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Jager

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Everything posted by Jager

  1. Jager

    Sony Vegas

    After trying pretty much everything but Sony Vegas I've finally caved, nothing eats 200-300gb files without issues like Sony Vegas does. Editing is still a pain but it's doable, but once I encode the project I end up with huge files compared to what I'm used to. Avidemux - No editing - Eats a 3 hour session in 2-3 hours and average about 2gb in size, perfect quality. Sony Vegas - Plenty of Ed - Takes about 9 hours for the same footage and end up with silly sized file. So some recommended presets would be nice, what the same quality I get out of Avidemux & preferably a similar file size. Sample file here: http://youtu.be/yJfKbFHwNpw
  2. Orgiseth - Teamkilling other squads and his own. Banned.
  3. Will keep this list updated on action taken, got tired of making a post every time. Alex - LYNX + AO + Cache, warned - 112c63fe40ae07d163af53021d997fc7 Spaccaossi - LYNX + AO + Cache, warned & kicked - 8c28d18821dea574ac02a99f3397ecdc Zahir - LYNX + AO + Cache, warned & kicked - 9119b5535c3100cddd1c0e0f1ce56527 13.09 Datguy - Teamkilling in base - Banned Bamoida - Teamkilling in base - Banned 14.09 CPF Neophyte - Teamkilling after an argument - 94229e9a2e832603211e2615525f8d09 7-day ban 20.09 Deadman - Driving around in the stryker - Didn't get his ID OllieVaughan - Teamkilling in base - Banned 01.10 Shax - Sitting in a CH-47 in base firing at team mates and friendly helicopters - 30-day ban Tim - Blowing up MHQ, then fly off with CH-47 and crashing it into MHQ again - Banned 04.10 [LTU]Petras - Blowing up cache with CAS, refusing to follow the rules - 442561a8aebdd2480b527a4665341814 - 7-day ban. 08.10 Jordan - Teamkilling base - 87d36957d263b26714118882c4732076 - Banned 14.10 Jule - Large minus score - bd94f152eb74cea5dc9266aeedd176ad - Monitoring 17.10 Nik - Attacking AO after being warned with Lynx & A-10 - bf3f86c1ffb387864be0b5f0a7ef058a - 30-day ban. 19.10 Corrupt Cop - Teamkilling - a67231976d52074b779bd72d9d86acee - 40-day ban. Gal - Ramboing cache with CAS - 1ba8ee00ca11dcbeaf173377809eb93f - 7-day ban. 30.10 Pucho - Teamkilling / Smartass - a9d77d196ce0bb3a164bc0e11140f4d8 - 30-day ban. aspa daspa takes weed - Horrible pilot - 73e4eec405c3a3d989c8c6a78eafe278 - Watch 10.11 Bambiesafe - TK - 249d1c74492d772305a8d319c3a121cb - Ban B3nken - TK ( assume it was self defence towards bambie ) - 9ddbafbe5ed0a3222b93fc8fde117006 - Watch 23.11 Denzel Washington - TK twat - 28eea02c713ba76d3470a9ec91911385 - Ban Sckf Bonw6hkk - TK - 73ed0c6ff422d80ea9fa350d55fbc344 - Ban Sckf PAM - b1037f43af1e16a1dd5602e1d3b7dcc2 - watch Sckf HoS1Le - 043c1539e83bb315b70bb15f01af33ac - watch 04.12 =[T*F*A]=Grendel- Idle 12 hours - e9de49ef67c565ff46fb5c0f1a6811ea - Kicked 22.12 Paul - Int TK - Ban gary - Int TK - Ban 31.12 Rambo - IT - Ban Hardballer - Killing bluefor on a map with only coop - 332f8d060430b07a5339a1107ee8150a - Watch 2013 05.01 Tristian - Base Killing - 5a2f741bb053438a2ebe4ed3696d72ce - Ban 16.01 Ayon - Recless flying - cbf2be4fff1a49d2b7790b62f2fb196c - 7day Ben Dover - Int tk / base destruction - 9f839b43afb063ff8cbc8c0cdc5fd233 - ban Too rich to quit - Involved Int tk / base destruction - 1f82700b6edd88db1f9022170409975e 30d - ban MR511 - Involved Int tk / base destruction - ba3a2a300ae1f69f29ce43304824d2b6 - 30d ban Taranis - Involved Int tk / base destruction - 1a9fe2aba1aeee04b277a96696060e56 - 30d ban 07.02 Aybees - Int TK - 1f63ccaaff9a70a40686bad04b8bd3c3 - Ban
  4. Banned for several instances of teamkilling. He has received the wonderful price of a permaban from Riddle.
  5. Megusta1388 - Banned for intent tk in base.
  6. Request you add M4 Holo SD w/ 203 Change the standard parameter for CAS to None or AI controlled. Do you plan on keeping the 0.80 versions after you update the other factions to 1.50?
  7. 7532f941056a8ee9ae7b8af3298068cc - Ofek Teamkilling with grenades and satchels in base.
  8. Sounds like you want capture the flag ^^
  9. Yeah that was probably my bad, but for now I stick to shorter sessions, 2-3 caches with opfor.
  10. 93511bd9f3ad7b62a8bec2b599f61e10 - Teamkilled Danny on purpose point blank.
  11. Hehe glad we could clear up that ;) Yeah when I'm on I keep a close eye on things, a fair bit of time goes towards teaching newbies the ropes. With time we might get more regulars that way, I just recall starting out and being greeted by newbie friendly people :p As for CAS it's on call for everyone on the list, everyone else needs to wait 20mins or so but longer sessions everyone can get it at some point so I've started to disable CAS to enforce more tubes on the ground. Anyhow those game changes are mostly thoughts I have which I'd pass on to fireball but dunno how, maybe pitn could be of help there?
  12. Hehe I predicted you'd be against it but that is fine, what I purpose is not a pure PvP server but simply some sessions were Opfor is enabled when the server population wants it. If a single person on the server is against it I keep it as pure Coop, but so far you are the only critic I've encountered both in game and on the forums. Therefor I feel it's wrong to shoot down an idea simply because you feel so strongly but don't really play on the server on a regular basis. If I was trying to push such a change on the Ace insurgency server or on the MSO project I'd be more understanding of your point of view. But as I've stated before, to have a successful session where Opfor is enabled requires that you have decent players on both sides, both in the sense that they know what they are doing but also people that understand it's a game. When I go Opfor I don't go Opfor to rack up the kills but simply to try and give the Bluefor side a tad more of a challenge.
  13. Well it's easier said than done, the majority of players playing on the regular server are serverhoppers. And most of them has no clue they are even on a clan server even less know of the webpage or ts.
  14. No worries, like to keep these sessions clean.
  15. Gameplay changes 1. Removing AGS-30, GMG, Mk19 All these weapons on cars are valuable tools in the right hands but for the most part they provide noobs a golden chance to light up a ao without care for others, be it day or night. I purpose that we remove all the cars / vehicles that has grenade launchers at least from the regular insurgency server, both to avoid funny biz and also as a balance thing for opfor. 2. Restricting CAS Doing this will keep CAS within a trusted group and also enforce the need to have at least one AT person in the squad. "PvP" / Opfor changes / bugs First of all enabling Opfor changes the game and makes it last longer, sorta takes me back to the time before we got transport on demand. Every caches generally takes longer and interesting situations develops during the gameplay, and the majority of the people I've played with has enjoyed it when it was done right. For a successful Bluefor vs Opfor sessions both sides need to have some decent players that know what they are doing, also one important thing to remember is that it's not pure PvP at least the scales are heavily in favor for Bluefor. Simply because of the several force multipliers that Bluefor has which are: Scoped weapons - Not uncommon to get hit as Opfor outside of viewdistance / effective weapons range either from indirect fire ( GMG / Mortar ) or direct fire Long range weapons. The ability to bring with them their chosen gear anywhere on the map - Opfor takes what they can get and do not keep aquired guns on teleport. Easy access to CAS - For an enjoyable game as Opfor it cannot be overused. Slightly better armor - Not sure if that is accurate but the general feel is that Bluefor has more armor ( takes more rounds to finish a player ) Wide range of gear both in terms of weapons but also binos / rangefinders / NVG's and stationary weapons As Opfor the force multipliers are: Instant teleport - Either in battle or outside, that allows you quick movement across the map, but it can sometimes bug and rubberband spawn you to the same soldier no matter how you move. Random access to cars and armor - This is something that is not working very well, first of all you need visual of the vehicle you want to get inside of. Once you are inside you are locked to that spot and moving to a different spot inside will normally dismount you. ( Opfor group leader asks you to ) and no player Opfor is able to spawn into the vehicle with you inside but they can get inside if you pick them up. As for Bluefor vehicles you can sometimes get inside them but it's a tad hit and miss. Ex Navy Seal RPG snipers - Most of the RPG carrying soldiers that are AI controlled can plant a AT rocket in your head from 0-700M away. Access to mounted weapons - Which mostly has no ammo. Changing some things like removing the vehicles with GMG and keeping HMG's as well as limiting CAS even more can provide better gameplay. Finding some balance between Bluefor weapons and Opfor weapons is harder, one way of doing it is removing most weapons with scopes but that does not feel entirely right either. Pretty sure I had some more ideas laying around but I was drunk at the time so they'll probably come to me eventually. But it is very essential that people on the server at the time is up for the added challenge, also there has been about 3-4 times this last weeks that there has been a wait time on Bluefor side since the server has been full and opening Opfor side is generally a good idea then. Let me know what you think.
  16. 0d43d693ccc7627d95064b3ad53ba849 - Admulle Teamkilling and griefing. D-Day, Kin333, Zockstar was effected.
  17. Cheers bud, got another one for ya. SergantMajor - df4897e0a241d125ede3d7f6afe2ab3c Teamkilling in base for about 5 minutes.
  18. Limitedkill - b74c602f7fb9a385a436f12ca3eef65b TheXrayVisions - 525e5aa720b3429f54a9b194bf3498af X7EVENz - 69e9d6f761a7a7e3b423fca7add72586 Teamkilling, spawn raping etc Ban plox.
  19. Bah looked cool! Hopefully I'll have more time for gaming once next semester starts up.
  20. Jager

    Skyjacker

    WHAT IS SKYJACKER? LOTR by its atmosphere of high adventure GTA by its criminal background and freedom of choice inside the game NFS by its energy and gameplay dynamics, and ability to customize the vehicle I'm looking for a game that can fill the void after freelancer, back it if you feel the same :p http://www.kickstarter.com/projects/digitilus/al-skyjacker
  21. Funny thread :p http://dayzmod.com/forum/showthread.php?tid=11949
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