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=VG= Fastjack

VG Clan Member
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Posts posted by =VG= Fastjack

  1. 6 minutes ago, System said:

    It's on all maps, shows up periodically.
    On the other hand I got a real good one: today on Khami Std we couldn't kill any of the quads, bombed quad on chemical twice, fired 200 cannon rounds at it, tank shot at it 3 times with HE, it was still alive. Same for other quads on that map.

     

    6 minutes ago, =VG= 0100011000101 said:

    I cant say. it came a few times every 3-5 maps... I will pay attention to it and report.

    Muhahahhahhaha

    I think you all should report this asap to the PR forums and i'Äm sure the Devs will take care of it. :big_boss:

    • Upvote 1
  2. Commander is not a fulltime job in Project Reality.

    Commander is only important in Deployment to find enemy assets/fobs/weaponcache. It is only usefull to observe the area and look if there is any AA or TOW emplacement so you can talk to the asset squads (apc, tank, cas) and warn them.

    Commander in Coop is only usefull for accepting the area attack and after it you join back to your squad. Looking for any AA/AT emplacements isn't needed because after playing a map five times is enough to memorize the spawnlocations.

    You could recon a coop layer once, mark it with icons and than making a screenshot. Next round you dont need to use UAV anymore. Use your screenshot.

     

    • Like 2
    • Thanks 1
    • Upvote 3
  3. 1 minute ago, =VG= Vanillapop said:

    Um can we have that Subaru for the next capture the VIP event?

    Depends on where the model came from. Also, you need permissions from the original author. DL'ing stuff from Moddb and copy/pasting  it into PR could cause trouble if you share that to the open. For a private mod it would be ok.

     

  4. 15 hours ago, X0R said:

    though i'm sure you already know of the issue with bots using MANPADS

    Not really, what issue do you mean? Hipfiring is one problem i'm aware about or the old look up wrapper error but that is fixed.

    It's also possible to bypass problems - generally done when you think out of the box. 

    About the motivation thingy -

    i know what you mean and can understand that. In my case i lose focus or interrest because i'm working alone the most time on coop insurgency and there are so many things todo to improve coop but unbearable for one person. To much work.

     

     

    • Thanks 2
  5. 19 hours ago, X0R said:

    My solution for that was making every bot a contextual spawn point(contingent on vehicle type, cappable cp in range) and making every bot killed a probabilistic contextual respawn trigger(ex. every bot cas kills gets a 60% probability of respawning every shilka on map instead of current fixed respawn time AND 40% probability of cloning spawned shilka on killed bot pos instead of mapper designated pos after a delay),

    Wait, wait, wait .... what?

    A spawnlogic that is based on situation on the battlefield and not based on spawn/respawn timers and without fixed positions (objectspawner positions).

    Yeah i think that would improve much. Some things can also be handled by mapstrategies but PR's temperature values are lightyears away from that.

    I could life with having fixed objectspawners on the map because you can place many of them that make memorizing hard but your idea is great.

     

    Would it be possible to spawn a bot with a kit that isn't in the selection menu?

    Excample:

    Multiple bots got killed by CAS. Now, a trigger let spawn a bot with a manpad.

    or :

    Multiple bots got killed by tank. Trigger let spawn a bot with a HATkit.

    Come on please say YES its possible.

     

    • Like 1
  6. 3 hours ago, =VG= SemlerPDX said:

    @=VG= Melon Muncher @=VG= Fastjack Thoughts? Notes? Feedback?  Can we implement this, or would there be compromises to doing so that would make it undesirable?

    That's outstanding work from him, Semler.

    I dont know if we need this for our server(s) because some maps can be handled with 10 players. Doesn`t matter how many bots are on the other side. 

    Than we have maps where 40 players aren't enough. The main problems i see are the maps with their asset layout. Khami lrg is horrible. Lashkar Infantry is a meatgrinder (i can and will not understand why we have no logitruck on it). 

    But the biggest problem is :

    Why we have fucking botspawnpoints inside of controlpoint areas? Or why we have active spawnpoints in a flagcap radius that is linked by another flag? To name one, Kashan with his amazing respawntime of the Milan. Those spawnpoint placements only provoking things like spawnpoint camping or causing missing boots on other important places when the server population is low.

    What Coop really need is : DYNAMIC GAMEPLAY

    A pythonscript that choose randomly some objectspawners and let spawn their shit. Like the ammocaches in Insurgency.

    I want more dynamic gameplay and not the static gameplay we currently have in coop.

    I will not have anymore what we have on muttrah like CAS spawning - flying to castle - destroying Milan and AA - 5 minutes later the same again.

     

    Here an excample what i want:

    I place 50 mortars, 50 bipods and 50 AA-AT static defense in the GPO but the randomcode will only pick 4 mortars, 10 bipods and 2 Static AA's in a random manner. After one of this asset got destroyed another mortar/bipod/static AA-AT will spawn 5-10 minutes later on a different objectspawner, so not on the same position again.

    No one at roundstart knows where the mortars/bipod/static AA-AT's will spawn, so CAS has to be carefully, vehicles have to play carefully and the troops also has to Move carefully. No Round will be the same because the shit that will screw up the humans not spawn anymore on the same places.

     

     

    • Like 1
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    • Upvote 2
  7. I remember my first ArmA2 Insurgency session. Epic fail.

    Mission Briefing:

    All squadmembers siiting together and listening to Poffadders mission briefing. I was the machinegunner.

    I alt-tabbed to =VG= forum page and suddenly EVERYONE yelling at me what the fuck i doing and me shocked " Making forumpost"

    Poffadder asked me what i do and i said again making forum post" and Poffadder "aaaahhh you ALt-Tabbed, he doesnt know.

    Old Arma 2 bug, when you not lowered the weapon and you alt-tabbed, you shooting the whole belt empty without knowing it.

    • Haha 4
  8. Hey bro's wait a bit.

     

    I dont think that X0R will harm anyone or try to hijack pc's. He also downloaded my insurgency maps without any complains or security concerns.

    Personally, i dont think i would need this exe. but i have a question about that.

    As we played coop insurgency, you (X0R) was also so there and i noticed your comment about my python init.

    You got this information with your exe.?

    Quote

    It's especially helpful if you tend to debug scripts/maps a lot, which involves a lot of CTD's.

    That is what i understand from you comment.

    Or was it a lucky hit out of the blue? or only professional expectations because of your computing skill?

     

    • Thanks 2
    • Upvote 3
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