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Everything posted by =VG= 0100011000101
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Server Issues (Fly South Bug FIXED!)
=VG= 0100011000101 replied to =VG= ciro's topic in PR Server Reports
thats really not the case. you can go to JTG now, run kashan and try it... I tried it several times and every time the server crashed. and of course I was alone on the server. -
Server Issues (Fly South Bug FIXED!)
=VG= 0100011000101 replied to =VG= ciro's topic in PR Server Reports
I do not want to get involved in this debate, but the error is provable on JTG. practically every time I fly out of the map the server crashes. ssg and prta, on the other hand, seem to be "uncrashable". at SSG I've tried it 10 times and not even the server crashed. with JTG on the other hand always. could it be that this error has something to do with the bot / kit configuration? the nice thing about JTG is that there is mapvoting on and if you're alone on the server you win the voting right away. So if an inf map is loaded just vote for kashan and 5 sec later it loads the map, then you fly to the south, the server crashed, loads new and you make a mapvote on kashan ^^ JTG: Maps: Kashan std Crashable. Bots only on enemy side Kit-restriction you can be SL no teamswitching map voting on ________________________________________________ VG: Maps: Nearly all Crashable. Bots only on enemy side Kit-restriction you can be SL no teamswitching map voting off ________________________________________________ OWLS: Maps: ??? Uncrashable. Bots only on enemy side no kit-restriction you can be SL teamswitching is on map voting off ________________________________________________ SSG: Maps: Shahahahaha Uncrashable. Bots on both sides kit-restriction you can not be SL (in a bot squad) teamswitching is on map voting off ________________________________________________ Blackhound: Maps: Kashan std Uncrashable (now...pretty shure that i crashed Blackhound before) Bots only on enemy side no kit-restriction you can be SL teamswitching is on map voting on ________________________________________________ PRTA: Not empty now. the enumerations above are for me and will be expanded over time. but why should I deny them to others ... Feel free to add other points, maps and ideas to these lists. I just want to narrow down/find this error, but I did not want to be dev. Especially since I have hardly phyton-experiences and I have not otherwise very much concerned with the structure of pr. but often you do not need any great programming skills to find errors. you just have to understand what happens where ... Of course it is understandable that such server / config files are not shared with everyone. but if there is a way to give one or the other such an insight, that would certainly be helpful; p -
Server Issues (Fly South Bug FIXED!)
=VG= 0100011000101 replied to =VG= ciro's topic in PR Server Reports
I have seen that the time until you die when you are in the red marked area, apparently can adjust ... at least I had moments where I died after 9 sec and on other servers/maps only after 15 or 30 sec ... is not the best solution but if you keep this time very short then some players die more because they can not make it out of this zone but maybe you can not fly far enough to crash the server. another thought I had concerns the map size. but probably would not be realized. Often Coop uses only a part of the map. So in deployment or at inf and std, there are often extremely different sizes of the same map. Is it possible to make the maps bigger in the south and to provide them with a larger red area? So so that you can not use more map, but more map is there? -
Server Issues (Fly South Bug FIXED!)
=VG= 0100011000101 replied to =VG= ciro's topic in PR Server Reports
thats not true. but really cool that you do such work. I also have the feeling that it is not map-dependent but that it can theoretically happen anywhere, but some maps are more vulnerable than others. can it have something to do with "air"? if other vehicles do not crash, so that they are bound to the ground that is not present when flying. maybe you should "drive" slowly with a jet from the map and not fly ^ ^ the other thought was: the server crashed with me every time i was dead ... so if you were punished because you flew into the red area. is it possible that it has something to do with it? -
Server Issues (Fly South Bug FIXED!)
=VG= 0100011000101 replied to =VG= ciro's topic in PR Server Reports
This morning at work, I've tried something ... even if that is a bit of a dickmove, I tried to crash empty (!) servers. Unfortunately, I did not find an empty deployment server that had air-assets, otherwise I would have tried it as well. When I create a local game, whether deployment or coop, the server stays alive. but in coop I could crash blackhound and jtg when I flew in the south of the map but doubles PRTA server does not crash! I flew there on operation archer 2 times in the south and only died, the server remained stable. is this map dependent or does prta have a solution to the problem? -
Server Issues (Fly South Bug FIXED!)
=VG= 0100011000101 replied to =VG= ciro's topic in PR Server Reports
but does anyone know why the server just crashed at south? I mean something has to be different than in the north, west or east ... how meticulous was the search for the bug? and what about the other servers? only coop or even deployment? I did not find anything about this bug at realitymod. it may make sense to carry information about this bug together so that we can narrow it down. -
Server Issues (Fly South Bug FIXED!)
=VG= 0100011000101 replied to =VG= ciro's topic in PR Server Reports
all maps. Currently the server ceahed every 2nd or 3rd game, so he automatically restart... At the moment it is really bad. 60-70% of the crahes are due to the south-bug but we also have more crashes when entering a new map, so when it's done loading and you could actually join. then 5min is nothing at all and then you are back in the server selection ... but there are also more chrashes in the middle of the game, without someone flew or was too far in the south. that the server does not come back after a crash has not occurred since a few weeks ... at least not when I was online. Unfortunately, you can not say why the server crashed, unless you are just on the map-view. From now on I will write down the maps that crash when loading but the rest will be hard to find unless you look at all demo files. -
technically, this is possible but then everyone must have installed this map. that would mean that we have fewer players and not everyone can join immediately. I think it makes more sense to do that on a second server. I can not remember exactly but after the last update there was quite a problem ... I think the server crashed constantly. this is more for the admins here: maybe we can make a (current) list which maps with which layout is usable and maybe with information like "low-pop-map" and things like this... especially if you play often at night and only 8 players online then you can choose between muttrah and kashan ... except there are eight top players, then you can take any map and hold a flag.
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I bough squad 2 months ago and was quite negatively surprised. I do not really like the gameplay, it affects me like pr in negative ... I can not explain it, it all seemed inhibited somehow. I have the feeling that at Pr very long on the small wheels turned until you had a good mix of gameplay and realism. in squad, the extremely real-related feels extremely unreal ... even if it is only a start button press or stay at the track on vehicles. I would still play squad again, because it's still changing a lot and I've never really played squad intensively ... on a i3 +3,8ghz, 1050ti, 16gb not playable. (on this mashine i run pr mostly) on a i7 8700, 1060, 16gb smooth till the last update. now i have to close all other programs to run it smooth.
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PR COOP Server Reports thread 1.6
=VG= 0100011000101 replied to BinkleDinkle's topic in PR Server Reports
I just asked because you once said that server os is windows. If there had been problems, I might have been able to help locate the error because we use various server on different windows versions at work... but with TCA I have only a very few experiences and these are years ago so I will not be able to help you there. thanks for the info or answer. -
PR COOP Server Reports thread 1.6
=VG= 0100011000101 replied to BinkleDinkle's topic in PR Server Reports
the problem that the server no longer restarts by itself seems relatively new, do you know what it is? -
SERVER DOWN 8/13/2019
=VG= 0100011000101 replied to =VG= HaterOneActual's topic in PR Server Reports
Server is down again at the moment... -
SERVER DOWN 8/13/2019
=VG= 0100011000101 replied to =VG= HaterOneActual's topic in PR Server Reports
if you cant find the server in the list have a look under deployment-->favorites. if the server is shown up in green you can join...or try to join via IP.... -
SERVER DOWN 8/13/2019
=VG= 0100011000101 replied to =VG= HaterOneActual's topic in PR Server Reports
...stucked...;) may I ask what the problem is? before that, the server has apparently restarted without a problem ... why does it not do that anymore and can you see why it crashes? -
I agree. Thanks for the effort. was fun. It was also nice that so many players were there.
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it's back...
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I tested two maps. at ramiel i had 2 times ctd in totally different situations. once in a vehicle and once as inf. just for info ...
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ok, then have a look at \Windows\System32\moricons.dll. you will love it ;p
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As a British colony you have to use Greenwich Mean Time! (summertime + 1h) god s(h)ave the queen! “Gentlemen you had my curiosity ... but now you have my attention.”
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PRBF2.dll that's the icon as an dll-file. i think that should solve the icon-problem. Let's take the first "farcry" game as an exemple: The first version was working fine on winXP and 7 but not on win8 or 10, then they released an update and the game is now working fine in all Windows versions. And the answer is people are upgrading their OS and i think PR DEVs should add a touch about this. PR BF2 1.6 is on its way to us, hope they did something about it. programs constantly change their functions or are changed by code. great example is 32/64 bit versions of exe-files. the compilers are constantly renewed and backward compatibility is no longer possible... "compatibility mode" exists for such reasons. but I think they can not compile everthing back ... they do not have the source code of pr but still use the mod feature of bf2. and I think in this case the problem is not the exe-file but some resource-error in windows. windows chached the icon somewhere ... and if there is a dead link or just a wrong image signed, that gives you a placeholder.... Similarly, you know these thumbs.db-files, often it makes sense to delete these because the wrong images or nothing shows up. EDIT//: ok, i should read the whole thread ^^. Sorry, had not seen that it is already solved. well, then you have an icon on top ;p
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There is a special in Germany with timezones you called Summer-/Wintertime. GMT=UTC=ZULU + 1h (Winterzeit) + 2h (Sommerzeit) atm we have 22.52, so we are +2.h. which was not a criticism,... just to avoid confusion.
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I'll try to be there. so if someone needs an AR or medic ...
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unfortunately not ... "safe" is nobody. you can only minimize the danger. and you should always backup your data and keep it somewhere else. Unless you have no private data ... I have almost 10 TB of data. once directly on a computer that is not permanently on the net and once on external hard drives that are at work. So even if my apartment burns down, at least I still have this data ...
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I think you are both right. on a cinema server or when djing in front of the audience, I would never take a wireless mouse. either the batteries are empty or the radio is disturbed ... at home that's different. I actually always have batteries. but I also have a wired keyboard and mouse (both usb and ps / 2) for diagnostic purposes. So if I'm running out of batteries, I have to plug a cable ... i used to stand on the same point as jersens just what headphones and micros concerned. The sound was just worse, there was a latency and something was constantly disturbed. meanwhile it works but I still prefer to use cable in the audio section, but I can understand anyone who prefers to operate his bose dolby atmos home sound system rather than 8mm gold cable. otherwise you spend more money for cable than for the system ^ ^ so for the home area that is often ok, especially if you are on all these promotional keywords but in the professional field is nothing about cable or you spend a few thousand more on money... But do not get me wrong ... I do not mean gold hdmi cables or golden fuses or such a nonsense. https://www.ebay.de/itm/Cosmic-Audio-Lautsprecherkabel-Ref-X-2-fur-lange-Distanzen-2x5m-HighendKabel/123369444066?hash=item1cb96452e2:g:8JYAAOSwTuJYqp1N if they sound better than 2.5mm standard cable, go to the doctor ;p