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Everything posted by TH0M

  1. crashed on bijar-std, multiple python error report showed up on screen during the round before the crash happened
  2. My thoughts on current & future changes: 1) i'm intrigued by the possibility of having to dig up FOB & emplacements, it's gonna make the game more interesting & trans more useful because you can't just demolish emplacement and replace it instantly, you have to call trans to use crate to supply those emplacement properly as well once they've been dug, but if its to be implemented, i think the bot's respawn time (not bot emplacement) may need some readjustment to compensate for it. 2) Bots using special kits is awesome! 3) LAT is waaaaay too accurate in it's current state especially against helis (considering bots now have AA & HAT kit at their disposal, LAT kit needs to be debuffed in terms of accuracy), the amount of bots spawning with LAT, combined with it's target acquisition range makes it deadlier than anything else in the game, you can flare your way out of dense MANPAD net, but to dodge those LAT, man you really need to wiggle the heli constantly, & by constantly i mean always, all the way from the moment you take off till you land. leave 1 bot with LAT kit alive in a weird spot close to player's main way of advancement and it'll surely demolish all assets on players side, 1 time all friendly helis (cas & trans) were downed one after another because of a single bot with LAT kit stuck in a weird spot. 4) Small arms fire suppresses & damages helis somewhat quick enough making co-pilot role more essential, same goes with side gunner for example in a CAS Huey & forcing CAS to coordinate with infantry on the ground & the commander more often (this in itself i don't have a problem with, in fact i like it, forcing cas to do a quick calculated pass instead of lingering around & hovering, problem is most SL don't even know how to put markers on the map let alone effectively coordinating with asset squad, some would even just straight up not communicate at all) Other than that, everything else is awesome (other than the random crashes ofcourse)
  3. op. thunder may be broken, client side crash with error lines -rosomak .. bla bla bla ... please fix
  4. exactly, never go anywhere without duck tape! never know when my girl wanna get kinky (i.e. my bike) I've had those shoes for years, about time it got busted, it's just the shoes' way of saying "heck yeah, i'm not going back, i'm staying here!" i was thinking about asking for places you used to frequent just to make you hate me even more i was planning to stay longer as well and taking more pics but old crappy phone of mine just had enough juice for navigation, and sudden work opportunity cut my stay in Bali short. I'll prep better gear for the next one and i think i'll go even further, across Bali & towards Lombok & some of the smaller islands, heard the beaches are even better and more secluded
  5. bonus pic, my old ass shoes gave up after the first 1000km, right on my arrival in Bali, even though the ride wasn't that rough (aside from bad road condition here & there) the main inconvenience (for most people) was the monsoon season, rain with pretty high intensity on some sections of the journey (which i didn't mind at all, but still added couple of hours compared to all sunny day trip during the sunny season) see you all later in game once my arms aren't as sore as they are
  6. During one of the stops next to open wide paddy fields
  7. These local kids got nothing on me!
  8. During a visit towards Bali's north side, stopped in one of the temple on mountain top next to a lake that used to be a volcanic crater. Overcast sky all the way till sundown which is a nice change after all the scorching sunlight from the journey days before, cold but comfy weather with thick fog, up till the road leading back to the place where i was staying.
  9. "Griya / Banjar", local communal courtyard / plaza of usually couple family units
  10. on The boat, after about 900km, crossing from Java to Bali, bike tucked in, butt rested, arms scorched, sun's still bright
  11. As per request of some of you, couple of pics from my last trip, 2000++ km (1200++ Miles) From Bandung to Bali & back, riding my Motorbike / Scooter First sighting of beach somewhere on Java's northern side, 200km West of Harbor crossing towards Bali
  12. no need to think about it, just come back already!
  13. feel free to use it, the quicker the map got tested, the quicker we'll be able to play it, hopefully the image will attract more attention towards the project, more maps = more fun, that's the least i can do to help, win-win the resolution is a bit on the lower side because i couldn't find better image during my quick search that would still fit for the purpose and context, and one that would require minimal effort in summary MOAR MAPS PLZ
  14. Let's tone down the k-pop a bit and give it a sprinkle of Michael Bay's touch, in Theater, soon!
  15. @Condrad No Problem, you taught me how to play PR when i first started, now it's time for me to give something back and to teach you a trick or two hit me up on PM when the hardware is ready, i'll get you up to speed with any software of your choosing, and you'll be able to design anything you want in no time (6-8 hrs top, 1-2 week time) I got all the materials and resources ready so you can use them immediately no need to scour through all the (mostly) silly youtube vids and their silly thumbnails
  16. I Totally agree, I Myself am not too keen on the grip that Autodesk currently has on the market, there are some breakthroughs but often times their business practice hinders and to some extent kills emerging technology from having a healthy development through healthy competition, their Line of Revit products is an example of one branch eating up the rest of their own product so people don't have options anymore, if you want a certain feature, it's all in Revit, gotta buy the whole package, etc. I just put it there based on assumption that it's gonna be the most likely tool needed by the industry, once you're good to go and have a stable footing, other options are better
  17. it's relatable because i've been through something similar (both the situation and context although not exactly the same) Fusion is also a nice candidate, and from what i've seen it's good at what it does, i just never took further look on Fusion since in architecture (my current field of work) and to that extent, interior & furniture design, people rarely use them, i think it's more beneficial for mechanical design, but don't quote me on this one
  18. Here's an example I usually work on and adhere to certain LoD (Level of Development), in summary LoD 100 = conceptual (initial design stage) LoD 200 = schematic / coordination (early-mid stage) LoD 300-400 = Production (late-construction stage) Price Range for hardwares (laptop for example) and their ideal / Maximum LoD LoD 100 = $200 LoD 200 = $400 LoD 300 = north of $1000 You can crosscheck current market price for your current hardware sub components and sum the total and compare them with those price range, it'll be easier instead of trying to pin point exact specs at the start and because certain products are only available in certain part of the world (as long as you're not comparing it to niche products like ultrabook or ultralight hardware, the comparison should be good enough) And before you consider buying anything new, here's some example of a sanitary ware that i'm currently working on, a single product on different LoDs (I did the model in Rhino but I provided the files in Sketchup 7 format so most design software out there should be able to open these files). You can download free trial versions of any software that you can get your hands on, open the files, see the limit of the hardware yourself, and you can make informed & more accurate decision. These files should be close enough to what you'll be working on. if you're interested, here's the statistics of resources the program eats up while opening these files: LoD 100 = 100 MB of RAM, 1.6 MB file size, 11,000 ish polygons LoD 200 = 113 MB of RAM, 1.6 MB file size, 11,000 ish polygons LoD 300 = 2,300 MB of RAM, 169 MB file size, 900,000 ish polygons (most PCs will get chocked on this one, simply because sketchup is not designed to handle polygons as many as this) *i'll leave the link up for a week so you can download them at your own convenience EDIT: others who are also doing or inspired to work on similar field, feel free to use these files as well to be tested on your own hardware SAMPLE 3D MODELS
  19. About the Software (i'll list only the relevant software, relative to the scope of interior / FFE / Furniture, Fitting & Equipment, based on my experience) 3D & 2D, Modeling, drafting & documentation: Cheapest to most expensive: -if it's gonna be done by simple tools / hands : Sketchup + AutoCAD / other free 2D CAD software will do -if it's gonna involve alot of adjustments / tweaking along the design phase : Rhino + Grasshopper -If the woodworking is gonna be done by machinery that requires high precision that will more or less be automatic and focused highly on the fabrication stage: Solidwork all of em got 3D modeling & 2D drafting features to some extent, although some will have less than others, especially if you're using Sketchup only (starting price is far cheaper than others, but Sketchup needs plenty of plugins to tackle specific tasks that can blow up the budget real quick), use Sketchup + CAD for starter, get Rhino / Solidworks later down the road 3D Rendering Cheapest to most expensive: -For product design i think Luxion keyshot is the best without unnecessary features (best for still images) this one uses CPU to do it's job -For everything else that Keyshot can't do, use VRay (pricier, and more so if you don't need all of it's features) this one uses CPU or GPU to do it's job -other cheaper alternatives are available, though i never used them Free options Blender -great for conceptual work / concept art / digital mock ups / non manufacture oriented projects -contains almost every tools in the world related to design in general (except for manufacturing, which i'm sure there's a plugin for it available somewhere) -got it's own built in render engine for still images and animation -dunno about it's documentation capability -i only used this one for it's physics simulation features ======================== About the specs: -comes down to number of polygons in project (3D / 2D model) -rough estimate can be derived from the price of the PC / Laptop
  20. This guy got a mic, but seldom used it, even when he's a SL, he'd talk back if you're persistent enough in getting his response, dunno why.. IMHO enforcing communication with whatever means possible (mumble, chat, radio command) is better than enforcing mic, especially (or maybe, only) on low population hours because: -most people are just not up for the task -or they don't know how to do it (yet) -or no one else is willing to be one BUT the no-mic's gotta do it for example: Low pop SQ 1 (inf) AAAAA as SL (no-mic), 8 random people, none has trans experience whatsoever SQ 2 (trans) BBBBB as SL (yes-mic) 1 regular player, able to do trans for a total of 9 people Muttrah inf -it'll be easy enough if all 9 are regulars, play the map with maybe 2 inf SQ only without trans, but not so much if it's just a group of newcomers / non regulars -i'd rather have BBBBB stay on SQ 2 rather than on SQ 1, just for the fact that it'll be much harder to play the map without trans -maybe later BBBB can SL the inf SQ, once all the necessary drops have been made, maybe he'll need to resign, make trans, then rejoin inf, but it's not the point, and it's tedious as well -as Acro said, some regulars / capable SL with mic sometimes just weren't able to use their mic, for whatever reason -i've seen more capable and teamwork oriented no-mic SL doing more for the team compared to some yes-mic SL (and they are usually good enough to know to hand the SL pos. over to someone who's got a mic and will do a better job when the option is available, for example Waltstein) -if yes-mic SL was to be put into the official rules, can we at least put these into consideration (even though i still think yes-com is still better and leave the rest for in-game admins to decide depending on the server situation)
  21. I agree with Zee, and i think this topic has been brought up before in some older posts, as long as the squad leader doesn't hinder the progress of the team itself, then it's all good in my book. Sometimes i got connection issue mid game as well so i can't use my mic, and have to rely on in game chat (that's an exception and more of a technical problem i think). Other times you got no-mic SL going rogue, skipping flags, kidnapping their whole squad with them, firing mortar without saying anything, not helping the team defend / attack, etc.. In these cases the problem is not having no mic, but having no will to communicate, and in my opinion, that's the main problem.
  22. i think both are 16:9, did you mean 1360x1080? if so, i think the option is still available, best to set it to custom 4:3 aspect ratio from launcher, i don't know how it will effect the stretching or whatnot though
  23. i'm just gonna take wild guess (although i'm a bit confused as to what the problem actually is): -turn off > turn on / reset / reinstall -update VGA driver -make sure the screen resolution in PR Launcher match the proportion of your physical screen (weird graphical glitches has happened to me before because of this, such as missing ground textures, wrong LOD display, etc.) -try windowed vs full screen mode, see if there's any difference -try disconnecting your extra monitors (if there's any) -try to turn off any reshade / post.pro effects (if there's any) -if in ground assets, make sure it's not the commander view (the aspect ratio is not stretched anymore, so now it aligns with the center of the screen and leaves black space to the sides of the screen, and it's normal) -last but not least, make sure it's not '3AM and you're high on something' black screen kind of thing, and i'm pretty sure actual screenshot might help that's all i can think of, goodluck
  24. Tried it yesterday, things i like +fresh +speedy & more responsive map & mini map ( things i don't like / looked weird / need some getting used to -opaque map things that got my hopes high, stretched it, and ripped it apart (apparently it's just not there yet): -better widescreen support --- tried this one with 5,760 x 1040 setup; the field of view displayed on the screen wasn't cropped anymore like it used to, buuut, the UI was still stretched, cockpit was missing, vehicles & meshes disappeared slowly until most of them were gone leaving me with patchy ground meshes, shadow of the A10 i was riding, and nothing else *SAD* #curbyourenthusiasm #ihaveadream has anybody else try fiddling with ultrawide setup after the new update?
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