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suomikeizari

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Everything posted by suomikeizari

  1. yeah you can play TvT just dont sacrifice MSO for it. I think We are done with Fast and are sure to bury our war axes, sure you can talk with us if you still want.
  2. Morrison you dont seem to understand, DayZ already has tons of servers in Lingor settings. trying to get it populated would be like trying to make a hole in a wall with your head. and when we dont get it populated those bandits are my friends and brothers in arms, my gamestyle in DayZ is hero anyways.
  3. TvT isnt our style, you wont see me firing my battle-brothers. my suggestion is to quit DayZ and think about MSO again.
  4. sorry for missing it, will be on next weekend tho! hope Ill see you there.
  5. hes bored of DayZ, that's all. like most of us.
  6. followed some dude in regular DayZ for awhile, saw he was using a weapon not in DayZ, hacked weapon. after he killed like 5 new players with only beans, no weapons for fun, then I finally got a proper chance.. Came up behind him, said ''Requiescat in pace'' in local and emptied my makarov clip in the back of his skull. never felt better while playing ANY game. THAT is when I realized that COOP in DayZ is just for fun and giggles.
  7. ...besides I hate the big ammo crate at start it is such a waste of time :)... [/quote] besides its fun to hear people complaining about weapons that work all fine and dandy :D
  8. nice! Ill see if I can get it working later on
  9. I'd rather play Unsung than i44, how about a combination? playing i44 or unsung as insurgency
  10. well not info on the matter, just info of ways to help them, petitioned.
  11. LOVE IT! I remember someone doing those tags (exactly same) with the player name once, we are they? we could use them as well!
  12. haji's wont change but the possible INS maps are = Chernarus, Takistan, Lingor, Fallujah, Zargabad. (these as far as I know) Lingor will take a LONG time to load everytime your going in but otherwise they work pretty good! Chernarus is on Beta i think.
  13. well then we should have 1 mod map and 2-3 not modded maps like Chernarus, Takistan and Zargabad. right?
  14. looks good! what is the call-in littlebird thing? is it like the one PITN made for our server?
  15. or people will just leave for server running the same settings all the time. worth a try I guess but people might just go for other servers and stop coming to ours. but we wont know without trying, right? it's good that you guys are having ideas! we have always switched around the server and changed mods and made updates and such. well... you can see the result, while vanilla insurgency has basicly stayed the same and it is flourishing.
  16. Calv LAN_WROTE ... While I have no issue with the idea of a static base, having multiple assets including heavier ones such as aircraft, apaches, etc would be detrimental to insurgency gameplay. You only have to enter any Domi server to see what happens when random public players have access to every vehicle. Basically all the armour is largely ignored because it takes too long to drive them to the AO and they get destroyed en route usually, and there is rarely anyone willing to airlift them. You then have 70%+ of the players jumping in choppers/planes blowing the crap out of the AO so the few players actually trying to act as infantry basically just sit and watch. Having multiple vehicles like that also encourages infantry players to basically "rambo" because they don't need to rely on others to transport them, they can just drive/fly themselves. The MHQ with limited assets was a fantastic idea for insurgency as it required everyone to stick together as there was only one chopper for transport, it forced teamwork out of pure convenience which was great. This declined somewhat when choppers were made available to all team leaders via the radio but still kept each team together. The other problem with a static base with multiple heavy assets is that in domi the enemy has access to similar equipment, armour, choppers, aircraft, sams, etc so the things are kept relatively equal, whereas in insurgency the enemy has none of those things so basically one apache could essentially solo an entire insurgency mission without being in any danger. Final point is that heavier assets would not be used in a mission like insurgency due to the high civilian presence, we're not attacking military targets or bases so the focus is on infantry teams clearing their way to a target area rather than a chopper or plane blowing the crap out of every building in the city. That said a static base could be done on Fallujah at the northern FOB lcoation, the only downside would be that every mission would always start with clearing the same squares which could become monotonous over time. Ok, that's a fine point there. I was going to restrict the heavier vehicles to verified people as well but that kinda changed my mind. I still think there should be atleast 1 static base, but the assets should be restricted to 1 Stryker/LAV, few humvees, trucks and a apache/cobra. also 1 plane should be available. for transport we should have 2 hueys and 1 chinook (airlift). is it possible to get 1 MHQ as well? there should be a way to teleport and spawn either on MHQ or the base.
  17. ok, I think you voiced the other in the base matter but I still think we should have a stationary base. you can just fill it with so much more, multiple types of choppers, planes and armored vehicles, but since so many of you still are with the MHQ idea so it will probably be used. adding MSO features and ranger skins + the fallujah map in insurgency are both pretty neat things but this will cause huge problems with getting people to join our server. we need to keep it as simple as possible. so far that Ive noticed is that the more mods you have the harder it is to get people on your server.
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