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=VG= The_Polish_Guy

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About =VG= The_Polish_Guy

  • Birthday 09/15/2002

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    The_Polish_Guy#0309

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    Cracow, Poland

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  1. Veselyy picked AT, you can either pick something different or I'll give you the reserve AT. Your choice
  2. Arma 3 Event Player count: 9 + reserve Operation Snowman SATURDAY 7th DECEMBER 2024 - 1700hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Operation Snowman| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: --- Map: Altis - Winter OBJECTIVE: You are a part of the elite Santa's Security Unit. We've got new orders Get your Christmas sweaters on soldiers! Santa has been captured by corrupt snowmen. We have to act now or Christmas will be gone for ever. MODS: xmas_req.htmlxmas_req_opt.html [Blitzen 1] Squad leader: Medic: Cherry Autorifleman: dogenamite AT Specialist: Veselyy Rifleman: Rifleman: Rifleman: [Dasher] - CAS/TRANS Pilot: =VG= keed Co-Pilot: kedi [Reserve]: =VG= 𝔗ℜ𝔒𝔍𝔄𝔑,
  3. My bad everyone. I've gotta take care of some rl stuff that weekend so sadly I have to postpone the event to 16th of November If you can't attend due to the change, respond below. Otherwise I'll keep you on the list as interested
  4. Arma 3 Event Player count: 16 The Empire Strikes Back SATURDAY 16th NOVEMBER 2024 - 1600hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Event Server| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: 1982 Map: Port Stanley OBJECTIVE: Two squads of Royal Marines are tasked with performing a recon mission around Port Stanley before the mass landings begin. You will mine reinforcement routes, sabotage equipment, attack camps and correct artillery fire. Everything on the back of your trusted Land Rovers. MODS (will upload the modlist with only required mods soon): req_falk.html req+opt_falk.html [Overlord] HQ: Polish [Victoria 1] Squad leader: Medic: dogenamite Machinegunner: kedi Marksman: Veselyy Fire Team Leader: RTO: Grenadier: EOD/Mechanic: =VG= XOR [Victoria 2] Squad leader: Medic: Cherry Machinegunner: MeatBaller Marksman: Fire Team Leader: Rifleman: Rifleman: Rifleman: [Reserve]: Sphee, notes: the EOD and RTO will be needed to complete about half of the objectives SR radios only for SLs and TLs, LR for RTO (obviously)
  5. @Cherry I have the honor to reward you the first ever VG medal of honor for the defense of the western bunker. You may wear it with pride although not too much pride since it's just slightly better than getting a medal out of a cereal box.
  6. Just a few days left. Make sure that you got all the mods. Also... cmon someone grab the SL slot. This is a perfect mission to learn a bit about SLing in Arma without much risk. And you've got many competent 2ICs/section leaders to help you along.
  7. Arma 3 Event Player count: 12 + reserve Operation Retreat SATURDAY 26th OCTOBER 2024 - 1600hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Operation Retreat| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: arty MAP: Takistan OBJECTIVE: A small US Army unit with artillery support fights retreat style in hills and valleys of Takistan. More details during the brief. I'm just gonna say that the final stage of defense will be on the arty battery, so they can actually see the enemy too. MODS soon req.htmlreq+opt.html [Overlord] HQ: Polish [Raptor] Squad leader: Keed RTO/Forward Observer: Sapper: Lonestar Autorifleman: D3lax AT Specialist: Veselyy Medic: dogenamite Rifleman: Trojan Rifleman: =VG= Deathdealer [Steel Rain] - artillery unit (3xM119) Battery Commander: =VG= chickenjason123 Artilleryman: Cherry Artilleryman: kedi Artilleryman: [Reserve] : Sphee, Spartanish,
  8. Modlist up. Sorry for posting so late, frankly I forgor . Hopefully you didn't uninstall the mods since the last event
  9. One good medic who's not a rambo and actually carries medical supplies and not 20 mags can easily take care of an entire squad. Especially if he's smart about it and for example tells everyone to carry 500-1000 of blood with them. was supposed to be shit but good enough to see the key things
  10. Arma 3 Event Player count: 14 sign-ups + 4 reserve Operation Jägermeister SATURDAY 12th OCTOBER 2024 - 1600hrs GMT (PRT) training session 1 hour earlier as per tradition Server name: VETERANS-GAMING | Operation Jagermeister| TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: blitz MAP: Sahrani BACKGROUND: The island of Sahrani has been for years divided in two countries. A few months ago the Southern Sahrani regime attacked the democratic North pushing their forces all the way to the northern coast. Only a last minute landing of NATO forces saved the state. Further offensive operations conducted by NATO forces led to the regime forces being pushed all the way back to the historical border. The Southern threat isn't gone tho. That's why additional operations are being launched to weaken their forces. OBJECTIVE: The Southern Sahrani Marine Corps conducted a small scale beach landing around the town of Everon. The force is supplied by a supply fleet based in the harbor in Dolores. A small unit of KSK operators has been tasked with destroying the fleet and harbor installations. More instructions during the brief. On the satellite picture above, 3 supply/landing craft are marked with red, smaller vessels with green (possible exfil), some form of fortifications marked with blue. South is marked with an arrow for reference. Landing will be conducted with SDVs. MODS soon req.htmlreq+opt.html [HQ] Polish [Blitz 1] Squad leader (M203): System Medic: dogenamite EOD: UAV Operator: Danky [Blitz 2] Section Leader (M203): =VG= Keed Operator: Cherry Operator: chickenjason123 Operator: =VG= Ingo [Falke] Section Leader (M203): Machinegunner: Revox AT Specialist (Carl Gustav): Veselyy Ammo Bearer: [Jäger] Spotter: Sniper (G22): Sniper_Igor [Blitz 3] - reserve Section Leader: Operator: Sphee Operator: =VG= 𝔗ℜ𝔒𝔍𝔄𝔑 Operator: =VG= STARK As for the training mission, I'm planning on structured training on one out of two things. So let me know if you'd be interested in "Green tactics" (small unit movement through terrain) or "beach landings or more generally, securing an LZ". If you don't want any of that, I guess I will just have to chill. Other than that I suggest the sniper becomes familiar with the gunbag and ways to use it.
  11. After the great update to v2 reducing tomfoolery in spawn. I have added multiple features and fixed a few bugs for v3. The list of changes includes: a new dynamic shooting range, perfect for training buddy drills and changing shooting positions disabled damage on walls that have been often destroyed by vehicles added a shooting platform for vehicles near the vehicle spawnpoint finally changed the arsenal crates to less buggy ones Added two locations with artillery training targets. Each location has an AR-2 UAV overwatching them which makes it possible to spot impacts easily from beyond visual range Added vehicle targets with engines turned on for weapon systems like the Javelin Added new markings on the map for easier navigation around the training HQ Moved the ship spawn further from the shore as to eliminate the bug with spawning bigger ships. (Remember to use the "Get in" option when spawning the vehicles or else you'll have to swim to them) I hope we'll all be able to enjoy the changes whenever the mission is set in the future. Feel free to post any suggestions, opinions or questions in this thread.
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