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Everything posted by =VG= The_Polish_Guy
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[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
I'll put you in logi then, but if you want to change just let me know anytime -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
Bump Week left for sign-ups. Also don't worry we will be fine with the amount of players we have now. The mission is flexible enough. -
v1.7.3.1 Please post Server Reports here
=VG= The_Polish_Guy replied to =VG= m823us's topic in PR Cooperative
Make sure you launch TS as admin. Fixed it for me. Personally I don't have any issues with this update. My recording software freaked out but don't think that's connected to PR. -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
If we get more ppl. You can choose something else and I can switch you if there is a cas available. -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
yes, an m203 just for you but you can grab a Pallad if you're weird like that -
[Arma Event] Operation Pierogi
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in Arma III
i'll give you one -
Arma 3 Event Player count: 15 sign-ups Operation Pierogi SATURDAY 14th JANUARY 2023 - 1900hrs GMT (PRT) Server name: VETERANS-GAMING | OPERATION PIEROGI | TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: stinky MAP: Bystrica BRIEFING: Russian forces have attacked NATO countries in eastern Europe. Defenders were able to stop the Russian offensive. However, after a long stalemate on the front in SE Poland, a Russian unit with support of a local separatist militia has successfully crossed a river and set up a bridgehead awaiting for reinforcements to cross the bridge. NATO units in the area are tasked with stopping the new threat and eliminating the bridgehead. OBJECTIVE: Polish 6th Airborne Brigade is tasked with clearing the town of Chernogorsk and keeping the bridge secure until reinforcements can arrive. USMC detachment is tasked with direct and recon support of the Polish troops. More details will be revealed during the event briefing. UNITS: 6 Brygada Powietrznodesantowa 1st Reconnaissance Battalion BLUFOR assets: Light Infantry 4x HMMWVs Transport Truck Logistics Truck One mortar tube for the logi squad USMC fire team REDFOR assets: Infantry mechanized/motorized APCs and IFVs / Light vehicles / emplacements Rules: standard VG arma rules MODS: free_mods_for_everyone.html ***Important stuff*** The Alpha SL will be leading the entire team with a little help from hi command if needed - please choose it wisely The event has been prepared for 15 players but if there are more people interested in participating I will tweak the mission in a way to let them play too. (Maybe even add a cas squad if you're nice) We will use TFAR, ACE and simple ACE medical so everyone who wants to polish (hehe) their skills is welcome to join us in TS about an hour early for some extra training. [High Command] Commander - zeus: =VG= The_Polish_Guy [Alpha 1] Squad Leader - Ground Commander: Medic: dogenamite Machinegunner: =VG= GRNANDGLD Rifleman: NikSRB [Alpha 2] Team Leader: =VG= Deathdealer Medic: AT Specialist: =VG= Batmeme AT Assistant / Rifleman: Spartanish [Bravo 1] - USMC Team Leader: =VG= System Medic: =VG= XOR Auto Rifleman: Sniper_Igor Marksman: =VG= Stixon [Charlie 1] - logi Technician: =VG= keed Technician: chickenjason123
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Scania da best
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A-10 formation flying
=VG= The_Polish_Guy commented on jack_black's gallery image in Project Reality
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It was supposed to be a secret. You're banned
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State of the game and how we can make it better.
=VG= The_Polish_Guy replied to Rev Cyanide's topic in PR Cooperative
I didn't think I was going to add anything but... Of course I noticed there is less players playing during the day. There is also less players from the pacific, asian or american time zones. The last one might be connected to relatively new servers located outside of Europe which are not so tempting for EU players but are for Pacific because of the ping. That being said I still see a lot of well known faces on VG. In the past weeks a few more veteran players showed up again after a while, which is also a good sign. I truly believe this is just one of the many fazes PR has been through (or maybe I just hope so). Also we can keep talking about how the new players are not good at team play and so on, but to be fair a lot of regulars are also not that good at team play. Sadly no matter how bad we want it, team play is not the only important thing in becoming a good player. That being said we should try to make the best out of every player that shows up. If he is not good at team play maybe he can be a great shot with an AT kit or a great trans pilot. We don't have to judge ppl just by their below average communication skills (of course not everyone can or want to learn but let's try to at least find the good players in the stack of noobs). Idk if this makes any sense to anyone but it just came out like this. -
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Let's see how it goes. Gib H-1-3 Team Lead the mods will download in only 3 days (JK)
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Issue with bots using AA
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in PR Cooperative
Oh my god how could I forget that! Thanks dude. -
Issue with bots using AA
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in PR Cooperative
Please read the entire thread because I explained everything there and no, no flares. Well it's basically the same now but it's tanks and apcs getting huge amount of kills sitting on hills. And they can't be damaged by small arms, the lats and hats don't have the range to hit them, enemy armor has no chance of destroying them unless it does some PR bot magic and there is no enemy cas to kill them because the bots almost don't use it now that they have off map airfields. So we end up with even less team-play as all the armor assets (and on many maps soloed crows hmmwvs) sit on hills instead of helping infantry cap flags. Also I don't want CAS to get 300 kills on every map. Even before it happened rarely and on maps that are still very easy and CAS still gets the most kills on them. Also it is and has been helicopters getting a ton of kills not jets and now helicopters still have a way easier job than planes. Combine that with bugs like not counting bomb kills and every jet at the end of round has -300 points even if he bombs the entire enemy team. Thank you for the poll. Let's see what people that didn't write anything want. Also I should point out that I think if there is a way to nerf the manpads either by lowering the amount of them or some other PR magic, we should try that instead of removing them. -
Issue with bots using AA
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in PR Cooperative
It is still available. Also this tracker file remembered me about a different situation with that. Looks pretty funny but was really frustrating. On this one there is no way anyone can blame me for "skill issue". I was on the ground resupplying and heard a tone like half a second before it hit me. I started flaring and tried to take off but it was too late. The missile had to be flying way above me and dive since otherwise it would have hit the hesco wall. https://streamable.com/l7f6d5 tracker_ramiel_AA.PRdemo The file if someone wants it. Edit: 1330 meters btw -
Issue with bots using AA
=VG= The_Polish_Guy replied to =VG= The_Polish_Guy's topic in PR Cooperative
I've been trying not to fly much in PR lately because it's not fun at all with all the AA. Also I am not used to recording replays so some days I just forgot. Still, I recorded a few things. I recorded almost only on Karbala a couple of times but that's actually a good map to show how ridiculously hard it is to stay alive while playing CAS. It has a quad gun almost on every flag in a way that every one is over watched by another one, techies that can be very deadly to CAS, bots with AKs that can kill you easily if you fly low and now stingers. Technically the map also has an AAV, thankfully the bots don't use it. Also quads on this map are also very dangerous to infantry and light vehicles which makes it impossible to flank one of the hardest flags if CAS or APC didn't go to enemy main to kill the quad. (I will paste links to streamable so you can watch it as I'm not going to convert them to GIF) https://streamable.com/5hryyp The first video shows me dying to a quad gun from 500 meters. I was surprised as I flew there often before and the quad didn't have that range. So first I checked the distance and it seems to be almost exactly 500 meters. Then I checked the fog distance and it is 400 meters if I remember correctly. At last when my heli spawned I flew to the exact spot where I died after the quad was dead, and I couldn't see anything but fog. I couldn't even see any outlines of the building next to it. This means that if I want to be safe on mosque I need to kill a quad three flags further. Of course the quad keeps firing even when I fall back and I don't make it but I cut it just so it's not that long. https://streamable.com/dobhdm On Karbala three stingers locked me. I was flying above village at this time so I guess I was in visual range nothing wrong with that this time. When I downloaded the tracker I didn't think there is gonna be anything special here but as you can see the bot that fires first reloads and fires very quickly. I measured the time. It's 10 seconds. A player would have to be standing on top of a crate to pull this of. Also the last missile hit my flares and almost killed me. You can imagine how annoying this is when it isn't two bots but five. https://streamable.com/s1kgvg Another issue is missiles tracking after losing tone. As you can see I pop flares evade and the tone stops. I figure the missile went for the flares or the bot didn't fire. Sadly that wasn't the case and the missile hit me directly. This can of course be pushed to extreme. Once when flying with Th0m a few months ago a missile went for the flares and the did almost a 90 degree turn towards our heli. Th0m wasn't flaring anymore as the tone stopped and the missile seemed to be defeated. I am of course fully aware that this is cherry picking. And this method can't by itself prove anything but since arguments and counterarguments made by me and others aren't enough to change anything, even though most of the people int his thread agree that there is an issue. But you wanted "proof" so there it is. -
arma 3 [POSTPONED!] - [Arma 3 Event] - Operation Overlord
=VG= The_Polish_Guy replied to =VG= Sausag3's topic in Arma III
I volunteered but Sausage didn't put it in the list -
arma 3 [POSTPONED!] - [Arma 3 Event] - Operation Overlord
=VG= The_Polish_Guy replied to =VG= Sausag3's topic in Arma III
It is the complete list