I think the real problem is that not a lot of us have actual training operating as a squad or fireteam in different situations. We all know ARMA and most of its mechanics, so playing something like Domi is really straightfoward for most of us and we dont really need complicated tactics or strict orders when we know how to clear a side mission in 5 minutes. I agree with Calv though, once your team knows what they're supposed to do, there really shouldnt be any kind of communication other than simple directions, such as Lets head to that building, or Go to this grid for extraction, etc. Obviously spotting targets is much higher priority. Domi is getting extremely old, and I'm not sure it really contributes much playing it, honestly. Especially when someone always wants to take the A10 or arty and destroy the AO before the troops even get a parachute on their back. I think the best missions we would have would involve either light or no asset support, just straight up infantry squads that have to adapt to the situation with the tools they've got. If theres supposed to be enemy armor on the map, maybe there could be a pilot on station who comes in only to kill the armor, and then RTBs, instead of spraying GAU8 across the AO. I've really just wanted to play some basic infantry stuff lately, where I can operate with a squad and just shoot things, instead of having them get blown up by a plane, or sniped from the other half of the team carrying snipers and sitting on various hills around the AO. I've played too much insurgency lately that i'm tired of the "Lets land on this hill and snipe the AO for 10 minutes, then move in to the objective". Finally, I think that if its just a random game that everyones jumped into, i dont think thats the best place to try to force everyone to start using tactics and have strict squad rules and all that. We just jumped into this random game to play with each other, and i think that other than general squad order and a simple leader that basically tells you where to go and what weapon to carry, is too much. Also, i dont think that yelling at people because they dont want to follow your strict command and orders solves anything, either. They jumped into the game and didnt expect or agree to anything, if they want to go on their own, thats perfectly fine. If its an organized event, where we define leaders and roles before the game begins, that's a completely different story. Everyone knows what they signed up for and should act accordingly.