I agree with you in the sense that the weapon mechanics in P4F allowed you to modify your weapon to a specific style (and initially you had to EARN the weapon and mods), but it was also all those differentt aspects ...the training point placement ..the OP asshole in the harreir or appache... and the Team speak use for commo...the satscan ...tracer dart...all that stuff made it an amazingly well balanced game. The whole setup of the game was designed for expansion...but it was also that pay to win shit that killed it. I was playing for days chasing that XP tho...the teamwork aspect, not so much on those tiny maps. But in a nutshell, you cant touch the amount of weapon/game mechanics that P4F had with reguards to weapons that we get from the armory in PR.. the bullet drop and vapor trail in P4F ..i mean AMAZING (to me) mechanics. PR is best at teamplay and massive force on force maps ...thats what its good at. Thats why me and few diehards still play..fak that XP grind. I luv PR!! ...........(But P4F is still my all time #1 MVP!!)
ps : i still have P4F wallpaper on my home page...is that holding on to long?
shout out :** Double for his amazing work on our stuff...no kidding!