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Posts posted by =VG= SemlerPDX
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SolarFlame =VG= LAN_WROTE ...
Wait, when is this event? Saturday or today?
Lol nvm - seen date in forum title. Derp
Wish we had weekday events. I never can get online on a Saturday :(
We will be having events during the week, possibly starting this week. We don't want to exclude anyone, and will run repeats of same events so the roster has a chance to change and other players who missed out can play through the mission. Some are small, like this one, others are larger. But these pre-made ACE missions abound!
Anyone can feel free to find one, and post up an event listing for any time/date you want, we will make a calandar event out of it for you, if needed. You can copy the format from the first post in this thread, and use this link to create a free emebed countdown clock for it:
http://www.usflashmap.com/component/countdown_timer.htm?component_cdt=1
Also, all day events can become more common - for group play on our 24/7 persistent servers:
Project Reality COOP
Arma 2 Vanilla Insurgency
Arma 2 ACE Fallujah Insurgency
and even testing events such as:
Arma 2 ACE MSO Beta Testing Operations
The best times we've found for an international crowd are between 16:00-20:00 GMT (clock: http://wwp.greenwichmeantime.com/ ) -
Iffn - great find!! I'm gonna include those emeded countdowns in every event now!!
!cheers
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We are testing MSO functions (Multi-Session Operations) today, and for the next several days, using ACE and ACRE on the custom map Reshmaan. This MSO features RPG elements that will remember player state (including gear loadout, etc.) and a very dynamic environment filled with enhanced AI enemies and civilians. Eventually, we will host a private database to store game information, similar to DayZ, where regardless of server restart, data is not lost.
Log in, grab some medical supplies, your favorite weapons, and make a presence in the towns. Simply being in a town or hamlet will change the influence of that area from White to Green, then to Blue, with Red indicating enemy influence.
Yes, this game mode is so in-depth that we are putting this link in all events or posts - do it:
If you are new to MSO please RTFM:
https://dev-heaven.net/documents/56
The mission can us an in-game squad creating/joining function, but choosing your role or squad prior to loading into the mission is important - please ask members in game if you are unsure. You will be able to heal yourself fully should you get hurt, and friendly civilians may help you as well so mind your ROE's. Only kill armed persons, but know that suicide bombers are a threat, however infrequent.
IED's are a major threat, travel slowly on roads and watch for rusty vehicles or mounds of garbage, etc.
Some vehicles do not "respawn" for over 12 hours!
Go slow, savor the moments, watch your six and group up whenever possible. Create your own "objectives", or squad up and have a team leader Request a Patrol Op. You can even call in a CASEVAC for yourself or other WIA, or call in CAS of an A-10, Apache, or Littlebird to protect you. Time on Station is limited, so use these features wisely, or you'll find yourself waiting for them to become available again at a crucial moment.
This is supposed to be a very "real" seeming world. Civilians will behave properly when you point that M2 at their car! Full base building functions allow you to store, load, transport, and set up many types of key defensive structures like Hesco Barriers, Sandbag Walls and Bunkers, Razor Wire, Tank Traps, and more.
We will have more training and notes to describe this game mode as we continue working with it.
You can even go to the FOB and "Sign in to FOB" to save respawn location to the FOB.
Poffadder, Savage and Whiztler are leading the way - if you have any issues or concerns, please do not tell them in teamspeak - make a post here and add your thoughts. We will have a few restarts and "resets" before we get a fully working database that remembers your gear and state after restart - for now, it only works if we do not restart the mission. This will hopefully change sometime real soon.
See you in Reshmaan!
Server Name:
VETERANS-GAMING COOP | ACE MSO Server with HC | TS3.VETERANS-GAMING.COM
TeamSpeak3 Channel:
MSO Project *(see channel description for further information)
*mod list subject to change
_________________________________
Reshmaan MSO ACE with ACRE
Required Mod List:
expansion/beta
@CBA_CO;
@ACE;
@ACEX;
@ACEX_USNavy;
@ACEX_RU;
@ACRE;
@JayArma2Lib;
@exa_rg31;
@kyo_MH47E;
@mad_resh;
@mad_build;
@sthud;
@st_interact;
@yup_uh60;
Allowed (and recommended) Mods:
STMovement
JSRS (sound mod)
JSRS_ACE
BlastCore Visuals -
and for good measure, you can flush your PC's DNS Resolver Cache. It is a simple procedure that won't harm anything.
Here it is:Start by opening a command prompt in Windows (c:\> prompt)<br />From the prompt type:<br />ipconfig<br />(and press enter)<br /><br />then type:<br />ipconfig /flushdns<br /><br />Press enter, and you're done!<br />
Good luck, let us know if it fixes it!
!cheers
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WOOT!
!fans
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I'm happy to lead a squad!
See you there!
!cmdo
If we get too many more, we can throw a second server up to accomodate.
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Arma Vietnam with ACRE could use this...
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Great tip, Kiwi!!!
!cheers
Yea, mine wouldn't load until I launched regular Arma 2, and then Operation Arrowhead.
If anyone has issues with any of this, post up here and someone will help out.
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I would like anyone who has not already installed these mods, and been on the map before, to arrive in the TS3 channel 30-60 minutes before the event.
There may be troubleshooting problems, or perhaps an installation issue, version conflicts, etc.
We want to get these out of the way well before the event starts. I personally have had to sit out of an event because of such a conflict once, and it sucks! Please take the time to join me in the channel so we can get you all set up before hand.
!fans
We have no info as far as I know as to whether the new TS3 update affects ACRE, good or bad. For the time being, I recommend no one update TS3 yet; if you already have, don't worry.
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I think I see your point.
Nah, we actually say the hour first, then minute.
It's Eight O'Six AM right now. (8:06AM)
And our digital readout reads like that. Cleverness doesn't enter into the equation, but familiarity does.
I don't prefer anyone's standard over any other, even my own. I'm just used to it, familiar, of course.
*I do think that smaller to bigger is the most clever - the day/month/year format. I can respect that.
But it would sure be a lot less confusing if standards were global, no matter which one of the formats was chosen for it.
See you all in Vietnam!!
!cheers
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Calv LAN_WROTE ...
The weird one is the standard US method of Month/Day/Year. Makes no sense and just complicates everything. ;)
Makes no sense?! It's July 26th today. If we said it the other way, we'd have to add a word, (of), as in 26th "of" July.
Hence, July Twenty-Sixth Two Thousand Twelve rolls off the tongue better, faster. Us Americans are all about better/faster.
Halloween is on October 31st and the readout in our date format follows like we say it = 10/31/2012
But I suppose no matter where you are from, what is familiar is familiar, and what isn't, isn't ever gonna be familiar.
!cheers
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2 Fixes/Additions that Every Player should notice within the first few games played:
Map Markers placed by players will now show up to a player just joining the match, after the markers were placed.
Mission builders can add line to description so that no player loses his/her gear while swimming.WOOT! -
I need to do this to the dev server so I can update my own machine and finish work on the TrackIR contest
Port 2320
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Well, I guess the new patch is out already, that was very fast.
I wonder if we can install over the RC? Instead of reverting?
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That is very interesting. I always loved the directional speaking of ACRE, but it lacked the ability to whisper or to shout. I guess this is as good as it gets.
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HAHA! There is a pit in the desert here in the US filled with a ton of copies of that E.T. Atari game.
The developers didn't even know what the movie was about - talk about a horrible game!
!rofl
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dang! SNES! I forgot, I could have added that to the poll; didn't want to push much past 1996 there with the term "legacy"...
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If you patch your Arma to the current BETA build, you may not be able to go back. This means all the servers running the official, current release version of the game will not allow you to play, or kick you for missing/corrupt data.
"BI Studios is moving into new territory with the BETA's. This means they are departing from where the game structure is, and has been, to a new level. Gone are the days when we can choose to start Arma 2 as itself (v1.60) or as the current dev's BETA Build.
The BETA will now, and from now on, need to overwrite core files of the game, and they cannot be reverted without re-installing the game. This means that a copy patched to the most recent BETA is now a different game than Arma 2 was, and cannot ever be Arma 2 again.
One thing you can do, albeit rather involved, is a multi-boot OS. If you have room, parse off a partition of HDD space, install Windows on it, and install Arma 2 (and the BETA patch). Keep Arma 2 at v1.60 (current version) on your main boot of Windows, that way you can choose when you turn on your PC which version you want to interact with.
Other than that, I can only suggest you wait until they release the BETA as the next official patch. " -
so sorry for your loss.
Peace be with him and his.
!hi
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I'll fly. count me in as pilot. I prefer heli/transport over CAS, or both like last mission.
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Gonna miss you bro! You're one of the good ones, and I know you'll make a damn fine soldier. Drop us a line when you can, and have a great time. Take care!
!cheers
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Arma 2 ACE Multi-Session Operations thread
in Arma II
Posted
quick request! could you guys add the AK-74m with GPO-30 and ironsights to the game? I keep dying without it (lol dunno why) and it has a different sound compared to the regular AK-74, if not possible any 5.45 mm Caliber Kalashnikov will do.
EDIT: If not could we Please even enable LEA on our server?
We will not be using LEA on the MSO Beta Testing Server for good reason - I know the bigger picture is hard to see at this stage of testing, but this particular server is to be the far end of the spectrum from "Vanilla COOP" through to "RPG Realism COOP". The ACE/ACRE Fallujah Insurgency being the middle ground.
If that AKM you described is a standard or ACE weapon, we can totally add it to the crate. But if it's part of an RH mod, know that we most likely will not be running a ton of weapons mods (like RH) on the MSO server.
The concept here is to create an Arma mission powered by an SQL Database, similar to DayZ, where progress and many player variables are saved constantly.
A day in the life of a Patrol Ops Soldier, if you will:
Yesterday, I spent my time patrolling towns around the US Main Base. I found a suicide bomber, killed him, swept and cleared the town, finding 3 other IED's. After safe detonation, the town influence changed. I returned to base, and filed an AAR.
I then went to the Base Logbook, entered my status, current radios and channels, and that I was going back out on local Patrol Ops on an ATV.
On that patrol, I found a group of Takistan Army in Anar. I called in CAS Apache, 6+ confirmed hostiles eliminated, but I was KIA. On return to base, I noted this in my AAR, and then added entry to Logbook that I was returning to the area to recover my ATV and ensure the area was clear.
Like Poffadder said, a rules set and better description will show new players the bigger picture of this RPG Multi-Session Operations "realism game mode". More to come...