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Posts posted by =VG= SemlerPDX
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Sorry Bob, the reason I haven't posted up a version for you to download is that there are just one or two kinks involving "locality" that cause said things to not work when map is on a dedicated server vs. hosted privately or played offline.
Right now, there is a basic hot fix on the server, I threw it up this morning, called v0.90. But even that one I don't feel comfortable giving to you Bob, or distributing just yet. I will have it all sorted in the next few hours even.
This is my MAIN task at the moment - freakin locality "if(isServer) exitWith FUCKING RUN MY SCRIPT....lol something like that needs to be added to a few key functions I wrote.
One big change from 0.89 to 0.90 is the "teleport" or relocation between the South Airfield, Camp Branca in the NE, and the Kunar Regional Training Center.
Inspired by Oniblood's (helpful) remark about the original teleport, which simply consisted of the following lines:player globalChat "Relocating to South Airbase...";<br />player setPos [(getpos SEFlag select 0)+3,(getpos SEFlag select 1)+3,(getpos SEFlag select 2)+0];
So, in response, I wrote 10 scripts to handle "simulated" transportation between Camp Branca, the South Airfield, and the Kunar Regional Training Center. It is a very gracefull teleport where the teleport "flag" is a static AI Blackhawk MEV, it unlocks, spins up the rotar, forces you in, Fade to Black, teleports you to the Blackhawk at the destination, forces you in that one, Fade from Black Back In, forces you out, turns off all engines, locks back up, and welcomes you to new area personally.
Now if I could just get it to work on the dedicated server!! He'll teleport, fading through black and all, but the rotar never spins up, or tries and fails, and doesn't seem to lock/unlock well. Probably needs one of those MP lines like "if not local player exitWith" or "if(isServer) exitWith". I'll have it sorted this evening.
Worked out a problem with the parachutes before it became one. They are classified as "Air'.
In this mission, you cannot pilot/use lead position in "Air" unless you are a p?ilot. People would have been droping like rocks, only to look up at their deployed chute sans parajumper, as if the straps were cut from him. Therefore, in the line that said if not Pilot eject his ass, I basically added "(andand if !isKindOf "parachute_blahblahEP1") then eject his ass".
! means not in this crazy language. not is kind of parachute. Fun fun fun, this scritping is, as you can see...
Here's the code I just wrote for my ambient and gracefull teleport to the ParaJump Training Range://Ambient Graceful Teleport to HALO Training Script//<br />//by =VG= SemlerPDX; 1st new NoOb script of 2012//<br />//inspired by =VG= Oniblood's comment on my former 2 line teleport script//<br /><br />//-------TCFlag is Name of Static AI Blackhawk UH60M MEV at Traning Center-------//<br />TCFlag action ["engineOn", TCFlag];<br />sleep 2;<br /><br />TCFlag setvehiclelock "unlocked";<br />sleep 1;<br /><br />player action ["getInCargo", TCFlag];<br />SEFlag action ["engineOn", SEFlag];<br />TCFlag action ["LightOn", TCFlag];<br />SEFlag action ["LightOn", SEFlag];<br />sleep 2;<br /><br />player globalChat "Relocating to South Airfield...";<br /><br />//-------Ambient False Take-Off-------//<br />3 fadeSound 0.1;<br />6 fadeMusic 0.1;<br />titleCut ["", "BLACK OUT", 4];<br />sleep 6;<br />SEFlag setvehiclelock "unlocked";<br /><br />//-------Ambient and Graceful Teleport-------//<br />//-------SEFlag is name of Static AI Blackhawk UH60M MEV at South Airfield-------//<br />player setPos [(getpos SEFlag select 0)+0,(getpos SEFlag select 1)+3,(getpos SEFlag select 2)+0];<br />sleep 2;<br />player action ["getInCargo", SEFlag];<br /><br />//-------Fade Back In, and Variable Personalized Welcome Message-------//<br />6 fadeSound 1;<br />6 fadeMusic 1;<br />sleep 4;<br />titleCut ["", "BLACK IN", 6];<br />sleep 1;<br /><br />if((round random 5) > 1) then {<br /> titletext [format ["Welcome to Prozakhar Airfield, %1.", name player], "PLAIN DOWN", 2];<br />} else {<br />//-------on the chance that a 0 or 1 comes up, it will say:-------//<br /> titletext [format ["Welcome back, %1. We kept the home fires burning...", name player], "PLAIN DOWN", 2];<br />};<br />player action ["getOut", SEFlag];<br /><br /><br />//-------Resetting Ambient Static Blackhawks-------//<br />sleep 6;<br />TCEFlag action ["engineOff", TCFlag];<br />SEFlag action ["engineOff", SEFlag];<br />SEFlag setvehiclelock "locked";<br />TCFlag setvehiclelock "locked";<br />TCFlag action ["LightOff", TCFlag];<br />SEFlag action ["LightOff", SEFlag];<br />//-----AND THEY ALL LIVE HAPPILY EVER AFTER. THE END-----//
Here is what the teleport between bases should look like (note: the engine turns off much sooner now): -
The proper procedure for installing Arma is as follows, steam may be slightly different, but order must be followed:
Current Install Order for Arma 2:
1. Install Arma 2
2. Install Arma 2 Operation Arrowhead
3. Run Arma 2 at least once; exit back to desktop.
4. Run Arma 2 Operation Arrowhead at least once; exit back to desktop.
5. If you have BAF DLC Addon Pack, install it.
6. Run BAF at least once; exit to desktop.
7. If you have PMC DLC Addon Pack, install it.
8. Run PMC at least once; exit to desktop.
9. Install the 1.60 Patch (or run Steam update) now.
10. Spend a fair amount of time removing key bindings you will never use for the 20 redundant Arma buttons !lol
Hope this helps someone, cuz it would have helped me get into servers with V2 checks back in the day.....
It's all about the install order! -
Also, I might add, the fix for the above problem is to reinstall, THEN install BAF and PMC addons, then patch. If you patch before installing BAF and PMC DLC, you get V2 sig check errors like that... This was pre - 1.60 patch that I fixed that. Just wanted to updated this if anyone else has that problem.
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We will try to add the "second primary weapon" that slings on your back, but I'm not sure how that will work with both LEA and with the Preset loadout script that manages all this in the mission.
For now, just create a standard custom loadout with one primary, a secondary if you wish, and a backpack, or other back weapon. Remember, we are pushing Operation Arrowhead, so if certain weapons are specific to Arma 2 only, the team will need to swap them for OA equivalent gear. Also, MG gunners cannot carry a backpack - the slot is null. Same for others, like Medics. Respect this when creating kits, or we'll be contacting you for revisions.
As soon as we can get the second primary "slung on back", I will simply announce it, and add to the already existing customs for each player - no sweat.
I want second primarys too, just need to nail down the method. Domi's sucked, and was like a magic "bag of holding" that sent players into the field with enough gear to supply a small faction... This new mission sports some nifty suppy drop and support modules so, I actually want soldiers to run out of gear after so long in the field. Gives the commander, the C-130 Pilot, and other logistics roles a point of existence.
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If you want to see some serious improvement, I strongly suggest you read all about the new malloc function.
http://community.bistudio.com/wiki/ArmA_2:_Custom_Memory_Allocator
Since 1.60 patch, BI has included 6 memory allocators and allows for the use of custom malloc's.
Basically, for MANY users but not all, this will improve how the game uses the RAM it has available to it. It's not gonna start using more RAM, but it should use RAM better. You enable it via a command line launcher, as in, make a shortcut desktop icon to your Arma game, then right click on it to view Properties.
You should see something similar to this:
This is the one I am currently trying out, and I gotta say WOW!:
Load times improved, things popping in/up faster like menus, things I click, and in game, I notice less "struggling to pop in textures" for items even moreso than simply installing the game on another hard drive. I finally feel like I'm using a PC with tons of fast RAM! I recommend trying them all out for yourself, and see if you don't get improvements.
Insert the line after the "Target" path in quotation marks:-malloc=tbb4malloc_bi
And while we're on the subject of shortcut launchers, remember that you can also use these start up command lines with those nifty Arma 2 launcher apps that everyone raves about.
Try this one, it will very quickly launch your game, and take you directly to your favorite server via it's IP address:-malloc=tbb4malloc_bi -skipIntro -nosplash -connect=31.132.2.104 -port=2302
It will look like this, and when you double click the icon, provided you also have your CLAfghan Map addon enabled, the very first Arma menu you will see is the "Choose Your Role" menu in the new VG CLAfghan COOP Arma 2 Server. Works with any persistant server you have the IP for. I have one for each VG server:
For some added fun, you can make or use custom icons with that "Change Icon" button there. Arma 2 includes many, but here's one for the VG Fanboys:
vgicon.rar
Semler's handy-dandy desktop icon set:
Good luck, and if you have any questions, shoot me a PM or post it here. Merry Christmas!
!2cool
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If you want to see some serious improvement, I strongly suggest you read all about the new malloc function.
Arma 2 Memory Allocator Thread at VETERANS-GAMING.COM -
Murderface LAN_WROTE ...
they sanction the steamapps moving method on their site. i followed their steps to the T. but it not happen like they said it would lol. oh well, i'm over it. had 12 hours of raging and cursing and thats pushed it through lol. still...102GB of games.. -___-
...and if those don't work, you always got sheep. !giveheart
(just kidding mate! Merry Christmas!) -
Hope you feel better, bro. Happy Holidays!
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No ACE or ACRE. Also, no Arma 2. Only Operation Arrowhead, if that matters. All elements of this are to not disclude any of the Combined Operations and Operation Arrowhead fanbase.
!cool -
New System
in PC
That's funny. Layaway with a PC. By the time it was paid off, all the parts would be outdated! !rofl -
Now, this will not/should not work on the current project CLAfghan because it is like Project Reality, in that your kits are slightly restricted to your class. Snipers cant get/shoot machine gun, etcetera.
Therefore, I would like to hereby personally offer to install Personal Custom Loadouts onto the CLAfghan COOP mission for anyone who asks!!
This way, just like this program does, you can choose your favorite kit/loadout depending on what you want.
You will still be restricted, as in, no sniper rifles for medics, etc. BUT - I am phasing out the "monster arma crate" that has everything in it. It will be moved to the ARMORY by supplies and command, not right in front of players stalling gameplay till everyone sets up 50 items and takes 15 minutes to get ready for deployment.
So, download this. Make kits. Save them, find the save files, rename them (YOUR VG WEBSITE MEMBER NAME) and submit a download link or attach an rar file to posts in THIS thread.
I will translate that into scripts in game that you have a scroll menu list to choose your kit/s from that is specialised to you. If you, say, chose a non-class kit you made, and you are the wrong class (medic/sniper/etc) it will not load to you.
Sorry, but I'm done with complaints from people about Arma being hard to get into cuz everything takes too long. I hope you'll appreciate my efforts to make it more streamlined, without killing options or fully removing the massive choice of weapons we have here.
I am a cat hair away from removing all weapons from crates that drop into the field from Air Drops, so that it only includes ammo for every single weapon, and ordinance.
Input is appreciated, but not in this thread. Keep this thread all about LEA and it's usage. Please post CLAfghan concerns here:
CLAfghan COOP Mission Thread -
Re-posted with permission from my new friend, Major_Shephard:
Major_Shepard wrote ...
Loadout Editor For ArmA 2 Combined Operations and ACE 2
By the [S.o.E] Team - Sons of Exiled, [link]www.sonsofexiled.fr[/url]
Current version 1.1.38
--- Overview ---
Description:
LEA is a standalone application with goal to simplify the customisation of player's loadout and mission edition. The software uses a full graphical interface and maximum automatised processes to help mission-makers and team players waste as less as possible time in editing loadouts. To do so, LEA has the capability to read and rewrite mission.sqm as well as generate SQF scripts into ArmA 2 mission. The software is provided with @LEA addon for players to make their loadout at mission start-up with LEA whatever the mission running on server. LEA can also help ArmA 2 team play thanks to its capability to easily share user profiles and missions through FTP.
LEA has been developed foremost to run with ACE 2 for OA/CO. However LEA can be used without ACE 2 (see FAQ).
LEA for Players:
- Creation of an unlimited number of profiles see applicable ingame, at mission start. see
- Many Weapon Addons supported, included ACE 2, ACRE, all Robert Hammer's pack and more. see
- Possibility to share profiles by FTP, using LEA Client Interface. see
LEA for mission makers:
- Edition of all units (playables & AI), of all side. see
- Edition of vehicule cargos, ammunition boxes, and all objects having cargo in the mission. see
- Usable with any unit and vehicle addon.
- Quick edition commands by using predefined profile or by quick creation. see
- Edition of Name and Descritpion units attributes. see
- Extraction and Compression *.pbo (Windows only). see
- Possibility to share missions by FTP, using LEA Client Interface. see
LEA for ArmA 2 Teams:
- FTP Auto config file generator, to easily share profiles and missions. see
--- Downloads ---
LEA has been developed in Java language, which allows software to be executed on most of the OS such as Windows or Linux, having graphic interface. LEA is usable by ArmA 2 OA/CO players under Windows as well as ArmA 2 OA/CO dedicated server with Windows Server see or Linux Debian see. Installation could be done manually or automatically (Windows users only).
DOWLOAD the Windows automatic installer: CLICK HERE
Manual installation archive: here
--- Requirements ---
- LEA requires Java Runtime Environment 6 or 7.
- LEA has been developed foremost to run with ACE 2 for OA/CO. However LEA can be used without ACE 2 (see FAQ).
- @LEA addon requires @CBA.
--- Docmentation ---
See the LEA Wiki here
--- Credits ---
[S.o.E] Major_Shepard: Software Conception & Script
[S.o.E] Matt2507: Graphic Conception & Web Development
[S.o.E] ETBSMorgan: Mission Making Conception
[BWF] Le_Culto: Script Help
[BWF] & [F27] members: Testing
[S.o.E] team - Sons of Exiled, [link]http://www.sonsofexiled.fr[/url]
[BWF] team - Blackwater France, [link]http://www.blackwater.fr[/url]
[F27] team - Force 27, [link]http://www.force27.com[/url]
--- Terms of use ---
LEA is a free software distributed under the GNU Global Public Licence (GPL), version 3.
Authors and the [S.o.E] team reject any responsibility in the use of this software.
For non commercial purpose only.
--- FAQ ---
Q. How to use LEA without ACE 2?
R. In the Help menu select Manage Addons then uncheck ACE. Note that current version of LEA does not support vanilla ArmA 2 OA backpack.
Q. What if I want to add some more addons into LEA?
R. Next version of LEA will be provided with the capacity to import automatically an addon into the database. For the time being it is however possible but require some manual work. Contact us for more details.
--- Changelog ---
Changelog:
v1.1.38
- Fixed: addition of magazines/weapons into vehicles cargo doesn't work when ACE mod is disable in the Addon Manager.
- Fixed: ACRE PCR343 is not added into loadout from Preferences panel since LEA 1.1.
- Fixed: error message "a refferal was returned from the server" with Windows UAC sets to High.
v1.1.37
- Added: error message when try to generate loadout scripts and mission folder does not exists.
- Added: error message when LEA is launched without Administrator privileges on Windows Vista & Seven.
- Fixed: @LEA, keys signature
- Fixed: Make mission.pbo fails with large mission file size (corrupted mission.sqm, anormal pbo file size).
- Fixed: loadout of AI playable units not properly initialized when loaded into choppers and planes.
- Fixed: RH SMG, TDI vector weapons variants have bad magazines.
v1.1.36
-Added: support for ACE 1.13 stable
-Added: support for OFrP 3.1 (1)
-Added: support for ASR v10
-Added: support for ArmA 2 OA backpacks (2)
-Added: support for respawn and team switch into @LEA
-Added: .bikey and .besign files into @LEA
-Changed: no more auto addition of ACE wounds stuff into loadouts
-changed: ArmA 2 missions folder path is made default choice
-Fixed: no firing weapon after loadout initialization
-fixed: RH HK416 AG36 type tifles missing magazines
-Fixed: incorrect weight of M2 Slam, M4A1 CCO SD and Strela Mag
-Fixed: Paladin magazines displayed even if not selected in faction filter
(1): user will see his unit die when using OFrP 3.1 units with R3F weapons. Ask OFrP'authors about this "feature".
(2): ArmA 2 OA backpacks don't work with ArmA 2 units and unit addons based on it. This is an ArmA 2 limitation.
v1.0.35
- Fixed: mission.sqm corrupted after re-assignation caused by init field instructions.
- Fixed: CLU moved to the "Optical" list.
- Fixed: Javelin magazine missing.
Let's all get this installed ASAP! Any Problems, contact me and I'll personally help you.
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Amazing. Look how big the intruments are on them! Way cool! !rockon
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New System
in PC
Good suggestion, Ingo. Arma has over 8gb transfer going on while you play the game!!! That's a lot of load on the hard drive. I'm thinkin maybe 2 RAID Arrays - one Mirror for the OS (2disk) and a RAID 0 Striped (2disk SSD) and maybe Arma would run super smooth.
And Window Ultimate does nothing for a PC gamer!!! Don't waste your money on overpriced Alienware crap unless you absolutely need a gaming-capable laptop for travel. That's the ONLY thing that company does well.
Windows "Ultimate" is just a buzz word, the OS is for businesses, tech support, shit like that. They throw buzz words onto things so you buy it, or include it "for free" so you feel special, or so that $3000 price tag is easier to swallow.
I love the technical support offer on that system, BLuD! You need that as the leader - 24-hour geek hotline! -
New System
in PC
wow! That's a lot. I love the video card! You upgrading? And also, do you really need Windows 7 Ultimate - it won't be faster or anything. Just has tools for big business and crap. Then again, with what you do, maybe it has a feature you'd use. I dunno.
Nice system! -
Signed, sealed, delivered.
sic semper tyrannis -
Awesome! And BLuD, that's sweet! Bitchin prizes, man.
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Subbing and Liking! Very creative, brother!
Do come by and check out our Arma servers after a bit; we're "overhauling" it at present with some amazingly dynamic battlefields that remind me of Falcon and Project Reality BF:2.
I will certainly release a PvP version someday as well, for when we wanna mix it up. I'll invite you at such time.
Take care!
!fans -
This thread is from 2010!!! And it is about a sore subject!! I lost my kitty (best cat ever, 4th one in my life...) this summer, was later found.............nuff said :'(
My deepest condolences to all those who've lost a pet.
This is a necro thread if I ever saw one, and I'm only happy to learn that Solar is doing just fine, as I assumed he was.
By the way, Solar, while I've got your ear; Could you PM me/fill me in on where you left off with Arma 2 "XML" stuff. I am serious about spearheading this ASAP now that we are actively working on this mission on a scripting level.
Please!
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Ok, we are compiling and collaborating with Google Docs with great success.
For all those not on the CLAfghan Project Team, here is a link to a public suggestions format you can use to communicate ideas, parameter change suggestions, and concept suggestions.
Please post all discussions here, but also post simple suggestion statements to be reviewed without comment here in the VG forum, AND also into the public doc I made for data tracking purposes. Here is the link for any and all interested:
(this is helpful as we share all our scripts and changes through a similar format and can see/work with it better by having the public simply add a new suggestion to the doc when they propose an idea here on VG as well. We all review new doc there several times a day and it's instantaneous)
https://docs.google.com/open?id=0BxdvT1LnhVKoNTZmOTkxNjctZDVjYy00MDY2LWI0YzgtYTc3ZGRmNjE2ZGI0
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Indeed!
To all peoples over the international community have a Merry Christmas, a Happy Hanukkah, a Communal Kwanzaa, a Tip-Top Tet, and a Solomn and Dignified Ramadan!
!heart -
wow...necro. This is way old! I certainly how he's been able to cope over the year.
What have you guys lost/broken this past year that's rather valuable to you?
I erased the MBR on my 1TB backup drive (including years of .docs, .excel, .pub, pics, vids from back in PR .95 - the whole deal.
It sits on my shelf praying that I run it through a "data miner" to find any usable fragments.
(MBR is like the table of contents for a HDD, data is still there but "unreadable" by standard methods.)
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Thanks Raptor! But all that isn't necessary. If you drop your first soldier on the map, he is now 1-1-A, next one is not in his group. So, all that is necessary is to place your group leaders in the order you want, then, in any order, start dropping all your different soldiers, medics, etc.
Delete all their groups if they auto grouped to the nearest SL or just re-order them like this:
First soldier grouped to the SL is #2 in the MP list. So, I've already grouped them in this way, very nicely, I might add.
-SL
-Medic
-Eng.
-Inf
-Inf
-Inf
This issue isn't whether or not it can be done, and how; it is about the fact that there are placeholders that need to occupy a particular class (not so much class item, but for some of them) because they are called in the .fsm's and therefore subsequent scripts.
If the function files think that 1-1-D is one thing, and I change it by adding all those human squad member slots from the 20 squadleaders they were at, I could break one of the functions.
It's alright, I think I have this one in the bag. I'm just making my own global variables in the config and ensuring they can use the different "special" fuctions of their class and not the wrong ones.
Again, I must say, Thanks for all the help and support! This is soo cool!
I am gonna get right on that IED thing, but not to change it. I also have reviewed it since my last post and came to a similar conclusion - (but, one thought - give the engineer a probabilty 10 percent to accidentally blow the IED BUT, he gets a text hint, the custom sound of IED fusing, and at least 4 seconds before it blows)
I also have to remove the CDF soldier cuz they are Arma 2 (vanilla) dependant and replace them with proper Arma 2:OA factions. Also, the MV-22 is still in the Vehicle Order list (derp) I forgot to remove it. This is all fun for me, so I really don't mind the "work" lol
'South Airfield' Mission Complete - Please join us for the Final Alpha Testing!
in Arma II
Posted
If I were doing this for a company, I'd have 80+ of overtime each week for the past 4.
So, yea, if you want to port, go ahead. I'm focusing on Afghanistan. If you do port, you may need to remove the Ft. Irwin Training Center elements. Was hard enough to get it to fit on this massive 450sq. km map.
And that CQC map you mentioned, great idea! Should be run with ShackTac Movement and ShackTac HUD in that version, though. MOUT is all fun and games in Arma till you have to enter a doorway with your gun draw. ShackTac makes CQC possible in Arma, and only ShackTac.
Final quirks will be worked out this afternoon.