@bones money argument and to explain my hate-o-raid: EA and DICE will get there moneys worth anyways. The problem is that they dumb the game down just to avoid any potential risks. They already proved with games like Battlefield 1942, the Sims and Spore that they can be veary inovative so why do they clone CoD and Bad Company and sell them with some new cinematics? I don't care if it's not the most hardware consuming game out there, it's possible to make a good looking game which uses less advanced render technologies but I don't want to pay for a game which is against any new gameplay features. For example, there are hunderts of ways how you could use commanders, squads, civilians, hidden ammo caches, player built outposts, ground, sea and air vehicles, UAV's, hidden locations in large, non-linear maps and different weapons and ammo types to create an amazing combat enviroment but why does it need to be a staight forward "run and gun"-game with nothing intersting about it?