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=VG= Orracis

VG Clan Member
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Posts posted by =VG= Orracis

  1. 3 hours ago, Connor said:

    Yes please! the mods are almost unnecessary, the DLC already improves on pretty much every gameplay aspect, and these small ‘quality of life’ mods stop a lot of traffic, I saw a bunch of people trying to connect today but couldn’t because of the mods, so they didnt bother trying again. We also need to have [TFAR BETA] in the Server Name and the corresponding TS3 Channels if possible, a lot of people confused today with TFAR versions.

    TFAR is built into this new DLC when you add it, so it isn’t counted as a “modded” server. Both servers should definitely have TFAR! 


    Anyway, it’s been a great first day, plenty of players already and I hope we keep getting more! Thanks Semler and all the others that put this together. 🍻

    I concur with Connor's comments. We had a decent amount of randos join today but insta kicked due to improper mods (I think). Had a blast playing with everyone today! Thnx for the efforts making this happen gents! 

    • Upvote 2
  2. 20 minutes ago, =VG= Sausag3 said:

    *UPDATE*

    For those who don't know... This event will use ACE Medical!

    Make sure you use normal default ACE (Advanced Combat Enviroment) instead of "ACE - No Medical" during the event, else you will die instantly when you get shot, just know there are no respawns on this one lol.

    The server has been LIVE on ACE medical for almost a week now, with many optimizations and improvements in the settings to make the revive experience bareable and not too complicated. It has been configured to a point where it is now balanced enough for all of us to enjoy using it.

    • You can stay "Alive" with no heart beat, or blood in your body for 10 mins before you "Die Die", while being unconscious. Giving enough time for medics to attempt to get you back up.
    • As we are using the basic medical system, medics should know that the CPR option on a casualty only appears when it is REQUIRED!, If you "stabilized" the casualty, gave blood etc, and is still not getting back up in a few seconds, its because CPR has not been administered, there is a CPR success rate, (80%), if the CPR option is still in the menu after CPR, that means it failed and you need to do it again. CPR is the whole reason we experienced players dying even though they were fully patched up and filled with blood.
    • If all the conditions are right, (High Blood Level, Not Bleeding, and CPR not required..) 1 jab of Epinephrine will wake up the player INSTANTLY, Or can wake up in a short time without the jab. 
    • Everyone should also know that in Basic medical, all bandages work and all do the same thing, So it doesnt matter which bandages you take with you, I advise to just take the basic bandages only anyway to make it easier to keep track on how much bandages you have in total instead of doing maths lol. 
    • Blood, Saline and Plasma bags all are the same, same weight and space taken. So it doesn't matter which bags you take.
    • IV transfusion rates have been increased, you can pump 1000ml into anyone in like 10 seconds.
    • You will still be unconscious no matter how fucked up you get, you will not die. Unless you have no heart beat and no blood for longer than 10 mins. 
    • Bleeding rates have been reduced.

    I somehow feel like you purposely withheld this information until I already signed up, we all know what it’s like reviving me during these events....

     Major Fanny @=VG= asquirrel456 read in detail and master ACE medical...you’re going to need it in the field

     

    • Haha 2
  3. 5 hours ago, =VG= l3RY4N said:

    I've created a Steam Workshop collection for those that are too lazy to look up all the mods one by one. this way you'll just have to click the "subscribe to all" button.

    https://steamcommunity.com/sharedfiles/filedetails/?id=1980039013

    Alternatively, you can also just go to Library -> Arma 3 -> Workshop -> Hover over Browse and select Collections (pic below) -> search for Operation Frosty Dagger -> subscribe to all

     

     

    Legend

    • Like 2
  4. Looks like you beat me to this! I was thinking having mini events embedded into the actual list of maps playable (not sure the feasibility on the technical side). Think it would be cool if we had mini events that we could run with easy rules to change up the daily map cycles. I like the idea of having a smaller map with a "VIP" style mission like rescuing a hostage on Muttrah for example. Either way, all the ideas above are great and will gladly support the production any way I can!

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