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Everything posted by =VG= SemlerPDX
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Speaking of filtered cases, you'll notice that there are still plenty of large seams between side sheets and the rear panel for example, and though most airflow will go through the fans and their filters, you can ensure that those are the only intakes by sealing cracks with electrical tape. I guess I'm a little over zealous with that being in a garage, and not a proper indoor room, but I do deal with a lot of dust. As I mentioned once before, I even toss those moisture absorbant packets inside the case whenever I get one from a box with new shoes or other items that come with them. But, again, I deal with greater than 60 percent humidity at times - can't wait till the new room is finished!!
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Flight Risk LAN_WROTE ... i bought it as well thinking it looked like a good waste of time and tried to play it, as soon as i got to the menu the graphics glitched out. i expect there is a simple solution but im to lazy to find it You need the hacker girl from Jurassic Park 1 to fix that... !lol
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That one won't work for his current CPU (LGA1366) cuz it's 1150 - may have to go with this if he wants a superboard: http://www.superbiiz.com/detail.php?name=MB-WS555A2&c=CJ would need a couple Xeon's tho - but damn - wouldn't that be a peach? !rockon
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CCG looking for help on Insurgency issues and bugs.
=VG= SemlerPDX replied to PolishMartyr's topic in Servers
On the mod list, I have noticed right off the bat that you may not be using CBA correctly - this could be the root of the issue with your @ST Interact messing with ACE Interact. If running the DevBuild/BETA, you will want to use @CBA_CO If you are not running BETA, you will want to use these: @CBA, @CBA_OA, @CBA_A2 ....at least that is how it used to be, I'd be happy to be corrected if it were otherwise.... -
CCG looking for help on Insurgency issues and bugs.
=VG= SemlerPDX replied to PolishMartyr's topic in Servers
Wooz =VG= LAN_WROTE ... could you post the full mod list for the server/mission? the more info the better :) ^need this first. Second...... 1) I will assume that you mean @ST Interact menu is making the ACE Interact unavailable barring the heal/inspect wounded functions on that menu. If this is indeed the case, know that ACE has key bindings that you can change, such as changing ACE Self Interact and ACE Interact to different keys not used by @ST Interact. It's a workaround, not a fix, but aside from speaking with ShacTac or the ACE team, it may be the best you can do. 2) This persistence of markers can only be achieved with systems similar to @Arma2NET which allows you to export and import data to/from a database. This is not already configured, you'd have to find someone to script and code it to make it work, but I have made it work (with help from a programmer) to take information from the game and export it to a database which then could display data. What you want is the reverse of that. MSO offers some of these functions for Arma 2 and the upcoming Arma 3 ALiVE mod also functions similarly. These are things you will want to check out. If you make it work, we'd love to hear your progress, as I also would like it if Insurgency remembered Red/Green Zone markers layout upon server restart. That would be the Holy Grail of Insurgency gameplay. Good luck! 3) Once again, MSO for Arma 2 offers some of these functions, among others, like casevac and heli evac. I was even evac'd by a FireScout UAV once - after I was injured and downed all by myself, a kindly AI civilian came and used my basic medical gear on me to revive, and I used my MSO menu and ACRE 117 Radio to call an extract for myself. Not sure that there are very many proficient Arma scripters that would be able to help you write your own scripts on that system, but you should look around and see if there are any light user-made scripts or mods that acheive this, otherwise use MSO. As much info as you can provide is helpful - like Wooz said: how about a copy of the mission? -
!2cool way cool!
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=VG= TortiaBoy wrote ... Arma 3 Zeus is now up on the Dev Build A3 Development Branch Changelog
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Bohemia Interactive reveals Arma 3 Zeus DLC Prague, Czech Republic, Thursday 13th February 2014 Bohemia Interactive, creators of the award-winning Arma? series and DayZ?, today announce their first planned DLC for Arma 3: Arma 3 Zeus. Made available in the second quarter of this year, the free Zeus DLC delivers a new form of multiplayer, in which players can take on the role of Game Master and curate the online battles of other players. The concept is further introduced in the DLC?s reveal trailer. Improvisation is the ultimate key to success in Arma 3 Zeus. Inspired by popular tabletop games such as 'Dungeons & Dragons', a limited number of players can assume the role of Game Master, and influence the multiplayer experience of those with boots on the ground. Watching the battlefield from a bird's-eye view, wielding an intuitive real-time editor, Zeus can create, manipulate or expand mission content to generate new stories and a flow of challenges. The result is incredibly dynamic, unscripted combat gameplay - and multiplayer sessions which are filled with unexpected, challenging, and creative events. The Zeus multiplayer concept works across all familiar multiplayer game types, such as Team Deathmatch and Sector Control, where players can either work with or go up against Zeus. The most distinctive game type in Arma 3 Zeus, however, is ?Zeus Game Master?. Here, Game Masters are entirely free to create objectives, spawn units, and steer players across Arma 3?s massive Altis and Stratis terrains. On top of the diverse range of official Zeus scenarios that will be available, Arma 3 Zeus can also be implemented into player-created multiplayer scenarios. "The best thing about Arma 3 Zeus is how naturally it fits within the game. Dynamic combat, massive islands, and editing features - it was all there. But now we've added an interface which gives players full control over the multiplayer experience", said Zeus? Design Lead Karel Moricky. "The Zeus system is pretty modular too, so community creators can easily use it in their missions. Or take it apart and turn into something completely different. There are no rules, only those you make yourself.? While the reveal trailer already gives a taste of what to expect, the Arma 3 development team will also be hosting an official ?Arma 3 Zeus Gameplay Reveal? livestream this Saturday, February 15th, at 17:00 UTC. During the livestream, Zeus? Design Lead Karel Moricky and Arma 3?s Creative Director Jay Crowe, alongside other core members of the Arma development team, will be giving a one-hour demonstration of how it is to play as Zeus and what it?s like to be one of Zeus? subjects. The session will be streamed live from Bohemia Interactive?s HQ in Prague onto Arma 3?s Twitch.tv channel. Click Here to see the Arma 3 ? Zeus DLC Trailer
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!lol
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Yea, that's what I'd do - get a cheap DSL internet from the phone company over phone lines. I am not sold on those Cell Phone things - they can get expensive if they limit the amount of data you can use per month and you go over (or you find yourself with slower internet or no internet at the end of the month if they "throttle" you). A wired connection will not be regulated like that, and it will be a little more reliable and possibly cheaper. !hi
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Here you go, bros: VG Logos and Imgs.RAR Note that some are old, like with ts3 addresses that give a port number - that would need to be removed or edited. Have fun!
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That ALiVE War Room is amazing! Savage - you should use the Globe/Wings for our Group Avatar... (application sent to join VG Alive group, btw) !2cool
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So.... I knew I was going off the deep end awhile ago when I mounted USB controllers that look like aircraft MFD's to an old VGA monitor.. Then I find this Helios software that takes gauges, switches, and panels, and lets you put them on different monitors, so I made a mouse-clickable UFC (Up Front Controller) to sit above my MFD's on the unused part of the old VGA Monitor, over the MFD's. Then it got a little crazy... Helios software works over LAN, so I set my laptop on it's side with another old VGA monitor attached to it, then built a fuel and engine gauges panel and a caution indicator lights panel in Helios, connected it to my PC and DCS via LAN, and: (L: Airport Charts PDF & Indicator Lights, C: HUD/GUI, R: Fuel/Engine Gauges, Bottom: MFCD's, UFC, AAP Panel Switches; Keyboard is CDU Input) *my 3 cheat sheets show controls functions and a joystick buttons key So then I figured I might as well customize my A-10C exterior, too... I spent most of today working with that GIMP image editor painting decompressed images of A-10 skins from the game. I settled on a forest camo base with teeth, and added my pilot name to the skin, and a bunch of VG logos. (CPTN A. SEMLER - oooooh sweet ego!) It still could use some work, maybe tweak some positioning, and I'd like to have a forest camo, desert camo, night/black, and standard grey variant each with my logos...or maybe I should just go drop some more JDAM's. Seriously heavy payload - just threw on some hell for a good pic, barely got off the runway. DCS Warthog is way too much fun! !cp
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SavageCDN =VG= LAN_WROTE ... I can't for the life of me figure out the water start problem - if I move the editor placed units away from their current location it breaks the random spawning of the base, units, etc. Check different layers (triggers, markers, etc) - when you move editor units, check that the markers layer doesn't also have important items to move with them (or that they are moved to an area with markers that interfere). Not all things show on the map under Units tab... Hope that helps - could be something else entirely...
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for starters, you could reuse your case, power supply, disk drive(s), and just spend your money on a good MB, CPU + good cooler, and RAM - might want to also get at least one SATA3 storage drive (SSD or HDD/Hybrid) as you wouldn't want to pass up a next-gen performance enhancement like that... I think the MB/CPU/RAM that Poff has would be around $300 US, maybe a little more - and those are Intel IVY bridge I believe... He'd have to tell you the brands, tho...
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Really looking forward to this one.... Was in channel when Poff found an issue with a few red squares where they shouldn't be.
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Not sure what your schedule is like, weekends and evenings only, I imagine? I was just landing a damaged A-10C when you messaged me in TS3 last night (@8 PST) but after I wrestled the bird back down to earth on only one engine, parked and shut it down, you had left TS3. Feel free to join my channel if I am flying alone/single player, I can always pause it. Are you starting out brand new to flight sims or BMS? Or have you flown a sim before, and if so, which one(s)? If you are starting fresh, it's no big deal, just a longer learning curve - same with gear: a simple flight stick is just fine, but one with multiple HAT-Switches will make combat flight sims a breeze. Even so, keyboard/mouse is still viable (just not ideal). So what you got? Where you starting at? Did you play any previous Falcon titles? !hi
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Hey there! Welcome to the site and servers! I've been wanting to do some BMS team building - so many here are more into DCS and IL but none of those simulate the entire Korean peninsula or a full war scenario on that scope. I'll see you around - maybe we can craft a regular group that will fly on some kind of regular basis. !cheers
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I'll help you train in BMS - see you in TS3 sometime soon! !cp
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If you are referring to @brg_africa, @chn_crocodile, @csj_snake, @ibr_lcivilians, @ibr_plants, or @MBG_Buildings2, many map makers use these to improve their map with packs of models and scripts - so they aren't just used by this map - some of these were needed for other maps, too. Other mods are made separate because though they might be specific seeming to this map, they are actually stand alone mods or packs that can be combined to give the map it's distinct look and feel - but not required by the map. I've used the snake and crocodile ones before in a VTE/Unsung (Vietnam Mod) mission...pretty cool getting thrashed around by a hungry croc!! This mission seems pretty cool!
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SavageCDN =VG= LAN_WROTE ... @Pigeon - yeah definitely a vanilla A3 server as well As for a real version of Insurgency ask me again on Friday (I can say no more...wink wink) !yahoo
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^what he said They got a working A3 Vanilla Insurgency mission yet? Cuz that would be perfect...
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I am in love with that crazy badass motherboard! I love overkill and I think that one nails it. I think you would instantly have the best gaming rig in Estonia with that one... Their press release has a missing date, though - "Maximus VI Formula will be available worldwide from DATE. Please contact your local ASUS representative for further information." !lol So, after DATE, you'll be able to get one I guess....
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Can't see all the thread posts, and server not on list
=VG= SemlerPDX replied to ssgshilling's topic in PR Cooperative
@Ssg - Forums are being fixed, unfortunately there are serious e107 errors since we migrated the site to a new server, and it is unknown whether they will be resolved before Ciro gets our brand new site/forums working. Our tech has a full time job, and his time is limited - compounded by the fact that we just lost a drive on our Game Server and for some reason, when replaced, the Mirror did not rebuild it - crashing the RAID and forcing a full reinstall of all game servers, and some missing backup files as well. With any luck, and a bit of help from the community, all previous game servers should be back up before the start of next month. As for the website, I have found threads I remembered by googling them - "VETERANS-GAMING PR COOP RULES" will bring up that thread even if it doesn't appear on our own forum list. Same with many topics - at least google crawls us enough that you can find most any thread that way. !hi -
Probable location and filename varient: http://community.bistudio.com/wiki/server.armaprofile#Location I really hope we have those files....and the other configs, too... SavageCDN =VG= LAN_WROTE ... On that particular topic... does anyone know of a good free backup program that works with open files?