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Everything posted by =VG= SemlerPDX
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Remember, you will not be able to ban anyone - you must post up in the website, or poke me in TS3 and I'll nab them.
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Damn, Sam! Nice! !2cool
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I can give you guys the login for restarting, and all, you simply won't be able to ban anyone as it works different. Do not restart the map "just because" and always warn the players in the server that it is happening. For some problems, a hard restart is required - you will still need to request that.
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Admining the Arma Insurgency server is different than others, not a mere "login" and go. I haven't heard of any problems, except for once - and I was on TS3 at the time. From the time I recieved the message to the time I banned the player, was less than 60 seconds. If you have a problem, grab me. If you have continued problems, I'd love a report of the players involved. Write down names, screen capture names, or better yet - open your chat and type: #beclient players Then, you press Page Up or Page Down to find the Player's name and GUID (used for Arma banning) - report it here, and it will be handled. Kind of in a transition and evaluation with the Arma servers at the moment, so just wait for a bit...
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Benchmark 01 : 30fps E08 benchmark : 31fps Cpu : Phenom 2 X4 910 2.6GHz Gpu : XFX ATI Radeon HD 6770 SSD or HDD : HDD - 1TB 7200RPM, non-OS drive (separate SATA channel) RAM : 8GB Settings Resolution : 1600x900 3D Resolution : 1600x900 Texture : Very High Terrain : Very High Objects : Very High Shadow : Very High Anisotropic filtering : High Anti Aliasing : Very High HDR : Normal Video Memory : Default Post Process : Disabled View Distance : 5000 -------------------------------------- It is worth noting that depending on the map or game mode I am playing, I will adjust on the fly my view distance, terrain, and texture settings. For a slower paced, on foot gaming session that I will not be FRAPS'ing for pics or video, and where performance is more important than ambience, I reduce Texture and Terrain to "Normal" settings. At all times, no matter what the map, if I am going to spend a bit of time in a town, say after inserting via chopper, I will drop my view distance to 1500. Unless the town has high angles or hills at that range I need to worry about, this will give me at least an extra 10FPS, which in turn helps keep my FPS from dipping too low during explosions or other particle effects I may see in that AO. For a standard view of all things in a tactical range, I have found that 3500 is a very playable view distance, and it is my default when 5000 is too much on a map, but 1500 is too short. When flying, a view distance of 3500-5000 is mandatory, but as I have left the high textures of the ground far below, this setting does not change my standard avg. of 40FPS in game. If coming in for a landing felt like I was studdering, perhaps on a laggy server, I will throw it into Auto-Hover, and change video settings to 700 for the landing. Rarely have to do that, if ever. Again, anyone should feel free to drop that View Distance slider to minimum in any urban setting for a marked improvement. Unfortunately, as most Arma missions include their own View Distance dialogue, over-riding your own Settings, none of the "Dynamic View Distance Auto Adjuster" Mods available for download and use with Arma will work. You just have to do it manually. Remember, what is most important is that your FPS never dip so low that your crosshairs move like a slideshow. That should always be the goal with Arma. I could get 50-60 FPS with my system if I lowered all the settings. The game would look like mud, but it would be solid. I push high and very high so that the visual experience is as stunning as Arma can be, and that my FPS are just playable and don't dip too low.
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SemlerPDX =VG= LAN_WROTE ... I placed those red drop targets so that closer range sniper rifles, like TortiaBoy's baby - the M110, have something to practice on as it's max zeroing is 800m. More coffee? !coffee If you could see red drop targets (shape of human profile), they are the "sniper's drop targets", as stated above, for shorter range zeroed rifles. You were shooting at correct targets, if they are facing you at the sniper pit. Also, when checking the scoreboards (linked only to the large white target boards), or using any mouse scroll menu action on the items at the sniper's pit, you must be at the correct angle to get the action. Try going behind and looking directly at it, or try crouching.
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The first set of targets is actually 900m out. I placed those red drop targets so that closer range sniper rifles, like TortiaBoy's baby - the M110, have something to practice on as it's max zeroing is 800m. The actual targets of that range are 900m and 1600m, linked to the scoreboards behind the shooting positions. I designed the angles of the walls so that the snipers pit cannot possibly deliver a round (accidentaly or on purpose) to the training ranges below it.
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lupago =VG= LAN_WROTE ... Awesome mod, really awesome, but it needs some objective system like claf man..... ... but in the end, after some towns, after going from "here" to "there" you dont really know what to do, it needs objectives like "recon this town" or "save this group of AI survivers and move them here"... I think you are missing the draw and the point of this mod. You started the game on the coastline with 2 day survivors talking you through an inland path to us. You never had to scrounge for days at the start just to get food, and items you will need to survive. You were just directed to us, seasoned players, and therefore to you survival is not anything difficult - rest assured, it is. You are alive because you were with us, and clearly you think this is pretty easy. I had to struggle, to orient myself for nearly a day using NO Compass, with no one talking me through my routes. You say you need objectives. Why can you not give them to yourself, or accept the ones we as a group have? "Recon this Town" - hell, we do that on every town we come to!!! Don't rely on "pinball popups" to tell you where to go and that you did a good job and completed a task. You know you completed it when you and your friends stay alive, walking out of the town with more items you need than when you came to the town. A player can set up a tent (hide them well!, remember where you put it!!) and start to build a cache of food, drink, medical supplies, ammunition and guns. This is the ultimate survivalist RPG inside the Arma 2 game. There is only one main objective - stay alive. This is truly a survival simulator, if that doesn't appeal to you, check out Insurgency or CLAfghan - they are much faster paced with less of a "patience demanding" gaming session.
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We have been testing the ALPHA Mod for Arma 2: Combined Operations called DayZ. Best way to describe it is as a nearly stand alone game. In DayZ, you will start your "life" on the coastline of Chernarus. You will have barely anything to live on, as the Zombie Apocolypse has been underway for some time. Other humans will kill you for your limited supplies or just for crazy sport. Best to get away from said coastline and start to survive inland. When you exit the game, or server, everything you have on you is saved, as is your position on the map. If you were to say, join another server (there are more than 8 now), you will load in and find yourself in the same spot on the map, with the same gear in your pack and on your person. In fact, if it's been quite a long time since your last login, say a day or two, you will find yourself very hungry and thirsty (never dead). Yes, you have to consume food and drink in this game. The medical system is also highly advanced. Bandages, Pain Killer Pills, Morphine, Epipens, and Blood Packs populate the world. Weapons and equipment are hard to find, particularly highly powerful items such as military style rifles and gear. After 2 days, and over 6km of travel on foot, I risked my neck to search the military airfield and found me an AKM with 3 mags. I treasure it, as I do my 1911 Colt .45 because the only weapon you begin with is a poor revolver only suited for headshots. This game is NOT about killing zombies, or players!!! This is about survival!! Longest human to survive yet lasted 25 hours...how long can you survive? Click Here to see Leaderboards Again, this is an ALPHA. Not even to the Beta stage, and updates/patches happen on a daily basis. It can be quite frustrating, especially if you have become hooked on this amazing RPG as Solarflame, Poffadder, Tortiaboy and I have. Problems include a host of frustrating events, such as being stuck at a loading screen, or worse. I personally had lost a lot of blood, was passing out every minute or so, and had to make my way to a larger city to find medical supplies. A zombie spawned in front of me in what seemed like a vacant town at the time. He heard me, and killed me. I had played for 2 days, had a lot of time invested in my character and had even found THE MOST RARE item in the game, Night Vision Goggles!!! I was upset to no end, and when I began life with a new character, I decided to run to the spot of my other characters death, and then the server crashed. Sure, everything saves - except the dead bodies with loot and flys buzzing around their rotting corpse. Those only stay as long as the server stays up. Play at your own risk - but it IS worth all or any headaches. They update DAILY! You will patch your mod manually on a daily basis, sometimes more than once per day. Then wait for the servers to come back up, and hope the new patch didn't mess things up. Still, I cannot convey how much this is worth it. You will learn to navigate by stars at night, and shadows by day. You will learn about the priorities of survival, and the penalties of impatience and foolish errands that will plague the end of days. Only for the strong, the patient, the willing... Official DayZ Website and Game Description Click Here for the Entire Set of the Current Version (pre-assembled for ease of use):Download Click Here for Just the Files Individually(for incremental updating):Download A Basic Map of Chernarus - You will start lost and alone with no map! "It is not so simply the strongest who survive, but those who are the most adaptive to change."
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[poll] Arma 2 Event - Saturday April 21st
=VG= SemlerPDX replied to =VG= SavageCDN's topic in Arma II
Pvt. Pirate - Arma 2 is very old. Wayyyy old. Arma 2: Operation Arrowhead is the new, shiny thing that came out over a year and a half ago to breath new life into Arma 2. It fixed a lot of issues with the 1.60 patch, and includes what is know as BAF and PMC "Lite", allowing for Private Military Company player models and gear, and British Armed Forces. No one plays just Arma 2 anymore and this is not the first time you will run into this issue. Save up them pennies! Also, who said anything about mods? This is Vanilla Arma 2: Combined Operations Missions. -
I agree with the no's.
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2 True! We love you, Bob! !giveheart
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So cool! Check out the Post Number, on left below medals and rank:
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That is freaking funny!! I gotta show my Dad this - he's got a Macaw that laughs exactly like him. This will get them both rolling, I'm sure!! !rofl
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Presenting Exhibit C: A Video Game The gaming industry received an enormous shock this week, in that the upcoming title Assassin's Creed 3 may be prevented from release by an injunction and pending lawsuit. On April 16th, the United States District Court for the Middle District of Pennsylvania received a Complaint for Copyright Infringement from Plaintiff John L. Beiswenger. A jury trail has been demanded by the Plaintiff, as well as a request for injunctive relief that would stop the Defendants Ubisoft and Gametrailers from further infringement, and prevent them from releasing "the Assassin's Creed III video games and related books, videos, clips, or other works based on Assassin's Creed III". This comes as quite a late blow, as the original release of the Assassin's Creed video game series dates back to 2007, and was released on PS3, Windows PC, and XBOX 360 platforms. The copyrighted book that this lawsuit is based around was published a decade ago. Now, in what is actually the fifth software release of this highly successful series, and almost exactly 6 months before it's slated to launch, the end is truly grim for what was to be the final chapter of the saga of the Assassins. After reading the 42 page complaint myself, http://www.bannerwitcoff.com/_docs/Ubisoft_Complaint.pdf , I can only just keep from cringing as I think of each of the jury members also going over these lines from the book, "Link", and these supposed vast parallels in the story of Assassin's Creed over the last 4 years. According to the complaint, the book's plot includes the "conception and creation of a device and process whereby ancestral memories can be accessed, recalled, relived, and re-experienced by the user". The facts as stated detail not only each software release in the series as infringing, but also each "Complete Official Guide", the collectors edition encyclopedias, the comic book series, and even the game trailers produced and released by Gametrailers on national TV. Ladies and Gentlemen of the Jury, we will now recess and play some video games Moreover, there is a decent bit of focus on the possibility that the Defendants knew about said copyright, and willfully infringed upon it. The sum of $1.05 million dollars is being sought, and in the case that willful infringement is determined, $5.25 million. It is very understandable to conclude such similarities, given some of the excerpts presented from the book. For example, this is from page 309 of "Link": "I have given much thought to this. I know the very stability of our government is at stake. We must find who was behind the mass assassination, but if the Search International process is in our hands, in the hands of any government, it will lead to great evils," And another from page 290 of "Link": "If John Wilkes Booth fathered a child after he assassinated Lincoln, and we found a descendant alive today, we could place Booth at the scene and perhaps smell the gunpowder." "Ancestral memories?" "As far back as you want," Clearly, there is much substance to this lawsuit, and only time will tell the outcome. A trial by jury can be a long process, and I can only imagine how this will effect the current development process. The requested injunctive relief says "release" not develop, begging one to ask if Ubisoft will hope for the best and continue to spend money on the final stages of development. Perhaps, if the lawsuit is lost, Ubisoft will make some kind of deal that will allow this final game of the series to be released so long as the Plaintiff is properly compensated. If the Plaintiff knew about this copyright infringement himself back 2007, he certainly picked the perfect time to play ball, as this is one hot title now, and could have been one of the best selling games of 2012's 4th Quarter. by Aaron Semler, Senior Editor VETERANS-GAMING
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[EDIT: Yes. It will run Arma. Will you also find yourself asking, "Why do I still see this game running poorly at times?". Yes. This is why all the tips on pushing one particular setup, or part - such as the CPU, PSU, or Hard Drive.] i7 all the way, bro. Price difference is nothing compared to longivity. Arma by itself pushes hardware, but then you add mods that further push certain things, sometimes graphically as in Blast Core Visuals or JTD Fire and Smoke, and you have that much more overhead. Arma PR is way cool, the few servers I tried, I chose populated ones - over 40 players all in different vehicles or whatever - A battlefield with a lot going on. It pushed my system to where I had to manipulate my view/draw distance in Video Settings to get my desired frame rate. In Arma I'm used to keeping my view distance at around 5000 meters, 10,000 is max (fyi). If I have ~50 FPS, I call Arma very playable, with max everything - shadows, etc. It's the dip you want to avoid, don't want that dropping below 30FPS ever. That means an over-capable CPU, Motherboard, and RAM pairing. Poffadder has led several discussions on this very topic, and as a 2nd year PC Science/Engineering student, I will go with the exact configurations he recommends, or would use himself, as his knowledge is so very current and backed by a proper education in the field right now. We all know Arma streams data off the Hard Drive like mad when playing, that's why we all suggest running Arma off it's own SSD on a separate SATA channel on said Motherboard. 60-80GB should be fine for most Arma players. For enthusiasts hoping to DL tons of mods (kiwirambob, I'm lookin at you!) you want to get a 120GB at least. Either way, well worth it. This option, you can upgrade to as well. It is no difficult thing to re-install Arma at a later date to see this improvement. Figure ~30GB for Arma and ~20GB for a couple extra maps and mods like PR ALWAYS have a little breathing room on hard drives, i.e. empty space.
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OMG! That is the COOLEST thing ever! It generates a .sqf file that is written in Arma scripting language for you, and you just choose the crap you want in the box from drop down lists on that webpage. How easy is that?!?! !2cool
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ha ha ha! I don't exactly see why the need for a second PC to run TS3 - unless it's a "second monitor" workaround. I used my laptop for TS3 when it conflicted with Falcon 4: AF for a time. Nowadays, I just use a Y jack on my SoundBlaster for my 2.1 and my headset mic at the same time. Is this for the second monitor, to see the TS3 channels - or is it a performance thing/internet ports/USB ports hardware issue?
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Very odd. This is because it was running a previous version, prior to the removal of the sandbags. It's been fixed, only the newest version of the mission is now available and the C130 should now have nose wheel steering as long as you keep the speed below 35 or so.
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Battlefield 5 on Google Glasses (the Marine revenge)
=VG= SemlerPDX replied to =VG= BLuDKLoT's topic in Battlefield Series
sweet! love the knife kills! !2cool -
If your problems continue, find me on our TS3 and poke me. I'll pop down and help you (at least 30 min after time of this post - lunchtime :) !hi
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Work In Progress: Six-Updater HOW-TO document
=VG= SemlerPDX replied to =VG= SavageCDN's topic in Arma II
airbornealways LAN_WROTE ... Could really use someone without mods already to follow the instructions to see if it is simple enough to follow and get the job done. If no one reports back on this by the weekend, then I will move my mods and uninstall/reinstall SU following instruction. I'm making videos and that will be one. Uninstalling a program sometimes doesn't remove all it's bits and bring it back to the experience of first install - unless you know how to hunt them down through the registry, hidden folders, etc. I should have the first ones finished today or tomorrow. Awesome work, Savage! This will help so many people! !2cool -
Yes. Rox, I will be online today. Poke me if I'm not active and I'll get you squared away. [EDIT: Issue resolved] /locked
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xI_Yoda_Ix LAN_WROTE ... I'd agree if the tactic was valuable to the team. In this case it was BF2 mentality to get a high kill count. I repeatedly asked the pilot to move on so we could hear the enemy but I was ignored. With a full squad below him he felt it was more important to hover above us while waiting for the enemy to reach us. This left our squad overwhelmed by noise and unable to hear let alone determine the direction of enemy advances. I did eventually kick the player who returned asking for admin. I joined his squad only to find he is VOIP deprived and did not engage in text communication. If that isn't against the letter of the rule, it is at the very least against the spirit of the rule. It is of no benefit in any tactical sense to hover over a squad like that. The FOV is so limited that they couldn't possibly justify that as any kind of protection. As a matter of fact, if they were destroyed, there's a chance they could wipe out the entire squad on landing. Key point here: This is COOP. Cooperation is not suggested, it's required. Also, respect is mandatory on all VETERANS-GAMING Servers. Most important rule to remember - DON'T BE A DICK!
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Just remember that anything multiplayer can be hosted singleplayer. No worries - it's the other way around that you'll run into problems. You can feel free to use any mission via any way, but the folder you place it in dictates in game how you access it. (mp is in the main program group, sp is under user documents folders)