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=VG= Kavelenko

VG Clan Member
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Posts posted by =VG= Kavelenko

  1. On 2/25/2024 at 12:04 PM, Sphee said:

    Apologies for the maps being too easy, it's been noted for the future and will be worked on in the next retro maps event, which could be on the PvP only maps there like Qwai River and Retro Muttrah/Basrah, or on the OPFOR side in coop, depending on what people will prefer when a new event is planned.

    Hi @Sphee, great job from you and @=VG= Melon Muncher to present these retro maps, some of them were pretty nice graphics-wise, yes we were discussing the lack of bots during the games but that can be fixed or tweaked for next time. All the same these events are what help bring the VG community together, appreciate the time you guys put into this. Its not easy to get that balance right. Cheers!

    • Like 5
    • Upvote 1
  2. =VG= Skiddles me old mate,  we knew this could happen any time, and still you battled on there for quite a while. You'll be missed by everyone here in the =VG= community. Always honest and frank about your views and we could always count on you with that bloody machine gun when the chips were down and the shit was hitting the fan. Condolences to your family and friends, you were a great buddy to know and play games with. Rest in Peace, Lest We Forget.

    Kav

    • Like 14
    • VG Seal of Approval 1
  3. Scrub all that, I dont know what the hell I'm talking about. Just found some info from the old forum. To work the pinky switch functions its a tap and release, when its held in it acts as a SHIFT button.

    If you have it set like this in AL its fine.

    image.png.33cc8ad51f946bd9c22af477366c54ca.png

    https://www.benchmarksims.org/forum/content.php?153-DirectX-Shifting-Facility

    Quote

    Mapping the Shift Button

    The callback name for the DX button that should act as shift button is:

    SimHotasPinkyShift

    When shifting is active, this callback replaces the formerSimPinkySwitchcallback. It still fulfills the same EXPAND functionality if it is only tapped and released. When it is pressed and held down, it acts as shift button. Obviously, it is meant to be mapped to the pinky switch on the HOTAS.

    In order to make shift work properly, the shift callback has to be mapped twice in the keyfile. Once for the pinky button, and once for the pinky button plus shift offset.

    Example: The pinky switch on the HOTAS uses DX button #3 and the configured shift offset is 256. Hence the keyfile needs to contain the following lines:

    SimHotasPinkyShift 2 -1 -2 0 0x0 0
    SimHotasPinkyShift 258 -1 -2 0 0x0 0

    Note: If the 2nd callback mapping is missing, the shift button can not be released correctly again once pressed.

     

    • Like 3
  4. 9 hours ago, MOKUM said:

    Upfront information: I have mapped all the buttons/knobs and switches so far and looks good in the 3D-world. The only key that is not working is the Pinky (DX shift callback). This picture shows how i've mapped the Pinky;

    Yes that's one of the issues with AL, because the pinky switch is now the main DX SHIFT control a side effect is that you lose the original pinky switch functions. You can prove that by using the "V" on your keyboard, I think this has already been raised with the Dev who created AL. One solution is to use Target to create a long press but I'm not really interested in using TARGET myself, so I've mapped the original pinky switch call back as a shift combination with the CMS UP button. Its a bit ironic that I'm using the pinky switch to control the pinky switch lol.

    image.png.f669e19fc245b4030163546f824b1174.png

     

  5. @JudgeDredd @Netraider You guys are very welcome, so great to meet up with fellow pilots who are real keen on Falcon BMS, with your former experience in Falcon it certainly wont be long before you are destroying enemy jets and battalions galore! I was just digging around in the docs folder of my BMS installation and came across some layouts that you both may be interested in. If you haven't already downloaded them you could edit these .PDF files to record the call-backs you have set today. I noticed most of them on the layout are out by one DX position i.e. Dogfight Switch - DF override - DX:24.
    The Cougar Print layout can be found here: D:\Falcon BMS 4.37\Hotas\TM Cougar\HOTAS Print Layout.pdf

    image.png.cefbc903fa1798860a7c2b30e30bd3fd.png

    The MFD's that @Netraider intends to set up in RTT are here: D:\Falcon BMS 4.37\Hotas\TM Cougar\TM Cougar MFDs\MFD Print Layout.pdf

    image.png.a755eb80e1905b471c41af8512268ef2.png

    Good luck with the training this week, as you know Stark and I will be on the server next weekend, same time. Maybe we'll be able to fly a few sorties together, that would be awesome! We had a lot of fun sorting you guys out, I remember how complicated it was for us too. Well done!! Kudos to @MOKUM too for being such a great help with your Cougar setups.

    Kav

    • Like 2
  6. Can you get the stick and throttle quadrants to work in 4.37 setup page? Drop by tonight in TS at 20:00:00 ZULU and I might be able to help. I just tried loading the DX TM Cougar profile and it pretty much did the same thing for me, so I re-loaded my latest profile and everything was back to normal. Sounds to me like you have the most important things working which are that the BMS app is reading your HOTAS stick and throttle quadrants.

    I've read on the BMS forums that some guys claimed they imported their key files from 4.36.3 into 4.37 and that worked for them which is something you could try but I would back up the entire config folder before doing so just in case it screws something up.

    If that doesn't work then perhaps look at mapping everything from scratch manually which is what I do, works every time. I have my layout profile with all the DX switch mappings and I just following that, using the "BMS - Full" key file. What happens is when you click on the axis and key mapping section in the launcher, it automatically generates a new key file named "BMS - Auto" from that file, you use the alternative launcher to set and bind all your keys. You could try a hack and rename the DX TM Cougar key file to "BMS - Full", then click on the launcher and that will auto generate your new key file named "BMS - Auto" but it will be based on the Cougar profile, that's probably the quickest way to automate the process, otherwise I'd do it manually.

    • Like 2
  7. First thing you need to do @Skiddles is jump on one our servers with a few newbie buddies and share notes. Understandably the veteran players dont really want to spend hours teaching you how to do things, especially in the middle of an event. Its the same with Falcon BMS which is even more complex than ARMA. So us noobs need to meet up on a server and stuff around for a few hours to sort things out.

    • Like 1
    • Upvote 1
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