I've noticed that the maps are generally very cool in design, they are very hard. It's ok when we play them at an event or when we have 20 experienced players on the server but in some time when the post-update player number bumb stops, no one will play them in their current shape as they will be impossible to finish in a reasonable time.
Haven't played all of the new maps yet but those are the ones I think are too challenging:
- Korbach (both layers, the american one overall [the huge cap zones don't help], the german one at the end)
- Kunar (also broken I guess)
- Gaza alt
- new Ras el Masri (very hard at the end if I recall correctly but overall ok)
- Burning Sands lrg (gets very difficult in the middle of the city, also the havoc's rangefinder is broken)
all of those are very hard because the bots spawn very quickly and in large numbers so the infantry even with heavy asset support has problems to cap flags or even get to them. Also I've noticed that on Korbach lrg bots rarely used any vehicles even though they have a bunch of them.
After all all of those are good maps in principle, just need some tweaking imo. In general great update