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=VG= SemlerPDX

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Posts posted by =VG= SemlerPDX

  1. Depends on available cover - basically, dictated by situation, you can move standing up under fire if you gots some cover like big rocks, trees, etc. - otherwise you are stuck with low or high crawl...

    I am familiar with 10/10 of these things, but have not drilled with others online in game, and that is the key. One man cannot cross a street with security, of course.
    It takes a group, a team - and one willing to train on these concepts.

    Like PITN said, it would be wise to adopt these concepts and practice in small teams. Just yesterday, I was in a small group of Rangers, we had a foot contact close in a semi-urban situation, and our vehicle gunner was reloading.
    The order came down to dismount and secure the area around the vehicle. When I dismounted, that tango was 30 degrees to my left, so I swung my crosshairs directly after dismount and sent the contact back to hell - unfortunately, every other member who dismounted also came around that side of the vehicle and focused their attention on the now-dead contact.
    On the OTHER side of the MRAP, a second contact proceeded to rape our squad, with me taking many rounds, barely survived...

    The plain fact is, when contact is light, people tend to concentrate on the only reported contact, instead of securing an area, and trusting their team mates to watch other sectors.
    People do too many frustrating things, such as staring at the medic or patient in a "healing" situation, people staring at others with gun up (not on SAFE) and either ALT-TABBING or some kind of AFK that eventually results in a misfire injury to another player, and people new to the game of Arma 2 using grenades (these are notoriously tricky in Arma 2 and require experience and know-how in order to use safely and effectively).

    Getting on the same page with a group is imperative in some of these more difficult ACE/ACRE settings - everything takes longer, and therefore much more is at stake. Things need to be done with more patience, and drilling on the above concepts would be ideal.

    Perhaps some automated in-game training scenarios would help, like the Kill House on the VG Warmup Map has helped so many to learn the basics of CQC building clearing. I recommend people download some Military Field Manuals to your smart phones (if you have one) and read/browse through them when not at your PC, say on a bus ride, waiting room, etc.
    I got a bunch, including survival manuals, on my "semi-smart" phone, in the event that I get stuck and need to directly reference some plant or medical treatment while camping far away from civilization.
    (gonna use PITN's list and some cool drawings from some FM's)
  2. BTW - Leaders are not born, they are made. Either soldiers who fought and served and became something like an NCO or were in Military Officer training and trained specifically to lead.

    This route can be followed in video games, too. Either spend tons of time playing, learning, and then when you feel ready, lead - or by reading, training, observing, maybe signing up with groups that have training modules like 7th Cav, UO, ShacTac, and others, and of course carry over knowledge from years of leading in other games doesn't hurt.

    Point being, we see bad leaders all the time, in Planetside 2 especially - a good leader knows when he needs to adapt, and when there is more yet to learn.
  3. You seem to think that commanding or leading involves all this micro-managing, and I think it stems from a desire to lead. Just know that leading involves more than telling others what to do. If you take the time to trust a team members strengths and instincts, you can benefit from merely telling them the goal in a broad sense (We move North, then East; searching for Cache and more Intel. Keep close to each other within a few blocks, report often)

    As opposed to micro-managed "you watch north in this alley, other guy you watch south, other guy you watch east. Okay, contact spotted - he's down. Okay everyone move to the next ally. I want you on that corner there, other guy you go to this point, other guy do this..."

    That is just way too much and I am starting to get annoyed that it is even still happening. If you need to spend some more time training your team, do it, because that kind of micro-management is gonna get your team killed in the field more often than not.

    From the tiny fireteam, to the big picture, a leader should know when to get specific ("1 - watch that way, 2 - watch that way, 3 - I want you here, etc.") and when to trust that his teammates know how to move and cover any assigned area. I see way too much disregard for this, and that is where all the "commander haters" and people who rather lone wolf it as a result. If someone desires to lead - fine.

    Keep developing those skills, because trust me, just wanting to lead and doing it often does not a good leader make. One must be open to constructive criticism and willing to learn, change, and adapt. With the role comes the need to be able to train others, as well. Again, just having the knowledge and being able to present it does not a good teacher make. Communicating with someone is not only a matter of words, but of understanding the person - a leader must know a few things about his men, and thereby exploit their strengths, know where teaching may be needed, and how to lead that person or persons.

    In a persistent mission, this also makes the leader responsible for the "fun" of the operation - it's up to him to put his group into action that will provide an enjoyable Arma game. In a "Mil-Sim Op", it will be his role to not only have fun, but coordinate and act out orders given, and pass them on in a way that makes sense to the game being played.

    That being said, and like Dman said above, YOU choose your leaders, and if one does not want to be lead by someone in a game either because of personal reasons, or just that they do not value the skill set of that particular leader, then you don't need to choose them. If signed up for an Op, one can privately request to the Host a different fireteam/squad. Eazy Peazy.

    There are certainly people I would never follow in a game, not just because I don't know/appreciate their current skill set, but also for the fact that I prefer to play with the same people I've been with and trusted for years. We generally know each other well enough that these "overly micro-management issues" never come up, we know each others "in-game" faces very well, and know what to expect of each other.

    This should be the goal of any leader - even in VG, though we are all brothers, we all have closer friends than others here or there, "battle buddies", and tend to game closely with them. Personally, I find it the best way to learn to lead in any game by first finding one of my closer friends who has played that game and learning from them (instead of merely jumping into a lead role because I have lead in other games before).

    Through this kind of close squad play, I have become closer to people in VG that I never even really knew. Starchy, Sparky, and Dave22644 are good examples; we play all the time now, and laugh our asses off sometimes - good games!

    !cheers

  4. Not trying to relate the seriousness of gun use to letting someone play your video game; point was that you can swap out any noun/verb set for the key points, and still come out with the resolution that you are the responsible party, as in, you left someone unattended on your account - as far as you know, he could have also used your computer to download stuff(bad stuff) while unattended. Sure, you come from a base of thinking this person is worthy of your trust, but this is something that we hear very often on game servers.

    So often, in fact, that you may have missed my playful sarcasm about how often we hear this exact excuse - and just like this one, it's usually some time after the incident happened, and it's never the banned person's fault. There will be little recent knowledge of exactly how things happened, if we can even track down the banning Admin specifically. I'd bet dollars to donuts that we have no way of even proving that this was not you, aside from your word.

    Not saying that you are lying, let that be very clear. Just know we're on the other side of the window.
    We have no way of knowing in any case, ever. All we have to go on is what you say and write. It's not as implausible as a dog eating the very piece of homework due the next day at school, in fact, I let my brother use my PC plenty.

    The truth is, we value honesty - and these are merely video games, sometimes people don't even know there ARE rules, let alone that there people paying for the server and admin'ing it actively. That's why we have an unban section.
    If we can't get the original Admin who banned you, then we will decide what to do here.
    Specifics help. If you could get this roomate in Teamspeak, it would help, but it's a stretch.
  5. Never heard that one before...
    So, I was trying to imagine, with regards to responsibility (and who is to blame in such cases), and I swapped out the words involving video game with Handgun and Shoot/Shooter. I think it's a lot easier for me to make my point about who is responsible if you place something important or dangerous in place of the Arma Game and your Ban. Thank goodness this was only a matter of a video game, and not something more dangerous, of course.

    You're in college now, it's important that you know how to assess responsibility in any given situation, or at least be fully aware of where you are responsible so to act accordingly, regardless of the importance (Video game Vs. Car/Gun/Baby/Pet)
    Basically, you don't put a loaded gun in the hands of a moron, or in this case, your copy of Arma connected to a Game Server you enjoy playing on. In either case, YOU are responsible. Here's why:

    By reading this "Mad Libb" you will see why your reasoning is wrong - it is you that are responsible for your possessions, your internet, your PC, your weapons (if owned any). You are responsible for your own trust in others, your judgements of others, and what you choose to trust them with - it would be the same if your PC was unlocked/not passworded, and used without your approval, because it is your responsibility to secure your own things. You clearly did not know this roomate well enough to trust him or leave him alone with your online game account logged into a server that someone else pays for.
    We pay a lot for that i7 2600k each month; it's the main reason for our fast servers.


    I recently moved into a college dorm and am now living with a roommate. One night, he saw that I was playing with my Handgun, and he thought it was cool and asked if he could try it out.
    ...and I gave him a few tips on how to Shoot. He said that he was fine Shooting alone, and that he didn't need help. So I left the room leaving a set of rules so that he would Shoot like any other disciplined Shooter. I came back around one hour to two hours later, and he told me that he (failed). I guess he thought it would be funny break my set of rules...

    You could make an argument that my roommate was my responsibility, but I disagree. I gave him careful instructions. I believe that my responsibility was to give a set of rules to him, and his responsibility was to follow those rules. He broke those rules, that was his decision. So ultimately it's my roommates fault, not mine.




    If the Admin who banned you wants to give you a second chance, and on the chance that they believe and are not offended by your side of the story (involving the highly original "roomate" excuse), then you will be placed on probation, and watched, and once again banned if anything like this happens again.

    We will wait for the Admin who banned you to respond here...be patient.



  6. HAHA! !2cool I rescripted that very module for Arma 2!

    It is very fun to go flying like that!!

    Much better when you're actually in the flying position, I thought...so -
    I had spent some time with that SQS script myself! Converted it to SQF and added some appropriate additions like going into the "HALO" position once hooked, and the ability to add a nearby AI unit to your hook (for recovering objectives like Enemy Commander or Downed Pilot).

    Here's the WIP video I made way back to show off some of my fixes/changes to it:



    **Horrible Bot Pilot - he just can't fly a straight path, but you get the idea.

    Plane hooks line, players go flying (in the HALO position) and get reeled into the cargo bay. Speed of reel has been fixed since video was shot, but is still slower than the original, plus added a fade through black and forced Internal View upon entering the cargo bay.
    Red/Green Jump Lights are available to the Pilot as well as the cargo doors action.

    This is a script I found online, in SQS, that I converted to the modern SQF as script set for Arma 2 Combined Operations.
    It is still a work in progress, and adds features such as "nearest unit added to personal skyhook" as well as the Red/Green Jump Light indicators inside the C-130, and options to open or close the Cargo Bay Doors.
    Players pack a Fulton Recovery Kit like an item (like compass, map, watch, etc.) from an object at base, and can deploy or re-pack it in the field. When they are picked up, the item is consumed. The line reels in realistically slow, and then a nice fade-through-black puts the player inside the cargo plane.

    Still to do:
    -Test Locality Issues on Dedicated Server for Multiple Pick-ups on same line
    -Make Cargo Doors Open from Inside as well as Outside Views
    -Make Red/Green Jump Lights visible on Pilot's Action Menu only with small cockpit indicator
  7. After these here holidays, I'd be happy to help you troubleshoot your problem - I'm good at it.

    I cannot imagine what could be wrong, but these things happen (across many PC's and across many games). I haven't met one that I couldn't eventually fix yet. In the past I've offered to use TeamViewer to assist my friends and colleagues with great success, and fast, too.

    Let me know - VG is a helpful group, and we want to help you get into our server. After X-Mas, we'll start step by step and I assure you, we will get you into the server once again. Sometimes, it's really just a small oversight, or such.
    !cheers
    Talk to you soon! Happy Holidays!
  8. The_BrentP LAN_WROTE ...

    Go to Saitek.
    Click on downloads.
    Click on "Choose your Product"
    Click "Joystick"
    Click "X52"
    Select OS
    Go to your windows temp files
    Click on Saitek
    Search there for a .msi file
    Execute that file
    Profiler will then work.

    I know you figured this out, but some people still have this problem a lot.

    Also, make a folder for profiles and any profile you download, add it to that file. In the profiler, select "Open" and choose the profile you want. Once it's loaded in the profiler, select "Profile Now"



    *Go to your windows temp files
    *Click on Saitek
    Search there for a .msi file

    (*or to the folder your downloads go to - this may be different by default depending on OS, browser, etc.)

    Thank you so much for the help - no one should have to go through that mess, it's rather confusing at first! It was quite a headache for a few days there. Also, still have problems with the controller locking up when using some programmed commands (Shift / for my HOTAS NWS/AR Disc/Missile Step Command in Falcon 4 BMS), ends up in an OS Restart to unlock it (or a nice BSOD - blue screen of death). Poffadder has also noted these problems. I guess I'll try some macros - already found out that the "mouse cursor" isn't all that good, and some programs have a fit with it such as Planetside 2.
  9. Remember the Kaleidoscopes?

    This is really incredible! How amazing that someone could not only create this, but make it to change when you move your mouse/cursor...or you can just sit back and let it change by itself.
    Either way it is awesome!!! Very nice.........and pure genius!

    ALSO, IF YOU PUT YOUR CURSOR RIGHT IN THE MIDDLE, IT IS TRULY AMAZING.

    Be sure to run your mouse over the screen slowly..
    !2cool



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