
OBJECTS: Cxxxxxd cxxxxm lxxxxxxxs for "pr/ixxxxxxxxl/mxxxxxxxe/mxxxxxxxxxxxxxxxxxxxxxxm" dxe to oxxxxxxl ones being bxxxxd. (afsoccer) 16413
OBJECTS: Added xxxxxxxxxxxxxxp, xxxxxxxxxxxxb, and xxxxxxxxxxxxxxxxxxe for uxe on Fxxxs Rxxd vx.x Added gxxxs (bxxxxxd oxxxxxs) to mxxxxxxxxxp and lxxxxxxxxxxxxxe as the xp vxxxxxxs dxd not wxxk cxxxxxxxy.x Fxr gxxw vxxxxxn, uxe the _xxt sxxxxx. (afsoccer) 16420
OBJECTS: Added sxxxf used on Sxxxxxxa (exxxxt the tanks, txxxe are lxw qxxxxxy and will be pxxxxd with the mxp, mxxxxxs pxxxxe do not uxe txxm) (outlawz) 16447
OBJECTS: Fixed pr/bxxxxxxxxxxxxxxxxxxxxxxxxxx so it could be lxxxxxxxxxd pxxxxxxy; ammo ixxxxxxxd cxxxxxxxxxxe from x (xxxm) to x (xxxm) for all vxxxxxxxxs of txxs will so it wxxxxn't dxxxxxxxr at sxxh a crate dxxxxxxe.x Fxxxs wxxe pxxxxxxd by cxxxxxs to Ixxn Rxxxe. (afsoccer) 16545
OBJECTS: Fixed mxxxxxxy/oxxxxxs/mxxxxxxxxa so it cxn new/now hxxd a lxxxxxxp xxxx New sxxxxxxxxh lxxxs exxxxxy the size and no need to do axxxxxxg to mxxs axxxxxy with txxs oxxxxt.xx bxt if you wxxt to go bxxk and lxxxxxxp it, it's new/now pxxxxxxe. (afsoccer) 16604
OBJECTS: Added LxD fxxxs and mxxh for wxxxxxxxxxxxxx sxxxe txxxe wxxe nxxe and gone cxxxxxs wxxxxxt txxm. (afsoccer) 16656
OBJECTS: Added Jxxxxxxxxxxxxxm (amokandy) 17234
PYTHON: dxxxo's pxxxxc txxxl #x. (dbzao) 16151
PYTHON: Mxxxxd PR:V pxxxxn cxxxxxs. Mxxxd rxxxxxxxxxxxxm.py cxxxxxxs to rxxxxxxxxxxxxxy.py. Wxxl wxxk on the txxxxxs cxxe nxxt. (dbzao) 16160
PYTHON: Fxxxxg ixxxe with rxxxxxxg rxxxy pxxxxs. (dbzao) 16165
PYTHON: Added wxxxxn cxxxxxxxxxxxxs pxxxxn bxxxxxd (bloodydeed) 16286
PYTHON: Made uxxxxxxxxxxxxr uxxxxe by the IxF. Fxxxs #xxx (bloodydeed) 16321
PYTHON: Bxxxs do no longer cxxt txxxxxs. Rxxs #xxx (bloodydeed) 16322
PYTHON: Added Vxxxxxm's Nxxxxm sxxxxxr (afterdune) 16344
PYTHON: Mxxxxd fxxxxxxd fxxxs, added FR vehicles, rendered size uxxxxxxxxxxd db cxxxxxs. Oxxxr rxxxxxxxxxxxxs will fxxxxw wxxn other pxxxxn cxxxxxs have bxxn dxxe. (bloodydeed) 16398
PYTHON: UxV dxxxn't exxxxe axxxxxe; x mxn to rxxxxxxe. Axxxxt of nxxxxd ixxxxxxxxs to gone cxxxxxxxr ixxxl rxxxxxd from x to x; txxe for ixxxxxxxxs to dxxxxy rxxxxxd from xxx to xx seconds. (bloodydeed) 16399
PYTHON: rxxxxxxxxxs no longer exxxxe. Oxxxxxn tanks new/now x effects wxxxxn xxm. No dxxxy bxxxxxn sxxxxxg rxxxxxs. Rxxs #xxx (bloodydeed) 16401
PYTHON: Rxxxxxd kit axxxxxxxxn dxxxy for all ixxxxxxy kits, fxxxs #xxx. Axxxw two mxxxxs pxr sound, fxxxs #xxx (bloodydeed) 16402
PYTHON: Replaced size uxxxxxxxxxxd cxxxxxs (bloodydeed) 16404
PYTHON: Ixxxxxxxxxd all lxxxxt cxxxxxs to all pxxxxn cxxxxxs. Rxxs #xxx. (bloodydeed) 16409
PYTHON: Dxxxxxxd mxxxxr onPYTHON: Rxxxxxd need of mxxxxr fxxxxxxxxxn. Cxxxxs #xxx (bloodydeed) 16412
PYTHON: Dxxxxxxd kit rxxxxxt at rxxxxxxxxxs; Added kxxxxxxxxt sxxxxm to uxxxxxxxxxv, fxxxs #xxx. (bloodydeed) 16421
PYTHON: Uxxxxxd pxxxxn with MG kit, rxxs #xxx. (bloodydeed) 16435
PYTHON: Ixxxxxxxd nxxxxr of L-AT kits to x pxr txxm. Dxxxxxxxd nxxxxr of H-AT kits to x pxr txxm. (bloodydeed) 16436
PYTHON: Fixed not being able to get any kits from vxxxxxxs (fxxxxxy!xx fxxxs #xxx (bloodydeed) 16444
PYTHON: Added FF-vxxxxxe kit rxxxxxt (bloodydeed) 16446
PYTHON: Added dxxxxxxxt dxxxxxxxs to dxxxxxy RP's dxxxxxxxg on mxxxxxe. xxxm on xxm, xxm on xxm, xxm on xxm (might get cxxxxxd)x Nxxxs txxxxxg! (bloodydeed) 16504
PYTHON: Fixed #xxx. Jumping off tall bxxxxxxxs, out of hxxxxxxxxxs, exc and switching by dropping your kit no longer works. The uxxxxxd kit new/now sounds/solves axxxe you ixxxxxd of bxxxw you, pxxxxxm be sxxxxd. (ancientman) 16686
PYTHON: Added axxxxxxxxxh x _xxxxxxxxe vxxxxxn to pxxxxn. Fxxxs #xxx,x#xxx (bloodydeed) 17012
PYTHON: Ixxxxxxxxxd Sxxxxxxh txxxxxs axxxxxxxxt for Fxxxxxxxs. Fxxxs #xxx (bloodydeed) 17162
PYTHON: Added axxxxxy to rxxxxxt oxxxxxr kit on cxxxxs (ixxxxxxxxs) (bloodydeed) 17181
PYTHON: Uxxxxxd kit axxxxxxxxxxs for all fxxxxxxs (ancientman) 17244
SHADERS: Fixed bxxxk sxxxs on txxxxxn for cxxxxxn gxxxxxxs cxxxs (ancientman) 16212
SOLDIERS: Added new/now Mxxxxe sxxxxxr txxxxxxs from Sxxxe (hauteclocque) 16118
SOLDIERS: Added axxxxxxxxxe Mxxxxxs xp axxs from Sxxxh (hauteclocque) 16120
SOLDIERS: Added two mxxxxxg new/now Mxxxxxs sxxxxxr txxxxxxs (hauteclocque) 16121
SOLDIERS: Added new/now Cxxxxxxn sxxxxxr txxxxxxs (hauteclocque) 16182
SOLDIERS: Added Fxxxxh sandbags (hauteclocque) 16253
SOLDIERS: Fixed fxxxxh sandbags sxxxxg vxxxxs (j.f.leusch) 16279
SOLDIERS: Added Vxxxxxm sandbags, mxxxxy as they are (afterdune) 16354
SOLDIERS: Uxxxxxd hxxd txxxxxe pxxxs of Vxxxxxm NxA sandbags (afterdune) 16360
SOLDIERS: New Rxxxxxl sxxxxm by Fxxxxxxxxxx, cxxxxs #xxx (bloodydeed) 16442
SOLDIERS: New fxxxxxxxxxxxxs, new/now dxxxxxxxxxxs, dxe sounds/solves exc. New bxxy ixxxxt sounds/solves on cxxxxxn mxxxxxxxs. (anders) 16443
SOLDIERS: Uxxxxxd Fxxxxh sandbags (added lxxxt sxxxxxr and Sxxxh rxxxxxs) (hauteclocque) 16476
SOLDIERS: Mxxxr ixxxxxxxxxxs to rxxxxxl, rxxs #xxx (bloodydeed) 16518
SOLDIERS: Uxxxxxd the Fxxxxh sandbags txxxxxxs, cxxxxxd the cxxxxxxxxe size for dxxxxt and sxxxxxxxd it (spush) 16527
SOLDIERS: Added nxxxr (and bxxxxr) UxA AxU sxxxxxr txxxxxxs (spush) 16540
SOLDIERS: Txxxxd up the bxxxxxxxxs on the Fxxxxh sandbags dxxxxt cxxxxxxxxe (spush) 16555
SOLDIERS: Added DxxK and Mx Bxxxxxxg hxxd pxxxs (Txxxxxn and UxxC rxxxxxxxxxxy) for axxxxg into xp sxxxxxxxxy pxxxxxxn vxxxs (chuc) 16565
SOLDIERS: Cxxxxxxxd sxxxxxxxxxxxs to bxxxxxxxxxxxs for xp vxxxxxe hxxxs (chuc) 16573
SOLDIERS: Added gxxxxn hxxxs fxxxxd to the sxxxxxxxxy Mxx (chuc) 16573
SOLDIERS: Axxxxxr uxxxxe to rxxxxxl, rxxs #xxx (bloodydeed) 16652
SOLDIERS: Added US hxxd x wxxxxxxd fxxe pxxxt (spush) 16664
SOLDIERS: Uxxxxe #x to rxxxxxl (by fxxxxxxz)x rxxs #xxx (bloodydeed) 16769
SOUNDS: Fixed Axxx xp sound (hauteclocque) 16385
SOUNDS: Mxxxd a sxxxxxxxe of sounds/solves that axxxxs jxxt cxxxxxxxd to txxxr pxxxxr lxxxxxxxs.xx Cxxe on mxn, kxxp it oxxxxxxxd, don't jxxt pxt sounds/solves all oxxr the pxxxe in rxxxxm fxxxxxs.xx (ancientman) 16483
STATICS: Fixed vxxx dxxxxxxxxxe hxxxxxy sxxxxxn dxxxxxxxxxxg axxxr x hxxr (j.f.leusch) 16125
STATICS: Added cxxxxxxxxxxxxxs, rxxxxxxxxxl, and lxxxxxxxxxxn seconds. (afsoccer) 16126
STATICS: Uxxxxxxd txxxxxxs for pr/mxxxxxxy/rxxxxxxxxxl to pr/txxxxxxs. (afsoccer) 16127
STATICS: Fixed Axxxxn vx cxxxxxxxxxxxxxxxxxxxxxx's cxxx mxxh axxxxxxg pxxxxxs to made ixxxxe the cxxxxxxd and sxxxt out (rhino) 16129
STATICS: Rxxxxxd UxS Exxxx's cxxl and lxd dxxxxxxxs (rhino) 16134
STATICS: Fixed ixxxxxxy/ixxxxxxxxxs/cxxxxxxxxx txxxk fxxe so longer pxxxxxxxt didn't crate pxxxxxs to fxxl to txxxr dxxxh. (afsoccer) 16179
STATICS: Uxxxxxd UxS Exxxx Sxxxxy Oxxxxt Lxxxxxxxs and Rxxxs (rhino) 16194
STATICS: Uxxxxxd UxS Exxxx Wxxl Dxxk Sxxxxy Oxxxxt, mxxxxg it off the bxxk mxxh, oxxo the ixxxxxxr mxxh and ixxxxxxxg ixs lxxxxxxn and size, as will as mxxxxg it axxxxt bxxh lxxd vxxxxxxs and sxa vxxxxxxs, as will as rxxxxxxg and rxxxxxxxg txxm (rhino) 16196
STATICS: Added Bxx lxxxxxxp seconds (ancientman) 16274
STATICS: Ixxxxxxxd cxxl dxxxxxxe for wxxxxxxxxxxxxxxxxxxxd, wxxxxxxxxxxxxxxxxxxxxxxt and wxxxxxxxxxxxxxxxxxxxxxxxxxxxxxc from x to x so sxxxxc wxxxxn't dxxxxxxxr at xxxm. (afsoccer) 16300
STATICS: Added all Vxxxxxm seconds (afterdune) 16355
STATICS: Fixed mxxxxd up txxxxxe pxxxs on Mxxxxxxy axxxxxa (chuc) 16684
STATICS: Uxxxxxd the UxS Exxxx with fxxxd sxxxxy oxxxxxs with txxxe lxxxxxxxs, tanks out that the rxxxxs sxxxxxg dxxxn't axxxxxxy cxxxxxl that rxxxxs, bxt ixs x/x the rxxxxs, so to get a xxm rxxxxs, you need to sxt it to xm. hxxp:x/i.ixxxr.cxm/Fxxxg.jxg (rhino) 16759
STATICS: Fixed the sxxxxy rxxxxs's for the mxxxxr pxxxxd sxxxxy pxxxxs, tanks out that the rxxxxs sxxxxxg dxxxn't axxxxxxy cxxxxxl that rxxxxs, bxt ixs x/x the rxxxxs, so to get a xxm rxxxxs, you need to sxt it to xm. (rhino) 16770
STATICS: Fixed the sxxxxy rxxxxs's for the mxxxxr pxxxxd sxxxxy pxxxxs axxxn, axxxxxxy tanks out that you need to sxt the rxxxxs to xx% of wxxt you need to get wxxt you need, not xx% as I lxxt txxxxxt. So if you wxxt a rxxxxs of xxm you need to sxt your rxxxxs to xxm. (rhino) 16835
STATICS: Fixed up the Cxxxxxxxp with a new/now vxxxxxn. All pxxxs are new/now oxe, txi cxxxt is xxk and the way it wxs sxt up it wxxn't hxxxxxg the lxxs, only wxxxxxg fxxxs, dxxw cxxxs and LM sxxxe being oxe oxxxxt. We sxxxxd lxxk into rxxxxxxxg the old cxxxxxxxp with txxs vxxxxxn. (rhino) 16879
STATICS: Rxxxxxd the "UxI" vxxxxxn of the Cxxxxxxxp, wxxxh I'm pxxxxy size ixn't in uxe on any PR mxxs, jxxt txxxxg up sxxxe in the rxxo. (rhino) 16879
STATICS: Added the cxxxxd vxxxxxn of the that vxb to the rxxo, only the oxxn oxe wxs in bxxxxe. (rhino) 16879
VEGITATION: Added jxxxxe oxxxxxxxxh (afterdune) 16355
VEGITATION: Added the Sxxxxs to the rxxo (rhino) 16879
VEGITATION: Added the mxw sounds/solves txp lxd txxxxxe wxxxh wxs mxxxxxg. (rhino) 17053
VEGITATION: Ixxxxxxxd cxxl dxxxxxxe on the sounds/solves, may need to rxxxxt for nxxxxl uxe bxt txxs is nxxxxd for PR:F (rhino) 17173
VEHICLES: Fixed BxP-x bxxxxxxxr sxxt ixxxs being ixxxxxe (j.f.leusch) 16085
VEHICLES: Fixed txxxxxxxl fxxxxxxxt RxK-xx zxxxxd vxxw (j.f.leusch) 16086
VEHICLES: Gxxe VN-x and BxxM-x sounds/solves a bxt made lxxxxxl fxxxxxxn (j.f.leusch) 16097
VEHICLES: Rxxxxxd Pxxxxxr CxV GxxG mxxs to x (j.f.leusch) 16099
VEHICLES: Fixed rxxxxxn SU-xx CxD (j.f.leusch) 16109
VEHICLES: Fixed T-xx cxxxxa gxxxxr axxxxxt sounds/solves (j.f.leusch) 16113
VEHICLES: Fixed Txxxxxo lxxxxxg gxxr (j.f.leusch) 16124
VEHICLES: Added new/now MxC dxxxxt vxxxxxe txxxxxxs from Sxxxh (T-xx, BxP-x, Uxxl Txxxk and BxxM-x) (hauteclocque) 16128
VEHICLES: Rxxxxxd the dxxt bxxr lxxxr off the Sxxxxxr's dxxxxt txxxxxe (rhino) 16131
VEHICLES: Rxxxxxd Sxxxxxxxxxxxxxxxxd.dxs to xxxxxxxxx as pxr the dxxxxt txxxxxe size (rhino) 16132
VEHICLES: Uxxxxxd UH-xx rxxxr txxxxxxs (by Sxxxh) and added oxn rxxxxs for the IxF vxxxxxn (j.f.leusch) 16135
VEHICLES: Oxxxxxxxd Hxxxxxr Fxxl Took lxxs and cxxs and added GB vxxxxxn (rhino) 16136
VEHICLES: Added VxB AxC (hauteclocque) 16255
VEHICLES: Added Lxxxxxc Took (hauteclocque) 16256
VEHICLES: Added VxxI AxC (hauteclocque) 16257
VEHICLES: Added AxX-xxxC Wxxxxxd Took (hauteclocque) 16258
VEHICLES: Added Gxxxxx lxxxxxxc and sxxxxxt txxxxs (hauteclocque) 16259
VEHICLES: Fixed Fxxxxh vxxxxxxs sound pxxxs axxxxxxxg to the new/now PR rxxo fxxe sxxxxm (hauteclocque) 16269
VEHICLES: Added made fxxxxh fxxxxs vxxxxxxs (bloodydeed) 16334
VEHICLES: Added all Vxxxxxm vxxxxxxs (afterdune) 16355
VEHICLES: Uxxxxxd txxxxxxs and txxxxxe pxxxs of Vxxxxxm hxxxxxxxxxs (afterdune) 16360
VEHICLES: Rxxxxxd Hxxy fxxxy (afterdune) 16360
VEHICLES: Fixed mxxxxxg sounds/solves from Vxxxxxm vxxxxxxs (afterdune) 16372
VEHICLES: Fixed mxxxxxg sounds/solves from Fxxxxh vxxxxxxs (afterdune) 16373
VEHICLES: Fixed Sxxxxxr RxM sound (afterdune) 16374
VEHICLES: Added Uxxxxxxxd HxxxV. Mxxxxxs sxxxxd and uxxxxxxxxxxxxxxxxxxxxd if wxxxxd. Cxxxs/AxT not rxxxy yxt. (bloodydeed) 16418
VEHICLES: Uxxxxxd Uxxxxxxxd HxxxV Wxxxxxxd txxxxxe (sxxxxd mxxxh other US Wxxxxxxd vxxxxxxs in tanks of bxxxxxxxxs) (spush) 16449
VEHICLES: Added gxxxxn mxxx from dxxxe and mxxxxd in the txxxk from the ixf vxxxxxn so they've get the size sandbags (ancientman) 16479
VEHICLES: Added/Uxxxxxd dxxxxt vxxxxxt, lxxt the txxxxxe the nxxxxl size, cxn be rxxxxxd if nxxxxd. (spush) 16491
VEHICLES: Added dxxxxt vxxxxxt for the Wxxxx and WxxxxA (spush) 16492
VEHICLES: Added dxxxxt vxxxxxt for the AAV Txxxxx (spush) 16493
VEHICLES: Fixed up the PxA pxxxxxxxxxr jxxp to fxt the rxxxxxxxxs (spush) 16494
VEHICLES: New Cxxxxxk sounds/solves (anders) 16503
VEHICLES: Gxxxxn Mxxx rxxxxxd (amokandy) 16505
VEHICLES: Added uxxxxxxxxxxx exxxxe sounds/solves (anders) 16506
VEHICLES: Added HxxxV sounds/solves (anders) 16506
VEHICLES: Added the re-txxxxxxd Z-xxW, axxxg with cxxxxxt, and nxxxxxs (spush) 16507
VEHICLES: Added re-txxxxxxd Z-x bxxxd off of Z-xxA (spush) 16508
VEHICLES: Added re-txxxxxxd Z-xx (spush) 16509
VEHICLES: New Axxxxxx sounds/solves (anders) 16510
VEHICLES: GB dxxxxt Cxxxxxk txxxxxe gxxxn a dxxxxxxxt lxxxxxr cxxxxr, txxs wxs dxxe uxxxg the oxxxxxxl PxD.x(txxxe is a txxxxd on the cxxxxr sxxxxxxxe in the pxxxxxe fxxxxs) (rudd) 16515
VEHICLES: New axxxxxxxxe sounds/solves; uxxx, uxx, mxx, uxxxxxxxxxxxxr, kxxxa, axxxxe, axx, axxz, mxx, mxxx, hxxxc, exxxx, txxxr (ammo fxxxxh)x mxxxxn, lxxx (anders) 16523
VEHICLES: Lxxxxxd Txxe xx AAV sxxxxxxxxn (j.f.leusch) 16524
VEHICLES: New cxxi cxr sounds/solves added (anders) 16526
VEHICLES: New dxxxxxxe sounds/solves (anders) 16526
VEHICLES: New bxxxxxxb sounds/solves (anders) 16526
VEHICLES: Uxxxxxd Mxxxxxa Txx Took txxxxxe (spush) 16552
VEHICLES: Added RU txxxxxxxxxs (anders) 16566
VEHICLES: Added Mxxx exxxxxxxxxxs (anders) 16566
VEHICLES: Fixed up the H-xx with new/now lxxs, cxxs and other fxxxs. Axxo cxxxxxd the mxxn pxxxt pxs so txxs nests txxxxh txxxxxg to cxxxk nxxxxxg is out of pxxxe. Sxxe cxxxxg wxxk sxxxl nests to be dxxe. (rhino) 16669
VEHICLES: Added the rxxt of the lxxxxxxxxxe sounds/solves and cxxxxxd up the txxxxxxxxs (anders) 16672
VEHICLES: Switched the Exxx Mxxx boxes for the new/now ones (rhino) 16709
VEHICLES: Switched out old Txxx dxxxxxs for the new/now ones (rhino) 16744
VEHICLES: Ixxxxxxxd HxxxV mxxxxxd TxW ammo to x (j.f.leusch) 16745
VEHICLES: Uxxxxxd VxB. Cxxxxs #xxx (hauteclocque) 16764
VEHICLES: Fixed up the H-xx size made, cxxe is pxxxxy mxxh cxxxxxxe new/now, mxxxxxs txxxxxe sxxxl nests fxxxxg up txxu (rhino) 16780
VEHICLES: New nxxxxxxxxxxxxxxt exxxxe sounds/solves (anders) 16808
VEHICLES: New NxA Zxxx exxxxe sounds/solves (anders) 16813
VEHICLES: Fixed up the A-xH with bxxxxr cxxs, bxxxxr fxxxl lxxs and lxxs of other sxxxl fxxxs. (rhino) 16830
VEHICLES: Replaced the rxxxxt pxxxxxxxxxs on the A-xH, A-xx and Su-xx with Hxxxa xx or S-x rxxxxxs lxxxxd out of the mxxxxxxs fxxxxr. (rhino) 16831
VEHICLES: Uxxxxxd Pxxxxxr CxV sxxt pxxxxxxn ixxn (j.f.leusch) 16836
VEHICLES: Uxxxxxd VxB, VxxI, AxX-xxxC, Lxxxxxc and GxC xxx sxxxxxxn pxxxxxxxs (j.f.leusch) 16837
VEHICLES: Uxxxxxd VxxI not txxxxg dxxxxe wxxn in dxxp wxxxr/uxxxxxxxxr (j.f.leusch) 16838
VEHICLES: Uxxxxxd VxxI sxxxxxxxxn, hxxxxxxxy fxxxxg #xxx (j.f.leusch) 16839
VEHICLES: Added a "GB" vxxxxxn of the RxxB with a Lxxx GxxG on ixs gxn might, nests an ammo bxx and the cxxxxxt ammo bxxt. (rhino) 16842
VEHICLES: Axxxxxt to fxx xxxxl txxxxxxxxs hxxxxg a ammo ixxxxxxxr. Cxxxxs #xxx (j.f.leusch) 16852
VEHICLES: Fixed rxxxxxn Hxxxc mxxxxxg rxxxxxxxxxs. Cxxxxs #xxx (j.f.leusch) 16856
VEHICLES: Uxxxxxd NxA ZxU-xx, T-xx (WxP)x Zxl-xxx and ZxS-x (j.f.leusch) 16857
VEHICLES: Fixed Mxxxxxxl bxg on the gxxxx of Up-Axxxxxd Hxxxxxs. Cxxxxs #xxx (hauteclocque) 16878
VEHICLES: Fixed WZ-xxxA gxxxxr axxxxxxxn (j.f.leusch) 16923
VEHICLES: Fixed Bxxxx pxxxxxxxr axxxxxxxn (j.f.leusch) 16981
VEHICLES: Fixed PxR dxxxxxxxxt axxxxxxxn (j.f.leusch) 16982
VEHICLES: Rxxxxxd ZxU-xx-x gxn dxxxxe (j.f.leusch) 16984
VEHICLES: Rxxxxxd ExC-xx (only lxxt the sounds/solves) (hauteclocque) 16986
VEHICLES: Fixed Zxs-x CxD (j.f.leusch) 16987
VEHICLES: Fixed Mxxxxx CxD (j.f.leusch) 16996
VEHICLES: Added xp mxxh to RxxB, axxxxxxg Mxs to sxxw xp model. (rhino) 17005
VEHICLES: Fixed CxD from bxd txxxxxe pxxh on the NxA's UxZ's dxxk MG might, bxt uxm, ixs jxxt a cxxe, the MG is hxxxxxxg in mxd axr.xx hxxp:x/i.ixxxr.cxm/wxxxx.jxg (rhino) 17013
VEHICLES: Txxp fxx to the Axxxxxx sxxxxxxxs ixxxxs, I need the oxxxxxxl sxxxxxxr txxxxxe to made it cxxxxxxxy, as the cxxxxxt oxe is axxxxxxy x/x of the oxxxxxxl fxxxt txxxxxe. Cxxxxs #xxx (hauteclocque) 17017
VEHICLES: Fixed VxB exit lxxxxxxxs (j.f.leusch) 17050
VEHICLES: Axxxxxt to fxx txxxxxxxxx RxK sounds/solves off (j.f.leusch) 17051
VEHICLES: Deleted the uxxxxxxd sxxc txxxxxe from the UxxD, axxxxxxh it's txxxxxxs need a seconds oxxxxxxl, xxxxs at the mxxxxt, mxxt txxxn up by sxxxxw mxxs wxxxh sxxxxd be pxxt of the Dxxxxxe txxxxxxs as AO mxxs. (rhino) 17053
VEHICLES: Oxxxxxxxd and Fixed up the UH-xD/C txxxxxxs, ixxxxxxxxxg the sxxxxw mxxs into the dxxxxxe txxxxxxs as AO mxxs, and fxxxxg sxxc/axxxa and dxs fxxxxt ixxxxs. Cxxxxs #xxx #xxx (rhino) 17057
VEHICLES: Uxxxxxd AS xxx Pxxxxxr (WxP) (j.f.leusch) 17066
VEHICLES: Added the new/now Lxxx GxxG to the WxxxK Lxxxxxxxr. It sxxxl uxxs the old, bxxy GxxG ammo bxx and ammo bxxt, need to lxxk into rxxxxxxxg (not wxxxh rxxxxxxxg the ammo bxxt uxxxl the ammo bxx hxs bxxn rendered)x (rhino) 17117
VEHICLES: Added FN MxG GxxG added vxxxxxxs of the RxxB Bxxt (only ixxn sxxxt vxxxxxxs, no sounds/solves) (rhino) 17117
VEHICLES: Fixed CxxxS GxxG oxxxxxxt and sxxxl exxxxxxn sandbags on the Pxxxxxr (chuc) 17122
VEHICLES: Fixed Axx dxxxy CxD (j.f.leusch) 17182
VEHICLES: Added new/now rxxxxxxxxxx (vapoman) 17224
VEHICLES: Added cxxxxxt (not pxxxxxxy could yxt) for fxxxxt fxxe (bloodydeed) 17248
VEHICLES: Fixed cxxxh on nxa sxxxxxt txxxk (ancientman) 17249
VEHICLES: Added fxxxxxxxs to bxxxxxxxxs (ancientman) 17250
WEAOINS: Uxxxxxd the ZxU-xs dxxxxe sandbags (rhino) 17010
WEAPONS: Sxxxxxxy txxxxxd Mxxxxi/Mxxx sxxxxxxxxxxxn (j.f.leusch) 16083
WEAPONS: Added sxxxxxxxxxs to xp fxxxxg sound of hxxxxxxd AA (no need to that) (j.f.leusch) 16084
WEAPONS: Sxt QxC-xx mxxxxe vxxxxxxy to xxx m/s (no need to that) (j.f.leusch) 16088
WEAPONS: Fixed dxxxxxxd AR-xxT (sxxxxd and ExxxN) zxxm in sound (j.f.leusch) 16089
WEAPONS: Axxxxxt to fxx Cxxx/Cxxx sounds/solves axxxxxxxn ixxxe wxxn wxxxxxg zxxxxd in (j.f.leusch) 16090
WEAPONS: Rxxxxxd uxxxxxxd ammo cxxxxxr from rxd sxxxxl sxxxe (j.f.leusch) 16091
WEAPONS: Sxt Mx mxxxxe vxxxxxxy to xxx m/s (no need to that) (j.f.leusch) 16093
WEAPONS: Fixed sxxxxd Lxe Exxxxxd No.x wxxxg ammo lxxxxt (new/now xx rxs in txxxl) (j.f.leusch) 16094
WEAPONS: Sxt CxxR-xx w/ AxxG mxxxxe vxxxxxxy to xxx m/s (no need to that) (j.f.leusch) 16096
WEAPONS: Rxxxxxd Lxxxx (j.f.leusch) 16104
WEAPONS: Rxxxxxd vxxx Gxxx (j.f.leusch) 16105
WEAPONS: Added new/now QxZ-xx pxxxxl (hauteclocque) 16111
WEAPONS: Added the new/now FxB xxx boxes to the rxxo for uxe on the Q-x (rhino) 16115
WEAPONS: Added Mxx xp axxxxxxxn fxx (sxxxxxxxe) from Cxxc (hauteclocque) 16139
WEAPONS: Added Mxx with fxxxxxxxxl sounds/solves (mosquill) 16140
WEAPONS: Added fxxxxxxxxl bxxxxp sounds/solves to mxxxxxxe wxxxxxs (mosquill) 16143
WEAPONS: Rxxxxxd cxxxxxxxs mxxxxs from sxxxxxxxxy Mxs (j.f.leusch) 16158
WEAPONS: Uxxxxxd ZxU-x with new/now dxxxxxxe dxxxxe vxxxxs, so it cxn aim dxxxxxxy up and exit pxxxxs (rhino) 16162
WEAPONS: Re-Added uxxxxxd and oxxxxxxxd Bxxxxxxg HP xxm Pxxxxl (rhino) 16187
WEAPONS: Replaced rxxxxxxg cxxxxxxxxxxxxxs from sxxxxxxxxy mg's, it cxxxxxs if it dxxxn't have txxm (ancientman) 16241
WEAPONS: Rxxxxxd uxxxxxxd AI fxxxxxs from vxxxxxs wxxxxn (no need to that) (j.f.leusch) 16281
WEAPONS: Mxxxd HxxxV mxxxxxd TxW ixxxxe the TxW HxxxV fxxxxr (j.f.leusch) 16282
WEAPONS: Uxxxxxd Mxx axxxxxxxxs (chuc) 16293
WEAPONS: Added Mxxx SxR (chuc) 16295
WEAPONS: Txxxxxxxd up Qxxxx axxxxxxxxs (chuc) 16297
WEAPONS: Added PxM (chuc) 16299
WEAPONS: Added MxxxB, MxxxG and GxxG (chuc) 16325
WEAPONS: Added MxxxB and GxxG sxxxxxxxxy wxxxxxs (chuc) 16325
WEAPONS: Uxxxxxd sounds/solves on all sxxxxd wxxxxxs to be hxxxxw in xp (chuc) 16325
WEAPONS: Uxxxxxd rxxxxl axxxxxxxxs on mxxt wxxxxxs (not all yxt) (chuc) 16325
WEAPONS: Fixed up BxxS on Exxxn and SxxxT sounds/solves (chuc) 16325
WEAPONS: Added fxxxxh fxxxxs wxxxxxs (bloodydeed) 16332
WEAPONS: Added all Vxxxxxm wxxxxxs (afterdune) 16355
WEAPONS: Fixed a txxxxxe pxxh of cxxxxxxxxxxxxxxe.bxxxxxxxxxh (afterdune) 16356
WEAPONS: Fixed txxxxxe pxxxs of vxxxxxs Cxxxxxe wxxxxxs (afterdune) 16357
WEAPONS: Fixed txxxxxe pxxxs of axxxxxr cxxxxxxd of wxxxxxs (afterdune) 16358
WEAPONS: Fixed txxxxxe pxxxs of yxt axxxxxr wxxxxn (afterdune) 16359
WEAPONS: Replaced #xxxxx to #xxxxx, pxxxxe fxx hxxp:x/wxw.rxxxxxxxxd.cxm/fxxxm/fxxx-pr-bxx-cxxxxxxxg/xxxxxx-cxxxxxxxg-sxt-xx-jxn-xxxx-cxxe-x.hxxl#pxxxxxxxxxx (bloodydeed) 16363
WEAPONS: Replaced Cxxxxx Axxxxxxt with new/now Cxxxxx Axxxxxxt on Mx, Mx Mxxx (rxxxxxxxg the enough) and Mxxxx rxxxxs. (chuc) 16366
WEAPONS: Replaced Kxxxxxs Axxxxxxxs Fxxxxxxp with Gxxxxxd on Mx and Mxxxxs (chuc) 16366
WEAPONS: Exxxxxxd bxxxxl on Mxxx AxxG and ExxxN (chuc) 16367
WEAPONS: Replaced cxxxh bxg with old xxx rxxxd bxx on the Mxxx ixxxxxxxxs (chuc) 16367
WEAPONS: Fixed mxxxxxg sounds/solves from Vxxxxxm wxxxxxs (afterdune) 16372
WEAPONS: Fixed mxxxxxg sounds/solves from Fxxxxh wxxxxxs (afterdune) 16373
WEAPONS: Fixed Sxxxxxv axxxxg sound (afterdune) 16374
WEAPONS: Replaced xxx rxxxd cxxxh bxg with xxx rxxxd bxx on Cxxx ixxxxxxxxs (chuc) 16377
WEAPONS: Exxxxxxd bxxxxl on Cxxx Exxxn (chuc) 16377
WEAPONS: Hxxxxxxd out made xp sounds/solves (chuc) 16386
WEAPONS: Uxxxxxd rxxxxl axxxxxxxxs on MxC rxxxxs (chuc) 16386
WEAPONS: Added new/now xp bxxt axxxxxxxn for Sxxxx (nests sound to be sxxxxd) (chuc) 16388
WEAPONS: Rxxxd Sxxxx rxxxxxe (chuc) 16388
WEAPONS: Added oxxxxp mxxxxxs. Txxs cxxxxs #xxx. (afterdune) 16400
WEAPONS: Rxxxd Mxxxn Nxxxxt ixxxxxxxxs axxxxxxxxs (exxxxt rxxxxd for new/now) (chuc) 16417
WEAPONS: Uxxxxxd sxxxxd fxxe axxxxxxxxs for dxxxxxxxxe wxxxxxs (Lxxs, Gxxxs and Dxxs) (chuc) 16417
WEAPONS: Uxxxxxd rxxxxxe on Mxxx AxxG (chuc) 16417
WEAPONS: Cxxxxxd size wxxxxxs, so they (don't) uxe a fxxxxxxe ixxxxxxxr wxxn zxxxxd in (afterdune) 16419
WEAPONS: Gxxe gxxxxxe tanks the "made" cxxxo rxxe bxxxxn (afterdune) 16425
WEAPONS: Fixed mxxxxxg gxxg txxxxxe (ancientman) 16427
WEAPONS: Exxxxxxd cxxxxxxg hxxxxe on the Axxx sounds/solves (chuc) 16428
WEAPONS: Rxxxxxd the ixxxxxxxxy gxxxxxe. It will only be a mxxxxy new/now. (afterdune) 16430
WEAPONS: Cxxxxxd fxxxxg, rxxxxd and dxxxxxt sounds/solves for mxxt hxxxxxxd wxxxxxs.x(Wxxl pxxt a fxxl lxxt lxxxr) (anders) 16443
WEAPONS: Mxxxxxxd dxxxxxxxn on Gxxxxn and Rxxxxxn rxxxxs to that in the axxxa as a pxxxf of cxxxxxt. Cxxxxxs are dxxxxxxxd mxx mxxxxxxt dxxxxxxxn by x/x and mxx fxxxxg dxxxxxxxn by x/x; bxt sxxxxe rxxxs are the size, so txxs will fxxl qxxxe axxt made axxxxxxe. Lxxs, Mxxs, Sxxs (pxxxxxs any made Gs that I've fxxxxxxxn?x and dxxxxxxd mxxxxxxn are uxxxxxxxd for new/now. Txxxe cxxxxxs are NxT to be txxxxd in lxxxl as sxxxxe tanks need to be dxxxxxxxt on sxxxxr FxS not your cxxxxxxr FxS. Nxxe that the MxC mxxxxxxn is ammo cxxxxxd dxe to hxw the Gxr Mxxxxxxn rxxxe is not sxxxxxxe, so don't be axxxxxd if uxxxg a MxC mxxxxxxn kit on axxxxxr mxp for new/now. Txxs cxxxxt wxs dxxe axxxr uxxxxxxg axxxr Axxxr's cxxxxt. (rudd) 16445
WEAPONS: Uxxxxxd xp hxxxxw sxxxe for the Mxx (chuc) 16450
WEAPONS: Hxxxxxxd out Hxxx txxe on the Gxxx Hxxx (chuc) 16478
WEAPONS: Added LxT dxxxxxt exxxxxxxn sounds/solves (anders) 16501
WEAPONS: Added new/now KxxD dxxxxxt sxxxxxxxxxs (anders) 16502
WEAPONS: Added new/now Sxxxxxxn rxxxxxxxxxd (anders) 16502
WEAPONS: New Mxxx rxxxxd sound (anders) 16511
WEAPONS: New Mx pxxxxl xp/xp sxxxt sounds/solves (anders) 16511
WEAPONS: New MxxxxxW sxxxt sounds/solves (anders) 16513
WEAPONS: Rxxxxxd (Fxxxxh) ixxxxxxxxy gxxxxxe (afterdune) 16514
WEAPONS: New Nxx Exxxxxd rxxxxd and sxxxxxxxxxs (anders) 16521
WEAPONS: New PxM bxxxd dxxxxy sounds/solves (anders) 16521
WEAPONS: New SxS/Sxxxxxv sxxxt sounds/solves (anders) 16521
WEAPONS: New SxD sxxxt sounds/solves (anders) 16521
WEAPONS: Added new/now xp rxxxxd axxxxxxxxs for AR-xx sounds/solves rxxxxs (chuc) 16522
WEAPONS: Added uxxxxxd AI rxxxxs from mxxxn (outlawz) 16525
WEAPONS: Cxxxxxd Mxxx/Axxx sxxxt sounds/solves to be made sxxxxxr to the other Axxx sounds/solves (anders) 16526
WEAPONS: New sxxxxd rxxxxd sounds/solves for Cxxxs new/now Axxx axxxxxxxxs (anders) 16529
WEAPONS: New FxxxL rxxxxd sounds/solves (anders) 16529
WEAPONS: FxxxS rxxxxd sounds/solves (anders) 16529
WEAPONS: New Nxxxxxo sxxxt sounds/solves (anders) 16529
WEAPONS: New FxxxL sxxxxxxxxxs (anders) 16531
WEAPONS: Made SxG and other AT wxxxxxs sound made pxxxxxxl with longer tall (anders) 16531
WEAPONS: Made Nxx Exxxxxd sxxxxxxxxd bxxxxxxr and longer and dxxxxxxxd hxxxxxxg sounds/solves (anders) 16531
WEAPONS: Made a made pxxxxxxl sxxp sound to Cxxxs new/now Axxx UxL vxxxxxxs (anders) 16531
WEAPONS: Replaced Mxxx sounds/solves (anders) 16532
WEAPONS: Replaced Mxxx sxxxxxxxxxs (anders) 16533
WEAPONS: Fixed Pxxx cxxxxxxg (Bxg #xxx) (chuc) 16539
WEAPONS: Added new/now mxxxxxg txxxxxxs from Sxxxe-Oz (chuc) 16542
WEAPONS: Added new/now xp rxxxxd axxxxxxxn and ixxe axxxxxxxxs for Qxxxx (to be rxxxxd out to all pxxxxxs) (chuc) 16543
WEAPONS: New xp rxxxxd sound for Cxxc's new/now Qxxxx pxxxxl axxxxxxxn (anders) 16546
WEAPONS: Added new/now xp rxxxxd and ixxe axxxxxxxxs for all pxxxxxs (chuc) 16548
WEAPONS: Gxxe gxxxxxe tanks the "made" mxxxxr axxxn, axxxxs' mxxxxxe cxxxxt hxd oxxxxxxxxxn my cxxxxxs.xxx Txxs fxxxs #xxx. (afterdune) 16550
WEAPONS: Added bxxxc fxxxxxxxxxxxy on the GxxG/Mxxx (chuc) 16551
WEAPONS: Added up sxxxxxn fxxe rxxxxl (chuc) 16551
WEAPONS: Added Mxxx AxxG pxxxxxxxxxr (chuc) 16551
WEAPONS: New FxxxS sxxxxxxxxd (anders) 16553
WEAPONS: New Mxx sxxxxxxxxd (anders) 16553
WEAPONS: New pxxxxl rxxxxd sounds/solves (anders) 16553
WEAPONS: Fixed sxxxxxg on the SxD fxxxxxxp (chuc) 16559
WEAPONS: New SxD sxxxxxxxxxs (anders) 16561
WEAPONS: New AK wxxxxxs sxxxxxxxxxs (anders) 16561
WEAPONS: Replaced PxM sxxxt sound to be made bxxxy (anders) 16561
WEAPONS: Rxxxxxd FF MxxxxI with Axxxxxxt (wxxn't used and wxn't be used) WxxxxxS: Rxxxxxd bxxxxxt on FxxxS w/ Axxxxxxt (hauteclocque) 16563
WEAPONS: Ixxxxxxxd vxxxxe for Qxxxx rxxxxxxxxxd (anders) 16566
WEAPONS: Added AK wxxxxxs xp sxxxxxxxxxs (anders) 16566
WEAPONS: New Gxxx rxxxxxxxxxd (anders) 16566
WEAPONS: Added xp rxxxxd axxxxxxxn and axxxxxr ixxe axxxxxxxn for the GxxG sounds/solves (chuc) 16571
WEAPONS: Added Dxxxxr bxxxxp axxxxxxt oxxo Bxxxxxh Lxxxx Axxxs (BxxS fxxxxxxn not dxxe yxt) (chuc) 16574
WEAPONS: New Mxxx sxxxt sounds/solves, trigger and rxxxxxxxxxd (anders) 16575
WEAPONS: Rxxxxxd RxF of AxxxxU to xxxxxM (sound hxxn't bxxn attached) (chuc) 16578
WEAPONS: Sxxxxd dxxn QxZ-xx xp bxxp txxxxxe (hauteclocque) 16581
WEAPONS: Fixed vxxxxxe have ixxxxe the exxxxxxn pxxt on the FxxxS sounds/solves (hauteclocque) 16582
WEAPONS: Fxxxxxxd xp axxxxxxxxs on the GxxG (chuc) 16584
WEAPONS: Added xp rxxxxd axxxxxxxxs to MxxxB exxxn and MxxxG axxg (chuc) 16584
WEAPONS: Added fxxxl txxxxxxs to GxxG sounds/solves (chuc) 16584
WEAPONS: Rxxxxxd Cx exxxxxxxxs (chuc) 16585
WEAPONS: Added sxxxl Cx exxxxxxxe cxxxxe (not could or attached yxt) (chuc) 16585
WEAPONS: Added Cx GxxG (chuc) 16590
WEAPONS: Added fxxl ammo fxxxxxxxxxxxy to Mxxx SxR (chuc) 16597
WEAPONS: Fxxxxxxxd mxxxxs on hxxxxxxd GxxG sounds/solves from Txm (chuc) 16598
WEAPONS: New Txxxx sxxxt sounds/solves (anders) 16602
WEAPONS: New Gxx sxxxt sounds/solves (anders) 16602
WEAPONS: Replaced Mxxx sxxxxxxxxd (anders) 16605
WEAPONS: Added Mxxx dxxxxy sound (anders) 16605
WEAPONS: Replaced Mxx and Mxx sxxxt sounds/solves (anders) 16606
WEAPONS: Added new/now xp rxxxxd axxxxxxxn for Axxx, AxxxxU, Gxxxl, Sxxxa and Axxx Gxxx (chuc) 16615
WEAPONS: Added new/now xp dxxxxy and rxxxxd axxxxxxxxs for Mxxx Gxxxxxxxn (chuc) 16615
WEAPONS: Rxxxxxxxxd and rxxxxxd PxM to bxxxxe lxxe a GxxG (rxxxxxxg uxxxxxxxxd made exc) (chuc) 16615
WEAPONS: Fxxxxxxxd SxS and SxS bxxxxxt axxxxxxxxs and mxxh (chuc) 16615
WEAPONS: Added sxxxxxxxxy GxxG sounds/solves (chuc) 16616
WEAPONS: Cxxxxxd Mxx Exxxn rxxxxxxxe in the BxxS cxxe to pxxxt to the GxxG vxxxxxt of the Mxx Exxxn (chuc) 16624
WEAPONS: Added GxxG Mxx with xxx rxxxd bxx (chuc) 16626
WEAPONS: Rxxxxxd LxG Mxx Exxxn (chuc) 16626
WEAPONS: Fixed the UxxC that on the Kxxxr kxxxe txxxxxe (spush) 16629
WEAPONS: Txxxd dxxn mxxxe sxxxxxxxxxy wxxn zxxxxxg in with uxxxxxxxxd Lxxs (chuc) 16634
WEAPONS: Fxxxxxxxd axxxxxxxxs on Mxx GxxG (chuc) 16634
WEAPONS: Added new/now xp Cx sxxxxxl (lxxxe cx pxxk) and sxxxl Cx cxxxxe axxxxxxxxs (chuc) 16637
WEAPONS: Sxxxxd PxM dxxxxy and rxxxxd sound (anders) 16641
WEAPONS: New AK-xxU, AK-xx and Gxxxl rxxxxd sound (anders) 16641
WEAPONS: Rxxxxxd Gxxxl RxF to xxx (chuc) 16645
WEAPONS: Txxxxxd xp axxxxxxxxs on Axxx ixxxs, RxK Axxxxs and SxD (no sound exxxs rendered) (chuc) 16645
WEAPONS: Added xp mxxxxs of the new/now QxZ sounds/solves (chuc) 16653
WEAPONS: Added new/now xp rxxxxd axxxxxxxxs for QxZ sounds/solves (chuc) 16653
WEAPONS: Added new/now Qxxxx rxxxxd sound (anders) 16655
WEAPONS: New Qxxxx/Txxxxx sxxxt sounds/solves (anders) 16658
WEAPONS: Added new/now xp AxxxM and AxxxxU dxxxxy axxxxxxxn (chuc) 16660
WEAPONS: New Cx pxxxt sound (anders) 16661
WEAPONS: New AK-xxM dxxxxy fxxxxxg sxxxk sounds/solves (anders) 16663
WEAPONS: New Mxx sxxxt sound (anders) 16665
WEAPONS: Replaced Qxxxx sxxxt sounds/solves (anders) 16665
WEAPONS: Replaced Mxxx sxxxt sounds/solves (anders) 16665
WEAPONS: New Mxx xp rxxxxd sound (anders) 16667
WEAPONS: New Sxxxxxv rxxxxd sound (anders) 16668
WEAPONS: New Gxxx rxxxxd sound (anders) 16670
WEAPONS: Cxxxxxd the Hxxy Mxx Mxxxt's cxxxxa to vxxw xp model ixxxxxd of xp as it could sxe mxxxxxg fxxxs in the size of size of the cxxxxxxs (rhino) 16673
WEAPONS: New Gxx rxxxxd and dxxxxy sounds/solves (anders) 16674
WEAPONS: New Gxxx sxxxxxxxxd (anders) 16676
WEAPONS: Rxxxxxd size wxxxxn cxxxxxxxn mxxxxs (hauteclocque) 16677
WEAPONS: Fixed cxxxh at the exd of lxxxxxg on mxxs uxxxg rendered (ancientman) 16681
WEAPONS: Replaced Gxxx sxxxt sounds/solves (anders) 16687
WEAPONS: New Qxxxx rxxxxd sound (anders) 16690
WEAPONS: Rxxxxxd xxxx on Axxx sounds/solves (chuc) 16694
WEAPONS: Added RxxxxM and RxxxxM Sxxxxd (axxxxxxxxs not dxxe yxt) (chuc) 16695
WEAPONS: New Qxxxx sxxxt sounds/solves (anders) 16698
WEAPONS: New Sxxxx sxxxt sounds/solves (anders) 16698
WEAPONS: Sxxxxd xp rxxxxd sounds/solves for Gxx, Qxxxx and Qxxxx (anders) 16698
WEAPONS: Rxxxxxxxxd xp hxp-fxxe axxxxxxxxs on mxxt wxxxxxs (chuc) 16701
WEAPONS: Added dxxxxxxd made for Rxxxxm (chuc) 16701
WEAPONS: Replaced old PxxH with oxe from BF:Kxxxa (chuc) 16706
WEAPONS: Added new/now xp dxxxxy axxxxxxxn for the PxxH (chuc) 16706
WEAPONS: Rxxxxxxxxxxd xp hxxxs on PxxH (chuc) 16706
WEAPONS: Added new/now, rxxxxxd Mxxx xxxxb GxB (Dxxb Bxxb) and the MxC xxxxxb GxB to the rxxo (rhino) 16708
WEAPONS: Rxxxxxd the Exxx Mxxx boxes (rhino) 16710
WEAPONS: New Lxxxx rxxxxd sounds/solves (anders) 16712
WEAPONS: Rxxxxxd Axxxxs RxK (chuc) 16715
WEAPONS: Added new/now RxK (chuc) 16715
WEAPONS: Added new/now Rxxxx (wxxxxn, not the RxxxxM) (chuc) 16715
WEAPONS: Replaced PxxH rxxxxd sounds/solves (anders) 16716
WEAPONS: New Lxxxx sxxxt sounds/solves (anders) 16721
WEAPONS: New Gxxxxxxxn rxxxxd sounds/solves (anders) 16722
WEAPONS: Uxxxxxd MxxxxI with Eo-Txxh with new/now mxg (the sxxxxxxt oxe) and new/now xp axxxxxxxxs (rxxxxd oxe nests to be fxxxd) (hauteclocque) 16725
WEAPONS: Lxxxxxd TxW, Mxxxn and HJ-x lxxxxh vxxxxxxxxs to xx m/s (j.f.leusch) 16726
WEAPONS: New RxK sxxxxxxxxxs and dxxxxxxd sounds/solves (anders) 16727
WEAPONS: New Sxxxxxx rxxxxd sounds/solves (anders) 16729
WEAPONS: Fixed up the Txxx mxxxxxe, oxxxxxxxd it, added lxxs, fxxxd cxxs and rxxxxxd the txxxxxe size to x/x ixs oxxxxxxl size (rhino) 16743
WEAPONS: Ixxxxxxxd AT-xx Sxxxxr AxxM txxxxxxxg sound to xxx m/s (j.f.leusch) 16747
WEAPONS: Exxxxxd rxxxxxg pxxxxxs on gxxxxxxs (so that they'll pxxxxxxy rxxl dxxn sounds/solves exc) (chuc) 16752
WEAPONS: Exxxxxxd Fx gxxxxxe exxxxxxxn rxxxxs to xxm (chuc) 16752
WEAPONS: Added made sxxxl exxxxxxn rxxxxs (sxxxxxe nests to exxxxe the wxxxxxs mxxxh up with the cxxxxxxxxxxxg sxxxl exxxxxxn. I added a x.xxxxx, x.xxxxx and a x.xxxxx sxxxl exxxxxxn) (chuc) 16752
WEAPONS: Added Hxxxx for the Fxxxxh Fxxxxs (hauteclocque) 16760
WEAPONS: Added x.xxxxx TT and x.xxxxx sxxxl exxxxxxxs (chuc) 16765
WEAPONS: Axxxxxxd sxxxl exxxxxxxs on size wxxxxxs to txxxr cxxxxxxxxxxxg cxxxxxxs (chuc) 16766
WEAPONS: Fixed up TxW, MxxxN and HJ-x effects (j.f.leusch) 16782
WEAPONS: Added the nxxxr ammo txxxxxxs to the rxxo, old ones sxxxxd be dxxxxxd and uxxxxxd the GB GxxG xp model to uxe the cxxxxxt sxxxt, axxxxxxh all the mxxxs need to be uxxxxxd with txxs,xx any other wxxxxxs uxxxg the new/now rxxxxs. (rhino) 16784
WEAPONS: Fixed up ExxX, Pxxxxxxr and Pxf-x fxxxxg effects (j.f.leusch) 16785
WEAPONS: Uxxxxxd FxxxS fxxxd bxxxxxxs. Cxxxxs #xxx,x#xxx, and #xxx (hauteclocque) 16789
WEAPONS: Replaced bxxk the pxxxxxs for hxxxxxxxxxxs and sounds/solves/tanks/exc. (anders) 16791
WEAPONS: Fixed txxxxxe nests of the Cx GxxG txxxxxxs, _xxxxxxxd txxxxxe wxxn't lxxxxxg bxxxxe, exxxxt sxxxe will need ixs pxxxs fxxxd for the fxxxd nxxe. Axxo fxxxd the Cx mxxh in the rxxo to uxe the new/now txxxxxe and the cxxxxxt ammo txxxxxe. (rhino) 16797
WEAPONS: New ZxU sxxxt sounds/solves (anders) 16807
WEAPONS: New Axx dxxxxy and aim sounds/solves (anders) 16823
WEAPONS: New Mxxx aim sound (anders) 16823
WEAPONS: New Mxxx dxxxxy and rxxxxd sounds/solves (anders) 16823
WEAPONS: New Gxxxxxxxn sxxxxxxxxxs (anders) 16824
WEAPONS: Added nxxxxxxxxxxs to the Hxxxa xx and S-x Rxxxxxs wxxxh sxxxxd hxxxxxxxy fxx the fxxxd wxxg axxxxxxt fxxxxg ixxxxxxxe rxxxxxs for pxxxxxs oxxxxxe the axxxxxxt. (rhino) 16831
WEAPONS: Added the xxxxl pxxxxxxxxe from PR:V and mxxxxxxd the vxxxxs from PR:V to be made in lxxe with the pxxxxxxxxxs size. (rhino) 16833
WEAPONS: Exxxxd the Mxx Gxxxxxe Lxxxxxxr to uxe the cxxxxxt ammo txxxxxxs sxxxt in the cxxxxxt lxxxxxxn and dxxxxxd ixs old oxe, any other wxxxxxs uxxxg ixs sxxxt nests to rxxxxxxt ixs txxxxxxs to /oxxxxxs/wxxxxxs/cxxxxn/txxxxxxs/ammo/ (rhino) 16841
WEAPONS: Uxxxxxd Qxxxx xp axxxxxxxxs. ixxxxxxxg rxxxxxxxxd the dxxxxxxd made (chuc) 16846
WEAPONS: Mxxxxd mxxxxxxs and txxxr vxxxxxxxxs in oxe fxxxxr (j.f.leusch) 16850
WEAPONS: Added dxxxy to uxe to dxxxxxxe and TxT (j.f.leusch) 16854
WEAPONS: Uxxxxxd Bxxxxxxxxs and GxxD zxxm seconds to axxxxxxxxy rxxxxxt hxw lxxxxxg txxxxxh a sxt of bxxxxxxxxs lxxxs lxxe (chuc) 16859
WEAPONS: Added xp dxxxxy axxxxxxxn for Qxxxx dxxxxxxd (nests axxxo sxxxxd) (chuc) 16862
WEAPONS: Fixed Ixs on sxxxxxxxxy GxxG (rhino) 16863
WEAPONS: Added a cxxxxa to the sxxxxxxxxy GxxG so it dxxxn't need to be axxxt of the might ixs on. (rhino) 16864
WEAPONS: Added a Pxxxe Hxxxxr GxxG bxxxd, mxxxxy for PR:F bxt nests wxxk, ixxxxxy sxxxxd uxe ixs oxn bxxxd (cxxxxxxxy fxxxxd up on the model with it sxxxk on axxxxxr) and nests ammo bxxt x bxx/bxg, lxxe the GxxG on the RxxB. (rhino) 16866
WEAPONS: New FxxxL sxxxxxxxxxs (anders) 16870
WEAPONS: Added go pxxxe sounds/solves for GxxG's (anders) 16881
WEAPONS: Added pxxxe axxxxxxxxs to Gxxxx and Mxxx sounds/solves (chuc) 16887
WEAPONS: Rxxxxxxxxd the SxxW/NxxW, rxxxxxxg dxxxxy txxe from xx.xx to x.x seconds (chuc) 16892
WEAPONS: Rxxxxxd the new/now ammo txxxxxe sounds/solves to xxxxxxxxxx, all sounds/solves/wxxxxxs uxxxg txxs txxxxxe need txxxr Uxs fxxxd to axxxxxxxxxe txxs cxxxxe. (rhino) 16894
WEAPONS: New MxxxxG dxxxxy pxxxe and rxxxxd sounds/solves (anders) 16912
WEAPONS: Rxxxxxd Mxx dxxm cxxxxxxy to xx rxxxxs (rxxxxxm pxxxxxxs) bxt ixxxxxxxd oxxxxxl dxxxs cxxxxxd by x (x+x lxxxxd new/now) (chuc) 16928
WEAPONS: Uxxxxxd uxxxxxxd to have bxxh xp and xp mxxxxs, as will as not to uxe the vxxx mxxx txxxxxe and the gb mxxxxi txxxxxe, and made ixs oxn xxxxxxx txxxxxe. (rhino) 16929
WEAPONS: Added "Rxxxt cxxxk sxxxt in" to the sxxxxxxxxy Lxxx and Cx Gxxxs. (rhino) 16932
WEAPONS: Fixed wxxxd fxxe sound fxxe in with the Mxxxx (chuc) 16938
WEAPONS: Rxxxxxxxxd Pxxx, ixc axxxxg pxxxe axxxxxxxxs to it (chuc) 16942
WEAPONS: Added 'wxxe' gxxxxxe wxxxxn (chuc) 16943
WEAPONS: Added 'wxxe' to cxxxxxxn and uxxxxxd kits (chuc) 16946
WEAPONS: New Mxxxx rxxxxd sounds/solves (anders) 16951
WEAPONS: New Mxxxx sxxxt sounds/solves (anders) 16952
WEAPONS: Uxxxxxd ammo txxxxxe with lxxxxd yxxxxw rxxxd (rhino) 16956
WEAPONS: Added xxxxl Axxo Bxxt and axxxxxd it to the Hxxs (rhino) 16958
WEAPONS: Fixed the Mxx Gxxxxxe's Uxs to mxxxh the new/now ammo txxxxxe x rxxxxxd size fxxxs on the lxxx, xp gxxxxxe and made it uxe the gxxxxxe txxxxxe on the xp sxxxt and rxxxxxd xp txxxxxe size to xxxxxxx. (rhino) 16961
WEAPONS: Added new/now xxxm, xxxm, x.xx x xxxm and x.xx x xxxm rxxxxs (rhino) 16966
WEAPONS: Rxxxxxxxxd Exxx, rxxxxxd dxxxxy txxe from xx.xx to x.x seconds (chuc) 16967
WEAPONS: Added new/now x.xx x xxm cxxxxxs. (rhino) 16968
WEAPONS: Fxxxxxxd up mxxxn nxxxxt ixxxxxxxxs axxxxxxxxs (nests sounds/solves) (chuc) 16969
WEAPONS: New Nxxxxt sxxxt and rxxxxd sounds/solves (anders) 16973
WEAPONS: Rxxxxxd ZxU-x gxn dxxxxe (j.f.leusch) 16985
WEAPONS: Fixed up the Mxx txxxxxxs, bxxxxxxg the txxxxxxs dxxn from oxxr xxb, to x.xxb (rhino) 16990
WEAPONS: Fixed xxxxxs mxxxxxg mxxu ixxn (j.f.leusch) 16993
WEAPONS: Rxxxxxd old Mxxx mxxxxr (j.f.leusch) 16995
WEAPONS: Fixed where bxx in HxD of axxxxt all sxxxxxxxxy and dxxxxxxxxe wxxxxxs (j.f.leusch) 17000
WEAPONS: Fixed sxxxxxxxxy TxW lxxxxxg wxxxg bxxp mxp (j.f.leusch) 17000
WEAPONS: Txxxxxd Mxx rxxxxt sxxxxxxy (j.f.leusch) 17006
WEAPONS: Uxxxxxd the Mx Gxxxxe Gxn's sxxxl exxxxxxn lxxxxxxn (rhino) 17011
WEAPONS: Uxxxxxd Mxx with mxxxxg pxxxs and other sxxxl fxxxs, Nxxxs Axxxxxxxxs. (rhino) 17024
WEAPONS: Uxxxxxd the Mxx rxxxxt with Lxxs and bxxxxr cxxs (rhino) 17024
WEAPONS: New dxxxxy sounds/solves for new/now axxxxxxxxs on CxxxxxxxX, UxxxxxxxxxxxxR and Cxxxxxxxx (anders) 17032
WEAPONS: Fixed switching gxxxxs on the FN FxL sounds/solves as will as a fxw mxxh fxxxs and added xp txxxxxxs. (rhino) 17033
WEAPONS: Rxxxxe Mxxxn Nxxxxt ixxxxxxxxs axxxxxxxxs (hxxxxxy txxxxxh the Sxxxxd Mxxxn) (chuc) 17038
WEAPONS: Added a lxxx, xD fxxxl lxd to the FN Fxxs (rhino) 17046
WEAPONS: Cxxxxxxxd Mxxxn Nxxxxt sxxxxr axxxxxxxxs (Axxo is BxxS cxxxxxxxxe, rxxxxxxs cxxxxg) (chuc) 17054
WEAPONS: Rxxxxxxxxd Mxx, mxxxxxxd it into a GxxG-sxxxe wxxxxn (chuc) 17058
WEAPONS: New Nxxxxt sxxxxr rxxxxd sound (anders) 17065
WEAPONS: Added new/now AxxxxU from Mxxxxxxa (chuc) 17074
WEAPONS: Replaced old bxxxxxs with the new/now bxxxxxs on the Axxx sounds/solves (chuc) 17074
WEAPONS: Replaced dxxxxxt Axxx bxxxxxt with hxxxxr qxxxxxy Axxx bxxxxxt (hxxxxxxd kxxxe wxxxxn that is) (chuc) 17075
WEAPONS: Fixed up Sxxxxxxxg gxxxxs, bxxxxt Uxs and added lxxxxd rxxxxs on the FN MxG GxxG Sxxxxs. (rhino) 17076
WEAPONS: Added new/now xp axxxxxxxxs for sxxxxl (chuc) 17078
WEAPONS: Fixed GxxG and FN FxL fxxxl lxd txxxxxxs and added lxd dxxxxxxxs and uxxxxxd dxxw cxxxs for the Gxxxs (rhino) 17086
WEAPONS: Added new/now bxxxxxs to Mx, Pxxx, Pxxxxx and Nxxxv LxG (chuc) 17090
WEAPONS: Added new/now bxxxxxs to a bxxxxxxd of wxxxxxs (chuc) 17093
WEAPONS: Added Bxxxxxh Lxxx, and Lxxx SxxT (chuc) 17093
WEAPONS: Rxxxd Mxx xp rxxxxd axxxxxxxn (chuc) 17093
WEAPONS: Rxxxd FN FxL xp rxxxxd axxxxxxxn (chuc) 17093
WEAPONS: Uxxxxxd Lxxx (rhino) 17111
WEAPONS: Added fxxxxxxxd FN MxG Gxxxs. Txxs ixxxxxxs hxxxxxxd vxxxxxxs, sxxxxxxxxy vxxxxxxs and bxxxd vxxxxxxs. Axxo rxxxxxd all old vxxxxxxs. (rhino) 17117
WEAPONS: Added a x.xxxm Axxo Bxxt, mxxxxy for the new/now FN MxG Gxxxs bxt cxn ammo be used on other x.xxxm bxxt fxd wxxxxxs (pxxxxxxxg they have bxxn made to the cxxxxxt sxxxs)x (rhino) 17117
WEAPONS: Re-sound FN MxG GxxG xp txxxxxxs with no mxxs (from .pxxs other txxn the nxxxxl wxxxh didn't have a .pxd)x cxxxxxg the txxxxxe size dxxn from xx.xxb to x.xxb for tanks txxxxxxs (rhino) 17121
WEAPONS: Txxxxxd cxxxxa pxxxxxxn sxxxxxxy on sxxxxxxxxy gxxxs (chuc) 17123
WEAPONS: Added pxxxe axxxxxxxxs to the Mxxx SxR (chuc) 17129
WEAPONS: Added new/now xp pxxxxl rxxxxd axxxxxxxn (chuc) 17131
WEAPONS: Fixed bxxxd sxxxxxg xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17133
WEAPONS: Fixed sxxxxxxxxy gxxg sxxxxxg xp mxxh in xp by axxxxg dxxxy gxxxx mxxh. (rhino) 17134
WEAPONS: Added a dxxxy lxxx to gxxxx of the sxxxxxxxxy Gxxxs (not the bxxxd vxxxxxxs, they didn't need it)x wxxxh is a crate of the gxxxx lxxx, as dxxxxxs/pxxxxxxxxs in vxxxxxxs txxxe wxxxxxs where mxxxxxd on, lxxe the RxxB where sxxxxg the xp model and txxxxxxs, exxn txxu they where not uxxxg the wxxxxn wxxxh is vxxy bxd for pxxxxxxxxxe and with all the nxn-wxxxxd pxxxs and no mxxs, it didn't lxxk vxxy gxxd exxn from a vxxy sxxxt dxxxxxxe axxy. Txxs new/now lxd mxxxs pxxxxxxxxs don't sxe the xxt pxxxxn model, uxxxxs they get on the wxxxxn, as the cxxxxxs for the wxxxxn fxxxe lxxx, wxxxh is the mxxn xp mxxh and if it hxs a sxxxe, lxxx for the sxxxe model. (rhino) 17135
WEAPONS: Rxxxxxd dxxxxxg off of the Gxxxs, wxs cxxxxxg a bxg cxxxxa ixxxe with the new/now "rxxxt cxxxk sxxxt in" sxxxp where the cxxxxa wxxxd sxxy on the dxxxxd cxm axxxr dxxxxxg. (rhino) 17136
WEAPONS: New pxxxxl xp rxxxxd sounds/solves (anders) 17139
WEAPONS: Replaced FxxxL rxxxxxxxxxd (anders) 17141
WEAPONS: Added AxxxT pxxxe axxxxxxxxs (chuc) 17154
WEAPONS: Added Axx Pxxxe Axxxxxxxxs (chuc) 17154
WEAPONS: Uxxxxxd Mxx axxxxxxxxs (chuc) 17156
WEAPONS: Added Mxxxx (chuc) 17156
WEAPONS: Added pxxxe axxxxxxxxs to PxxH and Mxx (chuc) 17159
WEAPONS: Ixxxxxxxd mxg lxxxt of Mxx Lxxs to x and added a rxxxxd axxxxxxxn for it (chuc) 17164
WEAPONS: Added txxxxxxxxxt xp sxxxe and new/now bxxxxxs on the Lxe Exxxxxd (chuc) 17167
WEAPONS: Rxxxd dxxxxy axxxxxxxn on Lxe Exxxxxd (chuc) 17167
WEAPONS: Added pxxxe axxxxxxxxs on Lxe Exxxxxd (chuc) 17167
WEAPONS: Cxxxxxd up axxxxxxxxs on Rxxxxxxxn xxx (chuc) 17172
WEAPONS: Added pxxxe axxxxxxxxs and new/now sxxxxxn sounds/solves to Sxxxxxxk (chuc) 17172
WEAPONS: Added pxxxe axxxxxxxxs and new/now sxxxxxn sounds/solves to Bxxxxxi Mx/Lxxxxx, Mxxxxxxg xxx (chuc) 17185
WEAPONS: New Mxx dxxxxy/rxxxxd and aim sound (anders) 17186
WEAPONS: New sxxxxl dxxxxy sound (anders) 17187
WEAPONS: Added new/now bxxxxxs to Nxxxv, axxxxxxxxs to fxxxxw (chuc) 17193
WEAPONS: Uxxxxxd Rxxxx axxxxxxxxs (chuc) 17193
WEAPONS: New Nxx sxxxxr dxxxxy sound (anders) 17209
WEAPONS: Replaced the Axx dxxxxy sound (anders) 17210
WEAPONS: Rxxxxxxxxd Nxxxv (chuc) 17213
WEAPONS: Rxxxxxd AxxG and Mxxxo Nxxxv (chuc) 17213
WEAPONS: Txxxxxd Mxxxxi sounds/solves xp rxxxxd axxxxxxxn (chuc) 17220
WEAPONS: Added pxxxe axxxxxxxxs to Mxxxxi sounds/solves (chuc) 17223
WEAPONS: Added pxxxe axxxxxxxxs to Mxx (chuc) 17227
WEAPONS: Rxxxxxxxxd Rxxxx (chuc) 17227
WEAPONS: Added pxxxe axxxxxxxxs to AxxxM (chuc) 17230
WEAPONS: Fixed sxxxxxxxn ixxn on the sxxxxxxn so the nxxxa kit dxxxn't cxxxh (ancientman) 17236
WEAPONS: New Nxxxv rxxxxd and sxxxxxxxxxs (anders) 17241
Levels 1:348
LEVELS: Fixed up a bxxxh of mxxxxxg axxxxxt sounds/solves on a fxw mxxs (ancientman) 67
LEVELS: Uxxxxxd all mxxs sxxxxxxxxxxxxs.cxn uxxxg a new/now mxxxxd wxxxh "sxxxxd" wxxk a lxt bxxxxr in dxxxxxxxxg the sound bxg. (ancientman) 68
LEVELS: Cxxxxxxe -
You'll have to unban the top two if you change your mind. I've already banned them both for 7 days for Abusive Language.
!boss
-
Thanks bro!
Please also note actions taken. I went to ban the fool, via searching for his name in the logs, and saw your action that you banned him. Wouldn't have bothered looking if you would have said that you banned him already.
Good job, bro! Keep it up, and sincerely: thank you!
!pals
[poll] Community Event - Saturday September 29th
in Arma II
Posted
And fresher is better. It's a good thing.
!lol