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Posts posted by =VG= Kavelenko
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Mission 1, Ground Ops - Ramp Starting the F-16. Falcon 4.0 BMS 4.35.3.
Ramp Starting the AV-8B+ Harrier in Falcon BMS 4.35.3.
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Warthog HOTAS, with TM Rudder pedals, TrackIR5, TM Air Force headset. 8 years old, and still in prime condition.
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I have a few suggestions, some have already been mentioned.
- We've had to dig FOBs & razor wire before and all that happens is no one uses them generally
- To me BOTs with LATS & HATS should only target vehicles
- BOTs with AA should only target Jets & Helis
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Review the reason why we dont play maps like Mestia, Tad Sae, Charlies Point, good maps but way too OP at the moment
and its not only the vegetation, Mestia needs more transport vehicles for example. - Lower the range of the BOTs using shot-guns
Other than these points, the game is harder yes, but better than walkovers like we had before. Cheers guys & great work!!
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Understand that you're busy but I was thinking we could develop one for VG pilots who wish to use an "Official" VG patch in their log books, someone could also develop variations on that patch for AV-8Bs, F-16's, FA-18, squadrons etc. They could even extend to tail art and squadron logos on skins at some point down the track.
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Can we develop a squadron patch for Veterans-Gaming?
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Yeah that's fair enough @X0R putting out new ideas to improve PR is always good, and I'm supporting you all the way! Keep it up.
Burning Sands STD is a classic example of a neutral first flag, Blufor Tanks & Apache have a delayed spawn but if Depot is not captured quick enough by an in-experienced team, its all over at the first flag. Where as, a good team will be neutralizing South City by the time the Apache spawns. Its really not a map issue but a lack of skill on the part of the Blufor team. Very difficult to design a map that caters for both scenarios.-
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4 hours ago, =VG= 0100011000101 said:
2hours shots from all directions, 189 kills, 8 deaths, ~5500 points....^^
You did well rofl!
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Case in point, Jabal STD will bleed out if West or East Beach is not captured in a reasonable time. We managed it today with a low pop but here we are still trying to cap Dam after an hour.
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On 1/23/2022 at 2:29 AM, X0R said:
I'm just putting this out there, because It's one of those little things that bug me to no end, an itch in my brain. Neutral flags on round start just make maps even more boring than they might otherwise be, Muttrah, a shining example, attached is a trivial script that showcases a runtime fix that transfers ownership of neutral flags to bot team on round start, and yes, "VG does not use server side modifications...", just me sharing my thoughts here as i seldom do.
Sorry for the late response @X0Rand please dont take this as a criticism of your ideas but here's my take on it. Yes, it would be more interesting to do that IF the server population can handle it otherwise it is a nightmare for low server pops. We've tried a similar idea in the past on Muttrah City and all it does is clean the server out when players fail to recapture Docks. It might be fun for experienced players to up the anti but we know how that turned out with maps like Khamisiyah lLRG (until it was re-designed), and Outpost both of which were designed by Double_13 who's aim was to make it hard or near impossible for us. He got bored with rolling through maps as well which I can sympathize with because some maps bore the hell out of me too.
We also had to create a map rotation list to deal with low server populations. There comes a time where veteran PR players always get bored with certain maps and then want to change the dynamics of the game to make it more challenging (for themselves) and it always becomes a nightmare for times where there are less experienced players on. Its always been a fine line between making a map playable for all conditions without it boring the majority of players. Hence the rules we have concerning heavy assets, spawn camping, flag jumping and the rest.
What I would like to see personally (if someone has the time) is maps like Kokan LRG being adjusted so we have more than one logi for the whole team, and the SL respawn fixed on that map.
And the ticket bleed issue as mentioned by @=VG= Zeee here:
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Its back on.
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Just as well we still have Team Speak rofl
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Just got this message when I tried to join Discord, looks like they're having issues.
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Server Crashed on Jabal STD at approx 2:30:00 ZULU.
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10 hours ago, =VG= Melon Muncher said:
Ia Drang alt (night, infantry, forest map, and arguably the worst map in game for playing vs bots) has been played 7 times. This is more times than many other, much less cancerous maps like barracuda infanty (5), black gold infantry (4) or even Op Ghost Train (6)
Ia Drang ALT would have to be the worst map for draining the server. No crates, no transport, feck all cover, crap weapons, need I say more?
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21 minutes ago, =VG= Melon Muncher said:
Top three maps are Muttrah (185), Kashan (161) and Jabal (149). This tells us that the admins have no taste
I resent that innuendo. Jabal is awesome! rofl.
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Me too!
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Welcome back, always good to see another BMS pilot join the community.
We have a BMS channel on our Discord server if you wish to find pilots to join you on the BMS server. -
https://www.twitch.tv/videos/1250105575
First tryout of Bijar Canyon LRG today.
https://www.twitch.tv/videos/1250196123
Test flight with the BF -109 & P51 Mustang on the new Deployment maps.-
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Charlies Point in under 24 mins.
https://www.twitch.tv/videos/1241759651 -
We're gonna run this TE Mission tomorrow night at 15:00:00 ZULU, all welcome to join us in TS or Twitch.
https://www.twitch.tv/videos/1202866086-
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Question: Is he inside or outside my turn circle? The key to Offensive BFM. If a good pilot is on your six you are fucked.
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14 hours ago, Skiddles said:
Just saying that if the files were compressed using the "self-extracting" option then a double click is all that's needed to extract the files. No "un-zipping" software needed.
I still can't work out why there is/was an issue with the event files. I got 7 WIN installed and it worked fine. Just not in time to get into the match. (sad face)Yup that's why I always install the maps well before the event and test them in local to see if they work.
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For me the Ramiel event was probably the best because it was quite a challenge to defend the Black Hawk crash sites with only a few infantry at times.
The other three events were a bit too easy for the skill base we had on the night but ramping up the Bots would fix that issue.
I liked the idea of no spawning on the SL, which gives the TRANS squad more to do bringing players back to the front-lines, that was great.
Yes you could add more vehicles or CAS but THEN it would probably turn into a CAS festival with very little for the infantry to do.We could do a Desert Storm event on Kashan or Khamisiyah, Tank Battalions, APC Battalions, AAVs, Logistical Support (TRANS & Logis) and Infantry to cap flags or bunkers. against MiG-29's and SU-25s, and a decent opposing Armored Division.
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Good video by Max Waldorf on how to setup your controllers for Falcon 4.0 BMS, its an earlier version 4.34 but still relevant.
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Flight sim gear in 2022
in PC
Posted
They're T-Flight pedals, I only use them for brakes in BMS.