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=VG= SemlerPDX

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Everything posted by =VG= SemlerPDX

  1. Yea, I've been loving StumbleUpon! Really gets the word out about cool websites! !2cool
  2. See? That's the kind of popular twist that could put a "resurgence" into the insurgency server! !lol
  3. A Second Flagship for BI Studios Bohemia Interactive has been hard at work reinventing the classic 1980's game Carrier Command. Mixing strategy, action, and amazing visual effects, Carrier Command: Gaea Mission is shaping up to be one of the hottest additions to BI Studios' expanding lineup of pc games. Players take command of their own aircraft carrier in a vast sea with 6 different climatic zones and over 30 unique islands suitable for bases, and even mining and manufacturing. Resources are an important strategic element, and move the story forward as you grow through the ranks to become a proficient adversary. All of these commands and orders are managed with the programmable battle computer aboard your carrier. Everything from fuel to ammunition plays a part in your ability to dominate the enemy. Carrier Command: Gaea Mission is slated to launch Spring of 2012. Gamers had a chance to ask some questions to BI about Carrier Command: Gaea Mission, one of them wanting to know how much freedom players would have in the game, versus linear game flow, compared to the original Carrier Command. Here's what Bohemia had to say: "The Gaea Mission campaign will be a bit more linear in the sense that it follows a narrative. For example, in the beginning you'll be eased into the game via story-based tutorials. Later, the game opens up to offer a more freedom-oriented gameplay experience, yet it'll still be centered around the Gaea Mission. Also, as a tribute to the original Carrier Command, we've implemented a strategic campaign. Our goal was to make it similar to the 'Action Mode' in the original, plus adding some options for changing the starting conditions (ratio of captured islands, tech level and initial resources). All in all, it will mostly be up to you how you will play the game." In a recent announcement, BI Studios has launched their Carrier Command Competition Part Deux. The prize consists of 1 out of the 5 available downloadable bundles including Arma X Anniversary, and Take On Helicopters. Competitors need to answer 5 questions about the game, and all answers can be found by reading their blog called The Commanders Blog, at the Carrier Command website. This competition runs from February 27th, 2012 through Sunday March 4th, 2012. There will be 5 winners, picked at random from those who answered all the questions correctly. by Aaron Semler, Senior Editor VETERANS-GAMING
  4. The mission has to be set up proper for dedicated - as in, locality. if(not isServer) exitwith commands are needed for server side scripts, and if(not is player) exitwith{}; is needed for the player (one player only, the one who called the script) side scripts to run. I'll be online for it today, we could do this as a small event on the Insurgency Server - I don't think the two people there will mind. Also, looking forward, I am pretty well done with the "non-addon" CLAfghan mission and that server will be for all the public, no needs for mods or whatever. Perhaps we should try running different mods and missions with mods and addons on the Insurgency Server to bring that crowd of Arma players to our games as well. Not sure if there are plans in the works to fix/update Insurgency, but we need to get players in these servers however we can, asap! Cool addons and mods could be the trick.
  5. About 15 is a good round number, dman. Allows for extras to join, as we could expect 4-10 easy from our group alone. I would also like to play this one. I'll make us a video when we do! [EDIT: The video is complete! Here it is....]
  6. The New Kid on the Block This hot new pc game has been getting a lot of attention lately, leaving many video game players wondering, "Just what is Wargame: European Escalation?" In a nutshell, Wargame is a Real Time Strategy game developed by Eugen Systems and published by Focus Home Interactive. It is based in the Cold War Era and allows players to pit their armies head to head in online gameplay. But it doesn't stop there! The sheer depth and involvement make it one of the most interesting and innovative RTS games to hit computers in a long time. To read more about this amazing new game, check out the in-depth player reviews by Raven800 here: Raven800's Player Review of Wargame: European Escalation Raven800's Follow-Up Review of Wargame: European Escalation This video describes the online multiplayer elements and gameplay of Wargame: European Escalation As the developers continue to work with this game, we hope that player suggestions and gameplay elements are examined and evaluated so that Wargame can be all that it can be. Truly a refreshing addition to the new age of RTS games, and a great new military game for the masses! by Aaron Semler, Senior Editor VETERANS-GAMING
  7. My advice....unplug the computer and go meet some girls.
  8. Excellent follow up! I hope they continue to improve on the game and address those issues.
  9. There was a time, in the Playstation (One) and PS2 days where I played every Tom Clancy/Ghost Recon game that got a half decent review. It pains me to hear they are moving in that "clone" direction that so many are nowadays, but in the past, the series has brought some excellent elements to the FPS shooter genre. I hope that is again the case with this one, despite it's "generic" elements they included to keep up with other popular franchises. I'll have to check this one out thoroughly now - you've got me interested! A game that died years ago - Do you believe in Ghosts?
  10. Aftershock to Players: "Thank you" You may be dismayed if you are looking to download Electronic Arts (EA) Battlefield 3 Aftershock App, or perhaps not so much. EA has removed the App from download and a statement was released recently regarding quality commitment. In the Battlefield 3: Aftershock App, players had limited options, but the graphics were decent for an iOS App. Only 4 weapons were available to choose from and there was no Single Player mode - a constant internet connection was required to play this game. A single 3-tier map called the Factory pitted United States Marine Corps against Russian Spetsnaz in a Team Deathmatch Mode for 6 minutes, or a score of 2000. I was rather surprised to see how smoothly basic FPS elements worked on a tablet, but the lag was the real killer. In a Multi-Player only iOS App game, the need to have constant internet made playing on a public hotspot a frustrating thing with dropped matches and jumpy enemies. Even with optimum connections, players complained about a host of connection issues. Like most free Apps, this one featured ads intermittently, particularly promoting the upcoming war movie, Act of Valor. By watching a trailer for the movie, players unlocked a fifth weapon for use in the game. Act of Valor was set to release on February 17th in the US, to coincide with President's Day, but delays have pushed the release to February 24th 2012. As Aftershock was missing many of the elements announced pre-release, and gauging by the general lack of quality and subsequent removal of the download, one can only conclude that Battlefield 3: Aftershock was largely part of a viral marketing campaign for the movie, Act of Valor. Perhaps this explains the "thank you" players received from Electronic Arts: They released a statement saying, "EA Mobile is committed to delivering mobile entertainment experiences that are on par with the content and quality users have come to expect from their favorite EA gaming brands. To this end, we have decided to remove Battlefield 3: Aftershock from the App Store and are currently re-evaluating the app in response to the consumer feedback we've received. We thank all the fans who have downloaded the game to date." Electronic Arts is not alone in the viral marketing campaign for Act of Valor. Our own favorite YouTuber, FPSRussian was partnered with the film production, and released a "wideo" with interlaced scenes from the movie, and the full trailer at the end. With spots in the NFC and AFC Championship Games, and even the Super Bowl, Act of Valor has had some serious promotion to date. On the official Battlefield 3 website, players could watch a trailer which offered free dog tags for download and use in any Battlefield 3 game in North America. Act of Valor was made much in the same way many FPS and military shooter games are today, with actual military personnel as consultants. The movie centers around a squad of Navy SEALs who must rescue a kidnapped CIA agent from anti-American terrorists - a very real and very dangerous mission akin to actual SEALs operations. As a matter of fact, when they realized that only real Navy SEALs could act out the roles convincingly, they became the actors and will be featured in the film (albeit anonymously, unnamed in the credits). With any luck, more effort will show in Act of Valor than in it's marketing gimmicks, but preliminary reviews are not so hopeful. by Aaron Semler, Senior Editor VETERANS-GAMING
  11. Throttle is the first reason I bought one. It is perfect, and X52 is even better.
  12. I have used both for these games since Battlefield 1942 through Project Reality, and now Arma 2. The thing about the conversion from games past using a flight stick to using one in Arma 2 is like night and day. I found it most difficult to learn how to fly large helicopters with the stick. Mostly because I came from a past of using games like BF2 and PR with high in-game flight stick sensitivity. My advice is to get what you can afford. The X52 series won't wear out on you as it doesn't use a potentiometer, hence the price - plus it's ready for a flight sim with all it's buttons. I use the Saitek Cyborg X and it has a number of buttons, all of which I use. It's around $40 depending on your area. Mainly, the thing to remember is - if you first fly a MH-J6 or AH-J6, then move up as you learn, HUEY, Blackhawk, and then eventually, Chinook, you will be able to fly them with a fun and immersive feel that doesn't make you any less capable of a pilot than a WSAD and Mouse controls setup.
  13. Awesome review, bro! I've been seeing that you're playing that a lot, figured it must be a good one. Great write up! !fans
  14. We will be including this mod, it has already been discussed. We also want to ensure that we have a "RECON" class of helicopter for a special set of side missions just for it. In Vanilla, it will be the AH-J6, to have a Laser Designator and IR/NVG as showin in PINS. I guess if we have to settle, it will wait for the Addon Version, but then again, I've never been one to settle - I've been told already the things I've proposed should be addons, but I want to do as much initially in the Vanilla version for the public and the masses of Arma players who do not use mods (yet).
  15. Awesome article! Big thanks to Chris Brady for writing it! !fans
  16. Squad organization has been returned to default/previous setup. A few slots are still out of place, but will be ordered correctly soon, with the next Hotfix for the RC of 0.95. We still have much testing to do, but with PITN's help this morning, we have knocked out or identified nearly all of the bugs and tweaks we want to do. I just need to put "pen to paper". First, a little more time playing the mission for me.... !cp
  17. Welcome to the website, bro! SA-10 Hunting, eh? I had my most entertaining time in Falcon on a SEAD Strike with Tyox a ways back. I liken it to "whack-a-mole"...as the RADAR spikes up, me just inside it's detection to keep it interested, and Tyox slams a HARM down it's throat. Good times.... !cp
  18. Well, I will come in and check it out. Also, was not intentional removing the AO from crewmen until they had their own tasking. Sorry about that. It's on the fix list for post-RC version. See you soon
  19. Isn't it always a slight downer when you level out in a game, max out for all intents and purposes...Payday: The Heist became that way for me. Though it only had a handful of "missions" to play, and we played the first one over and over, once the "skill and weapons" upgrades leveled out, it just didn't have the draw it once had. The kind of draw that keeps your mind on your next cool unlock/level up medal while you play. A driving goal... By the way, again, THANK YOU so much for this custom Sig about Teamwork! It is so my style! I rock it with pride, and tell everyone where it came from! !fans
  20. @Savage, I will take care of the rest today. Thank you so much, Savage!! The server will have to go down for a time, but if it truly is a matter of just adding a pbo or two to the current @CLAfghan folder on the server, it will be a quick process.
  21. sgt-barclay LAN_WROTE ... hey mate as u know ive been playing ma for a while i pop on the day and some reason i cant seem get into the aircraft or vehicals Sounds like a pebkac to me, and I think Savage may agree. Only pilots can fly, only crewmen can operate heavy vehicles. Use your mouse scroll menu to select the action when near a vehicle. If it kicks you out, you cannot operate that vehicle in your current role. You must requisition vehicle from the round area surrounded by sandbags, again, using your mouse scroll menu. Load vehicle camo netting into it at the large crate. This is also required for the tanks engines to upgrade, unless you enjoy driving uphill at 9kp/h.
  22. Dave22644 =VG= LAN_WROTE ... Some people don't really like the new squad layout and want it to be put back the way it was or changed up to ones that make sense, like two US army units, the US special forces unit, the marine sniper and US army sniper, two armor units and three pilots. have had people wanting me to restart the server back to the previous patch, other then that things seem to be good. Noted. I want to cater to the players with this, what they expect and what will work. Currently, the ground troops are in 2 squads, with 2 fireteams each. One squad is an Anti-Armor Squad, and the other is a Machinegun Squad. Each squad has one medic, and one engineer. I used this image as a basic guide, though Arma would be perfect for it, but if players want small squads with 0 fireteams, I can make that happen. I also found this helpful, and modeled the structure after it: I'll spend some time on the server today and tomorrow. I'd like to see how it plays out. This is the reason for the Release Candidate, so that we can find bugs and configuration issues before we set back and relax. Thank you for the input, Dave! It is well noted, (though not going to be fun...squad structure is one of the hardest, most tedious and repetitive things to re-work in the entire mission!!) !cheers
  23. I agree with PITN. Moderator status is different than Admin, Syntax (and Murderface) - It is not clan membership and it is not all server access; just the one. Anyone I know personally, or have played with for over six months, and would like to help moderate one or other Arma servers, contact me and I will review the request. Like PITN said, the in-game ban system is not how we ban people, nor do we want you policing the server by kicking people left and right. Don't ask others to "respect your autoritay" because you have none. But I will give out the ability to restart the server to selected persons if a neccessity has been established, and with it comes these responsibilities. Syntax, check your PM please. Also, I'll update the insurgency TS3 marker asap. I'm trying to hurry up and get this Vehicle Camo Script Pack and Demo Mission up to our download section.
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