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Everything posted by =VG= SemlerPDX
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Restarted (sorry for the delay, I've been away )
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Arma 3 - Report Rule Violations Here
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in ARMA Player Reports
banned -
But that does not explain why you were on our server during the 30 Day Period in which you were banned -- only because of a server error were you able to rejoin VG PR COOP due to technical difficulties we were having with our banlist, but you did not rejoin the server using the name we had banned you with, you used subversive means to sneak back onto our server via the use of an alternate name in an obvious attempt to go unnoticed and bypass the ruling of the Administration here. How are you going to explain that? You cannot. ^ I fully agree and support this decision, as I'm sure all Admins here will once they read the facts presented by TEDF. We do not need players who do not respect the rules, and we certainly do not need players who intentionally bypass the judgement of the Admins by attempting to rejoin the server during a ban period with a different name -- be sure you understand: taking advantage of a technical error with our banlist is no excuse and you knew full well that you were not welcome here for 30 days from December 18th, which is why you used an alternate name to hide.
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If we're gonna compare Apples to Oranges here, the only point I want to make is that we'd like to offer Apples AND Oranges. Some people really like Liberation -- and Insurgency is a great game mode as well. Public servers are always going to have the element of Blueberries running amok and doing things at times that have to be undone. My solution to that was always scripting. If a mission has elements that need adjustment, it should be scripted into the mission the way PITN added SOAR elements on a menu for select individuals in A2 Insurgency because Blueberries would not do good things with access to the special heavy aircraft he added to his SOAR menu. AI Squads could have a script that allows them to be dissolved if their "master" has disconnected for longer than 10 minutes, for example. Perhaps there can be another script to deactivate AO's that have been activated but are not actively being attacked by a human player for a set period of time. This is the power of Arma scripting - it's not hard to do most anything, and for the harder tasks, there are resources and communities devoted to making things like this. I'd prefer this route to shutting down a popular server and using it to clone one of our other servers. If Insurgency Tanoa is getting old, we could swap it out for the Insurgency Altis, but I'm not prepared to shut down the Liberation server because it has a few dedicated regulars as well as a small public crowd that enjoys it. Just look at the GT list of players, I recognize several names on that list. I don't want to shut down their game to duplicate one of our others. In all reality, if Savage and Poff weren't so busy lately, they'd set aside a week to upgrade this VG Master Server running everything - it's still on an Intel Haswell setup, and the latest chipset servers are the same cost per month - meaning that we could nearly double the number of servers we are currently running negating the need to remove a server such as Liberation in order to add an Insurgency Altis server - eventually, we'll be able to add another Arma 3 server if we want. But for now, I think we should continue to offer the variety that we do.
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Server is back up, I modified the current save file so no progress was lost. I was able to use Mission Commander to find the problem - you were correct about the callsigns, many had been used Max number of times (255). They're reset now, should be good to go. Please report if any other issues are still present.
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The BMS Server will be down this morning as I fix this. Will post up here when it's done. Thanks for the report -- including a solution for me is above and beyond. It will take me much less time now. Thank you very much.
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But A3 Liberation server is twice as popular as the BMR Insurgency server is... and it sounds like the only issue is with people being able to build too much or request too many units, but it's the first time the issue has come up here in the forums. The A3 Liberation server has had a higher population count than any other Arma server here for a long time. Just sayin.
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I went ahead and made a save, shut down the server, and restarted the campaign from the save. Hopefully it was just some bugs - not sure if players can mess with the global clock, particularly when there are other human players on the server. Could be that someone did try to change the game speed but because you were in flight, all that happened was a small blip on your screen before it forced itself back to 1X -- pure speculation on my part, but not much else I can do. Thanks for the report!
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PR server issues due new update 1.5
=VG= SemlerPDX replied to zero_tolerance_s's topic in PR Server Reports
Just tried to restart Mumble again - hoping that worked... -
PR server issues due new update 1.5
=VG= SemlerPDX replied to zero_tolerance_s's topic in PR Server Reports
Throwing this up here so this thread will be about the fixing of the server after this new patch, and so Admins can refer to it here. I've emailed Poff, and Melon, TEDF have been messaged as well regarding these issues. We appreciate patience while this is worked out. Thanks! -
Arma 3 - Report Rule Violations Here
=VG= SemlerPDX replied to =VG= SemlerPDX's topic in ARMA Player Reports
banned. -
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PR server issues due new update 1.5
=VG= SemlerPDX replied to zero_tolerance_s's topic in PR Server Reports
Okay - it's all my fault. I realize that now. It wasn't intentional, I literally thought the PR Update was a TEDF/Melon thing and it's a Poffadder thing. I should have emailed him the day I first saw one of you post about it. I deserve any rotten tomatoes thrown at me from you lot. Sorry about that. (TLDNR; I emailed Poff, waiting for reply) -
PBAsydney's fighter & my Python
=VG= SemlerPDX commented on =VG= SemlerPDX's gallery image in Gaming (other)
I used to buy cheap joysticks. Used to buy them every 8 months it seemed... after any warranty was over, of course. Good brands, too - Saitek, Logitech, etc. $40-60 per stick adds up. Not to be a shill, but the Saitek X52 seems to be made of proper electronics and plastics - I've had this same one for well over 3 years now, and it's still working great. If I have a point here to make, it's that even a used Saitek X52 off Craigslist, Amazon, or Ebay might be a good investment when it's affordable to a gamer because they are made from "the right stuff". The "Pro" X52 is even sturdier than the one I have, according to friends, and an equally sound investment that will last for thousands of hours of use, unlike the cheap sticks I used to buy. Try to upgrade someday if find your chosen "cheap" stick failing after only several months of use. Of course, it's an expensive stick by comparison, but you truly get what you pay for with regards to PC flight sticks.- 3 comments
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- ed: horizons
- elite dangerous
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Roger that. Restarted to Day 1.
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Is this even playable anymore? I saw Cobalt on just now while checking the server, clock was frozen... shortly after committing (I assume) Cobalt left... then the clock started up again. If it's still a fight, I'm more than happy to leave it be - if you all think it should be called a "loss", I'm happy to restart it. Just let me know.
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- elite dangerous
- frontier development
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- 3 comments
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- ed: horizons
- elite dangerous
- (and 3 more)
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Have you ever been able to connect to our server? If so, has anything changed on your end since then - any new hardware, new version of Windows installed, any changes to your PC's network adapter, or your router/modem? Have you ensured that BMS is allowed through Windows Firewall?
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Server is running okay (it hasn't crashed) You are using the 32 bit version? Not sure what to suggest. Looks good to me...
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Bohemia Interactive’s Take On Mars is OUT NOWSkip years of astronaut training, political debate, and budget cuts Prague, Czech Republic, Thursday 9th February 2017 Graduating from Steam Early Access, Bohemia Interactive is proud to announce the official release of their new game for Windows PC, Take On Mars. The special milestone is celebrated with a launch trailer, highlighting the many ‘benefits’ of playing Take On Mars over alternative options of space exploration. Take On Mars places you right in the middle of mankind’s most exciting undertaking. Start out in the seat of a rover operator, finish as the first human to have ever set foot on Mars. With a scientific arsenal at your disposal, you will pioneer the exploration, and colonization, of the Red Planet. The key features of Take On Mars are: Space Program Singleplayer Campaign (2 Chapters) – Command rovers, landers, or probes, over a distance of hundreds of millions of kilometers - and collect important scientific data about Mars. Or take on the role of astronaut Mark Willis in the first manned mission to Mars. Sandbox Survival Multiplayer – Play with friends and establish the foundations of a human colony on Mars. Work together to extract raw materials from Martian soil and build your own habitat panel by panel. Develop a power grid, pressurize living areas, utilize botany to grow crops, and operate various vehicles to keep you and your crew alive. Real Life Locations – Travel across a vast, unforgiving Martian terrain with locations based on actual satellite data from famous locations such as Victoria, Gale, and Cydonia Crater. Or explore one of the special additional locations such as Mars’ moon Deimos, Earth’s Moon (Apollo 17 Moon landing site), the International Space Station (with full interior), and more. Advanced Simulation – Experience motion in locations with different gravity strength, including Zero-G. Break off cameras, robotic arms, or even individual struts and wheels - all affecting the way your vehicle handles. Each object, system, and instrument in Take On Mars is accurately simulated to offer a truly authentic experience. Content Creation Tools & Modding Support – Create your own scenarios in the 3D Editor and share them on the Steam Workshop. Dive into Take On Mars’ powerful Workbench editing suite to develop new terrains, add-ons, and total modifications. And More – Familiarize yourself with Take On Mars’ gameplay via 5 training missions. Play a variety of individual scenarios set across different locations. Discover interesting facts about the Red Planet with the in-game Mars Encyclopedia. Starting out as mod for Carrier Command: Gaea Mission, Take On Mars began life as a passion project by Project Lead Martin Melichárek, who was already working at Bohemia Interactive at the time. After deciding to make it into a full game, Take On Mars launched on Steam Early Access soon after in 2013. The initial focus of the game was on Mars rovers and landers. However, over the course of development, the scope of the project increased significantly to also include a manned mission part, and thus capturing the exploration of Mars in its entirety. “For as long as I can remember I’ve been fascinated with space exploration, and particularly Mars. Being able to make this game has been like a dream come true. It took a bit longer than anticipated, and it’s been wild ride that’s tested the patience of both us and our Early Access subscribers, but, it was a ride worth taking. We, as a team, thank all of our loyal fans, those who have never doubted us, in helping us make this dream a reality!”, said Take On Mars Project Lead Martin Melichárek. Take On Mars is now available for purchase at 24,99 EUR/20,99 GBP/26,99 USD on Steam and the Bohemia Store. For more information, be sure to visit the game's official website at www.takeonmars.com.
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Attempting to fix now - all servers will go down for a few minutes... *Server restarted, Mumble is active, logs show it working properly... Please let me know if Mumble is working correctly now.