Gameplay changes 1. Removing AGS-30, GMG, Mk19 All these weapons on cars are valuable tools in the right hands but for the most part they provide noobs a golden chance to light up a ao without care for others, be it day or night. I purpose that we remove all the cars / vehicles that has grenade launchers at least from the regular insurgency server, both to avoid funny biz and also as a balance thing for opfor. 2. Restricting CAS Doing this will keep CAS within a trusted group and also enforce the need to have at least one AT person in the squad. "PvP" / Opfor changes / bugs First of all enabling Opfor changes the game and makes it last longer, sorta takes me back to the time before we got transport on demand. Every caches generally takes longer and interesting situations develops during the gameplay, and the majority of the people I've played with has enjoyed it when it was done right. For a successful Bluefor vs Opfor sessions both sides need to have some decent players that know what they are doing, also one important thing to remember is that it's not pure PvP at least the scales are heavily in favor for Bluefor. Simply because of the several force multipliers that Bluefor has which are: Scoped weapons - Not uncommon to get hit as Opfor outside of viewdistance / effective weapons range either from indirect fire ( GMG / Mortar ) or direct fire Long range weapons. The ability to bring with them their chosen gear anywhere on the map - Opfor takes what they can get and do not keep aquired guns on teleport. Easy access to CAS - For an enjoyable game as Opfor it cannot be overused. Slightly better armor - Not sure if that is accurate but the general feel is that Bluefor has more armor ( takes more rounds to finish a player ) Wide range of gear both in terms of weapons but also binos / rangefinders / NVG's and stationary weapons As Opfor the force multipliers are: Instant teleport - Either in battle or outside, that allows you quick movement across the map, but it can sometimes bug and rubberband spawn you to the same soldier no matter how you move. Random access to cars and armor - This is something that is not working very well, first of all you need visual of the vehicle you want to get inside of. Once you are inside you are locked to that spot and moving to a different spot inside will normally dismount you. ( Opfor group leader asks you to ) and no player Opfor is able to spawn into the vehicle with you inside but they can get inside if you pick them up. As for Bluefor vehicles you can sometimes get inside them but it's a tad hit and miss. Ex Navy Seal RPG snipers - Most of the RPG carrying soldiers that are AI controlled can plant a AT rocket in your head from 0-700M away. Access to mounted weapons - Which mostly has no ammo. Changing some things like removing the vehicles with GMG and keeping HMG's as well as limiting CAS even more can provide better gameplay. Finding some balance between Bluefor weapons and Opfor weapons is harder, one way of doing it is removing most weapons with scopes but that does not feel entirely right either. Pretty sure I had some more ideas laying around but I was drunk at the time so they'll probably come to me eventually. But it is very essential that people on the server at the time is up for the added challenge, also there has been about 3-4 times this last weeks that there has been a wait time on Bluefor side since the server has been full and opening Opfor side is generally a good idea then. Let me know what you think.