• Announcements

    • =VG= SemlerPDX

      VG Servers are Back Up! *UPDATED AGAIN* TS3 Server is back; PR and Mumble are online, Arma 3 Servers are online but still need VG specific missions and configurations, should be done before end of week...   04/15/2017

      UPDATE Sunday April 23rd:
      Most everything is back online now.  The PR Server is running, and Mumble is working.  We have not yet made PR Updates available in TCAdmin, but several more people have access to update the PR Server (including me) and there should be little to no server downtime from future PR Updates.

      I've installed a second PR Server and still need to expand the VG PR License for it - it can be used for whatever, but I called it "PR EVENT SERVER" to start.  I figured we might also want a development server for things like FastJack's PR COOP Insurgency Mission testing, and we will take care of that this coming week as well, if able.

      The Arma 3 Servers have been reinstalled, and they are running basic versions of their former missions.  They still need to be configured, but they will remain online until this happens during the week (when PITN gets time).  I've set up A3 Servers with a Steam Update button in TCAdmin, any Arma Admin can now update to the latest Arma version much faster and easier, and without needing to wait for a Head Admin.    -Sem

      Sunday April 16th 2017:
      I've just received an email from the Server Host in Germany.  They host the server that runs our TS3 and various game servers here including Project Reality, and Arma 2 & 3.  Apparently, there has been a fault with our server host, possibly a hardware failure or such, but all servers in one part of their data center were affected including ours. We do not have further details at this time, but unfortunately this means VG Servers will be down until we can regain access to our server.  We were not given a time frame estimate or specific details of what damage was incurred, and we do not know if we have lost any data that was on the server.  We've been with this host for many, many years, and we've had nothing but great connections and fast servers.  Clearly this is a rare occurrence and we need to be patient as we weather this storm. I feel particularly bad for our loyal Project Reality players who were very patient waiting for our server to get it's most recent update, and I wish I could do something immediately to fix this.  It's a sad truth that it is out of our hands for the time being as we await contact from our host, and get a detailed damage report and estimate of how long until we are online again.  Of course, I've contacted the other head administrators at VG and apprised them of the situation.  We will update you all as we get information. Thank you all for your patience and understanding!

Kavelenko

PR Admin
  • Content count

    99
  • Joined

  • Last visited

Community Reputation

143 Excellent

About Kavelenko

  • Rank
    Lance Corporal
  • Birthday 09/07/1959

Profile Information

  • Gender
    Male
  • Location
    Adelaide, South Australia
  • Interests
    PR, New Zealand All Blacks, Beer
  • Occupation
    Software Developer

Contact Methods

  • YouTube
    https://www.youtube.com/channel/UCqd_g9g-8gP0p4PMZkUsTyA

Recent Profile Visitors

1,065 profile views
  1. FatAlbert and I tested this out and we can put up a FOB with two guys (one engineer) in 4 minutes 7 secs. We also completed a round on Muttrah City without deploying a single FOB but that was with 30+ players on the server.
  2. Hey Captn, Welcome aboard mate, hope you're ready to roll for the next event! cheers, Kav
  3. My worry is that players who play on the server when it is not quite so full will just leave for easier maps. I've seen this happen when they cannot deal with the armour on Banjam for example. Its the newbs who are the first to give up because they cannot get anywhere. If you want to make it a challenge for those 2-3 man squads, put a few experienced players on the OPFOR side and then see how successful they are.
  4. But don't we already have a rule regarding flag hopping? I think it comes under base rape but I concede there have been instances where some commanders were skipping ahead and building FOBs. Surely that is easily dealt with by admins who can resign the offending commander, and destroy those FOBs?
  5. For the sake of discussion, I don't really see why its become 'illegal' to build a FOB on a flag especially when a squad needs to defend that flag with assets such as HMG, Foxholes and TOW emplacements against heavy resistance or armour. What are we supposed to use against multiple TANKS and AAVs? Two AT kits? Personally I think the placement of FOBs on the flag or 200m from the flag depends on your philosophy as a squad lead. Some of us don't see the need to place a defensive FOB (i.e. the latter) while others just want to cap the flag and move on to the next objective, this may mean not building a FOB at all. FOB creation may also depend on the number of players on the server and the map. I'm all for Cooperative team play but being told where to not create a FOB is taking it too far, in my opinion.
  6. Welcome Bro! See ya on the battlefield. Kav
  7. That's gonna be awesome Hater, good luck mate.
  8. Alpha Group is ready to deploy. Officer Kit - Kavelenko - confirmed Medic 1 - Cptn Wonderful - unconfirmed Medic 2 - -Faraday- - confirmed Breacher Kit - Stark58 - confirmed Automatic Rifleman - Blazer- unconfirmed Lite Anti Tank Kit (LAT) - FatAlbert - confirmed Grenadier Kit/Rifleman - I3RYAN - confirmed Heavy Machine Gunner (HMG) / (HAT) - deathdealer203 - confirmed Alpha Group will accept randoms on the day of the event if any of our players are unable to attend.
  9. Hi Kav . I messed up with my internet bill. Virgin have suspended my service. I will try and sort it out for the event. If not i wont have internet at home until tues 11th / weds 12th. Sorry about that .  

    1. Kavelenko

      Kavelenko

      No problem Stark, I'll leave you in the squad right up until the event starts, if you're not there I'll open it up to randoms.

      And thanks for letting me know.

      cheers,

      Kav

  10. The other big rule is no squad locks until all available assets are manned.
  11. Have to agree with that Double_13, a commander is definitely a plus and adds to the event. Please can we have no criticism of the commander either, there's enough pressure on them without giving them shit when things don't work out.
  12. Alpha Group is ready to deploy. Officer Kit - Kavelenko - confirmed Medic 1 - Cptn Wonderful - confirmed Medic 2 - -Faraday- confirmed Breacher Kit - FatAlbert - confirmed Automatic Rifleman - necrodude - confirmed Lite Anti Tank Kit (LAT) - BrokenArrow - confirmed Grenadier Kit/Rifleman - I3RYAN - confirmed Heavy Machine Gunner (HMG) / (HAT) - Blazer - confirmed Alpha Group will accept randoms on the day of the event if any of our players are unable to attend. REFERENCES: Tactics 101 101 – The Mechanized Infantry Platoon
  13. That was a great event TEDF despite the difficulty level; which I happen to like. I'm rendering a video of the first Map Phoenix which I'll post as soon as its done. Clearly from the footage we all had a lot fun, looking forward to the next episode! Here it is: cheers, Kav
  14. Thx again bro

    1. Kavelenko

      Kavelenko

      You're welcome, glad to support the VG community.

  15. Oh well in that case everything is working fine.