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    • =VG= SemlerPDX

      VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week...   04/15/2017

      UPDATE Sunday April 23rd:
      Most everything is back online now.  The PR Server is running, and Mumble is working.  We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.

      I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start.  I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.

      The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions.  They still need to be configured, but they will remain online until this happens during the week (when PITN gets time).  I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin.    -Sem

      Sunday April 16th 2017:
      I've just received an email from the Server Host in Germany.  They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3.  Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server.  We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server.  We've been with this host for many, many years, and we've had nothing but great connections and fast servers.  Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this.  It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again.  Of course, I've contacted the other head administrators at VG and apprised them of the situation.  We will update you all as we get information. Thank you all for your patience and understanding!


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Everything posted by Blazer

  1. Soggy, prepare to crash and burn Count me in!
  2. Welcome back to PR! See you soon!
  3. Welcome! Do you happen to have a link to your YouTube channel? Might have a quick gander
  4. I was wondering when you would introduce yourself. Welcome Bud!
  5. Might as well say Hi...
  6. So a few of you have seen me jabbering on about this game and have wondered what I've been playing - Let me enlighten you! To save myself the hassle and you all suddenly bringing up your google taskbars, I shall shamelessly copy what the developers have written: "Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This is the ultimate game of collaborative strategy and tactics. Every action you take can have a powerful and permanent effect across a vast world in a constant state of war... Foxhole's goal is to make players truly feel like they are working together to direct the outcome of an open ended war. Some games have attempted to pull this off in the past, but many of the have been hindered by gameplay affecting microtransactions or mechanics that hold the player's hands too much, resulting in wars that feel artificial instead of truly organic and player driven. Our mission is to be uncompromising in delivering this experience. Our dream is to have hundreds of players working in unison to complete large scale operations that takes weeks to plan. We want players to be setting up supply lines, executing missions behind enemy lines, and banding together to defend key strategic locations throughout the world. These ideas are extremely ambitious, but we are confident that we can achieve them if we work together with the player community over the long term... While the game is inspired by early 20th century weapons and tactics, the game actually takes place in an alternate timeline futures... To be clear, our goal is not to make a WW1/WW2 simulator, but rather to make the player feel like they are fighting a war where the combat and strategies are grounded in the world wars..." The game is currently in alpha and is free on steam. The community and developers are highly active. For a more descriptive summary of the game, visit: http://www.foxholegame.com/ I personally would best describe Foxhole as mix between Project Reality, Running with rifles (RWR), Company of heroes (COH) and Men of war (MOW). The game itself is a top down shooter - this puts many players off the game within the first few minutes as they consider the view range and perspective awful. If you have played RWR or any real time strategy games, you will quickly adjust to the games point of view. Once you give it enough time and figure out the simple controls and basic principles of the game, you will find that it is highly addicting and a joy to play. Trust me when I say this - Its a very rewarding game when played right! The game is simple, join a faction: The Colonials (Brown Coats) or the Wardens (Blue Coats). After spawning in, players can head to the front lines and assault enemy positions and take over the map and essentially win the war. Easy right...? Wrong! Unlike most games- Any weapons, ammo, vehicles or additional support items are not given to you when you spawn. Instead they are created by the players, using a detailed logistics system within the game. Again, making things simple, players can choose to either head straight to the front lines and take the fright to the enemy or choose to supply their team with much need supplies and weapons. They can also help by building defences such as walls, gates and pillboxes. Making items is not difficult, players simply have to mine scrap or components at marked locations on the map and deliver it to factories, here they can convert the scrap / components into basic materials or refined materials. The materials can then be taken to other marked locations where you can make weapons etc. However, carrying all this material around is never easy. Its heavy, slows you down and you're vulnerable to enemy attacks. Many players build trucks to quickly make and deliver supplies to the front. As with any online strategy game, co-operation and teamwork is critical. Planning can involve setting up supply lines, preparing enough resources to attack any an enemy outpost and also where defensive structures need to be built. If you are good, players can commend you, enough commendations will grant you a higher rank within the game. Players who are ranked WO2 (Warrant Officer 2) and above can form coalitions - These are used to co-ordinate a large group of players making planning easier. Unlike most games, firepower is not necessarily the most important asset - Reconnaissance and as stated before, logistics, is just as important. With careful strategy, we can formulate plans based on using darkness, foliage and terrain to our advantage. So, I hope you all found this informative - Any questions just give me a heads up. Why not give it a shot and find out what its all about for yourself? If you are struggling getting to grips with the game try this video: https://www.youtube.com/watch?v=EQvmvKyqA_s
  7. Welcome!
  8. Moon. Playing games is only one of my special skills... @=VG= SemlerPDX Glad you enjoyed reading it and thanks for the positive feedback! I played a few rounds last night with a few of the regulars on PR, I think everyone involved had a good laugh. Anyone is welcome to join us (Hit me up on the forum or on steam). Definitely a good time waster as we wait for the servers to come back online.
  9. Sorry I couldn't make it also, sudden personal issues that needed to be attended to. Hope you guys had fun!
  10. Welcome. Cant really comment much on the Arma scene as I hardly play it but hopefully we will talk soon on either TS / PR.
  11. Looking forward to talking soon!
  12. @Brain Great work! Don't know if it was intentional but the songs had a definite "retro" feel and for some reason every song reminded of the old 8/16 bit games I used to play when I first started gaming... Miss my Gameboy Colour... /EDIT: Brain - I'd happily volunteer to quote "Bollocks" in my British accent for you!
  13. Welcome! Looking forward to seeing you soon
  14. Just a heads up; I will squad lead a random squad, will take in anyone who's leftover/willing. No sign up, just join in the event.
  15. Hot Damn Double. Well done mate and thanks Semler for sorting it out. Hope your daughter has a great day and enjoy her graduation!
  16. Lets move out!

  17. Sorry guys. I've got a busy two weeks ahead of me and I doubt ill have time to edit the footage I captured. Will post ASAP.
  18. Don't think it really matters bud. It was only a suggestion, besides, remember when I tried to lead on the last event at Bamyan?... I doubt you'll screw it up as much I did! Honestly, so long as we keep you alive, I'm sure it'll be fine.
  19. (I know, double post... Shame on me) Wanted to keep this post separate as I couldn't help notice this: @=VG= STARK - I don't want to put sudden pressure on you but if its cool with you, why don't you volunteer as the commander for GROZNY? Then we could have a "save the birthday lad" scenario! Anyways, I know its early, let me be the first to say Happy Birthday! All the best, Blazer
  20. @Satirical Entry is open to anyone, its all in the first post: No sign ups are required but there are a few people organising squads. If you want, snoop around, there might be a space available for you in a "pre-organised" squad. If not, just turn up and see what's happening on the day!
  21. I don't think Teejay will be around for this event and I am now "Squadless" Any room for a poor lost lamb? I'll happily grab the HMG kit!
  22. Hi Melon. FOBs are currently working fine (Except that you don't need crates to build them). However, Mortars are inoperable and treated like bot assets - you cannot physically use them without dying. Hope this helps, if I spot anything else, Ill let you guys know.
  23. PART 2