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=VG= Sphee's Achievements
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Project Reality - BF2 Event - POLL (ENDED)
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
Knowing VG, they're going to mutiny every commander who actually tries commanding and isn't just roleplaying euro truck simulator 2005. Sounds like a nice idea though, I'll consider it properly maybe for another event. The option is always available though in every event for a commander to encourage squads to do XYZ, and actually "command". -
Project Reality - BF2 Event - POLL (ENDED)
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
Thanks for the feedback and ideas - The reason you steamrolled that one Retro map pack event was for multiple reasons: 1. Bot respawn speed wasn't figured out yet, I just dragged and dropped the maps onto the server, only making sure they don't crash beforehand on my local/dedicated server. I've properly went out of my way to make sure bots spawn faster now, using the same script the main COOP server uses. 2. Maps were very unbalanced, often leaning heavily in favor of the player side. Like on Gulf of Oman for example, BLUFOR got 7 APCs, and on the original Zatar, you also had a large amount of assets, with strange respawn times. like a 20 minute respawn osprey, for seemingly no reason. 3. Players were good, and there was a lot of experienced players on for that event, so they (ignoring issues with bot respawn speed and assets) likely would've bulldozed the maps anyway. The biggest culprit has and will always be the respawn times though, which I've said so many times were fixed for any upcoming event, only to then figure out it wasn't. I've properly cracked down on it like I stated earlier. It'll likely be similar or more difficult than the main server's parameters. -
Project Reality - BF2 Event - POLL (ENDED)
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
You can always just ask and I'll force every faction we play to only get pistols and the bot team to only use MG3s, would make people really appreciate kit balancing. -
End Result: Quantity of kits available remains the same, however any person can take any kit even when alone in a squad. Thank you for your input. Hello, I am planning an event that strictly runs BF2 maps, and was considering to change the kit restrictions to be more similar to how BF2 used to handle kit distribution. Obviously not to the level of having 10 LATs running around with SMAWs, but I'll still tune some kits on certain maps to be closer to the BF2 equivalent, without taking away from crucial items. If you're having trouble figuring out what I'm asking, it's basically to figure out if you wanna see in the next event things like a friendly full squad running only medic kits, or a friendly full squad of snipers running around like hooligans in CQB. And if you would like to remove the minimum squad members requirement. Note: There will likely be 1-2 kits I'll still restrict regardless of the poll outcome, although you'll still get a higher amount than what we usually have.
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reserve AA pls, dunno if I'll be available, I'll take an actual useful role if I do though like sniper to sit and camp on a hill 3 km away
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[Project Reality Event] Rinse, recycle, repeat (ENDED)
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
Hopes and dreams are what these maps usually run on, as long as your hope doesn't run out in the middle of a round, we'll be fine -
Hello! Thank you for attending, feel free to leave any feedback you have, or mention any issues you saw. After some time, making great use of the period between the last event, and definitely not procrastinating I'm glad to say another event is in works and will likely be ready sometime in May, maybe even end of this month if I'm satisfied with the maps. The selection of maps remains the same, 14 or so maps, included are Mao Valley and Hills of Hamgyong (+ Zatar, all from the Retro map pack, ty Helpman). I've decided to omit Operation Nightshift and Operation Compton due to their poor performance (gameplay wise weren't fun) in the last event. I've already modified some layers with feedback from the previous event in mind, and fixed issues like my dumbass messing up factions on Zee's Sbeneh Region Std, please keep in mind this is still a PR event, and made by me of all people, so expect anomalies like flags with weird names, a lot of crashes, and many sighs. I am still editing and adding to some layers, note that layers which weren't played yet from the last event (there was quite a few) will mostly be unchanged. I've taken the liberty to make some more slightly questionable layers. Because c'mon, when do you ever get to fight an Abrams in a Panzer 4? Hosted At: VETERANS-GAMING | EVENT Download Link (CLICK HERE) Date: 25/04/2026 @ 4 PM GMT - until 27/04/2026 Password: crash If you remember any feedback you may have from the last event, please don't hesitate to tell me, I appreciate any guidance towards making non crap events.
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bravo grenadier pls, if bravo SL isn't taken when you start, and I don't go afk for half of the event, I'll probably take it
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butcher 1-1 rifleman pls, if I can make it and won't afk for 2 hours, 2 minutes after joining, I'll see if I can lead when noone takes it
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Welcome aboard Blitz, hope to see you in-game.
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lonestar kit pls, if anyone wants to take demolition expert please do since I'm not too sure if I can attend
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=VG= Sphee started following Tactics & Techniques for Arma
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Another (slightly less) lackluster PR event
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
Thank you for attending, it's been a pleasure making these layers (except Al Sbeneh STD made by Zee that I broke), I had fun seeing what new thing I broke and hadn't caught in testing. Apologies for any issues you faced like yet again, slow bot respawn rates, and some maps of questionable quality. Please provide any feedback you have for anything relating to this event in this thread, or DM me personally about it as I'd love to hear what you think. I'll lock this post likely in around 10 days. -
This poll mostly tells me what kind of events you would be fine with, I'm obviously still gonna put attention and care into maps I'm editing and won't half-ass (probably) them like last event, now that thanks to Zeee I can somewhat use the editor to tune maps and balance them out, and even add fun surprises. Please also let me know of any feedback you have by replying in this thread with your thoughts, this helps me mark down certain issues to fix, and makes me look like I actually care about feedback.
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Another (slightly less) lackluster PR event
=VG= Sphee replied to =VG= Sphee's topic in PR Cooperative
Yes, that's why I made every vehicle 1 man, and added at least 7 logi trucks on each map so that people can camp with vehicles AND tows on the hills. -
=VG= Sphee started following Another (slightly less) lackluster PR event
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Thank you for coming! See you in the next (mediocre) one! Hello again! Here's another event of slightly less questionable quality than the last one, this time with the Singleplayer map pack generously provided by Sir.Helpman as always, however with my added twist on them, I've spent the last 10 or so days editing existing layers and gradually changing them, you'll notice some layers probably suck, those are likely the ones I made at the start of the week, but I've taken care of each layer I made, and did my best to make them fun (you have stuff to shoot) but challenging (stuff shoots at you) This event will include the maps from the last event (i.e Bijar, Archer, Jabal, Ghost Train) AND the PR Singleplayer Map Pack, which includes 13 maps! although I've decided to exclude a few as they kinda suck gameplay wise and bots get stuck on certain parts of them. To clarify, I have not touched Archer, Bijar or Jabal, only adding some extra bot spawns on Bijar alt, fixing issues with Jabal alt and adding a lower dam flag whilst moving up the original flag to the top. Thanks to @=VG= XOR, the issue with bots respawning too slowly will be rectified Hosted At: VETERANS-GAMING | Event Server Download Link (Click to download) Date: 08/02/2026 - Sunday @ 6:00 PM GMT+0 - Until midnight (or late at night) Password: crash Instructions to download the maps: Step 1: Download the files from the Download Link button Step 2: Extract the .zip into your Project Reality > mods folder, like this, that's it! I'm still too lazy to make any proper pictures, but basically don't trust any of the asset lists before loading in, I've changed 90% of the assets, and flag capture order on most layers like nightshift, all the flags except the far right are already capped by the Russians. cool pics that are unrelated to layers above Please thank @=VG= Zeee for making Al Sbeneh Region Std! Thank you X0R & TED, and whoever else I forgot to mention that helped me greatly in putting this event together, and providing me with very valuable information to map editing. Please remember that this is the first ever event I've done with my own idea of balancing layers, even though I've spent the last week and some more editing layers, trying to be careful to not make things too hard, but also give you a challenge for the asset you're playing, and still make it fun like adding a joke vehicle here and there, I'm still not a PR dev with years of experience making layers, so you'll very likely see anomalies like a vehicle not meant for you in the assets list, bots shooting beyond the view distance etc. I've tried my best to rigorously test all the layers I changed, but I'm not perfect so expect discrepancies here and there.
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