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[Arma 3 Campaign] - Day 3 - Snake's Head


=VG= The_Polish_Guy

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Arma 3 Event

VDV Campaign

DAY 3 - Snake's Head

SATURDAY April 15th 2023 - 1900hrs GMT (PRT)

Server name: VETERANS-GAMING | VDV Campaign Day 3 | TS3.VETERANS-GAMING.COM

IP: 5.9.23.136:2402

Password: probably something stupid

 

BRIEFING:

The Russian Federation has decided to attack an island in the middle of the Mediterranean Sea.The Island is a neutral state with historical connections both to the US and NATO and USSR. After the Gulf War, the government decided to stop buying Russian equipment and started investing heavily in US gear. This war is TOTALLY needed for security of Russia's national interest. The war planners decided to strike at four separate fronts. Places markers on the map are places of a naval invasion performed by naval infantry and supported by the navy and the army. Those forces will be the main force. In the meantime highly skilled airborne units will capture all airports on the island and hold them until the main force arrives. 

image.png.9c4b1385a973d0674c2cc79f61ade58d.png

CAMPAIGN OBJECTIVES:

As part of the VDV you are tasked with infiltrating, capturing and holding an airport. However there will be no main force coming to help you. After establishing your positions near the airfield you will be resupplied and will take key targets to engage the units under NE command and do not allow them to reinforce other fronts. Throughout the campaign you will be able to find and use enemy equipment to your advantage. (e.g. if you capture a helicopter while attacking the airfield, there will be pilot slots added for the next day of the campaign.)

OBJECTIVES DAY 3:

After taking out enemy artillery support, minefields and AA defenses without losing the captured helicopter (because it didn't take off), their forces in the East of the island are weak, demoralized and lacking supplies. Though it is not the end yet. Enemy forces are spread out so fighting them head on is a very bad idea. We will instead attack key objectives deeper in the enemy lines. By taking control and mining the main road we can destroy any resupply attempts. The small village next to the first objective can be captured and garrisoned to further block the enemy. 

The main objective is simple. We will attack a holiday resort on the coast. It is suspected to be the place where the enemy HQ for NE front is stationed. Capturing the enemy commander and valuable intel will surely help us later on. We hope that encircling the spread out enemy forces will make them flee or consolidate in one area so any of our future plans will be easier to complete.

TL:DR Attack village, mine road, attack resort, recover HVT and intel

image.png.8d631fc06c48d70e4b1d12ddc23497d4.png

REDFOR assets day 2:

Infantry

ZSU-23-4 Shillka

Light vehicles

Mortar, .50 cal MGs, Kornet ATGM

you did capture a tank but it's western magic technology and it's engine is out :(

MODS:

campaign_modset (1).html

CHVD, DUI, Enhanced movement are optional, though I recommend running them

 

Uragan-1

 Squad Leader: 

AT Specialist: =VG= Batmeme

Medic: 

Machine Guner: Sniper_Igor

Uragan-2

 Squad Leader: 

AT Specialist: 

Medic: 

Machine Guner: 

CAS

Pilot: =VG= Sausag3

Gunner: =VG= Deathdealer

 

The squad roles are more of a help from me to organize the squads. You'll be able to get anything you need from the arsenal in case the team lead wants to have some other roles during the mission.  In case of asset losses, the crew can join infantry in completing objectives.

On day 3 you will  get an arsenal and you'll be able to play dress-up within russian gear. If you want to dress up before the mission, either DM me and I can send you the export from ACE Arsenal or join before mission start and do it then.

If you have some questions or ideas for the missions let me know either here or through DMs

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14 minutes ago, cubiksrube said:

How big are the mods to download, I am limited by internet or I would join all the arma events 

CUP has the most, we are not using CUP Terrains so it's not that bad, but still comes to around 23 GB. The rest of the mods are very light (it's probably around 0.5 GB) and some aren't even required. Also if it's the internet that is the problem, then you have a lot of time to download it.

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