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=VG= SavageCDN

VG Clan Administrators 2A (Inactive Duty)
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Everything posted by =VG= SavageCDN

  1. Had that problem again yesterday where ACE interaction menu doesn't come up when pressed (self always does)... however there was some server lag at the time so I'm pretty sure it's related to that. Hard to be a medic when you can't heal others :)
  2. Well if you do end up buying it make sure you get Arma2 - Combined Ops (Arma2 plus OA)
  3. PR and FH2 should be fine on the same system (have both myself - Win7) - I would remove BF2 and both mods completely, install and patch BF2 then install FH2 then PR.
  4. I have experienced Calv's issue as well.. or sometimes the menu doesn't come up at all (self-interaction always works)
  5. Well done man!!! A good place to start if you are having issues: http://dev-heaven.net/projects/171/wiki/Troubleshooting_FAQ_Bug_Reporting
  6. ^ What he said - try SixUpdater (I can walk you through setting this up). If you try and join a server directly (ip address) does it work?
  7. I just realized my instructions on usage say Ctrl-Shft-S to swap radios but I'm pretty sure I was using Ctrl-Shft-C yesterday with ACRE 1.2 - does anyone know if the default keys get changed with ver 1.3 or am I just plain wrong??
  8. Yes if you can please post how you fixed it..others may run into the same issue. As Calv said it's much easier if one of us goes thru a quick trainer for the radios in game.
  9. You put the dsound.dll file from the ACRE mod in the root of your Arma folder? If so try deleting it and copying it again from the ACRE zi p file.
  10. ACRE Comms Usage The Default Hot-Keys for ACRE Are as follows: CTRL + SHIFT + X . Open your current radio GUI, if you have one CTRL + SHIFT + S . Hot-swap between the radios you are carrying as your active radio Direct Speaking Use your normal Teamspeak PTT Key, whatever you have configured it as. You will hear people move about you in 3D. Radio Transmission Whenever a person speaks or you yourself speak on a radio, you will hear two different types of 'squawks'. indicating both begin and end of transmission. Be careful! Transmitting at the same time as someone else creates feedback, and will make everyone listening angry. If you do not hear anything, that means you are out of range. Additionally, you will hear a background fuzz and distortion on a person speaking when they are on radio. Lastly, you can hear a person speak 'directly' when they speak on a radio, if you are not listening to that frequency. If you don't hear the distortion and buzz, that means you aren?t receiving their radio transmission. Basic Operation 1. If you're player has started with ItemRadio, it will automatically be replaced with a PRC-148 2. If it is the only radio on you, it is active by default 3. Press either CTRL+SHIFT+S to swap between active radios, or CTRL+SHIFT+V to view your radios 4. Select the radio you want to use in step #3 5. Press CTRL+SHIFT+X, the Radio GUI will open 6. Press ESC to leave the GUI (or Ctrl-Shift-X again) AN/PRC-148 1. click the UP and DOWN arrows on the radio . The channel and frequency will be displayed. Be on the same channel/frequency as someone else 2. Press and HOLD your Radio PTT Key (CAPSLOCK) . You will hear a 'squawk', or beep, which indicates you are transmitting 3. Say "I am a jolly Rodger" 4. Let go of your Radio PTT Key (CAPSLOCK) . You will hear another 'squawk', or radio "cut", indicating you have stopped transmitting AN/PRC-119 The AN/PRC-119 consists of multiple functions on the radio. Currently, some are not enabled. The functionality available as of right now is as follows: * 6 pre-programmed channels. . You are able to click the knob to 'turn' it between channels * Switching between power(PWR) modes. These are 400mW, 2200mW, 4000mW, and 40,000mW . 40,000mW is "PA Mode", which is only avialable in vehicles * Programming to a custom frequency. This is not savable in a channel. In a simple scenario, you can simply click the channel knob, and you will be on those frequencies. If you wish to program a custom frequency, you can do the following: 1. Click the 'CLR' button to clear the current frequency 2. Program the 5-digit frequency you wish to use. . Ex: if you want the frequency 3.111, this would be programmed by clicking: 0 - 3 - 1 - 1 - 1 3. Click 'CTO' to use that frequency. CTRL + SHIFT + V . Window displaying information on the radios you are carrying, and ability to change active radio CAPSLOCK . Radio PTT(Push-To-Talk) Key ** ALL OF THESE KEYS ARE CONFIGURATION VIA: ARMA 2\USERCONFIG\ACRE\ACRE_KEYS.HPP **
  11. ACRE Comms Installation Download the ACRE mod file from the ACE TS3 channel file browser Exit out of Teamspeak and Arma2 Extract the file somewhere and go into the Teamspeak3\Plugins folder Copy and paste the appropriate .dll file (if you have 32bit Windows use the acre_win32.dll file) into your Teamspeak plugins directory (default is c:\program files\teamspeak 3 client\plugins) Back to the ACRE folder you extracted from the .rar file - Copy all files/folders under the ArmA 2 folder (@ACRE, @JayArma2Lib, Expansion, Keys, userconfig, dsound.dll) into the root of your Arma2 installation - For Steam users this is C:\Program Files\Steam\Steamapps\common\arma 2 operation arrowhead Fire up Teamspeak and go into Settings > Plugins - make sure ACRE plugin is checked (for added fun select ACRE and click on Settings at the bottom) Restart Teamspeak ** You must change the default Push To Talk key (caps lock) in Arma2 after installing ACRE (I just removed it from the key binding), otherwise you will broadcast on TS as well as in-game VOIP **
  12. The install can be a bit tricky so I thought I'd create another thread just for ACRE. See the next post for install instructions (please let me know if anything is wrong!!) Still need to document: How to increase power on each radio to max What is ACRE? The ACRE mod links ArmA2 and Teamspeak3 to create a more immersive environment in which we play in, including positional audio, real radio communications and complete compatibility with the ACE2 ArmA2 project. We intend to create the most realistic and immersive radio system within the current gaming world; based off of real life experience and knowledge, as well as the use of physical terrain obscuration, radio loss, distortion, and all other considers a real radio operator must make on a daily basis. Features * Two ACRE-Specific Radios . PRC-119 man pack radio . PRC-148 handheld radio * 100% ACE2 Compatible . Integration with all ACE2 man pack radios, using default AN/PRC-119 statistics. * PRC-148 now replaces the default ArmA2 'ItemRadio' * Realistic GUI interfaces for radios, they are the real thing * Directional speaking for non-radio, normal communications . Real-time 3d positional information * Realistic terrain affects for radios . Signal lose & distortion from buildings, hills, trees, and other objects . Realistic power output and antenna length considerations for all radios that effect signal . Realistic frequency wavelength falloff; higher frequencies do not travel as far . Real-time positional calculation for fast-moving objects * Separate Push-To-Talk key (non-toggle) for using your radio . If a person speaks on their radio and you aren?t on that frequency, you can hear them 'directly' * Multiple hotkeys and quick-displays for fast information about your radios * Players can carry multiple radios on different frequencies . Hot-swap radio hotkey . Current radios selection menu . Pop-up display on broadcast to know current radio in use * Radios are now considered unique objects within the ArmA2 world . Radios are droppable and maintain ALL settings for anyone who picks them up . Program a radio and trade it with a player! . Pick up your dead enemies radio and discover his platoon's frequency * Man pack Radios have the ability to use 'PA' mode in a vehicle, broadcast at 40,000mW! * Custom Squawk sounds for all radio transmissions (credits to Krause) * Realistic distortion effects . Normal broadcasting distortion . Signal lose distortion and noise * 100% BattlEye compatible * Performance and desync considerations . All time critical radio information is communicated via TeamSpeak3, server desync doesn't break ACRE . Crash/Desync fallback functionality. Sound "anomalies" are no longer possible with lag/desync. . Optimized distance, terrain, positional and signal calculations . Use of JayArmA2Lib for Named pipes communication; 0-latency inter-process communication between TS3-ArmA2 . Server side garbage collection of radios to prevent object clutter/long mission lag . Many fixes for ts3/arma2 crashes, server/mission disconnects - Global 15 second reset for any of these scenarios
  13. OK I'll figure out the ingame admin features
  14. @ tanker - yes I need to fix my ACRE as well - if capslock is unbound I'm not sure what your key would be - I believe the default is capslock - you'll have to look through your ARMA keybinds. @Eclipse - awww shucks !pals
  15. lol Calv I am your publishing editor !winker
  16. Ok I should be on today after 5pm EDT as long as I get the OK from the boss !punish
  17. The part I missed when walking others through it was the gamespy list sync thingy.. if you don't do this first you will not get any servers in your list. If for some reason this does not work, you can always click on the Mod tab, find the ACE mod in the list and add it to a preset. Then after updating you launch with SU and just find the VG server through the in-game browser.
  18. I agree - two things on your PC will die at some point - power supplies and hard drives. Power supplies usually die for 2 reasons: 1 - heat issues (improper case cooling, PSU fan dies, etc) 2 - no UPS or other power protection used between wall outlet and PC
  19. lots of fun this past weekend - thanks guys!! need someone to show me how to admin the server as well (does it have an RCON-type thing like BF2?)
  20. Great job Calv I was going to post a guide myself for Six-Updater. @Eclipse - it looks hard but once it's setup SU is the best thing since sliced bread. I am happy to walk anyone through this over TeamSpeak if they need help.
  21. Can't seem to find much documentation other than this: http://ace.dev-heaven.net/wagn/Feature+Overview Oh and thank you dman for the training session... I'll only need another 50 hours in game to figure it all out !hunter
  22. You can use any power supply... modular just means you can add/remove connectors, etc. That being said your power supply is very important with a big GPU, so make sure 500W is going to be enough power to run all your components. Also make sure your existing case has good cooling - I just bought a gtx 570 last month and I've had to basically replace my case (case was a piece of shit anyway) and fans to keep it running at a decent temp. Seems like a great price for that 560..I paid almost $400 for my 570.
  23. Might want to check if something is overheating as PITN said
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