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=VG= SemlerPDX

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Posts posted by =VG= SemlerPDX

  1. Nvram =VG= LAN_WROTE ...

    Server FPS were pretty low around 15 fps or even less the most time


    On that note, it was still surprisingly playable - "Arma" playable, I call it - and of course such frame rates would not be playable in other games, say Planetside 2 or even a fighter plane game such as War Thunder.

    My AAR will come later today, along with Group Photos for the players. Still on first cup of coffee.... !coffee
  2. I like the 3 FT Squad, 4 men in each FT. Also, I like the attachment team idea, being ambiguous and adaptable depending on PL's direction.

    It allows for that "few extra" joining players, too, when the squad is already full. Doesn't always come up, but still...
  3. NVram - brother - seriously, the very first line at the top of that webpage says this:

    "US Army Rangers amories are stocked with a number of weapons systems, including:"

    to emphasize my point: "a number of weapons systems, including:"


    I would only take that to mean that, in addition to a number of weapons systems, that particular regiment of Rangers also uses the weapons on that list - it is not limited to the items on that list.


    And, as it's been said many times, name of the game is not Ranger Ops, but MSO and the coolest soldier models we've found to date happen to be the Rangers models.

    I intend to make a few specific missions based on a few different forces, the one I am still editing features USMC as the soldiers, and they have models far better than the original Arma 2 Marines.
    It does indeed force players to use the weapons that on average are most prevalent in a Marine Platoon.
    Perhaps one day, we'll modify it for many different groups - Rangers could be one of them, and we could have them "limited" to only the specialized weapons you may find in, say, that 75th Ranger Regiment. That would be cool!

    But, MSO is MSO - VG started experimenting with it in August 2012, with a mind to play it with some proper structure and in some ways, a role based teamplay world that persists no matter what, until we manually pull the plug on the operation (and reset the database).

    Hell, all this testing without a database is a large part of the desire for a faster way to loadout, or perform tasks that seem like fine systems already to some of us.
    All the "rapid" role switching seems odd to me, not very MSO, though I like the idea of making anything easier on players. My point is, when we get this thing "alive" I will log in, set up my gear for the first time - I likes my Mk17 EGLM RCO, but can use any Rifle really - key point being, then next time I rearm, I'll probably just refill consumables like ammo, smoke, medical gear.

    Depending on the level of action I saw, I may not need to take but a few more to "top off" or I may really stock up.
    If I need to become a "Light Machine Gunner" then I can simply drop my primary weapon and rounds, and grab me a SAW and some ammo.
    If I'm gonna switch up to be a FAC or spotter, DMR, etc. I may also grab a rangefinder and some batteries, a DAGR, and if needed, a larger radio.

    These things do not take that much time, and if they do, I'd suggest using the "filter" buttons on the gearbox menu to find key items that much faster. Once you are at a level of "modifying" your current loadout, only a handful of items may change.



    It's certainly an RPG-ish game, this MSO. I'd love it if more people started to recognize that, perhaps it will become more apparent when the database is fully working on the main server, with the ability to service the database more easily.


    *EDIT: Final note: IMO, the Primary Weapon is the least important part of the loadout system - by which I mean, each role may have a few different recievers that perform the same task (M4 203 vs. Mk16 EGLM) or the M249 and M27s.
    It is the different little stuff that really makes the loadout system powerful.
  4. Does the Yardage 450 link with the DAGR? If not - use the Vector 21B.

    Map Tools can get in the way on the actual map, and cause graphical issues with the player's STHUD - not recommended for everyone, or at very least, put it in the backpack and not in their current inventory.

    Also, Grunt is not a role. Each member of a fireteam or squad plays a valuable part in the mission. Let's focus on other roles as Calv has layed out. *Can't see that as a neccessary kit to choose from - it is way too ambiguous.

    Radio Operators on a squad/fire team level should not be needed, or really used as a role in MSO, as the Command Radio is required for the Leader to access those Command Actions on the ACE Interaction Menu.
  5. Calv =VG= LAN_WROTE ...

    Could be worth looking into whether it would be possible to limit the logistics system to only be usable by the Commander unit, have a feeling that could be complicated to do though.


    TFOR South Airbase has that kind of system. Was rather role based gameplay, and it's logistics and vehicle handling was nice - truth is, MSO has so many of the same systems, just less limits.


    Calv =VG= LAN_WROTE ...

    Something else you may want to look into is the ACRE re-transmit towers. 4th post in this thread: http://forums.unitedoperations.net/index.php/topic/11186-acre-retransmit-function/ explains how they work. Would be nice to be able to have radio contact with people back at base. Wouldn't need 100% coverage, but a couple dotted around so most towns are covered could work.
    Ideally we'd have to actually transport the towers from base and set them up, but that is likely a pain to setup, plus I think I read that the MSO guys are adding something like that in a future update.


    Pretty sure I've nailed down a way to make them work with MSO (without having to wait for their next update) - I've been writing such a system for weeks, and all concept tests work! Retrans both ways (Ch 1 to Ch 21 and vice versa). Will be doing the pdb tests after this weekend's event because of the sensitivity of the pdb (don't want it porked before the event).
    Still need to decide on a way to allow them to be destroyed and rebuilt, and I'd like to make a small GUI to show status of the networks.

    Right now, the channels used for each tower are pre-defined in the many script files, but to make it easy on mission makers, I'll make a general config so they can just open one file and set the channels of each Rebro Tower for use in game.
    Eventually, I'll make an in-game interface where the player can choose each channel, with "error" lights that will prevent improper setup (i.e. Tower 1 is Ch1 to Ch21, but player tries to make tower 2 Ch1 to Ch32 - this will throw up error light and not allow it to be set).

    Main thing, I don't want to put TOO much work into something that may likely be replaced with a better system by either the ACRE Team or the MSO Team - but to get a functional, constructable working version of my ACRE Retransmitt Constructor Network ASAP.

    May do some small tests on a dev server later today...

  6. Mirk-xD LAN_WROTE ...

    If there still is room I would also like to play :)
    Though I've never tried playing ace nor mso before, but it seems interesting



    @Mirk-xD: This weekend's event may not be the best time to "throw you into the fire" - consider installing all mods, look through the MSO Players Guide ( https://dev-heaven.net/documents/56 ) and jump onto the server during the week.

    Get familiar with ACE and ACRE (how to use ACRE Radios: http://www.veterans-gaming.com/vg-plugins/forum/forum_viewtopic.php?15078 ) and play with someone who can show you the ropes.

    If you've played Arma 2 already, you are familiar with the "farther than usual" engagements VS. other FPS games, and the longer travel times/larger maps.

    We will be splitting up new players so that they are in groups with experienced players (as opposed to 1 Vet and 3 New Players) - but I'd like to not have to explain every little detail during the operation, so let's get that out of the way in the days leading up to it.

    !cheers

  7. I just connected to Vanilla Insurgency using only CBA, CBA_A2, CBA_OA, and JSRS (r10) - I got in just fine.
    We love JSRS, and it's been allowed on Vanilla Insurgency (along with WarFX BlastCore Visuals) for over a year.

    Be sure you are not running any BETA patches, have all 3 CBA's up to date, and update your JSRS like ridDle said, and you will not need to wait for the Server Downtime Fixes - you'll be good to go right now.
    !pals

  8. Random LAN_WROTE ...

    ... never noticed a substential enough drop in FPS whilst someone is in the air to consider removing air assets.



    Keep an eye on the debug monitor that pops up in our MSO tests and you'll notice where and when it happens.
    Note: The server does not have a monitor and high end gfx card - when we say FPS with regards to the Server, it's different than when we mean client side graphics frames drawn/rendered per second to your Monitor. On the Server, it's all about scheduled and non-scheduled bits of code and such that run the game, with so many lines or processes in one frame, with a maximum of 50 frames ever to be processed in one second.

    You can easily force yourself, with graphics settings, to see your FPS drop - mine could still be fine.
    If you are used to high frames per second on your PC, any server performance problem which affects client side FPS is going to be very noticeable. I imagine that playing with mid to low FPS on average, these things would be noticed less.

    When we have a Headless AI Client, it will greatly reduce the performance hit the server suffers in dense enemy zones.
    !hi

  9. um... I don't want to be a fly in the ointment, but I think we may need to consider pap a wip - as in, the MGO (modified to remove TWS) would be better than the PAP (modified to remove TWS). This point was brought up by Poffadder, and I'd like to get in on some tests, I know I haven't been present for these recent changes.

    Let's keep our minds open, at any rate. Keep our eyes on the end result and not get attached to the way things work in these testing phases. I will help with any heavy lifting, by which I mean scripting.

    MGO may be the way to go...
  10. referring to both - and not to correct or seem smarter than anyone, but it very well could be overheating because he is having performance issues relating to gameplay that formerly had higher frames per second than now.
    It very well could be a result of dynamic fequency scaling in order to prevent overheating.

    No worries, dman - with so many people here who've either ran PC Fixit businesses themselves, or simply years of experience, you can bet the direct cause and solution will be found.

    !cheers
  11. I'd like to know more about how the DB works (specifically, what it remembers, what not remembered). I suppose I'll crack open those scripts and do some reading, but mainly, I want to enable all objects built/constructed to be remembered on restart.
    (Including the "init fields" of those objects, if they have them)

    **EDIT: If that MGO thing is a script and not a mod, it would not be hard for me to remove the TWS options and keep the rest of it intact the way it is now. :)
  12. ...pretty sure there is some throttling involved before any shutdown would kick in.

    Not sure if I am reading first post correctly - do you mean that when you Exit a Game to Desktop and when you go back to the game it's FPS is crap?

    Or just this: Start PC, Start Game, Exit Game Fully, Start another game = Game FPS is Crap



    -Will be good to know OS and it's type (e.g. Win7 32-bit)


    Try Monitoring Performance during this process:
    Open Task Manager, click Processes - note the number at the bottom left, total # of processes.
    Now Click Performance, note the RAM Usage and CPU Usage, and leave it open (minimize it if you want).
    Now start up a video game, play it for a minute or two and note the FPS. Exit the game fully - now go back to Task Manager and check that your CPU and RAM usage has gone back to baseline - note any parts of the graph where it may have "maxed" out.


    HDD Info:
    What is your HDD configuration? If more than one, state size, speed, approx. age of each. What is max capacity/current free space? Are there any new noises coming from your PC case on a Cold Startup? If you have Windows 7, a defrag may not be necessary - Win7 is the best OS I've used to date, and I've read that it needs defrag far less than any older WinOS.



    *On heat - open the case, clear all the dust if you haven't already from fans, filters, etc. Careful with Compressed Air directly on fan blades - hold them still with your hand, they can spin too fast and break from air speed.

    **EVEN BEFORE NEW INFO: I am just about to "reset" my PC, as in, backup all data and reinstall Win7. I expect everything to run as well as it did when I first built this thing. If we do not discover a specific software/hardware issue, consider this kind of "factory" reset. It helps to have a second hard drive for backup, though.

    !coffee


    EDIT: "throttling" is correct word, not "stepping" -sem
  13. Once you get your AF game, install it, then download Falcon BMS and install it: http://www.veterans-gaming.com/download.php?view.134

    It will ask you where you installed Falcon 4. I suggest you train using BMS nowadays, as its tutorials are far better than the older game. You may not get out of training without reading a little bit, and you will find all the documentation you will need in the C:\Programs\Falcon BMS 4.32\Docs ((or your exact install path...))

    It's important to start with basics - takeoff, landing, etc. The interactive BMS Tutorials will walk you through most everything.

    Have fun and see you around! !cheers
    __________

    In the Land of Opportunity, "The American Dream" is up to the individual to define for themselves.
    My YouTube Channel | My Camping Photos

    The Art of War by Sun Tzu


  14. Arma Tactics in Development for NVIDIA Project SHIELD


    Prague, Czech Republic January 30, 2013 - Bohemia Interactive, the award-winning independent Czech
    development studio, proudly announces the development of a turn-based close-combat strategy game
    entitled Arma Tactics; planned for a Q2 2013 release for NVIDIA Tegra devices.

    Arma Tactics is a turn-based close-combat strategy game, where the player takes control of a four-
    member Special Forces team. There are no given strategies, rails to move on, or paths to follow; it?s up
    to the player to decide how he will play through both the story-driven missions and generated missions
    with randomized objectives. Whether using stealth or a more direct approach, players will need to
    use their strategic thinking and use both basic and advanced weaponry while facing many different
    opponents - ranging from unorganized local militia to smart and skilled mercenaries.

    Arma Tactics is coming to mobile, taking the best from games like Jagged Alliance? and X-COM?. The
    finest assets used in the critically acclaimed Arma? series on PC now come to life on Tegra devices in
    one of the best looking mobile games to date.







    Arma Tactics takes full advantage of Project SHIELD?s console-grade controller, and when connected
    to a television, the game utilizes Project SHIELD?s unique multi-screen gaming, allowing the audience
    to experience entertaining vantage points that differ from the player?s. Optimizations for NVIDIA Tegra
    4, the world?s fastest mobile processor, include enhanced physics simulation, bloom post-processing
    effects and increased objects and geometry.
    With highly replayable missions, achievements, weapons to unlock and whole campaigns to be regularly
    added, Arma Tactics offers many hours of intense ever-changing action.


    Arma Tactics Key Features:

    ? Exclusive launch title for the upcoming NVIDIA Tegra 4, Project SHIELD
    ? Developed in close cooperation with NVIDIA
    ? Explore highly detailed environments that come to life with sophisticated particle systems and post-
    process effects
    ? See your men come to life with animations captured by a powerful motion-capture solution
    ? Lead them through a single player campaign or improve your skills in generated missions
    ? Gather experience points to level up your characters, upgrade weapons and unlock special
    equipment
    ? Choose your difficulty ? we make sure the game is fun to play for both casual players and hardcore
    gamers
    ? Play as you like ? by touching your screen or by using gamepad controls
    ? Potential future platform iOS, Android, PC, MAC, Linux expecting released date Q3 2013



    For screenshots, videos and more information, be sure to check out the official website:
    http://www.arma2.com/tactics/



    ________

    In the Land of Opportunity, "The American Dream" is up to the individual to define for themselves.
    My YouTube Channel | My Camping Photos

    The Art of War by Sun Tzu
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