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=VG= The_Polish_Guy

VG Clan Member
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Everything posted by =VG= The_Polish_Guy

  1. meanwhile me not being able to leave the flag due to enemy presence No_no_no_no_no_no_no_wait_wait_wait_wait_meme.mp4
  2. Gib grenadier Edit: nvm, I don't think I'll be able to join sorry
  3. All right, if we can't get at least a few more people in sign up before Friday, we'll have to postpone.
  4. wow that's a lot. I didn't spend a ton of time with him but when we did talk it was always a pleasure. I really don't know what else to say, it's just so overwhelming. The one thing I want everyone to remember is that he was a great man, player and clan-mate. We will always remember you Skiddles! Rest in peace
  5. Squad, just like PR is a team oriented game. If you don't play with your team and squad members, you don't experience the game as supposed to. Especially if you don't use a microphone. I believe in mic players supremacy. With similar level of skill and knowledge every player will be better when communicating with a mic. Also this thread is dead for years now, and no one here plays squad regularly.
  6. Nah it should've been a good map, then there really would be a smaller chance
  7. I've noticed that the maps are generally very cool in design, they are very hard. It's ok when we play them at an event or when we have 20 experienced players on the server but in some time when the post-update player number bumb stops, no one will play them in their current shape as they will be impossible to finish in a reasonable time. Haven't played all of the new maps yet but those are the ones I think are too challenging: - Korbach (both layers, the american one overall [the huge cap zones don't help], the german one at the end) - Kunar (also broken I guess) - Gaza alt - new Ras el Masri (very hard at the end if I recall correctly but overall ok) - Burning Sands lrg (gets very difficult in the middle of the city, also the havoc's rangefinder is broken) all of those are very hard because the bots spawn very quickly and in large numbers so the infantry even with heavy asset support has problems to cap flags or even get to them. Also I've noticed that on Korbach lrg bots rarely used any vehicles even though they have a bunch of them. After all all of those are good maps in principle, just need some tweaking imo. In general great update
  8. OK Ereen if you like what AI has to say. Go play ghost train. Don't open unless ur ereen^^^^^^^
  9. CUP has the most, we are not using CUP Terrains so it's not that bad, but still comes to around 23 GB. The rest of the mods are very light (it's probably around 0.5 GB) and some aren't even required. Also if it's the internet that is the problem, then you have a lot of time to download it.
  10. I've put you in sq 1, but don't worry they are exactly the same in terms of roles.
  11. Arma 3 Event VDV Campaign DAY 3 - Snake's Head SATURDAY April 15th 2023 - 1900hrs GMT (PRT) Server name: VETERANS-GAMING | VDV Campaign Day 3 | TS3.VETERANS-GAMING.COM IP: 5.9.23.136:2402 Password: probably something stupid BRIEFING: The Russian Federation has decided to attack an island in the middle of the Mediterranean Sea.The Island is a neutral state with historical connections both to the US and NATO and USSR. After the Gulf War, the government decided to stop buying Russian equipment and started investing heavily in US gear. This war is TOTALLY needed for security of Russia's national interest. The war planners decided to strike at four separate fronts. Places markers on the map are places of a naval invasion performed by naval infantry and supported by the navy and the army. Those forces will be the main force. In the meantime highly skilled airborne units will capture all airports on the island and hold them until the main force arrives. CAMPAIGN OBJECTIVES: As part of the VDV you are tasked with infiltrating, capturing and holding an airport. However there will be no main force coming to help you. After establishing your positions near the airfield you will be resupplied and will take key targets to engage the units under NE command and do not allow them to reinforce other fronts. Throughout the campaign you will be able to find and use enemy equipment to your advantage. (e.g. if you capture a helicopter while attacking the airfield, there will be pilot slots added for the next day of the campaign.) OBJECTIVES DAY 3: After taking out enemy artillery support, minefields and AA defenses without losing the captured helicopter (because it didn't take off), their forces in the East of the island are weak, demoralized and lacking supplies. Though it is not the end yet. Enemy forces are spread out so fighting them head on is a very bad idea. We will instead attack key objectives deeper in the enemy lines. By taking control and mining the main road we can destroy any resupply attempts. The small village next to the first objective can be captured and garrisoned to further block the enemy. The main objective is simple. We will attack a holiday resort on the coast. It is suspected to be the place where the enemy HQ for NE front is stationed. Capturing the enemy commander and valuable intel will surely help us later on. We hope that encircling the spread out enemy forces will make them flee or consolidate in one area so any of our future plans will be easier to complete. TL:DR Attack village, mine road, attack resort, recover HVT and intel REDFOR assets day 2: Infantry ZSU-23-4 Shillka Light vehicles Mortar, .50 cal MGs, Kornet ATGM you did capture a tank but it's western magic technology and it's engine is out MODS: campaign_modset (1).html CHVD, DUI, Enhanced movement are optional, though I recommend running them Uragan-1 Squad Leader: AT Specialist: =VG= Batmeme Medic: Machine Guner: Sniper_Igor Uragan-2 Squad Leader: AT Specialist: Medic: Machine Guner: CAS Pilot: =VG= Sausag3 Gunner: =VG= Deathdealer The squad roles are more of a help from me to organize the squads. You'll be able to get anything you need from the arsenal in case the team lead wants to have some other roles during the mission. In case of asset losses, the crew can join infantry in completing objectives. On day 3 you will get an arsenal and you'll be able to play dress-up within russian gear. If you want to dress up before the mission, either DM me and I can send you the export from ACE Arsenal or join before mission start and do it then. If you have some questions or ideas for the missions let me know either here or through DMs
  12. Again, big thanks to everyone who showed up. Here are some shots of the "special" operation. event2.mp4 poor X0R getting stepped on, sadly comms didn't record, but were hilarious event1.mp4
  13. Password up, standard 1 hour warm-up/training for anyone interested.
  14. I'll add something in. With arsenal the roles are pretty flexible.
  15. I've put you in reserve. If you manage to make it, you'll just take whatever is free
  16. zee_event_tow.mp4 Great event, thanks to Zeee for putting it together and thanks to anyone who played.
  17. Publish all of the EINF tapes. We deserve the truth!!!!
  18. We usually play Arma with no DLCs but some mods. The mods you can easily download from steam workshop but they vary from mission to mission.
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