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Melon's Final Revent pw; event


=VG= Melon Muncher

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REVENT DATE : SATURDAY the 11th of MARCH 6pm PRT/GMT

So let's get this out of the way, my final event for a while. It's aulmination of all 3 events plus a few extra maps. I have tested all maps ticket counts and bleeds and as far as I can tell non are going to end in 5 minutes.

There will be no signups, just typical coop fashion join or create a squad on the day.

The rules are the same as the last, if you don't remember, here's a recap:

Rules are standard =VG= coop rules but the commander has final say in squad movements and attacks, obstructive squad leaders will be resigned. Expect zero tolerance to rule breakage and bending during the event

Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun.
The files for event 3 and the revent are both included in the same file, it is a large download for this reason (12 maps)

In addition there will be changes to the coop gameplay:
FOBs, foxholes and razorwire will need to be shovelled
Squad leader spawn-point is removed
Ticket count will matter
2 minute wait between each kit request.
Squadless kick is in effect
+Map specific changes

THE MAPS IN ORDER OF ROTATION!!!

 

Ramiel_minimap.jpg

RAMIEL

US Army vs ARF

US ASSETS
500 Tickets
2x Stryker APC 
1x HMMWV 50 cal 
2x UH-60 Blackhawks
1x Logistics Truck

ARF ASSETS
???

US Forces are to proceed to extraction point, capturing checkpoints along the way.
ARF will be on the defensive, unable to recapture any lost flags.
Infantry cannot change the state of the flag, only land assets and only while manned. Care must be taken to keep the assets alive

 

iron_ridge.jpg

Iron Ridge

Militia Rebels Vs USA

MILITIA Assets
150 tickets
1x MI8 transport helicopter
2x Ammunition Technicals

USA Assets
???

Militia forces will spawn inside the city, rallypoints will last 3 minutes before disappearing.
After that the only way into the city is via MI8 helicopter leaving the farm in the SE corner of the map.
US Forces will attack only as infantry, but after capping the first line of defence will gain heavier assets.
Militia needs to bleed US tickets before losing all of their own.

 

beirut.jpg

BEIRUT

ISRAELI DEFENCE FORCE Vs MIDDLE EAST COALITION

IDF Assets
300 tickets
2x Merkava MBT
2x UH-60L
2x Logistics Truck
2x HMMWV 50 cal

MEC Assets
???

IDF Forces will assault objective A from the carrier via helicopters and the docks via land assets.
MEC engineers have destroyed the bridge at point A so logistics trucks will need to deploy CSBs (close support bridges) to cross
Infantry is expected to defend the fragile logistic trucks as this arduous task is completed.
All points marked B are available for capture after A, followed by C then round completion at point D.
UH60 will only be able to drop ammunition boxes, so no FOBs can be built across the river until the bridge is repaired

 

ingamemap - Copy.jpg

MUTTRAH CITY

FRENCH FORCES Vs PEOPLE'S LIBERATION ARMY

CF Assets
300 tickets
3x Panther Transport
1x NH-90 Transport
6x RHIB

PLA Assets
???

Standard AAS

 

Khamisiyah_minimap.jpg

Khamisiyah

US Army Vs Syrian Rebels

US Assets
150 tickets
4x MH6 transport helicopters (spawn delay)

SR Assets
???

US Forces will spawn at the airfield and prepare for assualt, there are eight bunkers to capture in any order. Both CQB and long range fighting

 

grozny.jpg

ASSUALT ON GROZNY

CANADIAN FORCES Vs MILITIA REBELS

CF Assets
300 tickets
2x LAVIII APCs
3x armed G WAGON
2x Support Truck
1x Logistics Truck

Mil Assets
???

CF forces have to extract their commander and get him to the airport safely
The commander must spawn on the rallypoint at flag A and must not leave until all flags leading to his location are captured.
loss of flag A will result in a game loss If the commander is lost the game is counted as a loss.
CF forces spawning at the main are to capture flags leading to the commander, resources may bypass the flags and assist the commander and flag A from round start but commander will not be able to leave until all flags to his position are captured.
Once secure the commander must remain with the main force on the front lines and be present at every flag capture
G wagons are non-respawning

 

Op_barracuda_minimap.jpg

OPERATION BARRACUDA

FRANCE Vs CHINA

FR ASSETS
300 Tickets
2x Panther transport Helicopters (5 minute delay)
1x NH90 transport Helicopter (5 minute delay)
1x Tigre attack Helicopter (10 minute delay)
4x assualt boats (5 minute delay)

CH ASSETS
???

Standard AAS

 

bamyan.jpg

BAMYAN

British Forces Vs Taliban

BAF Assets
400 tickets
3x Warrior APC
1x Logistics Truck
1x Panther

Taliban Assets
???

UK Forces are to proceed to extraction point, capturing checkpoints along the way.
Taliban will be on the defensive.
Infantry cannot change the state of the flag, only land assets and only while manned. Extreme care must be taken to keep the assets alive
APCs are confined to the area withing 30m of the road on the route, no camping in the hills
Trans has been removed and replaced by 1 logi and 1 Panther

 

xiangshan.jpg

XIANGSHAN

US Army Vs North Vietnamese Army

US Assets
400 tickets
3x UH-1D transport helicopters
1x UH-1C Attack Helicopter
2x M113 ACAV

Nva Assets
???

US Forces are to proceed to the town of Xiangshan (A) and capture
Once captured US are to secure the surrounding rice fields (B)
After capturing all the surrounds move on and secure the main NVA town (C)
All assets are spawn delay to allow prep time

 

Lashkar_valley_minimap.jpg

LASHKAR VALLEY
Great Britain Vs Taliban

GB ASSETS
300 Tickets
1x CH-47 Chinook (non-respawning)

TALIBAN ASSETS
???

Blufor forces begin on the defensive, with all flags captured. Tabilban will assualt each flag in order, flags cannot be retaken.
The only supplies come from the chinook or permanant supplies located at the FOB and final defensive.
FOBs must be constructed or lose any chance of forward spawn points.
Once the GB base is lost the chinook loses it's resupply and repair point.

 

ingamemap.jpg

DRAGON FLY

NL FORCES Vs RUSSIAN FORCES

NL Assets
300 tickets
2x Fennek
1x Logistics

RU Assets
???

Standard AAS

 

karbala.jpg

KARBALA

INSURGENTS Vs MIDDLE EAST COALITION

INS Assets
300 tickets
Ammunition Technicals
MG Technicals
AT Technical

MEC Assets
???

INS forces are required to hold the city.
Points marked with A are the outer perimeter. Points marked with B are the inner. C point is the final standpoint.
Once an outer perimeter flag is capped MEC will attack the following inner perimeter flag. Example; North west flag A is captured, MEC will attack north west flag B
Ins forces will spawn randomly throughout the city, only rallypoints are able to be deployed, FOBs are disabled.

 

DOWNLOAD : LINK  ALT: Link
Install Instructions:
1) Download the file
2)locate your PR levels directory, (default is C:\Program Files (x86)\Project Reality\Project Reality BF2\mods\pr\levels)
3) Extract the downloaded zip file into pr\levels using winzip, winrar, 7zip etc.
OVERWRITE ALL OF THE OLD EVENT MAPS!
4) Run PR
5) Create a local coop game and check that the event maps are in your maplist
6)If they are you're good to go for the event

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Alpha Group is ready to deploy to any destination.

Default Kits:

  1. Officer Kit - Kavelenko
  2. Medic 1 - Cptn Wonderful
  3. Medic 2 - -Faraday-
  4. Breacher Kit - Stark58
  5. Automatic Rifleman - deathdealer203
  6. Lite Anti Tank Kit (LAT)  - Necrodude
  7. Grenadier Kit - I3RYAN
  8. Heavy Machine Gunner (HMG) - Blazer

Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.

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4 hours ago, Satirical said:

is this cool event available for people like me? also how many people will be attending seems awesome

@Satirical Entry is open to anyone, its all in the first post:

On ‎14‎/‎02‎/‎2017 at 9:04 AM, =VG= Melon Muncher said:

Entry is simple, download the files (LINK). Check the forums on the day for server password. Join the server. Have fun.
The files for event 3 and the revent are both included in the same file, it is a large download for this reason (12 maps)

No sign ups are required but there are a few people organising squads.

If you want, snoop around, there might be a space available for you in a "pre-organised" squad. If not, just turn up and see what's happening on the day!

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(I know, double post... Shame on me):beee:

Wanted to keep this post separate as I couldn't help notice this:

On ‎05‎/‎03‎/‎2017 at 1:54 PM, =VG= STARK said:

Also my birthday on the 11th (49)  :birthday-cake-2:

 

@=VG= STARK - I don't want to put sudden pressure on you but if its cool with you, why don't you volunteer as the commander for GROZNY? Then we could have a "save the birthday lad" scenario!

Anyways, I know its early, let me be the first to say Happy Birthday!

 

All the best,

Blazer

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8 hours ago, Blazer said:

(I know, double post... Shame on me):beee:

Wanted to keep this post separate as I couldn't help notice this:

 

@=VG= STARK - I don't want to put sudden pressure on you but if its cool with you, why don't you volunteer as the commander for GROZNY? Then we could have a "save the birthday lad" scenario!

Anyways, I know its early, let me be the first to say Happy Birthday!

 

All the best,

Blazer

I second this. We'll fill the convoy up with cake. 

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11 hours ago, =VG= STARK said:

Sounds Good, but i have hardly any commander experience , or does it not matter with this particular scenario.

Don't think it really matters bud.

It was only a suggestion, besides, remember when I tried to lead on the last event at Bamyan?...  I doubt you'll screw it up as much I did! :D

Honestly, so long as we keep you alive, I'm sure it'll be fine. 

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Aww leave him alone Blazer :b0209:, besides we need Birthday Boy :birthday-cake-surprise: to get us into places quick, he's our point-man.

I can see this event quickly becoming a shambles without good commanders but hey we're all big boys, we should be able to cope on the day! :P

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Managed to free up the time so I should be able to join this one.

It appears nobody's taking armed vehicles so far so I will be a squad leader for them, hopefully doing something good for the team.

When the map without an armor asset loads up I will join TRANS or other logistical squads.

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