Calv LAN_WROTE ... Startup time: Don't think assigned kits is necessary, far as I could see everyone was equipped and ready and just waiting to be given orders within 5-10mins. Issue seemed to be some tech/organisation stuff (which considering it was the first time and fairly last minute arrangement not that surprising), and waiting for everyone to get into the game. Obvious solution in future is just to send the teams out when they're ready. For example Fox1/2 were ready pretty quickly so could have gone ahead and done recon/clearance and called for support or pulled back when heavy resistance was met. 1st Person view: Lambs guys usually play mission on Veteran anyway which removes 3rd person altogether so wouldn't make much difference to us. Sights: Probably more effort than it's worth editing each of the weapon crates to remove all the TWS etc. Much easier for the commander to just give the order to not use TWS weapons, and have the FTLs enforce it. Wounded messages: While not exactly realistic, I would probably leave them on for the moment, if only to highlight friendly fire incidents. Maybe we'll try another OP and see how it goes before worrying about loadouts (it's a lot of work) We were playing on veteran yesterday we've just customized it to allow 3rd person (but no map markers, crosshairs, etc). Personally I'm a fan of 1st person on foot but I don't think it's a good idea on vehicles IMO only because Arma does a poor job of in-vehicle views (ie: hummer) Weapons - not a lot of work actually we already have an ACE fill script that can be tailored and we can remove the magic boxes. We'll see what others think. Death messages - I'll check I think there is a way to have only FF messages displayed (no more "Poffadder is heavily wounded again!!")