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Everything posted by =VG= Blazer
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So a few of you have seen me jabbering on about this game and have wondered what I've been playing - Let me enlighten you! To save myself the hassle and you all suddenly bringing up your google taskbars, I shall shamelessly copy what the developers have written: "Foxhole is a massively multiplayer game where you will work with hundreds of players to shape the outcome of a persistent online war. This is the ultimate game of collaborative strategy and tactics. Every action you take can have a powerful and permanent effect across a vast world in a constant state of war... Foxhole's goal is to make players truly feel like they are working together to direct the outcome of an open ended war. Some games have attempted to pull this off in the past, but many of the have been hindered by gameplay affecting microtransactions or mechanics that hold the player's hands too much, resulting in wars that feel artificial instead of truly organic and player driven. Our mission is to be uncompromising in delivering this experience. Our dream is to have hundreds of players working in unison to complete large scale operations that takes weeks to plan. We want players to be setting up supply lines, executing missions behind enemy lines, and banding together to defend key strategic locations throughout the world. These ideas are extremely ambitious, but we are confident that we can achieve them if we work together with the player community over the long term... While the game is inspired by early 20th century weapons and tactics, the game actually takes place in an alternate timeline futures... To be clear, our goal is not to make a WW1/WW2 simulator, but rather to make the player feel like they are fighting a war where the combat and strategies are grounded in the world wars..." The game is currently in alpha and is free on steam. The community and developers are highly active. For a more descriptive summary of the game, visit: http://www.foxholegame.com/ I personally would best describe Foxhole as mix between Project Reality, Running with rifles (RWR), Company of heroes (COH) and Men of war (MOW). The game itself is a top down shooter - this puts many players off the game within the first few minutes as they consider the view range and perspective awful. If you have played RWR or any real time strategy games, you will quickly adjust to the games point of view. Once you give it enough time and figure out the simple controls and basic principles of the game, you will find that it is highly addicting and a joy to play. Trust me when I say this - Its a very rewarding game when played right! The game is simple, join a faction: The Colonials (Brown Coats) or the Wardens (Blue Coats). After spawning in, players can head to the front lines and assault enemy positions and take over the map and essentially win the war. Easy right...? Wrong! Unlike most games- Any weapons, ammo, vehicles or additional support items are not given to you when you spawn. Instead they are created by the players, using a detailed logistics system within the game. Again, making things simple, players can choose to either head straight to the front lines and take the fright to the enemy or choose to supply their team with much need supplies and weapons. They can also help by building defences such as walls, gates and pillboxes. Making items is not difficult, players simply have to mine scrap or components at marked locations on the map and deliver it to factories, here they can convert the scrap / components into basic materials or refined materials. The materials can then be taken to other marked locations where you can make weapons etc. However, carrying all this material around is never easy. Its heavy, slows you down and you're vulnerable to enemy attacks. Many players build trucks to quickly make and deliver supplies to the front. As with any online strategy game, co-operation and teamwork is critical. Planning can involve setting up supply lines, preparing enough resources to attack any an enemy outpost and also where defensive structures need to be built. If you are good, players can commend you, enough commendations will grant you a higher rank within the game. Players who are ranked WO2 (Warrant Officer 2) and above can form coalitions - These are used to co-ordinate a large group of players making planning easier. Unlike most games, firepower is not necessarily the most important asset - Reconnaissance and as stated before, logistics, is just as important. With careful strategy, we can formulate plans based on using darkness, foliage and terrain to our advantage. So, I hope you all found this informative - Any questions just give me a heads up. Why not give it a shot and find out what its all about for yourself? If you are struggling getting to grips with the game try this video: https://www.youtube.com/watch?v=EQvmvKyqA_s
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Just a heads up; I will squad lead a random squad, will take in anyone who's leftover/willing. No sign up, just join in the event.
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Hot Damn Double. Well done mate and thanks Semler for sorting it out. Hope your daughter has a great day and enjoy her graduation!
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Sorry guys. I've got a busy two weeks ahead of me and I doubt ill have time to edit the footage I captured. Will post ASAP.
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Don't think it really matters bud. It was only a suggestion, besides, remember when I tried to lead on the last event at Bamyan?... I doubt you'll screw it up as much I did! Honestly, so long as we keep you alive, I'm sure it'll be fine.
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(I know, double post... Shame on me) Wanted to keep this post separate as I couldn't help notice this: @=VG= STARK - I don't want to put sudden pressure on you but if its cool with you, why don't you volunteer as the commander for GROZNY? Then we could have a "save the birthday lad" scenario! Anyways, I know its early, let me be the first to say Happy Birthday! All the best, Blazer
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@Satirical Entry is open to anyone, its all in the first post: No sign ups are required but there are a few people organising squads. If you want, snoop around, there might be a space available for you in a "pre-organised" squad. If not, just turn up and see what's happening on the day!
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I don't think Teejay will be around for this event and I am now "Squadless" Any room for a poor lost lamb? I'll happily grab the HMG kit!
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PR server issues due new update 1.5
=VG= Blazer replied to zero_tolerance_s's topic in PR Server Reports
Hi Melon. FOBs are currently working fine (Except that you don't need crates to build them). However, Mortars are inoperable and treated like bot assets - you cannot physically use them without dying. Hope this helps, if I spot anything else, Ill let you guys know. -
PART 2
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I LIED. ITS HERE.
- 71 replies
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PBAsydney's fighter & my Python
=VG= Blazer commented on =VG= SemlerPDX's gallery image in Gaming (other)
- 3 comments
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- ed: horizons
- elite dangerous
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Generally a successful evening. Thank you Melon for organising and preparing an event in a short amount of time. Hopefully we will get another shot at those maps where the tickets were bugged. As promised, I filmed the entire event and I am currently rendering and will edit asap. Time to completion: 1/2 Days - Sorry for the wait!!!
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Another example of good driving...
=VG= Blazer commented on =VG= Blazer's gallery image in Project Reality
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TOP SECRET – “OPERATION BRITISH CRUMPET” Our main objective is to extract British forces from Bamyan with minimal casualties. Our APCs are regarded as key assets in this operation- Special care is to be taken, so that we can extract our APCs safely. Note: A loss of an APC will be unacceptable and the "MOD" has stated that replacements are costly! Expect heavy resistance from local Taliban forces, current enemy assets in the area: UNKNOWN. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Our forces will be broken up as follows: 1) APC SQUAD – CALLSIGN: APCs, SL: =VG= TEDF Our main armored force in charge of operating our Warrior APCs. 2) MECH INF – CALLSIGN: KIWI, SL: Kavelenko Will remain with APCs and use them as transport. Main role is to protect APCs and ensure no harm is done to them. 3) FOB INF – CALLSIGN: SCHNITZEL, SL: =VG= Double_13 Main role is establishing our forward operation bases ahead of the main force. Will also be used as a QRF (Quick reaction Force) if required. 4) MAIN FORCE ALCOHOL, SL: Teejay001 HATER INF, SL: HaterOneActual CHEEKI BREEKI, SL: VODKA Dragovich Main force will go ahead, establishing and securing checkpoints, so that our APCs can pass through safely. 5) RECON – CALLSIGN: REC SQ, SL: [MG:S] SpL1ff3r Recon will go ahead and seek out strategic enemy location and will relay critical information back to HQ. 6) TRANSPORT, PILOT: =VG= Keed 7) ALL REMAINING FORCES NOT MENTIONED ARE TO ASSIST MECH INF IN DEFENDING THE APCS -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- PLAN OF OPERATION: Phase 1 FOB INF – Board and co-ordinate with TRANSPORT. Establish FOB 1. MECH INF & APC SQUAD – Secure Checkpoint A and await further instruction. MAIN FORCE – Secure checkpoints B, C & D. Specific Checkpoints will be allocated to each squad on the day. Once secured, take defensive positons and await instruction. RECON – Set up within the main city and provide over watch. Phase 2 FOB INF – Move and secure Checkpoint B ahead of our incoming APCS. MECH INF & APC SQUAD – On the order, move in and secure Checkpoint B. MAIN FORCE – Remain at specified Checkpoints. Prepare to receive incoming convoy. TRANSPORT – Provide Supplies as required. RECON – Continue to provide over watch. Phase 3 FOB INF – Board and co-ordinate with TRANSPORT. Establish FOB 2. MECH INF & APC SQUAD – Once FOB 2 is established, move through the town and wait at FOB 2. MAIN FORCE – Assist the convoy. RECON – Set up on Mosque at E5 and provide over watch. Phase 4 FOB INF – Board and co-ordinate with TRANSPORT. Establish FOB 3. MECH INF & APC SQUAD – Await further instruction at FOB 2. MAIN FORCE – Secure checkpoints E, F & G. Specific Checkpoints will be allocated to each squad on the day. Once secured, take defensive positons and await instruction. RECON – Continue to provide over watch near FOB 2. Assist APCs. Phase 5 FOB INF – Move in and assist incoming APCS. MECH INF & APC SQUAD – On the order, move in head to Checkpoint G. MAIN FORCE – Remain at specified Checkpoints. Prepare to receive incoming convoy. TRANSPORT – Provide Supplies as required. RECON – Move to Checkpoint G and continue to provide over watch. Phase 6 FOB INF – Board and co-ordinate with TRANSPORT. Establish FOB 4. MECH INF & APC SQUAD – Await further instructions at checkpoint G. MAIN FORCE – Two squads will remain and assist APCS at checkpoint G. Remaining squad will head to FOB 4. Tasks will be assigned on the day. RECON – Move to FOB 4. Phase 7 ALL FORCES – On the command, advance and secure checkpoint H. Phase 8 ALL FORCES – Head to Exfil (Hopefully back in time for tea!). -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- - Please note that there are eight key phases to this operation, so be aware that there will be a lot of moving “chess pieces”. - Any requests for supplies (apart from those needed for the FOBs) are to come through me first. - If anyone has questions or spots any mistakes in my plans, please don’t hesitate to contact me, there will also be a small two-minute briefing at the start of the round. Good luck and see you all on the battlefield! GOD SAVE THE QUEEN. Cheers. BLAZER.
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Oh boy, looking forward to seeing how we handle the logistics on Beirut.... I expect us to lose a truck within 10/15 minutes of starting If I'm not feeling lazy today, I might set up some recording software for this event. EDIT: ^ Didn't read Melons post above ^ I know I might be shit but I hereby volunteer as tribute to command on Bamyan (Will draft plans later this evening. Any help and input would be appreciated) - Let the carnage begin!
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"Hey pal, you know smoking is prohibited during flight..."
=VG= Blazer posted a gallery image in Project Reality
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Sounds good to me Teejay.