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Everything posted by =VG= Sausag3
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arma 3 [Arma III Event] - Operation Javelin
=VG= Sausag3 replied to =VG= Sausag3's topic in Arma III
Event is a go for tomorrow, 28th same time as before. Will post server connection details few hours before event start. Hope to see you all there :) cheers -
arma 3 [Arma III Event] - Operation Javelin
=VG= Sausag3 replied to =VG= Sausag3's topic in Arma III
OP Javelin Mod List.html Mod List is up! apologies for the late upload, workdays have been busy lol. -
arma 3 [Arma III Event] - Operation Javelin
=VG= Sausag3 replied to =VG= Sausag3's topic in Arma III
As interest in the event has built up really quickly really early. I have made the decision to increase the amount of player slots in the event to 18 slots (16 Players + 2 Spectators) At the time of this post there is 2 more player slots available (Medics). So if you want in then grab it before its gone. I have also corrected the mistake with "Cornetto" being led by Qiezi and instead I have replaced it with System, so SL's you can be relieved not having to hear random useless chatter on SL comms every 10 seconds lol Apart from all that, event is looking great so cant wait for the weekend :)) -
ARMA III EVENT Players: 18 OPERATION JAVELIN SATURDAY 28th MAY 2022 - 1900HRS GMT (PRT) PLEASE READ THE DISCLAIMER AT THE BOTTOM OF THIS POST BEFORE YOU START MOANING!!! Server Name: VETERANS-GAMING | Event Server IP: 213.239.219.2 : 2307 Password: deathsux Map: Bystrica EVENT BRIEF: With the Russians capturing the nearby towns of Chernogorsk, Elektrozavodsk and Stary Sobor, The local Ukrainian Volunteer Brigade is almost encircled on all sides. The only escape corridor for Ukrainian Forces is to the North East, Past the town of Orlovets. Your task is to delay the Russian advance towards the North East, ambushing and completely destroying as many enemy units as possible, To allow the remainder of the Ukrainian Forces to escape safely. Objective: Carry out the objectives that will be presented to you on the map. Assets: We have a very limited supply of vehicles available for use. Once its gone, its gone. If you don't want a walking simulator, use the vehicles conservatively by only using it for transport or last ditch defensive purposes. 1X HMMWV (2 Door) 1X Scout BRDM We do however have a very fruitful supply of both captured and imported Anti-Tank weaponry such as: FGM-148 Javelins NLAWs RPG-26s RPG-7s 9M113 Kornets Enemy Assets: The picture below provides you with an example of the type of forces you will be dealing with. Good luck :p Rules: Standard =VG= Arma 3 Rules Apply MODS: modlist.html Sign up: REQUIRED! Due to the very limited amount of player slots, Sign ups are on a first come first serve basis. If someone chose a role you want before you, tough tits, pick something else. Anyone who is seen joining the server without being signed up for a slot on this thread 3 Hours before the event starts, will be automatically kicked! YOU HAVE BEEN WARNED! No Excuses! Press Team (Spectator) Journalist: =VG= Skitalez Journalist: RECON TEAM - CALLSIGN: GHOST RECON LEADER: =VG= Deathdealer RECON AR: Stixon RECON RIFLEMAN/MEDIC: =VG= Sausag3 UAV Operator: =VG= I3RYAN JAVELIN TEAM - CALLSIGN: JAVELIN ATGM Operator (Javelin): =VG= Solarflame ATGM Assistant (Javelin): =VG= Squirrel ATGM Assistant: SoldierOfMisfortune Medic: =VG= Keed NLAW TEAM - CALLSIGN: FUCKBOY AT Leader (NLAW): Batmeme AT Rifleman (NLAW): dogenamite AT Rifleman (NLAW): Medic: =VG= XOR KORNET TEAM - CALLSIGN: CORNETTO ATGM Leader/Radio: =VG= System ATGM Operator (KORNET): =VG= Blizzard ATGM Assistant (KORNET): whtz Medic: =VG= The_Polski_Guy Disclaimer: While the subject matter of many games or simulators we play may include recreations of real life conflicts throughout the world, we ask that all members avoid posting content of a political nature, or engaging in discussions or commentary involving politics or religion. We discourage excessive 'role playing' comments in posts/chat (or while playing) which include statements or rally cries of real life belligerents from past or current conflicts - it's okay to have fun but use tact when you joke around, and do not take things too far. As a general rule for everyone, leave politics and religion out of our gaming community, and focus on the games. This event is not political and accurate in any way, the only resemblance to a present conflict in this event is just the country factions, nothing else. If you have a problem solely because it uses units from those countries then I seriously advice you not to participate in this event. Thank you for understanding OP Javelin Mod List.html
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Update: 18 Dec, 2021 @ 10:10pm [New] Mission will end and restart when all zones are captured [New] Added map markers for bases [New] Added expanded info for zones and bases [New] Trees that are chopped down will be removed on mission start [New] Configured additional Respawn and HQ buildings [New] Added new markers showing players class [New] Expanded list of vehicle markers [New] Added ACRE radio mod support [New] Added toggle for the welcome menu [New] Added feedback when attempting to consume an empty item [New] Added parameter for disabling player map markers [New] Added parameters for the snake system [New] Added parameters for the medical system [New] Added parameters to disable/enable RTO supports [New] Added parameters for limiting the number of players on a team [New] Added parameters for controlling hunger and thirst [Change] Zone names are now properly displayed in task names [Change] Rebalanced arsenal ranks and added missing bag for SCUBA gear [Change] Removed unused counter attack message [Change] You can no longer build inside a vehicle workshop [Change] Removed 2035 equipment from the arsenal [Change] Made explosive specialists a unique class instead of giving everyone the trait [Change] [Admin] Removed most RPT logging [Fix] Respawn points no longer occasionally disappear on mission start [Fix] Supply no longer disappears on mission start [Fix] Fixed vehicles getting stuck in a infinite respawn loop if destroyed on their spawn point [Fix] Fixed vehicles being able to be used as a building anchor [Fix] Fixed exploit with transport requests [Fix] Fixed players getting stuck in a locking vehicle [Fix] Admins now have access to the arsenal [Fix] NVA Mortar backpack removed due to exploit [Fix] The escape menu now closes when the welcome menu is opened [Fix] Fixed improperly placed jeep on Cam Lao Nam [Fix] Potentially fixed rare issue where a packaged wreck cannot be picked up [Fix] Fixed typo in options menu [Fix] Added missing respawn and logistics configs for some vehicles on Khe Sanh [Fix] Changed the mission image filepath to prevent a clickthrough error [Fix] Supply officers should no longer be attacked by the AI
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Agree with this 100%, recent change might make this new layer in the list of the least played in coop after pop dies down from people done trying out 1.7. If you want the bleed to not be annoying and actually playable then at least set the timer to 20 mins instead, that's defo enough to get players sorted on the beach on time with some leeway incase shit hits the fan.
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Put me wherever is needed. "As David Attenborough here, we see an enemy plane, the pinnacle of strategic warfare, about to be completely shat on by a guy with a Javelin."
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Hey guys! I am making a poll so that I can get a rough understanding of what wars people are interested in so I can plan some future events. There is lots to choose from. If you are interested in a war/conflict that isn't on the poll list then make it a suggestion by commenting below no matter how small or short the war/conflict is. (Note if you are suggesting a war then please have a dig through the workshop to see if there are any appropriate mods that can support it. All the wars on the poll are possible with the relevant mods.) Thanks
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That kind of fog on the server is not normal. It is a bug where when the server on for so long the fog mechanics can go haywire. A simple restart does the trick to fix it. I guess when you want that extreme fog when it happens sometimes then just don't restart the server lol
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Mike Force and Server has been updated... With both the old map and the new map installed! Mike Force Changelog (0.66.01): Update: 26 Sep @ 5:14am [New] Added content from SOG:PF 1.1 update to arsenal [New] Icons added for vehicles created at the workshop [New] FM radio now plays music when built [New] Customisation options for the view distance helper [New] Static weapon crates can be spawned [New] Trees can now be cut using axes [Change] Rebalanced arsenal ranks and added missing gear [Change] Updated default loadouts for players [Change] Contents of the medical supply crate improved [Change] Contents of the ammo crates improved [Change] Building categories are reworked [Fix] Sites are much less likely to spawn underwater or underground [Fix] Medikits not working to revive people correctly [Fix] Leghorn removed on Cam Lao Nam [Fix] Headless clients should connect correctly [Fix] Slingloading locked vehicles [Fix] Copilot seats are now correctly locked to team [Fix] AI will no longer mount static weapons loaded into vehicles
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Roger, Give me a shout whenever you are free.
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Potato Warlord plz
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[MS Flight Sim 2020] - Flight Event - London Luton to Kabul
=VG= Sausag3 replied to =VG= Sausag3's topic in Other Games
Streaming in a few mins. Twitch.tv/sausag33 -
[MS Flight Sim 2020] - Flight Event - London Luton to Kabul
=VG= Sausag3 replied to =VG= Sausag3's topic in Other Games
Alcohol will be served during flight from the Taliban-free Cabin Crew. You are also free to BYOA (Bring your own alcohol) Name, Age, where you want to sit. (Dont put real information, you can make it as memey as you want) -
London Luton (EGGW) - Hamid Karzai International Airport (OAKB) Come and book free tickets to be a passenger on one of the most totally luxurious and totally safest flight in the world at this time. Trip Length: About 7-8 Hours Date of Flight: Saturday 21st August 2021 Departure time: 0800HRS UTC Current Passenger Count: 4 Every person who books a ticket on this thread will: Receive a Boarding Pass in your PMs Be added as a passenger on the sim flight If you have booked or not, you will be able to watch the full flight stream on my twitch: https://www.twitch.tv/sausag33 The passenger count will start from 0, so the more of you that book tickets, the more shit I have to carry, So please tell all your friends, family, pets, rocks etc. Flight details: Plane: A32NX by FlyByWire - https://flybywiresim.com/
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Good stuff Biz! Will there be a way to save map progress? And a way to wipe progress once everything is taken? I can help with the editor stuff (Asthetics, anything else etc) and some scripting if needed and or general queries. - Just let me know what you need doing etc and ill be on it if I know how to.
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VG Minecraft Server. Specifically a modded server.
=VG= Sausag3 replied to =VG= Alaura's topic in Suggestions
Would love to play a minecraft modded survival with server plugins like community shops etc so you can sell what you get -
[Arma 3 Event] - Little Green Men #Russians
=VG= Sausag3 replied to =VG= Sausag3's topic in Arma III
EVENT DELAYED FOR 1 HOUR to 2000 UT. Sorry for the inconvinience -
For a weird logical reason I use both. I use inverted on keyboard and mouse, As treating my mouse like a joystick feels very weird, so I treat my mouse with the, If my mouse goes down, my nose goes down. But with a Joystick I will always use normal pitch. It does not feel right playing inverted. Think you guys are after the wrong people, It's the joystick inverted players that are secretly serial killers, Not mouse inverted players.
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You'll find me and a lot of others on Arma 3, Get it and you'll have a blast playing with us!
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Posting this on the Arma 3 Thread so more people are aware! This Event is hosted by: @X0R I Believe he is hosting his first Arma 3 Event with =VG=! As it is his first, Lets get this turnout for this event MASSIVE!, Tell your friends, Tell your kids, Tell your Wife, Tell your fucking dog! We want a full house boys! If anyone else is interested in hosting Arma 3 Events within =VG=, Please hit me up! I had an exchange with @=VG= Sausag3 and figured I'd do one of these, as I don't play Arma 3 on VG a lot, actually hardly if ever because I usually play elsewhere at the normal time such events are held, so here we are, I've checked out past events & how many players usually attend and figured I'd put my own little spin on it with that in mind, and make something enjoyable that you're otherwise less likely to encounter on a public server, because I figure I might as well make it worth your while to attend if indeed you do, for which I'm preemptively appreciative. EVENT TIME: Sunday, 18th of July 2021 - 1900UTC/1300CST REQUIRED PLAYER SLOTS: 12 TOTAL PLAYABLE SLOTS: 42 EVENT SERVER: VETERANS-GAMING | Arma 3 Testing | TS3.VETERANS-GAMING.COM SIGN-UP: RSVP on this calender link: late joiners may use available slots. PASSWORD: venividivici REQUIREMENTS: ARMA 3 installed and up to date All Steam Workshop Mods here ( https://steamcommunity.com/sharedfiles/filedetails/?id=2540017521 ) downloaded and installed [SIDE NOTE ON MODS] Let me be absolutely clear, linked modset contains 4 of the RHS Mods, most of you already have and 15 Additional Mods which are less than 50MB combined AND ARE EXPLICITLY INCLUDED FOR AI & GAMEPLAY ENHANCEMENT, so you'll find no bloat here. RADIO: Teamspeak Is not required, though feel to join the VG Arma 3 Teamspeak if you need help or think you may, I will be found on Discord. Instead of TFAR, Addon Free Scripted Radio is used with no requirements for any additional downloads, It's a script included in the mission, to enhance vanilla Arma 3,& uses vanilla keybinds, It basically rmoves needless TFAR - TS bs,and provides a simple yet efficient VOICE CHAT similar to PR if your familiar, by extending vanilla Arma 3 functionality. I've configured It to allow CHANNEL SWITCHING KEYBINDS, Arma 3 default ',' and '.', so DISREGARD last line in image above. BLUFOR[ MARSOC, USMC ] Aboard the USS Freedom OPFOR[ RUSSIAN VDV, AAF ] On the Island of Stratis AO[ The Whole Island, Might As Well. ] SQUADS (Dynamic Groups Enabled) Zeus [Platoon Lead has access to LIMITED ZEUS with access restricted to MODULES only, with edit & object placement disabled] Command Platoon Lead: @=VG= Sausag3 [I'd appreciate If You Took This] FAC: Keed Platoon Medic: The_Polish_Guy Alpha Squad Lead: KVSH_420 Rifleman: Timan Engineer: Medic @X0R Bravo Squad Lead: Life Rifleman: SoliderOfMisfortune Engineer: Terminator Medic: Stixon Phantom 1 Pilot: Connor Phantom 2 Pilot: Deathdealer [AIR ASSETS AVAILABLE] 5x AH-9/MH-9 Mission Enhanced Little Birds & 1 CH-53 Stallion 2 pilots, switching aircraft per mission/task requirements, with access to Dynamic Vehicle Load-out for Armament Romeo 2-1 12 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED Romeo 2-2 6 Playable Reinforcement Slots FOR PILOTS, DO NOT JOIN UNLESS PHANTOM Romeo 2-3 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED Romeo 2-4 6 Playable Reinforcement Slots, DO NOT JOIN UNLESS SLOTS ABOVE FILLED You will not be limited in what tools/loadout/methods to use other than being restricted to assets on the USS Freedom & gear that belongs to your faction available in a restricted Virtual Arsenal, Mission briefing available in map view will instruct you on your objectives and, how you choose to accomplish your objective is left to the discretion of your Platoon Lead & respective Squad Leaders, you may restructure your squad's loadout & configuration at your SL's discretion & minimally to yours as well. The Size Or Composition of Squads Is Not Fixed, Anyone Can Join Alpha or Bravo after slotting in as one of the Romeo units, using Dynamic Groups, default key 'U'. [BRIEF] Russians have occupied a Greek island as part of an agreement with a nationalist government in Greece, as part of a ploy to force the EU to expel Greece from the union, after Greeks voted to remain. The Russians get a Naval Base in a small Mediterranean Island and the Greek Government gets to bypass the popular vote by forcing the EU's hands. You are tasked with denying the Greek government diplomatic leverage by forcefully & covertly removing the Russians from NATO territory. Detailed Brief in Mission. [OBJECTIVES, OVERVIEW] 2 Primary Objectives and 6-12 Procedurally Generated Chained Secondary Tasks *this sometimes results in an obviously bugged task, Platoon Lead can through LIMITED ZEUS force a 'completed' status for such tasks using Zeus Modules* Mission Succeeds when All Objectives Are Complete and ALL PLAYERS EXTRACT TO THE USS FREEDOM Mission Fails if more than 10 civilians are killed which surrendering enemies are considered to be, so beware, there are civilians & ai do surrender. Mission Fails if all players die. Mission Fails if friendly fire results in more than 5 deaths. [ENVIRONMENT] Due to time acceleration 24minutes irl is 24hours ingame, so tailor your plans to a rapidly alternating day/night cycle and accelerated dynamic weather. [CONSTRAINTS] *for gameplay purposes, because AI at their best, aren't as smart as a mediocre human[possibly]* [RESPAWN] NONE, however.... [SERVER SETTINGS] No Crosshairs, First Person Only, Standard Flight Model *Ai Difficulty overridden by mission* Weapon Sway & Fatigue Enabled (Manage your load-outs REASONABLY or suffer the CONSEQUENCES) Remember, everything that can kill you, can be killed by you, and credit where credit's due, the level of complexity is entirely thanks to THIRD-PARTY dynamic mission modules included as Mods, that I use, and others seldom do, so yea, I'm just a grunt who put the pieces together, at most scripting a few minor things here & there. P.S I'd very much like for @Connor to get banned if he fails to attend, as he nudged me to do this Cheers.