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=VG= keed

VG Clan Member - Supporter-Lv3
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Posts posted by =VG= keed

  1. Quote

    https://www.realitymod.com/forum/showthread.php?p=2187439#post2187439

    PR:BF2 v1.5.4.3 Changelog (2018/May/21)
    -----------------------
    GENERAL:

    • Updated settings to have PERF Beta by default. Enabled for all active users as well.
    • Fixed thermal sights sometimes staying on when switching modes.
    • Fixed issue with optics shader not showing when switching from weapon with BUIS.


    COOP:

    • Updated bomb car AI to be more aggressive and aim to drive into the enemy.
    • Updated AI jets to not be able to drop bombs to fix crashing issues.
    • Fixed various IK issues with COOP vehicle gunners.
    • Fixed AI teamkilling at times by trying to use the horn.
    • Fixed crashes with Falkland and Polish factions on COOP maps.


    VEHICLES:

    • Fixed Russian Gopher not having the correct sounds.
    • Fixed M1A2 Abrams TUSK causing launches of other vehicles into air on collision.
    •  
    • WEAPONS:
    • Fixed SMAW resetting to 250m when switching between spotting and launcher.
    • Fixed STG-44 not having sounds synced to animations.


    LEVELS:

    • Asad Khal
    • Added Skirmish64.

     

    • Bamyan
    • AAS32: Fixed Zu-23-2 truck not being teamlocked.

     

    • Charlie's Point
    • AAS64: made Docks and Peninsula flags neutral, moved NVA forward spawn further south.

     

    • Jabal Al Burj
    • Updated Skirmish layouts. Added Skirmish64.
    • AAS32: added two more logistic vans to Syrian Rebels, switched one technical for Zu-23-2 truck, added 2 BMP1. Added TOW Humvee and LAV25 to US forces.

     

    • Karbala
    • INS64: Delayed two technicals and SPG, removed 1 SPG.

     

    • Kokan
    • Updated Skirmish layouts. Removed Skirmish32.

     

    • Ramiel
    • AAS64: updated flag and asset layout.
    •  
    • Route E-106 - BETA
    • Added new lightmaps.
    • AAS64: Fixed flag bleed.
    • Various other minor fixes.

     

    • Shahadah
    • AAS64: Adjusted heavy asset spawn times.

     

    • Shijia Valley
    • Updated Skirmish layouts. Removed Skirmish32.

     

    • Vadso City
    • Updated Skirmish layouts. Added Skirmish64.

     

    Yes, the server needs updating :)

    • Upvote 1
  2. Everybody can join and make squads. To join the event they would have to check this thread anyway. Only essential (read: expensive) squads are sign up only. (APC IFV TANK LOGI CAS TRANS).

    However feel free to form squads beforehand like last time. We will make a battleplan during the staging phase.

    • Upvote 1
  3. @=VG= Double_13 I arranged a candle light dinner in a metal coffin on both maps for u two <3 We'll going to have to talk about a few things before ;)

    @=Wolf= Jersans I agree smaller squads = more effective. I find the sweet spot is 5 members. Because you will be able to cover all necessary roles while reducing the herding aspect. Problem is to implement this we would have to make all battles Sign-Up only, which is not the case. Background for this is reducing overhead for battle planning and making it easier for peeps to join on the fly.

    • Upvote 1
  4. Ok, looks like we are in for a fight!

    I made some changes on a operational basis after processing the feedback from the last LIVE battle. Here are some changes we will implement:

    • Sign-up-only squads:
      • Logisitcs
      • APC/IFV (Boragh, Beast and MTLB)
    • INF squads will be issued support vehicles (anything with ammo cases NOT small crates or big boxes. For this battle every INF squad will receive a Support BRDM or Support Techie. It is up to the squad leader to micro manage ammo runs, much like in normal COOP. Logistic squad will handle FOB construction.
    • INF squads are required to assign one permanent Light Anti Tank rifleman (LAT guy).

    Main post has been updated. If you want a specific change feel free to write a comment!

     

    • Upvote 3
  5. Updated the main post. If you wish to join a squad please specify which squad and which role. If you don't care who to join, and/or what kit to take please feel free to say so and we will handle it.

    (Note: Joining squads is NOT required but is recommended since it will reserve a spot on the server and a hella' good time.)

  6. Status Quo

    Soldiers, we are in a favourable position in where we gain a huge advantage after winning these two battles. Since my plan last week was to hold and consolidate defences we managed to lure the Red Dragons into their pitiful demise. They clearly underestimate their enemy, they are unbeknownst of our true strength. It is not represented by number or metrics. It is only represented by the valor in our hearts.

    Call for duty

    I hereby summon all those who wish to lead a band of brothers into victory. If you see yourself fit for fulfilling such a honorable calling, rest no longer and sign up for a chance to go down in history books of future generations.

    If you prove worthy in leading I will reward you with more rewarding tasks and better weaponry.

    For glory
    keed

     

    TLDR: Don't fuck up or we are stuck with Mosins for ever.

    • Upvote 6
  7. Alright,

    First off cheers to @tedf for creating this campaign and it's extensive game mechanics, plays like a total war campaign!

    We will be M.E.C.

    On how things will be handled:

    First off I am planning to keep you guys in the loop with each battle cycle (7 days long). The format will be two stickies in the forum created by the game master, one for general timeline of the events globally and one thread for each battle at the end of the respective cycle. Note that we will have LIVE then followed by AUTO RESOVLE battles and repeat until we achieve victory. 

    2ICs (Commanders in PR) will be appointed by me for each LIVE battle individually. We won't have a permanent one to resemble real life conditions (same ranking commanding officers) and giving everyone a opportunity. Listen up: There is no need for applications! I will approach candidates and aquire if they are interested. I am planning to chose players from the COOP server which I see fit for the task and not always be the obvious choices and might not be die hard regulars to break the circle jerk.

    On a final note:

    I am always open for criticism and suggestions on a operational level. But when we are in a LIVE battle it's game face. Immersion is low amongst regulars, I know that, but for others it will hopefully a nice series of events. Stay professional and keep in mind the better we do, the faster we get fancy toys to play with, including scopes. 

    keed

    • Upvote 4
  8. - Dropping a box safely from a Osprey flying maximum speed meters above T-shape rooftops.

    - Firing a SMAW rocket at a BTR60 and the thing only starts to sparkle like a gay vampire

    - Being deployed to the same warzones even though we secured them a million times each

    - But the best one: Playing a decade old mod made by people in their free time out of passion and still having more fun than in a AAA shooter made by companies with million dollar budgets and professional developers

    I like how this thread is derailing :D

    • Upvote 5
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