Jump to content

=VG= SemlerPDX

VG Clan Member (Administrator)
  • Posts

    4,944
  • Joined

  • Last visited

Everything posted by =VG= SemlerPDX

  1. Yes! Thank you! Looks like I'll finally have the time to learn about scripting now that I'm gonna be set up with my shoulder for awhile. CRAP! I was DUPED! Stop NECRO'ing threads, D-DAY!!!
  2. Calv wrote ... But instead of looking at what ARMA has, and building on that, they have instead just transplanted the BF2 PR style directly into ARMA. They could have achieved so much more by getting the ACE/ACRE guys onboard and combining all their efforts. PR + ACE + ACRE would be close to perfection. I just finished watching the ARMA PR tutorial videos. This mod is clearly attempting to make ArmA more playable to the types of players who are used to more structure, smaller "maps", and less free-form planning. Objectives are even more clear and linear (in a good way) for those who enjoy playing on their favorite "map" and trying different methods on the same battlefield with the same objectives, using different tactics or even different players on their squad. This will certainly help the learning curve, as area navigation will be consistant, and players will learn "the best ways" to attack or defend on a particular "map" or "mission" in PR. Unlike Domination or Insurgency, the start point and objective points begin rather close together, negating the neccessity for long travel, large scale force buildup and logistical deployment of assets to the mission objective area. Vehicles refuel, repair, and rearm with the MVTR truck same as before, but with different levels of each with time factors(50% refuel; 2% refuel...etc). =VG= Suomi wrote ... it quite simply makes the communication more ''Realistic'' you see you dont have to start kicking your keyboards ass to find the correct key Communication is exactly the same as in original ArmA. You have several channels, Global, Side, Team, Vehicle, Direct, etc; and they are switched between with < and > buttons (, and .), making your standard PTT button change between channels. You also have the option, as in original ArmA, to set any one of those to it's own button, no needless switching channels all the time! I use this now in ArmA, on my flight stick, I have 4 PTT's all separate: Side Channel; Team Channel; Vehicle Channel; TS3 PTT. Keep's my eyes and mind on my flying... The included medical system seems to be taken directly out of ACE Mod, as is the "radar", which looks like the ShacTac Hud with more in game GUI options. Downed teammates first require "Diagnosis" to determine the proper item or procedure to apply; CPR, Field Dressing, Morphine, Adrenaline. In ACE, we could lose consciousness but still be healthy, requiring the Adrenaline item to be used. Looks to be the same here, but I haven't seen anyone pass out from carrying too much weight. I am pretty sure that dynamic is not implemented, as I watched a single player drag a MASSIVE crate filled with heavy equipment over to a truck and load it in himself. Another reason carrying too much weight is not possible is the Kit System. I'll try to contain my distain, but I enjoy thoroughly the ability in standard ArmA to take and try out whatever weapon I wished or was available into battle. I look back to my BF2:PR days and recall filling only 3 roles because they had the weapon varient I required to perform well. I also like how PITN was able to make certain weapons limited in supply in our Insurgency map so we don't have 15 powerful snipers at one time. PR ArmA achieves this with the Kit System, and each kit has 2-3 varients to choose from while keeping the realism of a Medic not able to carry a huge Sniper Rifle. The map system has been given a new set of tools to work with. Now, instead of having to double-click on the map and write out the marker name, change the marker type, and color, you simply click on the map, activate your Commo Rose, choose the marker type from menus and sub-menus of actions and markers (Enemy Units Here; Need Transport Air/Vehicle; Need Ammo Box; Need Air Strike/Artillery Strike). The marker is then placed on the map with text describing it. Perfect for those who don't know how to place markers in ArmA. Finally, the Forward Outpost. This Project Reality item is the Massive Crate that must be dragged by one person and loaded via Commo Rose into a basic transport vehicle, and then driven to the deployment area. There you can deploy the Forward Outpost, but....It must be far from the engagement area, and this is determined by an arbitrary large circle around the enemy AO. Basically, regarless of terrain features, roads, mountains, valleys and passes, you will always be a set distance from the enemy. When deployed, small boxes start appearing around the Outpost, and these can be dragged into position, and a whole list of shape for walls and sandbag emplacements can be accessed. You simply choose the shape you want, and instantly, it appears where you want it (10 second deployment). Looks like there are a dozen of these crates around the Outpost. Also, the Project Reality Massive Crate is filled with many emplacement weapons (it's packed very well, so it can hold a lot of things and still be light enough to drag). You can grab out a TOW, or say, a Ma Deuce, already assembled, on it's tripod, and drag it into place around your Forward Outpost. Project Reality.Reality Project. Reality. Reality. REALITY!
  3. My door's always open to you, brother! Screw the LAN party, let's take a day trip up to Mt. Hood Nat'n Forest and do some shootin! You bring that kick-ass airsoft pistol and I'll bring my Mossberg and a box of clay pigeons! !huh Nuthin' builds confidence like shooting skeet from the hip with a pistol grip!!
  4. =VG= SemlerPDX wrote ... Nice...but all I have to say, and I think someone will back me up on this, Arctic Silver 5 thermal compound all the way!!! WhiteWolf wrote ... sorry but NEVER!, Arctic Silver is Conductive so no way ! Oh I'm sure your computer will run just fine regardless of the paste between your Sandy and cool master. Have fun with the build; I always love building a new PC. I apologize, I wasn't trying to spark a debate! I can assure you that any conductive properties of any thermal compound are a non-factor unless it's applied improperly. Most everything in a computer is conductive, but the metal cap on your Sandy isn't "connected" to any circuit. If one doesn't put so much compound on the metal cap, it won't have it coming out it's ears to somewhere that it can cause a problem. There is a reason the pro's use Arctic Silver, however, and I would certainly scrape it off my Phenom x4 in the next 5 minutes if I felt that it was a dangerous trade-off between thermal performance and electrical safety.
  5. Nice...but all I have to say, and I think someone will back me up on this, Arctic Silver 5 thermal compound all the way!!! And what kind of CPU cooler is gonna go on that Sandy? Whatever you do....don't use spread method when you afix your heat sink to the processor! Look up the method for that particular Sandy. Good luck!
  6. Yea, no, ridDle - I wasn't "in the pit" for 22 hours....I was literally jumping head first into the shit! Teamwork at all times, and many, many well coordinated HALO jumps... Day, and night... With many, many extracts out of THEE shit We all completed countless side missions, capturing enemy leaders and even rescuing 11 hostages at once... High Command promoted both Poffadder and myself to the rank of Colonel and gave us whole wings of A-10's to use and entire divisions of tanks, strykers, and armored vehicles with which to wage our special brand of war: We all used every last piece of equipment with coordination and teamwork ....every last piece Oh, and....I did get some time in the pit, too: All in all, it was an amazing day and we had more fun than most people can fit into 22 hours. We were soldiers! s/f [ EDIT: Spelling ]
  7. Restarted Domi server at 6am PST (set to 2am in game) and just finished a 22 hour tour of duty at 4am the next day. 18 AO's, countless sidemissions, and had to respawn many times (not really 64 deaths by enemies, but still)...yea, I had nothin else to do today. Amazing time on the server, we had around 10 people on at most times, and more than half were new players! Here's the scoreboard after 22 hours, between us, we killed over 1,000 of those damn dirty bots:
  8. I do think about them as I walk alone at night very far from camp to high cliffs or forest clearings so sit and watch the stars. I wonder about ancient aliens, if there were indeed several different "factions" taking advantage of our ignorant ancestors, posing as gods or worse. I've seen the evidence throughout history and it seems they have great interest in us for some reason. I would love to say I believe its all for good and they may be "overseers" but I fear the truth is far more dark and terrifying that any of us would wish to acknowledge. Ignorance is truly bliss. I like PITN's sig. Translated: "Live for the day, putting as little faith as possible in the future." s/f
  9. Raptor loves that stuff, too. I'd like to know what program you all use for it (and if there's a decent free one). I have MS Publisher, but it's older and not exactly as capable as Adobe programs and the like.
  10. Ooh! I get to vote again...wierd...I'm going with CTD/BSOD this time....I've only had 6 ever with this current build, and more frequently recently. Something is amiss somewhere, and I gotta track it down. Worst part, one of the BSOD's reset all my profile controls in ArmA to default. Spent 3+ hours re-doing it with all my customs (Nostromo Speedpad + Cyborg-X stick)
  11. Lol indeed. Uninstalling BF2 right now. They crossed the line, and I don't even play it anymore....trying to get Arma Domi on it's own two feet. R.I.P. EA....we had some good times together. !fuk
  12. I really think this could be our special =VG= niche. Offering preset loadouts, perhaps we require pubbers to join the website and post/send their info, and we do monthly/ bi-monthly updates to the server maps. People would play on our servers more often if they got used to that awesome feature!!! It may be time consuming, but it could be our "hook". !2cool
  13. Great first project, buddy! All the sound crossovers were smooth with no popping and your video fades were so clean, too. I can respect the little things, being a vegas addict, cause they are what make it! Here's a pic of my render settings. Try these out and see if you can't get the full HD out of Vegas HD for your YouTube uploads: Make your Project Properties the same (video/audio/HD settings). Hit me up if you have ?'s. Remember to remain true to your concept and goal. The intro makes me picture lots of people playing many games online together, and then the video is a single person solo'ing an Apache on a barron server. Don't even sweat it!! It's your first video, and we'll get that server full yet! We could get lots of shots together. The music is what pulls it off, though, especially in the intro. Good choices! You already know, cause it was said above, length is one of the only criticisms. But, take it with a grain of salt...there is a learning curve and you're already a little ahead of it with your first video. !hi It's all a learning experience!! Keep it up! !2cool
  14. Yea....it is. They have been making some serious modifications these past months since the conflict has been raging. I saw a special inside the "factory" where they A-Team up a bunch of trucks and vehicles with whatever they could find...18+ hours a day, welding, chopping, repairing. Good luck boys!!! Just don't replace him with another dick!!
  15. Love it!! "That might be available online..."
  16. Doing it right now. Gonna get Tortia onboard as well. This is gonna take a minute.
  17. @Eclipse, Yep! Just need something to capture and something to assemble the bits with titles and transitions....after that, your imagination is the limit. Where's the videos Chaz and Bones were gonna submit back in May?! I would love to put my Insurgency video up for this contest. Please, bring some more submissions asap!! !mental The file is 345MB and is MP4. I would prefer to provide the download link of the original file to BLuDKLoT securely, and have the public that can view this thread watch it through YouTube, if that's okay.
  18. I hope you all enjoy this video as much as I enjoyed making it. It was truly a labor of love. I couldn't fit everything into one video, so I plan to do a separate tribute video to all my actors (including the bits where I had you all salute). Really, I couldn't have done this without the help of my friends. Special thanks to PITN, ridDle, Calv, Lt. Spears, and SavageCDN. Thank you! !cheers
  19. Wish the new ones were desktop size. I love the soldiers in the grass, but resolution is too small. Have had the "coastline view" shot as my desktop background for some time now! Awesome!
  20. Lol...also, who'd want to fly around that crap hole part of the world without blowing something up?!?!
  21. I would definetly check it out if I didn't already have ArmA, OA, and ACE/ACRE. Orion, we're lookin at you!! Test this thing out! Warm up for ArmA!
  22. Ug....#3? No offense, Outlanders, but.....you did spend more than 3 minutes making it, right? !sarc
  23. That "Excellent" was excellent! Ya, the Onion News Network is funny as hell. I remember when The Onion was just a funny newspaper. So glad to see them in the parody news channel business!! !offtopic ok...I'll buy it, play it when I wanna just blow stuff up. Gotta see how possible teamwork is going to be, TvT, and how the spawn/respawn works to keep the team rallied and together. The best improvements were by PR, so won't be present in BF3. The video is very well done. Looks like a fun game to play, but sucks that I have to do it against other players, rather than with them. I can do PvP/TvT, I just don't prefer it. THE BIGGEST TRAGEDY IS the loss of COOP and the NO MODDING! We clearly will have to wait for BF4 to see very realistic looking gunplay cause this is a "tracer fest". Bones and Iffn both have good points, mostly clear. EA does like money, and isn't about to fashion their newest installment off of the models of successful mods that have been created for their games. I bet they're pissed off that a large amount of their fans, when asked about the game BF2, probably know it for the mods, not the vanilla. Therefore, they cut off the...ability...of the modders to keep all hype and fandom about the original game they release. BUT - all games follow a progressive evolution. Before geo-mod technology, no damage ever happened to static buildings and structures. They may as well have been made of dolomite. So, newer games usually include some ideas and gaming innovations from the body of works and the current evolution of the genre. Right now, all they need to do is pack more action and awesome explosions in, structural damage, etc. Just like BC and COD....cause those lead the genre!!!!! It's popular and, unfortunately, like all reviews (LOOKING AT YOU NETFLIX REVIEWERS!) if you are not the target audience, then of course your opinion and review of the item is going to be bad. I just read a review about an oldie, Die Hard, 1 star...they called it a "self serving man-flick"....DUH!!! YOUR A CHICK< Watch a chick flick!!! Bet those all got 5 stars and made her cry!!! We should be pissed they broadened their target audience to include what we all dislike, the "I need constant stimulation" youth video gamers! I personally feel that wargames have about 3-4 sub-genres; Fast First Person Shooters, Larger Vehicular and Squad Combat Games, Mil-Sim Mods of FPS and Vehicular, and Mil-Sim Wargames with many, many buttons and systems. For me, Battlefield games always fell in the Larger Vehicular and Squad Combat Games....for one, they allow 3rd Person views and have vehicles. Then, I luckily discovered PR Mod, and found it could streatch the game into the 3rd sub-genre; Mil-Sim Mods of FPS and Vehicular. But, never will I expect it to be what it was, 1942: Desert Combat Mod....basic graphics, little sense of action, wide open battlefields. Now, I expect it to show more Urban Combat as MOUT is clearly the future of war. I also expect it now to continue to deliver on Vehicular Combat on a large, non-linear map. I see no problems so far, except that they took away the coop element. I never expected the gunplay to look crisp and realistic like in ArmA....that's why I own ArmA, so I don't have to expect any other game to do that. And to me, gunplay in these videos looks exciting, but far from any sense of realism....guys are literally running and gunning. When I play that game, you'll be able to see me. I'll be the guy who consistantly takes a knee and aims down sights before shooting. !gundown
  24. I see dumb people.... I can see the pic, but I have to look through the picture, kinda with my eyes crossed a bit, and then the image is viewable in full 3D - just like those magic eye posters!! J/K...nice pic...would be cooler if you were the one throwing the nade, and I suppose if it weren't a dummy, people wouldn't all be standing around idle while one guy is in mid action. !cheers
×
×
  • Create New...

Important Information

Terms of Use and Privacy Policy