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=VG= SemlerPDX

VG Clan Member (Administrator)
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Posts posted by =VG= SemlerPDX

  1. Ooh! Let me implement a real artillery script (what am i thinking, I'm so busy with this Shooting Contest) - Remember the one from CLAfghan, tho? BEST NON-MOD ARTY EVER!

    Count me in - with no respawn, we need a pilot who can stand to be bored until needed, not crash or get shot down by disobeying a hard deck, and can handle the squirrely Harrier. I can be that guy if no one else is qualified. Otherwise, any role is fine.

    !cheers
  2. Squad Lead 1 report:

    Our 2nd fireteam was undermanned, and had no experienced leader, and little communication. I folded myself into it, and led Teremmer and Sam closer than I would normally, acting as a FTL and SL.

    We were on vehicle detail, securing the trucks as we moved through town. At Chernogorsk, we spotted 3 enemies on a patrol inside the factory, but range and lack of cover denied us an opportunity to eliminate them. I had FT1 regroup and sweep the factory on the North side of the railroad tracks, while I led FT2 to clear through on the South side of the tracks.

    We had zero contact, although we could hear the firefights of Fire Teams 3 and 4 to our South. By the time we were pushing out East of the Factory, FT3 and 4 were hooking around to the East as well, where reports of a Vodnik came over the radio from SL2 and FT1.

    I was a little put off at the contant requests to communicate in game positions via Global Map Markers - every time I would communicate my position, or request a positional update, I was not met with 6 digits of coordinates, but a long wait, followed by "Can you see the mark?" "No, I can't" "Okay, I'll place it again in global channel".

    A real mood breaker - remember players, these systems don't exist in ACE - and we will only be training in ACRE as a standalone for so long before combining the two. Get used to map grids now. This is akin to learning how to shoot a rifle, but handing the weapon to "Daddy" each time you need to reload it.

    I died when moving up to the initial front lines of the second town, Electro. I caught a bullet straight in the head, one of many coming from under a small cement wall towards a Fire Team that was not watching their angles while moving up. I saw way too many guns pointed in the same direction when these groups were moving. Use your STHud to tell formation, and direction of domination of your team. Choose a direction others aren't watching!

    All in all, a good event. During the week here, I want to help those who had ACRE problems to get them sorted before next Saturday. Thank you to all who participated!
    !2cool
  3. Sign me up as well. I can be a FTL again, as I am trained/experienced but would just as well enjoy being the Corpsman and rolling with you, Calv, as I would also like to learn the SQ Lead role in order to play as it when you desire not to. (Also makes it so you can be surprised, as being Mission Maker AND Squad Leader can be a bit predictable at times).

    Savage: add keys for @STMovement as well, pretty sure is clientside, just need to allow like sound mods. (makes rifle barrels not get snagged on walls in tight quarters)

    Daylight savings in US and lack of in GMT is messing me up. I believe, according to your time calculator link, I am GMT-7.

    QUESTION: Clav - do you have scripting knowledge? Or are you an Editor wiz? Or a little of both? I am looking for someone who is good at or can learn scripting, as I get overwhelmed too often, and need to teach someone so they can get to my level and help make some killer scripts, and would like to help you/LAMBS players with making these campaigns/missions. Too many ideas, not enough time or personelle on one project....

    Anyone want to learn some intermediate/advance scripting, please contact me (but don't post here - keep this ON TOPIC!)
  4. After Ingo and I were waxed right off the get go, we took advantage of the open player slots left from poor RSVP's pre-event, starting over at US Base in the SE.

    With no boats at the US Base, our only hope was to trek across country, avoiding Chernogorsk and Electro, to meet up with attack forces at the Barracks objective. We ran well over 6 kilometers and linked up with Savage and the remaining elements of Fire Teams 1 and 2.
    As I approached an opaque green tent, the raunchy smell I brewed up on our horrendous hike must have given me away, as a spray of gunfire ripped through the tent walls directly at me regardless of my low, cautious approach.

    Luckily, I took the rounds in my hip, and a huge sack of wet weed I had stuffed in my pockets on the hike actually helped to deflect the bullets from any serious injury. Like a fiberous mat of hay armor, my stash minimized the hit, and after Ingo moved in and sent the two tangos to meet their makers, he patched me up and we continued to clear the Barracks.

    Seemingly quiet, and empty, the camp suddenly came under fire from a lone gunman behind a short wall. Ingo took aim, and the gunman promptly gave up the ghost. The Barracks were now fully cleared, objective complete.
    We all beat feet to the next RV point, and then proceeded to lay out the Russian grass I nabbed onto the hot pavement in the sun to dry. All in all, we lost many men, but completed both objectives.

    [edit note: I was guilty of wrong radio transmits, and I am ACRE trained. Just shows we need to do this more often]
  5. Okay, I'm gonna give you a pass on this one. Welcome to the site! And welcome to online gaming - in all types of games on all systems from PC to PS3, and all inbetween, players group up through Voice Coms (like TS3), and form "Clans". No gamer "joins" a clan simply by throwing on tags, but I do understand the misconception (if any of us can remember so far back to before we had a clue about any of this).

    Get yourself a headset microphone, and really get into the games. Make friends, and talk. Online gaming is more than text chat while in a game. You can make life long connections and "best" friends, and maybe even join a "clan" that shares your values and gameplay style.

    I am removing the ban I placed on you, but will be keeping an eye on all associated names you use everywhere in Arma to be sure this is not a trend and not a deception of some sort. I will always give anyone the benefit of the doubt, just don't make a doubting fool out of me.
    !cool

    You should also note that many game servers have rules, some standard between them all (like "No Teamkilling", meaning don't kill members of your own faction in game) Accidents may happen, so just be careful. I recommend you read ours so that no more misunderstandings arise:

    VETERANS-GAMING Arma Rules

    See you around!
  6. As long as it's made by big name, think Diamond, Sapphire, MSI, XFX, just to name a few. As far as sub-versions, I went for the 6770 over the 6750 because it's profile looked like it could handle the temperatures with its larger GPU fan and heatsink - it was the difference between a double wide graphics card with huge fan/heatsink, and a very thin looking single PCI slot card with a crappy, dinky fan on it. Price difference was $20, way worth it!

    Also, note that "larger than stock" power supply unit is required for many gaming-level graphics cards. Many cards will ask for a 550-600 Watt PSU for a single graphics card.
  7. (2) The original BMS setup folder needs to have Update 1 already applied, as Update 2 is incremental only (like all BMS updates).

    (3) Next, RUN (do not unzip) the Update 2 installer. It will ask you where the BMS setup folder is. Select the folder that you have identified in the 1st step.


    I see where you are confused. Sure, the Update_2 is inside a zipped folder when you first download it. I don't know why the wording is that way, but you will need to extract the Update_2 installer from that zip file.

    Then, when you "Run" that, it will ask for the BMS installation folder.

    Don't know why it even says "don't unzip" at that stage in the instructions. Of course, you need it outside the zip file to execute it!! Good luck, and if you have any other problems with it, post up here and we'll get you running!
    !cheers
  8. Well, OA is cheap, and worth it.

    Regarding Insurgency in "Afghan", I assume you mean the CLAghan map, this would be a crazy difficult, and long, task involving porting the mission over to that map, and I'm not sure it would work very well.

    CLAfghan is actually a map in a beta stage of development, with horrible coding problems. Our TFOR CLAfghan mission works around most issues that would be affected by them.

    Also, we may run an ACE/ACRE persistent Insurgency during periods between events. This would provide a constant place to learn the ACE and ACRE features in an active game. Plenty of Arma players are used to having to login to someones TS3 in order to play on their missions. We could require that, and other measures, to ensure we don't have problems with lack of cohesion or cooperation.
  9. I was watching the videos to see if space is 3D in this Star Trek game. What I mean is, in the past, Star Trek games have had ships stuck on a plane, able to "turn" left and right, but there was no "up" or "down". It looks like they do have a bit of dimension now, but still a turning, shooting, turning thing.

    I like all the customization and such. I'm very happy the genre is still trying to make a cool game!
    !2cool
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